Thank you for the set-up!
No scrambling in SZ111
Full scrambling in SZ110
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
1 bomber moved from Gibraltar to 111 Sea Zone
2 fighters moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 54 Sea Zone to 42 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 111 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 111 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 105 Sea Zone
Americans attack with 1 destroyer and 2 fighters; Russians loiter and taunt
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 105 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 105 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 44 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
retreated to 44 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from 44 Sea Zone to Western Australia
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 bomber moved from Western United States to Queensland
2 infantry moved from Johnston Island to 30 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
2 marines moved from Gibraltar to 91 Sea Zone
1 carrier, 2 cruisers and 2 marines moved from 91 Sea Zone to 110 Sea Zone
2 marines moved from 110 Sea Zone to United Kingdom
1 fighter moved from 111 Sea Zone to United Kingdom
1 bomber moved from 111 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
2 fighters moved from 105 Sea Zone to 110 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 fighter placed in Eastern United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : -2.33
Japanese regular : 1.33
Germans regular : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Yunnan to Chahar
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Yunnan to Chahar
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 artillery and 1 fighter in Chahar, round 3 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Chahar
Chinese win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
2 infantry placed in Yunnan
2 artilleries placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -0.00
Japanese regular : 1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Combat Move - British
2 infantry moved from Burma to Shan State
2 fighters moved from Yunnan to Shan State
1 bomber moved from Egypt to 99 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
1 bomber moved from Gibraltar to 111 Sea Zone
2 fighters moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 54 Sea Zone to 42 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 111 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 111 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 105 Sea Zone
Americans attack with 1 destroyer and 2 fighters; Russians loiter and taunt
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 105 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 105 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 44 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
retreated to 44 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from 44 Sea Zone to Western Australia
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 bomber moved from Western United States to Queensland
2 infantry moved from Johnston Island to 30 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
2 marines moved from Gibraltar to 91 Sea Zone
1 carrier, 2 cruisers and 2 marines moved from 91 Sea Zone to 110 Sea Zone
2 marines moved from 110 Sea Zone to United Kingdom
1 fighter moved from 111 Sea Zone to United Kingdom
1 bomber moved from 111 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
2 fighters moved from 105 Sea Zone to 110 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 fighter placed in Eastern United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Yunnan to Chahar
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 artillery and 1 fighter in Chahar, round 3 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Chahar
Chinese win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
2 infantry placed in Yunnan
2 artilleries placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 1 artillery, 2 destroyers, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
2 fighters moved from Yunnan to Shan State
1 bomber moved from Egypt to 99 Sea Zone
Combat - British
Battle in 99 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Shan State
British attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery
British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters and 2 infantry in Shan State, round 3 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
2 fighters moved from Shan State to Yunnan
3 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
2 infantry moved from Caucasus to Rostov
3 infantry moved from Northwest Persia to Caucasus
5 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 bomber moved from 99 Sea Zone to Egypt
1 marine moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 2 fighters, 1 marine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 marine moved from 110 Sea Zone to United Kingdom
1 fighter moved from Egypt to West India
1 tactical_bomber moved from Northwest Persia to Russia
1 tactical_bomber moved from Northwest Persia to India
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
1 transport placed in 81 Sea Zone
2 destroyers placed in 110 Sea Zone
3 infantry placed in Iraq
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.00
Americans regular : -2.33
Japanese regular : 2.00
Germans regular : -0.33
British regular : -0.67
@FMErwinRommel I think I would like the japanese to stop rolling quite so well please! If you look at the dice stats japan has by far the best rolling…you have rolled 1 65 times and 2 66 times…roughly just under a quarter of all dice from all combatants including neutrals!
