Hi,
If you dont mind I would like to call this one already, somehow I started very badly with Germany and in the pacific. Ill start a new game tomorrow. Hope you dont mind. Thanks for your patience in the matter.
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 1 harbour, 1 marine and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter and 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands
4 fighters moved from Hawaiian Islands to Marshall Islands
2 infantry moved from Western United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 1 harbour, 1 marine and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter and 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands
4 fighters moved from Hawaiian Islands to Marshall Islands
2 infantry moved from Western United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Americans creates battle in territory 40 Sea Zone
Battle in Marshall Islands
Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 3/8 hits, 3.50 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 fighters moved from Marshall Islands to Wake Island
1 destroyer moved from 27 Sea Zone to 24 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
2 marines moved from Hawaiian Islands to 27 Sea Zone
1 artillery moved from Eastern United States to 104 Sea Zone
1 artillery and 2 transports moved from 104 Sea Zone to 88 Sea Zone
1 artillery moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour and 1 infantry moved from Central United States to 104 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Morocco
1 fighter moved from Eastern United States to Gibraltar
2 fighters moved from Eastern United States to 93 Sea Zone
1 carrier moved from 27 Sea Zone to 32 Sea Zone
1 fighter moved from Marshall Islands to 32 Sea Zone
1 carrier moved from 11 Sea Zone to 32 Sea Zone
1 fighter moved from Marshall Islands to 32 Sea Zone
1 carrier moved from 11 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 1 infantry, 2 marines, 1 submarine and 1 transport moved from 27 Sea Zone to 32 Sea Zone
2 marines moved from 32 Sea Zone to Wake Island
1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
1 submarine moved from 11 Sea Zone to 32 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
Place Units - Americans
1 harbour placed in Wake Island
1 carrier placed in 11 Sea Zone
1 fighter placed in 11 Sea Zone
1 transport placed in 104 Sea Zone
1 marine placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : -0.33
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Inner Mongolia to Honan
3 infantry moved from Inner Mongolia to Shansi
8 infantry moved from Inner Mongolia to Chahar
1 fighter moved from Northern Sinkiang to Honan
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Inner Mongolia to Honan
3 infantry moved from Inner Mongolia to Shansi
8 infantry moved from Inner Mongolia to Chahar
1 fighter moved from Northern Sinkiang to Honan
Combat - Chinese
Battle in Shansi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shansi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shansi, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shansi, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 infantry in Chahar, round 2 : 3/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 7 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Honan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Honan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Honan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Honan
Chinese win, taking Honan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Honan to Inner Mongolia
Place Units - Chinese
1 infantry placed in Inner Mongolia
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : 0.33
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Combat Move - British
1 infantry moved from Morocco to Algeria
1 fighter moved from 93 Sea Zone to Algeria
1 bomber moved from Gibraltar to Algeria
3 fighters moved from Gibraltar to Algeria
1 fighter moved from Egypt to 101 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 marine moved from Eastern India to 40 Sea Zone
1 artillery moved from Eastern India to 40 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 marine and 1 transport moved from 40 Sea Zone to 82 Sea Zone
1 infantry moved from Southern Persia to 82 Sea Zone
1 infantry moved from Southern Persia to Iraq
1 artillery, 1 infantry and 1 marine moved from 82 Sea Zone to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 74 Sea Zone
1 artillery and 1 infantry moved from 74 Sea Zone to Tanganyika Territory
2 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Eastern India to Shan State
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 1 harbour, 1 marine and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter and 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands
4 fighters moved from Hawaiian Islands to Marshall Islands
2 infantry moved from Western United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Americans creates battle in territory 40 Sea Zone
Battle in Marshall Islands
Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 3/8 hits, 3.50 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 fighters moved from Marshall Islands to Wake Island
1 destroyer moved from 27 Sea Zone to 24 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
2 marines moved from Hawaiian Islands to 27 Sea Zone
1 artillery moved from Eastern United States to 104 Sea Zone
1 artillery and 2 transports moved from 104 Sea Zone to 88 Sea Zone
1 artillery moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour and 1 infantry moved from Central United States to 104 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Morocco
1 fighter moved from Eastern United States to Gibraltar
2 fighters moved from Eastern United States to 93 Sea Zone
1 carrier moved from 27 Sea Zone to 32 Sea Zone
1 fighter moved from Marshall Islands to 32 Sea Zone
1 carrier moved from 11 Sea Zone to 32 Sea Zone
1 fighter moved from Marshall Islands to 32 Sea Zone
1 carrier moved from 11 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 1 infantry, 2 marines, 1 submarine and 1 transport moved from 27 Sea Zone to 32 Sea Zone
2 marines moved from 32 Sea Zone to Wake Island
1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
1 submarine moved from 11 Sea Zone to 32 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
Place Units - Americans
1 harbour placed in Wake Island
1 carrier placed in 11 Sea Zone
1 fighter placed in 11 Sea Zone
1 transport placed in 104 Sea Zone
1 marine placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Inner Mongolia to Honan
3 infantry moved from Inner Mongolia to Shansi
8 infantry moved from Inner Mongolia to Chahar
1 fighter moved from Northern Sinkiang to Honan
Combat - Chinese
Battle in Shansi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shansi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shansi, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shansi, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 infantry in Chahar, round 2 : 3/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 7 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Honan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Honan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Honan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Honan
Chinese win, taking Honan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Honan to Inner Mongolia
Place Units - Chinese
1 infantry placed in Inner Mongolia
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 40 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 82 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Morocco to Algeria
1 fighter moved from 93 Sea Zone to Algeria
1 bomber moved from Gibraltar to Algeria
3 fighters moved from Gibraltar to Algeria
1 fighter moved from Egypt to 101 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 marine moved from Eastern India to 40 Sea Zone
1 artillery moved from Eastern India to 40 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 marine and 1 transport moved from 40 Sea Zone to 82 Sea Zone
