Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from New South Wales to Queensland
2 fighters moved from Queensland to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
1 artillery and 1 marine placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Libya to Tunisia
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer and 2 fighters; Remaining resources: 1 PUs;
Combat Move - Germans
4 armour and 1 mech_infantry moved from Eastern Poland to Archangel
1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
2 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
1 fighter moved from Southern Italy to Yugoslavia
1 tactical_bomber moved from Western Germany to Yugoslavia
2 infantry moved from Bessarabia to Western Ukraine
1 tactical_bomber moved from Western Germany to Western Ukraine
1 bomber and 2 tactical_bombers moved from Slovakia Hungary to Archangel
1 bomber moved from Finland to Archangel
2 mech_infantrys moved from Germany to Baltic States
2 armour moved from Germany to Baltic States
3 infantry moved from Romania to Yugoslavia
1 armour moved from Germany to Baltic States
Combat - Germans
Battle in Yugoslavia
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Allies defend with 3 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits
Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 2/5 hits, 1.67 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 3 infantry
Casualties for Germans: 1 infantry
Battle in Baltic States
Germans attack with 3 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour and 2 mech_infantrys in Baltic States, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 4 armour, 2 bombers, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 aaGun, 1 artillery and 6 infantry
Russians roll AA dice in Archangel : 0/3 hits, 0.50 expected hits
Germans roll dice for 4 armour, 2 bombers, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Archangel, round 2 : 6/11 hits, 5.17 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 6 infantry in Archangel, round 2 : 1/7 hits, 2.33 expected hits
5 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Archangel
Germans roll dice for 4 armour, 2 bombers, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Archangel, round 3 : 3/10 hits, 5.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 4 armour, 2 bombers, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 6 infantry
Non Combat Move - Germans
2 bombers moved from Archangel to Belarus
2 tactical_bombers moved from Archangel to Belarus
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Romania to Bessarabia
3 armour moved from Romania to Belarus
3 aaGuns, 5 artilleries and 18 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Western Ukraine to Eastern Poland
3 armour and 3 mech_infantrys moved from Slovakia Hungary to Belarus
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
3 armour moved from Greater Southern Germany to Eastern Poland
1 fighter moved from Southern Italy to Alexandria
1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
1 infantry moved from France to Western Germany
Place Units - Germans
3 armour placed in Romania
1 destroyer placed in 112 Sea Zone
2 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : -0.33
Russians regular : -3.00
Germans regular : -1.00
Russians AA : -0.50
@aagamerz13 Ouch! You lucky duck! :-(
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
2 armour and 2 mech_infantrys moved from Ukraine to Russia
1 aaGun, 3 artilleries and 16 infantry moved from Bryansk to Russia
2 aaGuns, 1 artillery and 14 infantry moved from Ukraine to Rostov
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Kweichow
1 armour moved from Kwangsi to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from French Indo China to Shan State
1 bomber moved from Kwangsi to Malaya
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
Combat - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 fighter
EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Philippines: 1 fighter
EDIT: Turning off Edit Mode
Battle in Kweichow
Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 3/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 aaGun and 1 infantry
ANZAC roll AA dice in Dutch New Guinea : 1/2 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese lost in Dutch New Guinea
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1.17 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the ANZAC lost in Dutch New Guinea
Japanese roll dice for 1 artillery and 1 fighter in Dutch New Guinea, round 3 : 2/2 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shan State, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Malaya, round 2 : 3/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Dutch New Guinea to 35 Sea Zone
1 battleship and 1 carrier moved from 42 Sea Zone to 35 Sea Zone
2 transports moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from Shan State to Philippines
1 carrier, 1 destroyer and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from 41 Sea Zone to Philippines
1 transport moved from 21 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Philippines
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
1 aaGun and 4 infantry moved from Anhwe to Chahar
1 infantry moved from Hunan to Anhwe
2 artilleries and 2 infantry moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Chahar
1 fighter and 1 tactical_bomber moved from Kwangsi to Chahar
2 tactical_bombers moved from Kwangsi to Kwangtung
1 bomber moved from Malaya to French Indo China
Place Units - Japanese
2 carriers placed in 36 Sea Zone
1 infantry placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in Manchuria
2 infantry and 1 mech_infantry placed in Kwangtung
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : 3.33
ANZAC AA : 0.67
UK_Pacific regular : 1.33
ANZAC regular : 0.33
yeah you pulled back from finland so had the opening! Didn’t expect to win that big though.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 marine, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 33 Sea Zone to 45 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 fighter moved from 45 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
2 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Western United States to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 infantry moved from Brazil to Suriname
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 marine placed in Central United States
1 destroyer placed in 101 Sea Zone
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
10 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 3 destroyers and 1 fighter; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 fighters, 1 infantry and 1 tactical_bomber moved from India to Burma
3 infantry moved from Persia to Iraq
2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 71 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
1 tactical_bomber moved from 98 Sea Zone to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from Gibraltar to 99 Sea Zone
1 fighter moved from 98 Sea Zone to Iraq
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Iraq
British attack with 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Iraq, round 2 : 4/10 hits, 3.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Burma
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 3 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 armour moved from Kenya to Egypt
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 fighter moved from 99 Sea Zone to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Gibraltar to 98 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Eire to United Kingdom
2 infantry moved from Scotland to United Kingdom
2 aaGuns moved from Scotland to United Kingdom
1 fighter moved from Scotland to Gibraltar
1 destroyer and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
Place Units - British
3 destroyers placed in 98 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 36 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,1,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 1.00
Neutral_Axis regular : 0.00
British regular : -1.17
@aagamerz13 Geez…
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Belarus to Bryansk
Italians take Bryansk from Russians
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 battleship and 2 cruisers moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Romania to Volgograd
Combat Hit Differential Summary :
@aagamerz13 scramble 92?
