@simon33 Scramble in W. Germany?
FMErwinRommel (X) vs Wizmark (L+16) BM3
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 artillery and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 2 fighters and 1 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Bryansk to Belarus 2 bombers moved from Northern Italy to Belarus Combat - Italians Battle in Belarus Italians attack with 2 bombers and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 bombers and 1 mech_infantry in Belarus, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Italians attack with 2 fighters and 1 mech_infantry Americans defend with 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the Americans lost in Normandy Bordeaux Italians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 artillery Battle in Holland Belgium Italians attack with 2 fighters and 1 infantry Americans defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Normandy Bordeaux to France 2 fighters moved from Holland Belgium to Northern Italy 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from Greece to Cyprus 2 bombers moved from Belarus to Bulgaria 1 artillery and 1 infantry moved from Greece to Bulgaria 1 aaGun moved from Northern Italy to France 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery placed in Northern Italy 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Italians regular : 0.17 Russians regular : -0.33
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The Italians are jinxed in Holland. That’s the 3rd time that the sole U.S. defender took down the sole Italian ground troop on the first round. (3 for 3). And the sole U.S. defender also gave a hit on round one in Norm. The fourth time that Italy attacked Hol, 2 on 2 ground troops, the U.S. also gave a hit. This is costly for the Euro Axis.
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TripleA Move Summary: ANZAC round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Paulau Island ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island ANZAC win, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 fighter moved from Yunnan to India 1 cruiser and 1 submarine moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : -0.33
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Paulau Island ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island ANZAC win, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 fighter moved from Yunnan to India 1 cruiser and 1 submarine moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : -0.33
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TripleA Move Summary: Germans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 fighters, 4 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 113 Sea Zone to 125 Sea Zone 3 fighters moved from Germany to 125 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 125 Sea Zone 1 fighter moved from France to 125 Sea Zone 1 infantry moved from Novgorod to Archangel 1 artillery moved from Bryansk to Smolensk 1 bomber moved from Germany to Archangel 1 bomber moved from Germany to Smolensk 1 artillery and 1 infantry moved from Rostov to Caucasus 2 fighters moved from Bryansk to Caucasus 1 artillery and 1 infantry moved from Rostov to Volgograd 2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd 1 artillery, 3 fighters and 1 infantry moved from Bryansk to Tambov 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 1 armour moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 armour moved from Holland Belgium to Western Germany
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I put 6 fighters into battle in sz125 and only meant to put in 4, so the others could move further in NCM. Would not have affected the battle result. Would you allow me to edit 2 fighters to move them NCM?
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Edited Italian turn to move inf and AA from W. Ger to N. Italy and an inf and AA from N. Italy to S. Italy.
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@FMErwinRommel yes no problem
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Thank you very much. I should have done that NCM first during combat phase, so I wouldn’t forget.
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 fighters, 4 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 113 Sea Zone to 125 Sea Zone 3 fighters moved from Germany to 125 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 125 Sea Zone 1 fighter moved from France to 125 Sea Zone 1 infantry moved from Novgorod to Archangel 1 artillery moved from Bryansk to Smolensk 1 bomber moved from Germany to Archangel 1 bomber moved from Germany to Smolensk 1 artillery and 1 infantry moved from Rostov to Caucasus 2 fighters moved from Bryansk to Caucasus 1 artillery and 1 infantry moved from Rostov to Volgograd 2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd 1 artillery, 3 fighters and 1 infantry moved from Bryansk to Tambov 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 1 armour moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 armour moved from Holland Belgium to Western Germany Combat - Germans Battle in Volgograd Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 2 infantry; Russians defend with 1 factory_minor Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Tambov Germans attack with 1 artillery, 3 fighters and 1 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Tambov, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Caucasus Germans attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Caucasus, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Smolensk Germans attack with 1 artillery and 1 bomber Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 bomber in Smolensk, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 125 Sea Zone Germans attack with 6 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 6 fighters and 2 tactical_bombers in 125 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 125 Sea Zone Germans win, taking 125 Sea Zone from British with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 2 fighters moved from Caucasus to Bryansk 2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk 3 fighters moved from Tambov to Bryansk 1 bomber moved from Smolensk to Slovakia Hungary 1 bomber moved from Archangel to Slovakia Hungary 1 tactical_bomber moved from 125 Sea Zone to Germany 2 fighters moved from 125 Sea Zone to Germany 4 fighters moved from 125 Sea Zone to Western Germany 1 tactical_bomber moved from 125 Sea Zone to Northern Italy 1 mech_infantry moved from Novgorod to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Germany to Western Germany 2 infantry moved from Greece to Bulgaria 5 armour moved from Rostov to Bryansk 3 infantry moved from Bryansk to Rostov 2 artilleries moved from Bryansk to Rostov 1 fighter moved from Bryansk to Novgorod 1 submarine moved from 113 Sea Zone to 124 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 bomber moved from Germany to Western Germany Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 fighters EDIT: Adding units owned by Germans to Cyprus: 2 fighters EDIT: Turning off Edit Mode 3 fighters and 1 infantry placed in Western Germany 1 infantry placed in France 1 infantry placed in Western Ukraine 1 infantry placed in Ukraine 1 mech_infantry placed in Novgorod 2 submarines placed in 113 Sea Zone 1 submarine placed in 93 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2 Germans collect 59 PUs (2 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Russians regular : -1.33 Germans regular : -1.67 British regular : -0.33
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TripleA Move Summary: Russians round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 18 PUs; Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 armour moved from Yakut S.S.R. to Yenisey 2 infantry moved from Samara to Volgograd 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 2 fighters moved from Russia to Tambov 1 fighter moved from Russia to Smolensk
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 18 PUs; Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 armour moved from Yakut S.S.R. to Yenisey 2 infantry moved from Samara to Volgograd 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 2 fighters moved from Russia to Tambov 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Tambov Russians attack with 2 fighters and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Volgograd Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 0/5 hits, 2.00 expected hits Germans roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 4 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 artillery in Volgograd, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 fighter and 1 infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 2 fighters moved from Tambov to Russia 1 fighter moved from Smolensk to Russia 1 infantry moved from Vologda to Archangel 3 infantry moved from Russia to Samara Place Units - Russians 1 armour and 4 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : 1.67 Russians regular : -2.00
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 18 PUs; Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 armour moved from Yakut S.S.R. to Yenisey 2 infantry moved from Samara to Volgograd 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 2 fighters moved from Russia to Tambov 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Tambov Russians attack with 2 fighters and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Volgograd Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 0/5 hits, 2.00 expected hits Germans roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 4 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 artillery in Volgograd, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 fighter and 1 infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 2 fighters moved from Tambov to Russia 1 fighter moved from Smolensk to Russia 1 infantry moved from Vologda to Archangel 3 infantry moved from Russia to Samara Place Units - Russians 1 armour and 4 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Adding units owned by Russians to Tambov: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 1.67 Russians regular : -2.00
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I couldn’t finish planning Japan’s turn this evening. Tomorrow evening. Well played, I had an invasion force that could overpower UK mech, air and convoy to defend India. And my 2 turns of SBR had cut your ability to build. So you just put a minimum of units, but also a fighter, so I couldn’t just send in a token force. Plus the UK planes in Burma and Persia can counterattack. And being in Burma, you can retake India and Yunnan. Plus the U.S. tank and bombers or Chinese can can open for UK mobile. And the U.S. fleets can hit lots of targets. Sudden turn of events for Japan. I was hoping that UK mobile would go back to southern Russia. I don’t want to give up on India or Sumatra, so will take lots of planning.
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TripleA Move Summary: Japanese round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 infantry and 2 marines moved from Malaya to 37 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 marines, 1 submarine, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers moved from 39 Sea Zone to India 1 marine moved from 39 Sea Zone to Ceylon 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 2 bombers moved from Malaya to Sumatra 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra 1 battleship moved from 36 Sea Zone to 19 Sea Zone 1 armour and 1 marine moved from French Indo China to 36 Sea Zone 1 armour, 1 marine and 1 transport moved from 36 Sea Zone to 22 Sea Zone 1 armour and 1 marine moved from 22 Sea Zone to Marianas 1 fighter moved from Japan to 22 Sea Zone 1 fighter moved from Philippines to 34 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kiangsi 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Malaya to Shan State 1 artillery moved from French Indo China to Shan State 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter moved from Kwangtung to Anhwe 1 fighter moved from Malaya to Shan State 2 fighters moved from French Indo China to Kwangsi 1 fighter moved from 36 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi
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Scramble ANZ fighter in India > SZ39 to support sub against Japan attack with BB, CA, 2 CV, DD, & sub? I’m sure its no, but its late here anyway and am going to be.
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@FMErwinRommel quite right…no scramble thanks…quite a few battles going on so lets hope 1 of them goes my way! Interesting decision to essentially abandon japan home waters…
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 infantry and 2 marines moved from Malaya to 37 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 marines, 1 submarine, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers moved from 39 Sea Zone to India 1 marine moved from 39 Sea Zone to Ceylon 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 2 bombers moved from Malaya to Sumatra 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra 1 battleship moved from 36 Sea Zone to 19 Sea Zone 1 armour and 1 marine moved from French Indo China to 36 Sea Zone 1 armour, 1 marine and 1 transport moved from 36 Sea Zone to 22 Sea Zone 1 armour and 1 marine moved from 22 Sea Zone to Marianas 1 fighter moved from Japan to 22 Sea Zone 1 fighter moved from Philippines to 34 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kiangsi 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Malaya to Shan State 1 artillery moved from French Indo China to Shan State 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter moved from Kwangtung to Anhwe 1 fighter moved from Malaya to Shan State 2 fighters moved from French Indo China to Kwangsi 1 fighter moved from 36 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 39 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in India Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers British defend with 1 infantry and 1 mech_infantry; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in India, round 2 : 3/7 hits, 3.33 expected hits UK_Pacific roll dice for 1 fighter, 1 infantry and 1 mech_infantry in India, round 2 : 2/3 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 1 fighter owned by the ANZAC and 1 infantry owned by the British lost in India Japanese captures 9PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 fighter Casualties for British: 1 infantry and 1 mech_infantry Battle in Sumatra Japanese attack with 2 artilleries, 2 bombers and 2 infantry ANZAC defend with 2 artilleries and 2 infantry Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in Sumatra, round 2 : 4/6 hits, 2.67 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 artilleries and 2 infantry Battle in Shan State Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Ceylon Battle in Yunnan Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Yunnan, round 4 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Ceylon from UK_Pacific, taking Yunnan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 3 fighters and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Kwangsi, round 2 : 3/5 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery and 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Kiangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Marianas Japanese attack with 1 armour and 1 marine Americans defend with 2 infantry Japanese roll dice for 1 armour and 1 marine in Marianas, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 2 infantry in Marianas, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Marianas Japanese roll dice for 1 armour and 1 marine in Marianas, round 3 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Marianas, round 3 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Marianas Japanese roll dice for 1 armour in Marianas, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Marianas, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Marianas Japanese win, taking Marianas from Americans with 1 armour remaining. Battle score for attacker is 1 Casualties for Americans: 2 infantry Casualties for Japanese: 1 marine Battle in Anhwe Japanese attack with 1 artillery and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 fighter in Anhwe, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 fighter in Anhwe, round 3 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 fighter in Anhwe, round 4 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone 2 bombers moved from Sumatra to Malaya 2 carriers and 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 1 fighter moved from Anhwe to Manchuria 1 armour, 2 mech_infantrys and 1 tactical_bomber moved from Buryatia to Manchuria 1 fighter moved from 22 Sea Zone to 19 Sea Zone 1 fighter moved from 34 Sea Zone to Philippines 2 submarines moved from 6 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from Kiangsi to 19 Sea Zone 1 fighter moved from Kiangsi to 19 Sea Zone 1 fighter moved from 37 Sea Zone to Manchuria 1 fighter moved from Shan State to Kwangtung 3 fighters moved from Kwangsi to 19 Sea Zone 1 tactical_bomber moved from Shan State to Kwangtung 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 37 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from Yunnan to Kiangsu 1 mech_infantry moved from Kiangsu to Jehol 1 infantry moved from Siberia to Amur Place Units - Japanese 1 fighter and 3 infantry placed in Japan 3 mech_infantrys placed in Kwangtung 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Malaya 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5 Japanese collect 60 PUs (2 lost to blockades); end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00 Americans regular : -0.33 Japanese regular : -0.83 ANZAC regular : -0.33 UK_Pacific regular : 0.33
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The (Japanese) Empire strikes back! This will be the high water mark for Japan with India and income. With detailed planning and many planes, I was able to garrison Manchuria and Peking sufficiently and consolidate a northern fleet, while still taking India and Sumatra. I couldn’t defend the home waters, but you have only 2 tt’s and no planes that can reach the homeland this turn. My marines came in handy. Took Ceylon as a land base for my planes if UK planes attack the fleet in India. Used a tank and marine to take Marianas with max offense. Altho, as it turned out with the dice, an inf and art would have sufficed. It was critical to deny you an N.O. and take away potential troops for your empty tt in Carolines. With just one loaded tt in Caroline and many targets too far for air support, you have limited options. But of course Japan has a few vulnerable spots.