TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
FMErwinRommel (X) vs Wizmark (L+16) BM3
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 submarines; Remaining resources: 1 PUs; Combat Move - Italians 2 armour moved from Western Ukraine to Rostov 1 bomber and 3 fighters moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 2 armour, 1 bomber and 3 fighters British defend with 1 mech_infantry; Russians defend with 3 infantry Italians roll dice for 2 armour, 1 bomber and 3 fighters in Rostov, round 2 : 3/6 hits, 3.17 expected hits Russians roll dice for 3 infantry and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 2 armour owned by the Italians lost in Rostov Italians roll dice for 1 bomber and 3 fighters in Rostov, round 3 : 1/4 hits, 2.17 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Rostov Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 1 Casualties for Italians: 2 armour Casualties for Russians: 3 infantry Casualties for British: 1 mech_infantry Non Combat Move - Italians 3 fighters moved from Rostov to Ukraine 1 bomber moved from Rostov to Slovakia Hungary 6 infantry and 1 mech_infantry moved from Southern Italy to Northern Italy 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 2 submarines placed in 97 Sea Zone Turn Complete - Italians Italians collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians regular : -1.33 Russians regular : 0.33
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Decided to spice things up with risky Italian attack on Rostov. Went as expected. Saves using German troops, but requires Luftwaffe to double its air defense of Italy. U.S. income is impressive. It will drop back by 10, but I can’t take away Cel yet and N. Afr probably never. Italy’s problem is it has to defend its homeland and impossible to defend isles. So Allies usually take the isles back first. UK has large air force and the Med is small, so planes can reach isles. Japan has advantage over Italy in that Pacific is large and Allied planes can’t reach most isles without CVs. So a single Japan fighter, and it has many, can force an extra transport or capital ship and marine. Those ships usually can’t be protected in places like Guam, so will be sunk.
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Japan’s problem is the tt’s used to retake Man aren’t by a NB, so can’t reload in Japan and reach Hong Kong or SE Asia in one turn. The fleets are comparable except Japan still has 2 BB’s & 2 CA’s. U.S. can outbuild Japan, but will take time to threaten Japan. Japan can build more troops than China and India combined. A big battle loss usually doesn’t cause one side to collapse. Just hang in and wait for the other side to blunder and/or have bad dice. Many of my games last very many turns.
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from India to Yunnan Place Units - ANZAC 1 artillery placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from India to Yunnan Place Units - ANZAC 1 artillery placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 76 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 6 artilleries, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Bryansk to Tambov 3 tactical_bombers moved from Western Ukraine to Tambov 1 armour moved from Bryansk to Volgograd Germans take Rostov from Russians Germans take Volgograd from Russians 3 bombers moved from Novgorod to 110 Sea Zone 1 fighter moved from Northern Italy to 99 Sea Zone 2 fighters moved from Northern Italy to 113 Sea Zone 1 fighter moved from France to 105 Sea Zone 1 bomber and 1 fighter moved from Western Germany to 105 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from France to Holland Belgium 1 artillery and 1 infantry moved from France to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Holland Belgium 2 mech_infantrys moved from Northern Italy to Normandy Bordeaux 1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
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Scramble 2 fighters from London >sz110? Attacking DD & tt with 3 bombers, fighter & sub.
Also, think about OOL for sz113.
Attacking with DD, CA & 2 fighters against CA & sub. -
@FMErwinRommel no scramble…and max def in baltic…if the dice go my way then submerge the sub if possible
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Gotta go out, may not finish NCM now.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 6 artilleries, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Bryansk to Tambov 3 tactical_bombers moved from Western Ukraine to Tambov 1 armour moved from Bryansk to Volgograd Germans take Rostov from Russians Germans take Volgograd from Russians 3 bombers moved from Novgorod to 110 Sea Zone 1 fighter moved from Northern Italy to 99 Sea Zone 2 fighters moved from Northern Italy to 113 Sea Zone 1 fighter moved from France to 105 Sea Zone 1 bomber and 1 fighter moved from Western Germany to 105 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from France to Holland Belgium 1 artillery and 1 infantry moved from France to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Holland Belgium 2 mech_infantrys moved from Northern Italy to Normandy Bordeaux 1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone Combat - Germans Battle in 99 Sea Zone Germans attack with 1 fighter British defend with 1 transport; Americans defend with 1 transport 1 transport owned by the British and 1 transport owned by the Americans lost in 99 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for British: 1 transport Battle in 113 Sea Zone Germans attack with 1 cruiser, 1 destroyer and 2 fighters Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 113 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 113 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/4 hits, 1.00 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys Americans defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Tambov Germans attack with 1 artillery, 1 infantry and 3 tactical_bombers Russians defend with 3 infantry Germans roll dice for 1 artillery, 1 infantry and 3 tactical_bombers in Tambov, round 2 : 1/5 hits, 2.17 expected hits Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Tambov Germans roll dice for 1 artillery, 1 infantry and 3 tactical_bombers in Tambov, round 3 : 3/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Tambov, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov Germans win with 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Russians: 3 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in 105 Sea Zone Germans attack with 1 bomber and 2 fighters Americans defend with 1 destroyer and 1 transport; Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 1 bomber and 2 fighters in 105 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 105 Sea Zone 1 transport owned by the Americans lost in 105 Sea Zone Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 3 bombers, 1 fighter and 1 submarine British defend with 1 destroyer; Americans defend with 1 transport Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 bombers and 1 fighter in 110 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the Americans lost in 110 Sea Zone Germans win with 3 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer Casualties for Americans: 1 transport Non