Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
@CaptainNapalm Hi Cap. Here is the big battle. Supposed to be +29. Here we go!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 3 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
17 armour, 5 artilleries, 2 bombers, 3 fighters, 17 infantry, 7 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
3 armour moved from Belarus to Russia
4 fighters moved from Bessarabia to Russia
2 bombers moved from Western Germany to Russia
3 tactical_bombers moved from Novgorod to Russia
Combat - Germans
Battle in Russia
Germans attack with 20 armour, 5 artilleries, 4 bombers, 7 fighters, 19 infantry, 7 mech_infantrys and 7 tactical_bombers
British defend with 2 fighters and 1 tactical_bomber; Russians defend with 6 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 2 fighters, 39 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians roll AA dice in Russia : 4/18 hits, 3.00 expected hits
4 fighters owned by the Germans lost in Russia
Germans roll dice for 20 armour, 5 artilleries, 4 bombers, 3 fighters, 19 infantry, 7 mech_infantrys and 7 tactical_bombers in Russia, round 2 : 25/65 hits, 25.67 expected hits
Russians roll dice for 6 aaGuns, 2 armour, 3 artilleries, 4 fighters, 39 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 16/52 hits, 19.33 expected hits
19 infantry owned by the Russians, 16 infantry owned by the Germans and 6 aaGuns owned by the Russians lost in Russia
Germans roll dice for 20 armour, 5 artilleries, 4 bombers, 3 fighters, 3 infantry, 7 mech_infantrys and 7 tactical_bombers in Russia, round 3 : 24/49 hits, 23.00 expected hits
Russians roll dice for 2 armour, 3 artilleries, 4 fighters, 20 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 12/33 hits, 13.00 expected hits
2 mech_infantrys owned by the Russians, 20 infantry owned by the Russians, 2 artilleries owned by the Russians, 2 artilleries owned by the Germans, 3 infantry owned by the Germans and 7 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 20 armour, 3 artilleries, 4 bombers, 3 fighters and 7 tactical_bombers in Russia, round 4 : 23/37 hits, 19.83 expected hits
Russians roll dice for 2 armour, 1 artillery, 4 fighters and 2 tactical_bombers in Russia, round 4 : 6/9 hits, 5.00 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 1 tactical_bomber owned by the British, 1 artillery owned by the Russians, 3 artilleries owned by the Germans, 3 armour owned by the Germans and 2 fighters owned by the British lost in Russia
Germans captures 32PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 17 armour, 4 bombers, 3 fighters and 7 tactical_bombers remaining. Battle score for attacker is 78
Casualties for Germans: 3 armour, 5 artilleries, 4 fighters, 19 infantry and 7 mech_infantrys
Casualties for Russians: 6 aaGuns, 2 armour, 3 artilleries, 2 fighters, 39 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 2 fighters and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
3 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Romania to Western Ukraine
2 infantry moved from Archangel to Smolensk
2 bombers moved from Russia to Germany
2 bombers moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
2 tactical_bombers moved from Russia to Novgorod
2 tactical_bombers moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Bryansk
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 transport moved from 127 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to Northern Italy
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Romania
1 bomber and 3 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 103 PUs
Combat Hit Differential Summary :
Russians regular : -3.33
Germans regular : 3.50
Russians AA : 1.00
@aagamerz13 said in Game 2 - aagamerz13(Axis) vs Captain Napalm(Allies +$10) BM:
@CaptainNapalm Hi Cap. Here is the big battle. Supposed to be +29. Here we go!
Ouch! Still can’t catch a break this game. Was hoping I was saving my luck for the big one. ;-)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
Non Combat Move - Russians
2 aaGuns, 1 artillery and 13 infantry moved from Tambov to Samara
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
2 infantry moved from Olgiy to Timguska
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Rostov to Tambov
1 infantry moved from Ukraine to Rostov
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from Manchuria to Yakut S.S.R.