@aagamerz13 said in Game 2 - aagamerz13(Axis) vs Captain Napalm(Allies +$10) BM:
@aagamerz13 scramble 92?
No scramble. Subs submerge.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Belarus to Bryansk
Italians take Bryansk from Russians
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 battleship and 2 cruisers moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Romania to Volgograd
Combat - Italians
Strategic bombing raid in Volgograd
Russians roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Battle in Cyprus
Battle in 92 Sea Zone
Italians attack with 1 battleship and 2 cruisers
British defend with 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the British Submerged
Italians roll dice for 1 battleship and 2 cruisers in 92 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 92 Sea Zone
Italians win, taking Cyprus from British with 1 battleship and 2 cruisers remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Non Combat Move - Italians
1 bomber moved from Volgograd to Romania
1 armour moved from Romania to Western Ukraine
1 mech_infantry moved from Greater Southern Germany to Eastern Poland
1 mech_infantry moved from Southern Italy to Yugoslavia
2 infantry moved from Albania to Bulgaria
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
1 armour, 2 artilleries and 1 mech_infantry moved from Alexandria to Tobruk
2 infantry moved from Alexandria to Tobruk
1 fighter moved from Alexandria to Tobruk
Place Units - Italians
1 armour and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
British regular : -0.33
Russians AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Caroline Islands to Dutch New Guinea
Combat - ANZAC
Battle in Java
Battle in Dutch New Guinea
ANZAC attack with 1 fighter and 1 marine
Japanese defend with 1 artillery
ANZAC roll dice for 1 cruiser in Dutch New Guinea, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Java from Japanese, taking Dutch New Guinea from Japanese with 1 fighter and 1 marine remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
1 aaGun, 1 artillery and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
Combat - Germans
Non Combat Move - Germans
4 armour and 1 mech_infantry moved from Archangel to Bryansk
3 aaGuns, 6 armour, 5 artilleries, 2 bombers, 17 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Belarus to Bryansk
3 armour and 2 mech_infantrys moved from Baltic States to Bryansk
3 infantry moved from Novgorod to Belarus
4 armour, 1 mech_infantry and 1 tactical_bomber moved from Eastern Poland to Bryansk
3 armour moved from Romania to Belarus
2 infantry moved from Yugoslavia to Bulgaria
1 fighter and 1 tactical_bomber moved from Southern Italy to Bryansk
3 fighters moved from Alexandria to Bessarabia
2 fighters moved from Western Germany to Bryansk
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 fighter moved from Alexandria to Bessarabia
Place Units - Germans
3 tactical_bombers placed in Novgorod
1 mech_infantry placed in Romania
2 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 5 aaGuns and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Rostov to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns, 1 artillery and 11 infantry moved from Rostov to Tambov
2 infantry moved from Volgograd to Tambov
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
Place Units - Russians
5 aaGuns and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 fighter, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Manchuria to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
3 infantry moved from Manchuria to Amur
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Philippines to Java
1 transport moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters moved from 35 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
3 fighters moved from Philippines to 45 Sea Zone
1 tactical_bomber moved from Kwangtung to 45 Sea Zone
1 infantry moved from Hopei to Shensi
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 3 fighters, 2 tactical_bombers and 1 transport
ANZAC defend with 1 cruiser
Japanese roll dice for 3 fighters, 2 tactical_bombers and 1 transport in 45 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
ANZAC roll dice for 1 cruiser in 45 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC lost in 45 Sea Zone
Japanese win with 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 3 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Dutch New Guinea
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 marine
Japanese roll dice for 2 fighters and 2 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1.33 expected hits
ANZAC roll dice for 1 marine in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 marine
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
3 carriers and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Manchuria
1 tactical_bomber moved from Japan to Manchuria
2 fighters and 2 tactical_bombers moved from Chahar to Burma
3 artilleries and 4 infantry moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from Kweichow to Burma
1 tactical_bomber moved from Kwangtung to Burma
1 artillery moved from Shan State to Burma
1 bomber moved from Java to Borneo
1 bomber moved from French Indo China to Borneo
3 fighters and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from Dutch New Guinea to 35 Sea Zone