Have to admit that Japan rolled well this past turn and in some key battles before. But Russia & UKPac cumulative average rolls were just as low and also Italy. U.S. is the worst and Germany not much better. While lower average dice in general is better than higher average dice, the order sequence of the numbers makes all the difference. A 1 and 4 vs 4 and 1; or 2 and 5 vs 5 and 2 e.g. Another factor, which doesn’t apply to Japan in this game, are the numbers generated by a large army attacking a single defender. This would affect the average for the one power, but have no effect on the game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Northern Italy to Holland Belgium
2 bombers and 1 fighter moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 2 bombers, 1 fighter and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Holland Belgium
Italians win with 2 bombers and 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Northern Italy
2 bombers moved from Holland Belgium to Northern Italy
3 infantry moved from Northern Italy to Western Germany
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : 0.00
Italy’s turn took longer than would have expected. Had to review the allied action worldwide first Then had to assess Italy’s position from the Allied fleet going to the Channel and what Germ could do and needed to do defensively, to see how Italy could help. Italy tried but failed to retake HolBel for Germ, but at least cleared the way. The Allies in EngCha gains U.S. ten points a turn without losing tt’s. Good deal at least first round when you can use just 1 troop per territory. You’re doing it very economically. Very costly for Ger to sink a fleet there because of scramble and NB repair to CVs. All comes down to poor Ital start allowing Allies to control the Med and Italy not helping break open Russia. Ger is stalled and UK has plenty cash to build ground troops in Mideast.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
2 submarines moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
2 submarines moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@FMErwinRommel In a way things are simpler for the allies, they have to hold a line and not let the axis powers get on a steam roller. If they can form large blocks in key areas then the economics tend to see them to a victory. Thats the theory anyway! :hand_with_index_and_middle_fingers_crossed:
Germany can get stalled but still make substantially more than Russia. So the Euro Axis have to be able to contest the Med in order to limit Allied resources going to Mideast or Europe.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 11 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 111 Sea Zone
1 bomber moved from Poland to 111 Sea Zone
1 fighter moved from France to 105 Sea Zone
1 fighter moved from Northern Italy to 105 Sea Zone
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
2 fighters moved from Northern Italy to Normandy Bordeaux
1 fighter and 2 tactical_bombers moved from Western Germany to 111 Sea Zone
2 bombers moved from Poland to Normandy Bordeaux
1 artillery moved from Ukraine to Rostov
5 fighters and 2 infantry moved from Bryansk to Rostov
2 tactical_bombers moved from Western Ukraine to Rostov
2 fighters moved from Ukraine to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 1 artillery, 7 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry; Russians defend with 3 infantry
Germans roll dice for 1 artillery, 7 fighters, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 2/12 hits, 5.67 expected hits
Russians roll dice for 5 infantry in Rostov, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Rostov
Germans roll dice for 1 artillery, 7 fighters and 2 tactical_bombers in Rostov, round 3 : 8/10 hits, 5.17 expected hits
Russians roll dice for 3 infantry in Rostov, round 3 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Germans and 1 tactical_bomber owned by the Germans lost in Rostov
Germans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery, 2 infantry and 1 tactical_bomber
Casualties for British: 2 infantry
Casualties for Russians: 3 infantry
Battle in 105 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 destroyer; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 2 fighters in 105 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 105 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.67 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 111 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 111 Sea Zone
Germans win with 1 bomber, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 bombers moved from Normandy Bordeaux to Western Germany
1 fighter moved from 105 Sea Zone to Western Germany
1 fighter moved from 105 Sea Zone to France
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to France
1 fighter moved from 111 Sea Zone to Western Germany
2 tactical_bombers moved from 111 Sea Zone to Germany
1 bomber moved from 111 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 infantry moved from Belarus to Novgorod
1 infantry moved from Bryansk to Belarus
5 fighters and 1 tactical_bomber moved from Rostov to Bryansk
2 artilleries and 1 infantry moved from Western Ukraine to Bryansk
2 artilleries moved from Ukraine to Bryansk
1 fighter moved from Rostov to Ukraine
1 fighter moved from Rostov to Western Ukraine
1 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to Germany
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 aaGun and 1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Western Ukraine
1 fighter moved from France to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Western Ukraine
1 artillery and 2 infantry placed in Novgorod
4 infantry placed in Germany
4 submarines placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Russians regular : 1.00
Germans regular : 1.17