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour and 1 mech_infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour and 1 mech_infantry moved from Ulaanbaatar to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 bombers moved from Borneo to Java
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to Java
1 infantry moved from Kweichow to Szechwan
2 fighters and 3 tactical_bombers moved from Burma to Szechwan
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 45 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 45 Sea Zone
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 submarine
1 submarine owned by the Japanese Submerged
1 submarine owned by the Americans Submerged
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 destroyer and 1 transport
Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 2 transports
Japanese roll dice for 2 battleships, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 42 Sea Zone
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese winAmericans win with no units remaining, taking 42 Sea Zone from Americans with 2 battleships, 1 destroyer and 1 transport remaining. Battle score for attacker is 28
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for ANZAC: 2 transports
Battle in Szechwan
Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Szechwan, round 2 : 4/6 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/4 hits, 1.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Java
Japanese attack with 1 armour, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 artilleries and 2 infantry
Japanese roll dice for 1 armour, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Java, round 2 : 4/7 hits, 3.67 expected hits
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 artilleries and 2 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Yakut S.S.R. to Buryatia
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Yunnan to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
1 armour moved from French Indo China to Burma
1 fighter moved from 36 Sea Zone to Burma
2 fighters and 3 tactical_bombers moved from Szechwan to Burma
2 bombers moved from Java to Borneo
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
1 fighter moved from Dutch New Guinea to 35 Sea Zone
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from Jehol to Anhwe
2 fighters moved from Japan to Manchuria
1 aaGun moved from Chahar to Anhwe
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 carriers moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Chahar to Anhwe
Place Units - Japanese
1 destroyer placed in 36 Sea Zone
2 mech_infantrys placed in French Indo China
3 infantry placed in Kwangtung
Japanese undo move 2.
1 artillery and 1 mech_infantry placed in French Indo China
1 fighter and 2 mech_infantrys placed in Manchuria
2 fighters and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2
Japanese collect 62 PUs (3 lost to blockades); end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.83
Japanese regular : 1.83
ANZAC regular : -1.33
Russians regular : -0.33
@aagamerz13 Lucky +3 again in moscow. Usa has a lot of work to do to make comeback!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 36 Sea Zone
Japanese win, taking 17 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 3 submarines and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 marine and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 marine, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Algeria to Tunisia
Place Units - Americans
1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Shensi to Sikang
1 infantry moved from Tsinghai to Sikang
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Kansu to Hopei
Combat - Chinese
Battle in Sikang
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Sikang, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Sikang, round 3 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kansu to Shensi
1 fighter moved from Hopei to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 22 PUs;
British buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 3 cruisers, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
1 artillery moved from 99 Sea Zone to Crete
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from 99 Sea Zone to Cyprus
2 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 39 Sea Zone to 36 Sea Zone
Combat - British
Battle in Sumatra
Battle in 36 Sea Zone
British attack with 1 submarine
Japanese defend with 1 destroyer
British roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
British win, taking Sumatra from Japanese, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Cyprus
British attack with 1 artillery and 1 infantry
Italians defend with 2 infantry
British roll dice for 2 cruisers in Cyprus, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Cyprus
British roll dice for 1 artillery in Cyprus, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 infantry in Cyprus, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery in Cyprus, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 infantry in Cyprus, round 4 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British lost in Cyprus
Italians win with 2 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Crete
British attack with 1 artillery and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 cruiser in Crete, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 artillery and 1 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Crete
British roll dice for 1 artillery and 1 infantry in Crete, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Crete
British win, taking Crete from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Tobruk
British attack with 2 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Italians defend with 1 bomber and 2 infantry
British roll dice for 2 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Tobruk, round 2 : 4/11 hits, 3.50 expected hits
Italians roll dice for 1 bomber and 2 infantry in Tobruk, round 2 : 0/3 hits, 0.83 expected hits
1 bomber owned by the Italians and 2 infantry owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 2 armour, 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for Italians: 1 bomber and 2 infantry
Non Combat Move - British
1 aaGun, 1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Persia to India
1 artillery moved from West India to India
1 artillery and 2 infantry moved from Persia to Eastern Persia
2 fighters moved from Gibraltar to 92 Sea Zone
3 submarines moved from 92 Sea Zone to 97 Sea Zone
1 carrier, 4 destroyers and 2 fighters moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Egypt
3 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4,5,5
British collect 32 PUs (1 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1.50
Americans regular : -0.33
Italians regular : -1.83
Japanese regular : -1.00
British regular : -1.33
@aagamerz13 said in Game 2 - aagamerz13(Axis) vs Captain Napalm(Allies +$10) BM:
@aagamerz13 Lucky +3 again in moscow. Usa has a lot of work to do to make comeback!