1 fighter moved from Dutch New Guinea to 35 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Anhwe
1 infantry moved from Chahar to Hopei
1 infantry moved from Chahar to Jehol
1 mech_infantry moved from Kwangtung to Yunnan
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 carrier placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
2 armour placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 infantry placed in Manchuria
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
Japanese collect 66 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Japanese regular : 0.17
ANZAC regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to Iwo Jima
2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Guam
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking Guam from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Dutch New Guinea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Americans win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iwo Jima
Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iwo Jima, round 2 : 3/8 hits, 3.50 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 33 Sea Zone to 17 Sea Zone
1 carrier, 2 destroyers, 2 submarines and 2 tactical_bombers moved from 26 Sea Zone to 17 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Morocco to Algeria
2 tactical_bombers moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 3 submarines and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 fighter and 2 infantry moved from Kansu to Tsinghai
6 infantry moved from Kansu to Shensi
7 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Suiyuyan
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 2/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Szechwan from Japanese, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Shensi, round 2 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 5 infantry in Shensi, round 3 : 3/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 2 artilleries, 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 fighter moved from 98 Sea Zone to 99 Sea Zone
3 cruisers, 4 destroyers and 1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
2 armour, 3 artilleries and 5 infantry moved from Egypt to Alexandria
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 carrier moved from 98 Sea Zone to 92 Sea Zone
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 92 Sea Zone
British attack with 1 carrier, 3 cruisers, 4 destroyers, 2 fighters and 3 submarines
Italians defend with 1 battleship and 2 cruisers
British roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 carrier, 3 cruisers, 4 destroyers and 2 fighters in 92 Sea Zone, round 2 : 2/9 hits, 3.83 expected hits
Italians roll dice for 1 battleship and 2 cruisers in 92 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the British
2 cruisers owned by the Italians lost in 92 Sea Zone
British roll dice for 3 submarines in 92 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
1 battleship owned by the Italians lost in 92 Sea Zone
British win with 1 carrier, 3 cruisers, 4 destroyers, 2 fighters and 3 submarines remaining. Battle score for attacker is 44
Casualties for Italians: 1 battleship and 2 cruisers
Battle in Alexandria
British attack with 2 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Italians defend with 2 infantry
British roll dice for 2 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Alexandria, round 2 : 6/11 hits, 3.50 expected hits
Italians roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 armour, 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Persia to Russia
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 fighter moved from 98 Sea Zone to Persia
1 fighter moved from 99 Sea Zone to Persia
1 transport moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery and 2 infantry moved from Iraq to Persia
1 aaGun moved from Egypt to Trans-Jordan
1 submarine moved from 79 Sea Zone to 39 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
British collect 26 PUs (7 lost to blockades); end with 26 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 3.17
Americans regular : -0.50
Italians regular : -1.33
Japanese regular : 0.67
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Romania to Egypt
1 mech_infantry moved from Tobruk to Libya
Italians take Libya from French
Combat - Italians
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Non Combat Move - Italians
1 bomber moved from Egypt to Tobruk
1 armour moved from Tobruk to Libya
2 artilleries moved from Tobruk to Libya
1 fighter moved from Tobruk to Bessarabia
2 mech_infantrys moved from Yugoslavia to Bessarabia
1 armour moved from Southern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern France
1 armour moved from Western Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Bulgaria to Greece
Place Units - Italians
2 infantry and 1 mech_infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
British AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 fighter moved from New Guinea to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to Northern Territory
2 fighters moved from Caroline Islands to Queensland
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : 0.67
@CaptainNapalm Hi Cap. Here is the big battle. Supposed to be +29. Here we go!