Combat Move - Germans 1 fighter moved from 105 Sea Zone to Northern Italy 1 bomber moved from 105 Sea Zone to Western Germany 1 fighter moved from 105 Sea Zone to France 3 bombers moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Northern Italy 2 fighters moved from 113 Sea Zone to Southern Italy 1 fighter moved from 99 Sea Zone to Southern Italy 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Norway to Finland 1 fighter moved from Western Ukraine to Northern Italy 1 infantry moved from Ukraine to Rostov 3 artilleries moved from Western Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 1 artillery moved from Karelia to Novgorod 1 tactical_bomber moved from Western Ukraine to Ukraine 1 mech_infantry moved from Northern Italy to Romania 3 tactical_bombers moved from Tambov to Bryansk 2 mech_infantrys moved from Eastern Poland to Western Ukraine 4 infantry moved from Northern Italy to Yugoslavia Place Units - Germans 3 artilleries placed in Ukraine 3 artilleries placed in Western Ukraine 1 armour and 2 infantry placed in Novgorod 1 fighter placed in Western Germany 2 submarines placed in 112 Sea Zone 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6 Germans collect 58 PUs (1 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Russians regular : -1.00 Germans regular : -3.50
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Russia could have had up to 20 Siberian units in Moscow by R7. Would have been tough for Germany to hold Bry. Japan has its hands full with Allied armies in Yun and China income up and can build art, and U.S. with massive income…
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TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Russia to Rostov 2 mech_infantrys moved from Russia to Volgograd 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 3 fighters moved from Russia to Rostov
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Russia to Rostov 2 mech_infantrys moved from Russia to Volgograd 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 3 fighters moved from Russia to Rostov Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Rostov Russians attack with 3 fighters and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 3 fighters and 2 mech_infantrys in Rostov, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Nenetsia from Germans to Russians EDIT: Removing units owned by Russians from Vologda: 1 infantry EDIT: Adding units owned by Russians to Nenetsia: 1 infantry EDIT: Turning off Edit Mode 1 submarine moved from 105 Sea Zone to 91 Sea Zone 3 fighters moved from Rostov to Russia 2 fighters and 1 tactical_bomber moved from Volgograd to Russia 3 infantry moved from Russia to Samara 1 aaGun and 2 infantry moved from Russia to Tambov Place Units - Russians 8 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -0.83 Russians regular : 1.17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 5 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 units repaired. 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery moved from Anhwe to Chahar 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Kwangsi to Hunan 1 mech_infantry moved from Kwangsi to Anhwe 1 infantry moved from Malaya to Shan State 6 fighters and 3 tactical_bombers moved from Kwangsi to Shan State 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone 1 infantry moved from Korea to Amur Japanese take Amur from Russians Combat - Japanese Battle in 8 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Shan State Japanese attack with 6 fighters, 1 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 6 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 5/10 hits, 5.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win with 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 6 fighters and 3 tactical_bombers moved from Shan State to French Indo China 1 armour and 1 mech_infantry moved from Kwangsi to French Indo China 3 armour moved from Kwangtung to French Indo China 1 fighter moved from Kwangsi to Java 1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Jehol to Japan 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 cruiser moved from 35 Sea Zone to 6 Sea Zone 1 marine moved from Manchuria to 19 Sea Zone 1 cruiser and 1 marine moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour moved from 6 Sea Zone to Korea 1 infantry moved from Korea to Manchuria 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 20 Sea Zone to Kwangtung 1 fighter moved from Philippines to Caroline Islands 1 infantry moved from French Indo China to Kwangsi 2 bombers moved from Jehol to Philippines Place Units - Japanese 3 infantry placed in Malaya 3 artilleries placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung 1 artillery placed in Japan 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2 Japanese collect 48 PUs (6 lost to blockades); end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17 UK_Pacific regular : 0.67
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Ouch, six convoy damage from just two subs. The income disparity between Japan and U.S. is now alarming. But German income now far exceeds Russia’s. Japan didn’t have enough DD’s to sink your subs. I also like to build subs as ANZ. I think Japan’s I.C.'s are safe this turn.
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Morocco to 110 Sea Zone 1 bomber moved from Gibraltar to 110 Sea Zone 1 bomber moved from Queensland to Malaya
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Morocco to 110 Sea Zone 1 bomber moved from Gibraltar to 110 Sea Zone 1 bomber moved from Queensland to Malaya Combat - Americans Strategic bombing raid in Malaya Japanese roll AA dice in Malaya : 0/1 hits, 0.17 expected hits Bombing raid in Malaya rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Malaya causes 5 damage total. Battle in 110 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 bomber moved from Malaya to Yunnan 1 fighter moved from 110 Sea Zone to United Kingdom 1 bomber moved from 110 Sea Zone to Gibraltar 2 marines moved from Malta to 96 Sea Zone 1 carrier, 2 cruisers, 2 fighters, 2 marines, 1 submarine and 1 transport moved from 96 Sea Zone to 92 Sea Zone 2 marines moved from 92 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from Alexandria to Trans-Jordan 2 carriers, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Midway to 54 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 bomber, 1 fighter and 2 infantry placed in Western United States 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese AA : -0.17 Germans regular : -0.17
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TripleA Move Summary: Chinese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Tsinghai to Kweichow
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Tsinghai to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Shensi 1 infantry moved from Sikang to Shensi 2 infantry moved from Tsinghai to Shensi Place Units - Chinese 3 artilleries placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 0.67
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TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Combat Move - British 1 infantry moved from Yunnan to Hunan 2 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Hunan 1 fighter moved from Yunnan to Kwangsi