The dice stats at the end of the post don’t tell the story. I’m cursed in Rostov. I attacked with 9 planes and 3 troops with power of 34, but only rolled 2-12. Should have wiped you out on first round. You rolled 2-5. I gambled on round 2. Your 3 inf should have given 1 hit. I rolled 8-10 and you rolled 2-3. I had to take a plane and my last ground unit, so didn’t take Rostov. I should have been able to attack both Ros and Tam with that many planes. This is a good example of my prior comment on dice. Stats for the 2 rounds together look normal, but battle results weren’t. Had to calc many possible amphib scenarios with the fleet in EngCha. And the large Rus army and expanded air force are pressing me hard on the Eastern front. I was hoping that Germany’s income advantage over Rus would allow me to go on the offensive. But I’m stalled.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 22 PUs;
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Smolensk to Archangel
2 infantry moved from Russia to Vologda
3 infantry moved from Tambov to Rostov
3 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
@FMErwinRommel Yes thats a kick in the teeth for Germany for sure…and now the UK/US are present in the channel in strength you have a 2 front war going on. Russians are as much a pain for you as the japs are for me! :face_with_head_bandage:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 61 PUs; 6 SuicideAttackTokens;
Japanese buy 2 aaGuns, 2 armour, 2 destroyers, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Malaya to India
1 fighter moved from Malaya to Shan State
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Anhwe to Chahar
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
2 fighters and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from 35 Sea Zone to Shan State
2 fighters moved from Kwangtung to Kwangsi
1 fighter moved from 35 Sea Zone to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Kwangsi
Combat - Japanese
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 5,5 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Battle in Shan State
Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 4/7 hits, 3.00 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kwangsi
Japanese attack with 6 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 6 fighters, 1 infantry and 4 tactical_bombers in Kwangsi, round 2 : 6/11 hits, 5.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 6 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Yenisey: 1 armour
EDIT: Changing ownership of Yenisey from Russians to Japanese
EDIT: Removing units owned by Japanese from Yakut S.S.R.: 1 armour
EDIT: Removing units owned by Japanese from Yenisey: 1 armour
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 armour
EDIT: Turning off Edit Mode
2 fighters moved from Shan State to Malaya
2 fighters moved from Shan State to French Indo China
1 fighter moved from Kwangsi to Anhwe
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to French Indo China
3 fighters moved from Kwangsi to 35 Sea Zone
4 tactical_bombers moved from Kwangsi to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 74 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 infantry and 2 mech_infantrys moved from 20 Sea Zone to Kwangtung
2 mech_infantrys moved from Kwangtung to Anhwe
1 battleship and 1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Shan State to French Indo China
2 bombers moved from India to Malaya
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Place Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 aaGun and 2 infantry placed in Malaya
1 aaGun and 2 infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 61 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 1.17
UK_Pacific AA : -0.33
UK_Pacific regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 61 PUs; 6 SuicideAttackTokens;
Japanese buy 2 aaGuns, 2 armour, 2 destroyers, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Malaya to India
1 fighter moved from Malaya to Shan State
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Anhwe to Chahar
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
2 fighters and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from 35 Sea Zone to Shan State
2 fighters moved from Kwangtung to Kwangsi
1 fighter moved from 35 Sea Zone to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Kwangsi
Combat - Japanese
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 5,5 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Battle in Shan State
Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 4/7 hits, 3.00 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kwangsi
Japanese attack with 6 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 6 fighters, 1 infantry and 4 tactical_bombers in Kwangsi, round 2 : 6/11 hits, 5.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 6 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Yenisey: 1 armour
EDIT: Changing ownership of Yenisey from Russians to Japanese
EDIT: Removing units owned by Japanese from Yakut S.S.R.: 1 armour
EDIT: Removing units owned by Japanese from Yenisey: 1 armour
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 armour
EDIT: Turning off Edit Mode
2 fighters moved from Shan State to Malaya
2 fighters moved from Shan State to French Indo China
1 fighter moved from Kwangsi to Anhwe
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to French Indo China
3 fighters moved from Kwangsi to 35 Sea Zone
4 tactical_bombers moved from Kwangsi to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 74 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 infantry and 2 mech_infantrys moved from 20 Sea Zone to Kwangtung
2 mech_infantrys moved from Kwangtung to Anhwe
1 battleship and 1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Shan State to French Indo China
2 bombers moved from India to Malaya
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Place Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 aaGun and 2 infantry placed in Malaya
1 aaGun and 2 infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 61 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 1.17
UK_Pacific AA : -0.33
UK_Pacific regular : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Western Australia to 55 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
2 artilleries moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to 115 Sea Zone
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux