Thank you for the set-up!
No scrambling in SZ111
Full scrambling in SZ110
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
2 fighters and 1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Bryansk to Belarus
2 bombers moved from Northern Italy to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 bombers and 1 mech_infantry in Belarus, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 2 fighters and 1 mech_infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Americans lost in Normandy Bordeaux
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 artillery
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to France
2 fighters moved from Holland Belgium to Northern Italy
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Greece to Cyprus
2 bombers moved from Belarus to Bulgaria
1 artillery and 1 infantry moved from Greece to Bulgaria
1 aaGun moved from Northern Italy to France
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery placed in Northern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Italians regular : 0.17
Russians regular : -0.33
The Italians are jinxed in Holland. That’s the 3rd time that the sole U.S. defender took down the sole Italian ground troop on the first round. (3 for 3). And the sole U.S. defender also gave a hit on round one in Norm. The fourth time that Italy attacked Hol, 2 on 2 ground troops, the U.S. also gave a hit. This is costly for the Euro Axis.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from Yunnan to India
1 cruiser and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from Yunnan to India
1 cruiser and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 4 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 113 Sea Zone to 125 Sea Zone
3 fighters moved from Germany to 125 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 125 Sea Zone
1 fighter moved from France to 125 Sea Zone
1 infantry moved from Novgorod to Archangel
1 artillery moved from Bryansk to Smolensk
1 bomber moved from Germany to Archangel
1 bomber moved from Germany to Smolensk
1 artillery and 1 infantry moved from Rostov to Caucasus
2 fighters moved from Bryansk to Caucasus
1 artillery and 1 infantry moved from Rostov to Volgograd
2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
1 artillery, 3 fighters and 1 infantry moved from Bryansk to Tambov
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Western Germany
I put 6 fighters into battle in sz125 and only meant to put in 4, so the others could move further in NCM. Would not have affected the battle result. Would you allow me to edit 2 fighters to move them NCM?
Edited Italian turn to move inf and AA from W. Ger to N. Italy and an inf and AA from N. Italy to S. Italy.
@FMErwinRommel yes no problem
Thank you very much. I should have done that NCM first during combat phase, so I wouldn’t forget.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 4 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 113 Sea Zone to 125 Sea Zone
3 fighters moved from Germany to 125 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 125 Sea Zone
1 fighter moved from France to 125 Sea Zone
1 infantry moved from Novgorod to Archangel
1 artillery moved from Bryansk to Smolensk
1 bomber moved from Germany to Archangel
1 bomber moved from Germany to Smolensk
1 artillery and 1 infantry moved from Rostov to Caucasus
2 fighters moved from Bryansk to Caucasus
1 artillery and 1 infantry moved from Rostov to Volgograd
2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
1 artillery, 3 fighters and 1 infantry moved from Bryansk to Tambov
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Western Germany
Combat - Germans
Battle in Volgograd
Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry; Russians defend with 1 factory_minor
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Tambov
Germans attack with 1 artillery, 3 fighters and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Tambov, round 2 : 3/5 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Caucasus, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 bomber in Smolensk, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 6 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 6 fighters and 2 tactical_bombers in 125 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from British with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
2 fighters moved from Caucasus to Bryansk
2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
3 fighters moved from Tambov to Bryansk
1 bomber moved from Smolensk to Slovakia Hungary
1 bomber moved from Archangel to Slovakia Hungary
1 tactical_bomber moved from 125 Sea Zone to Germany
2 fighters moved from 125 Sea Zone to Germany
4 fighters moved from 125 Sea Zone to Western Germany
1 tactical_bomber moved from 125 Sea Zone to Northern Italy
1 mech_infantry moved from Novgorod to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Germany to Western Germany
2 infantry moved from Greece to Bulgaria
5 armour moved from Rostov to Bryansk
3 infantry moved from Bryansk to Rostov
2 artilleries moved from Bryansk to Rostov
1 fighter moved from Bryansk to Novgorod
1 submarine moved from 113 Sea Zone to 124 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Germany to Western Germany
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to Cyprus: 2 fighters
EDIT: Turning off Edit Mode
3 fighters and 1 infantry placed in Western Germany
1 infantry placed in France
1 infantry placed in Western Ukraine
1 infantry placed in Ukraine
1 mech_infantry placed in Novgorod
2 submarines placed in 113 Sea Zone
1 submarine placed in 93 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Russians regular : -1.33
Germans regular : -1.67
British regular : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 18 PUs;
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Yakut S.S.R. to Yenisey
2 infantry moved from Samara to Volgograd
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
2 fighters moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 18 PUs;
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Yakut S.S.R. to Yenisey
2 infantry moved from Samara to Volgograd
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
2 fighters moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 0/5 hits, 2.00 expected hits
Germans roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 4 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 artillery in Volgograd, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 fighter and 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Tambov to Russia
1 fighter moved from Smolensk to Russia
1 infantry moved from Vologda to Archangel
3 infantry moved from Russia to Samara
Place Units - Russians
1 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : 1.67
Russians regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 18 PUs;
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Yakut S.S.R. to Yenisey
2 infantry moved from Samara to Volgograd
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
2 fighters moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 0/5 hits, 2.00 expected hits
Germans roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 4 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 artillery in Volgograd, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 fighter and 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Tambov to Russia
1 fighter moved from Smolensk to Russia
1 infantry moved from Vologda to Archangel
3 infantry moved from Russia to Samara
Place Units - Russians
1 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Tambov: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 1.67
Russians regular : -2.00
I couldn’t finish planning Japan’s turn this evening. Tomorrow evening. Well played, I had an invasion force that could overpower UK mech, air and convoy to defend India. And my 2 turns of SBR had cut your ability to build. So you just put a minimum of units, but also a fighter, so I couldn’t just send in a token force. Plus the UK planes in Burma and Persia can counterattack. And being in Burma, you can retake India and Yunnan. Plus the U.S. tank and bombers or Chinese can can open for UK mobile. And the U.S. fleets can hit lots of targets. Sudden turn of events for Japan. I was hoping that UK mobile would go back to southern Russia. I don’t want to give up on India or Sumatra, so will take lots of planning.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 1 infantry and 2 marines moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 marines, 1 submarine, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers moved from 39 Sea Zone to India
1 marine moved from 39 Sea Zone to Ceylon
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 bombers moved from Malaya to Sumatra
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 battleship moved from 36 Sea Zone to 19 Sea Zone
1 armour and 1 marine moved from French Indo China to 36 Sea Zone
1 armour, 1 marine and 1 transport moved from 36 Sea Zone to 22 Sea Zone
1 armour and 1 marine moved from 22 Sea Zone to Marianas
1 fighter moved from Japan to 22 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kiangsi
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Malaya to Shan State
1 artillery moved from French Indo China to Shan State
1 tactical_bomber moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from Kwangtung to Anhwe
1 fighter moved from Malaya to Shan State
2 fighters moved from French Indo China to Kwangsi
1 fighter moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi
Scramble ANZ fighter in India > SZ39 to support sub against Japan attack with BB, CA, 2 CV, DD, & sub? I’m sure its no, but its late here anyway and am going to be.