Yeah, it’s not looking good! I think we are likely to make it a best of 3! :-)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 2 PUs;
Combat Move - Italians
1 fighter moved from Bessarabia to Tambov
1 armour moved from Bryansk to Tambov
1 mech_infantry moved from Western Ukraine to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tambov, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Tambov to Russia
1 armour moved from Bryansk to Russia
2 mech_infantrys moved from Bessarabia to Bryansk
1 armour moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3,1,6,6,5,1,2,4,1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,3,6,4
Italians collect 7 PUs (10 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
Russians regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 11 PUs;
Combat Move - ANZAC
1 fighter moved from Northern Territory to 45 Sea Zone
1 fighter moved from Queensland to Dutch New Guinea
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 artillery, 1 fighter, 1 infantry, 1 submarine and 1 transport
Japanese defend with 1 submarine and 1 transport
Combat Hit Differential Summary :
@aagamerz13 Japanese sub submerge, or fight?
@CaptainNapalm submerge
@aagamerz13 Haha! Oh, shit… I didn’t actually unload my troops into Dutch New Guinea. Mind if I redo it? Does that affect your decision? Hehehe
@CaptainNapalm ill still submerge
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 11 PUs;
Combat Move - ANZAC
1 fighter moved from Northern Territory to 45 Sea Zone
1 fighter moved from Queensland to Dutch New Guinea
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter, 1 submarine and 1 transport
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
1 fighter moved from 45 Sea Zone to Northern Territory
1 fighter moved from Queensland to Caroline Islands
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 3 fighters, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Russia to Volgograd
Germans take Volgograd from Russians
3 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Bryansk to Rostov
2 tactical_bombers moved from Novgorod to Rostov
1 tactical_bomber moved from Novgorod to Ukraine
2 bombers, 3 fighters and 4 tactical_bombers moved from Bryansk to 99 Sea Zone
1 bomber and 3 fighters moved from Western Germany to 99 Sea Zone
2 bombers moved from Germany to 99 Sea Zone
Combat - Germans
Battle in Rostov
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Rostov, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 99 Sea Zone
Germans attack with 5 bombers, 6 fighters and 4 tactical_bombers
British defend with 1 carrier, 3 cruisers, 4 destroyers, 2 fighters and 2 transports
Germans roll dice for 5 bombers, 6 fighters and 4 tactical_bombers in 99 Sea Zone, round 2 : 10/15 hits, 9.00 expected hits
British roll dice for 1 carrier, 3 cruisers, 4 destroyers, 2 fighters and 2 transports in 99 Sea Zone, round 2 : 7/10 hits, 4.50 expected hits
4 destroyers owned by the British, 3 cruisers owned by the British, 6 fighters owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 99 Sea Zone
Germans roll dice for 5 bombers and 3 tactical_bombers in 99 Sea Zone, round 3 : 5/8 hits, 4.83 expected hits
British roll dice for 1 fighter and 2 transports in 99 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
2 transports owned by the British, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 99 Sea Zone
Germans win with 5 bombers and 2 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Germans: 6 fighters and 2 tactical_bombers
Casualties for British: 1 carrier, 3 cruisers, 4 destroyers, 2 fighters and 2 transports
Non Combat Move - Germans
1 tactical_bomber moved from 99 Sea Zone to Greece
1 tactical_bomber moved from 99 Sea Zone to Greece
2 tactical_bombers moved from Rostov to Russia
16 armour moved from Russia to Volgograd
3 aaGuns and 2 infantry moved from Bryansk to Russia
1 mech_infantry moved from Western Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
2 infantry moved from Smolensk to Russia
3 mech_infantrys moved from Novgorod to Bryansk
1 bomber moved from 99 Sea Zone to Russia
4 bombers moved from 99 Sea Zone to Southern Italy
2 submarines moved from 119 Sea Zone to 109 Sea Zone
Place Units - Germans
3 armour placed in Russia
3 mech_infantrys placed in Romania
3 mech_infantrys placed in Novgorod
1 submarine placed in 112 Sea Zone
2 bombers and 3 fighters placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,6,3,3
Germans collect 56 PUs (2 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : 2.17
British regular : 2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Novosibirsk to Kazakhstan
2 aaGuns, 1 artillery and 19 infantry moved from Samara to Kazakhstan
1 infantry moved from Timguska to Urals
1 infantry moved from Olgiy to Yenisey
1 infantry moved from Timguska to Novosibirsk
2 infantry moved from Central Mongolia to Suiyuyan
1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters and 9 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 battleship moved from 42 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 fighter moved from 35 Sea Zone to 45 Sea Zone
