While I think having cuba be its own power would be cool, it would kind of like having New Zealand be its own power in g40. You would have to wonder how much they really contribute. Maybe you could make it so that the Warsaw Pact can pay to build units to support Castro and the gang in cuba, possibly at higher cost cuz of the blockades and embargoes and stuff, if the Warsaw pact is smart, like they were during the cold war, they’ll buff the hell out of cuba to prevent a traditional land invasion, and nukes aren’t always realistic. If they’re dumb then cuba will just be invaded and it will be an opportunity lost, which absolutely could have happened if the ussr wasn’t paying attention. I’m thinking about alternative rules where one or two players play each Nuetral category so it feels like they’re entities and not roadblocks, but I’ve got a ton of stuff I need to do before then soooooo… The setup for cuba will not change for balancing reasons, it accurately represents their power near it’s height, which was also the time when it was diplomatically plausible for the US to invade. For your expansion however, I recommend cuba starts the game Strict Nuetral with an army of one infantry.
Axis and Allies: Cold War
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OK, you’re using the 1940 map, so I’m wondering - are you keeping the basic framework of A&A play as well, research and purchase first, then combat move, resolve combat, noncombat move, place new units and collect income?
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Do you have a link to this 1942 Cold War game ?
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So is this kinda going to be your setup ? I was looking at another game. I think that has more influence on territories but haven’t seen it all what’s in game.
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There was a game that attempted to do exactly what you’re asking for. It was called East & West, Global War in 1948. While it’s not sold anymore, looking into what all they did may help you in your quest.
-Midnight_Reaper
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It’s a very cool idea, but a major task. Also, it kind of stretches quite far away from the pretty straight-forward A&A-mechanic of building units and rolling dice. In this Cold War there seems to be a lot more emphasis on diplomacy and events. Not saying it’s bad, but likely it will be a very different game from A&A in the end. Perhaps it should start off as such?
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