@FMErwinRommel quite right…no scramble thanks…quite a few battles going on so lets hope 1 of them goes my way! Interesting decision to essentially abandon japan home waters…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 1 infantry and 2 marines moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 marines, 1 submarine, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers moved from 39 Sea Zone to India
1 marine moved from 39 Sea Zone to Ceylon
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 bombers moved from Malaya to Sumatra
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 battleship moved from 36 Sea Zone to 19 Sea Zone
1 armour and 1 marine moved from French Indo China to 36 Sea Zone
1 armour, 1 marine and 1 transport moved from 36 Sea Zone to 22 Sea Zone
1 armour and 1 marine moved from 22 Sea Zone to Marianas
1 fighter moved from Japan to 22 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kiangsi
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Malaya to Shan State
1 artillery moved from French Indo China to Shan State
1 tactical_bomber moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from Kwangtung to Anhwe
1 fighter moved from Malaya to Shan State
2 fighters moved from French Indo China to Kwangsi
1 fighter moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in India
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers
British defend with 1 infantry and 1 mech_infantry; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in India, round 2 : 3/7 hits, 3.33 expected hits
UK_Pacific roll dice for 1 fighter, 1 infantry and 1 mech_infantry in India, round 2 : 2/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 1 fighter owned by the ANZAC and 1 infantry owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 fighter
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Sumatra
Japanese attack with 2 artilleries, 2 bombers and 2 infantry
ANZAC defend with 2 artilleries and 2 infantry
Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in Sumatra, round 2 : 4/6 hits, 2.67 expected hits
ANZAC roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 artilleries and 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ceylon
Battle in Yunnan
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Yunnan, round 4 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Ceylon from UK_Pacific, taking Yunnan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 3 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Kwangsi, round 2 : 3/5 hits, 2.17 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Marianas
Japanese attack with 1 armour and 1 marine
Americans defend with 2 infantry
Japanese roll dice for 1 armour and 1 marine in Marianas, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 2 infantry in Marianas, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Marianas
Japanese roll dice for 1 armour and 1 marine in Marianas, round 3 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Marianas, round 3 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Marianas
Japanese roll dice for 1 armour in Marianas, round 4 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Marianas, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Marianas
Japanese win, taking Marianas from Americans with 1 armour remaining. Battle score for attacker is 1
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 marine
Battle in Anhwe
Japanese attack with 1 artillery and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 fighter in Anhwe, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Anhwe, round 3 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Anhwe, round 4 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
2 bombers moved from Sumatra to Malaya
2 carriers and 1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Anhwe to Manchuria
1 armour, 2 mech_infantrys and 1 tactical_bomber moved from Buryatia to Manchuria
1 fighter moved from 22 Sea Zone to 19 Sea Zone
1 fighter moved from 34 Sea Zone to Philippines
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Kiangsi to 19 Sea Zone
1 fighter moved from Kiangsi to 19 Sea Zone
1 fighter moved from 37 Sea Zone to Manchuria
1 fighter moved from Shan State to Kwangtung
3 fighters moved from Kwangsi to 19 Sea Zone
1 tactical_bomber moved from Shan State to Kwangtung
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 37 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Yunnan to Kiangsu
1 mech_infantry moved from Kiangsu to Jehol
1 infantry moved from Siberia to Amur
Place Units - Japanese
1 fighter and 3 infantry placed in Japan
3 mech_infantrys placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Malaya
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
Japanese collect 60 PUs (2 lost to blockades); end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00
Americans regular : -0.33
Japanese regular : -0.83
ANZAC regular : -0.33
UK_Pacific regular : 0.33
The (Japanese) Empire strikes back! This will be the high water mark for Japan with India and income. With detailed planning and many planes, I was able to garrison Manchuria and Peking sufficiently and consolidate a northern fleet, while still taking India and Sumatra. I couldn’t defend the home waters, but you have only 2 tt’s and no planes that can reach the homeland this turn. My marines came in handy. Took Ceylon as a land base for my planes if UK planes attack the fleet in India. Used a tank and marine to take Marianas with max offense. Altho, as it turned out with the dice, an inf and art would have sufficed. It was critical to deny you an N.O. and take away potential troops for your empty tt in Carolines. With just one loaded tt in Caroline and many targets too far for air support, you have limited options. But of course Japan has a few vulnerable spots.