2 bombers moved from Borneo to India
2 armour, 4 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 3 tactical_bombers moved from Burma to India
3 mech_infantrys moved from Yunnan to India
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to India
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 armour and 1 mech_infantry moved from Dzavhan to Yenisey
1 tactical_bomber moved from Buryatia to Yenisey
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 submarine
1 submarine owned by the Japanese Submerged
1 submarine owned by the Americans Submerged
Battle in 41 Sea Zone
Japanese attack with 1 battleship and 1 transport
British defend with 1 transport; French defend with 1 destroyer
Japanese roll dice for 1 battleship and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship and 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 transport in 41 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 41 Sea Zone
1 transport owned by the British lost in 41 Sea Zone
Japanese winAmericans win with no units remaining, taking 41 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 45 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Yenisey
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Yenisey, round 2 : 3/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sumatra
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/4 hits, 1.50 expected hits
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in India
Japanese attack with 2 armour, 4 artilleries, 2 bombers, 5 fighters, 4 infantry, 5 mech_infantrys and 4 tactical_bombers
British defend with 2 aaGuns, 3 artilleries, 4 fighters, 16 infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in India : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 armour, 4 artilleries, 2 bombers, 5 fighters, 4 infantry, 5 mech_infantrys and 4 tactical_bombers in India, round 2 : 12/26 hits, 11.00 expected hits
UK_Pacific roll dice for 2 aaGuns, 3 artilleries, 4 fighters, 16 infantry and 1 tactical_bomber in India, round 2 : 8/24 hits, 9.50 expected hits
4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese, 2 aaGuns owned by the British and 10 infantry owned by the British lost in India
Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 5 fighters, 2 mech_infantrys and 4 tactical_bombers in India, round 3 : 7/18 hits, 9.17 expected hits
UK_Pacific roll dice for 3 artilleries, 4 fighters, 6 infantry and 1 tactical_bomber in India, round 3 : 10/14 hits, 6.17 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 3 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese, 1 artillery owned by the British and 6 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 2 tactical_bombers in India, round 4 : 5/8 hits, 4.67 expected hits
UK_Pacific roll dice for 2 artilleries, 4 fighters and 1 tactical_bomber in India, round 4 : 4/7 hits, 3.83 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the British, 2 artilleries owned by the British and 2 fighters owned by the British lost in India
Japanese roll dice for 1 armour, 2 bombers and 1 fighter in India, round 5 : 1/4 hits, 2.33 expected hits
UK_Pacific roll dice for 2 fighters in India, round 5 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the British lost in India
Japanese roll dice for 1 armour and 2 bombers in India, round 6 : 1/3 hits, 1.83 expected hits
UK_Pacific roll dice for 1 fighter in India, round 6 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in India
Japanese captures 12PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour and 2 bombers remaining. Battle score for attacker is -27
Casualties for Japanese: 1 armour, 4 artilleries, 5 fighters, 4 infantry, 5 mech_infantrys and 4 tactical_bombers
Casualties for British: 2 aaGuns, 3 artilleries, 4 fighters, 16 infantry and 1 tactical_bomber
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 cruiser moved from 35 Sea Zone to 21 Sea Zone
1 carrier moved from 35 Sea Zone to 34 Sea Zone
1 battleship and 2 carriers moved from 42 Sea Zone to 35 Sea Zone
2 bombers moved from India to Burma
1 infantry moved from Manchuria to Jehol
1 infantry moved from Amur to Manchuria
1 infantry moved from Sakha to Amur
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 aaGun moved from Anhwe to Jehol
1 artillery moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Yenisey to Buryatia
2 fighters moved from Japan to 35 Sea Zone
4 fighters moved from Manchuria to 35 Sea Zone
Place Units - Japanese
3 infantry placed in Manchuria
3 infantry placed in Kwangtung
3 infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
Japanese collect 63 PUs (5 lost to blockades); end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Japanese regular : -1.67
British AA : -1.00
ANZAC regular : -0.33
UK_Pacific regular : 2.17
Russians regular : -0.33
British regular : 0.00
@aagamerz13 Dang! I didn’t even notice you had an attack on India! I concede. Maybe the worst I can remember being beaten in Axis & Allies! Well played. Game 3?
@CaptainNapalm Gg Cap. I had some early dice luck so I pressed it. Yes, tiebreaker time. Post that one and we can go!