1 infantry moved from Southern Persia to 82 Sea Zone
1 infantry moved from Southern Persia to Iraq
1 artillery, 1 infantry and 1 marine moved from 82 Sea Zone to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 74 Sea Zone
1 artillery and 1 infantry moved from 74 Sea Zone to Tanganyika Territory
2 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Eastern India to Shan State
Combat - British
Battle in 101 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 101 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Battle in Algeria
British attack with 1 bomber, 4 fighters and 1 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 bomber, 4 fighters and 1 infantry in Algeria, round 2 : 2/6 hits, 2.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Algeria
British win with 1 bomber and 4 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Yunnan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Iraq
British attack with 1 armour, 1 artillery, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 armour, 1 artillery, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2.67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 1 artillery, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 3/7 hits, 2.67 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tanganyika Territory
British attack with 1 artillery and 3 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Tanganyika Territory, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from 101 Sea Zone to Egypt
1 tactical_bomber moved from Iraq to Egypt
1 infantry moved from Southern Persia to Northeast Persia
British take Northeast Persia from Neutral_Allies
2 fighters moved from Algeria to 93 Sea Zone
2 fighters moved from Algeria to Gibraltar
1 bomber moved from Algeria to Gibraltar
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Eastern India
1 fighter moved from Yunnan to Eastern India
1 artillery moved from Burma to Eastern India
8 infantry moved from Burma to Eastern India
3 aaGuns moved from Burma to Eastern India
Place Units - British
1 factory_minor placed in Southern Persia
1 fighter and 2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,2
British collect 30 PUs (2 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
2 artilleries and 4 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 5,2,3,3,1,6
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 3,4
UK_Pacific collect 4 PUs (4 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in Eastern India change ownership: 2 artilleries and 4 infantry
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : -0.50
Italians regular : 0.00
Japanese regular : -0.67
Neutral_Axis regular : -0.33
British regular : -2.50
@Pejon_88 I didnt bother asking about scrambles in shan state as there was no way you would have!
For the purposes of any attack on the dd in sz24 next turn, the 3 us planes in sz 32 are all on different carriers allowing for a max scramble no matter what the engine decides :+1:
Japan is looking big and bad already, going to be tough in the East for the allies…
@wizmark That is fine. Ok, I will try and remember the AC scramble stuff :)
Yes, but they have made it way more difficult for Japan I feel. More Chinese territories etc.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 artillery moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 infantry moved from Southern Italy to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Malta
Combat - Italians
Battle in Malta
Non Combat Move - Italians
1 artillery and 3 infantry moved from Bulgaria to Romania
1 armour moved from Yugoslavia to Bessarabia
2 mech_infantrys moved from Northern Italy to Romania
1 submarine moved from 100 Sea Zone to 99 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 infantry and 1 mech_infantry placed in Northern Italy
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Kenya to Anglo-Egyptian Sudan
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Kenya to Anglo-Egyptian Sudan
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win, taking 45 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Anglo-Egyptian Sudan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Anglo-Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Anglo-Egyptian Sudan, round 3 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Anglo-Egyptian Sudan
ANZAC roll dice for 1 infantry in Anglo-Egyptian Sudan, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Anglo-Egyptian Sudan, round 5 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Anglo-Egyptian Sudan
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 cruiser moved from 55 Sea Zone to 64 Sea Zone
1 infantry moved from Burma to Yunnan
Place Units - ANZAC
2 submarines placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
ANZAC regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Kenya to Anglo-Egyptian Sudan
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win, taking 45 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Anglo-Egyptian Sudan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Anglo-Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Anglo-Egyptian Sudan, round 3 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Anglo-Egyptian Sudan
ANZAC roll dice for 1 infantry in Anglo-Egyptian Sudan, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Anglo-Egyptian Sudan, round 5 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Anglo-Egyptian Sudan
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 cruiser moved from 55 Sea Zone to 64 Sea Zone
1 infantry moved from Burma to Yunnan
Place Units - ANZAC
2 submarines placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New Guinea: 1 aaGun and 1 infantry
EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Combat Move - French
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 transport
EDIT: Removing units owned by French from Gibraltar: 1 fighter
EDIT: Adding units owned by French to Egypt: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.67
ANZAC regular : -1.00
@Pejon_88 I checked in with the game moderators to check the rules on cv scramble in celebes. Because you didnt have a surface warship there the scramble would have been illegal.
Alsao managed to forget the french fighter auto kill of the italian tt so edited it in :+1:
@wizmark Alright!
@Pejon_88 Wow, I can’t take Leningrad this turn :face_with_rolling_eyes:
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Southern Belarus
1 infantry moved from Eastern Poland to Northern Belarus
1 infantry moved from Eastern Poland to Baltic States
2 armour and 3 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Eastern Poland to Northern Belarus
1 infantry moved from Eastern Poland to Southern Belarus
1 fighter and 1 tactical_bomber moved from Western Germany to Northern Belarus
1 bomber and 1 tactical_bomber moved from Western Germany to Southern Belarus
1 bomber moved from Western Germany to Baltic States
Combat - Germans
Battle in Northern Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 0/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Northern Belarus, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Northern Belarus
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northern Belarus, round 3 : 1/3 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Northern Belarus, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Belarus
retreated to Northern Belarus
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 armour, 1 bomber, 1 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 bomber, 1 infantry and 3 mech_infantrys in Baltic States, round 2 : 5/7 hits, 2,50 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour, 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Southern Belarus
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 0/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Southern Belarus, round 3 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Southern Belarus
Germans win, taking Southern Belarus from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
Non Combat Move - Germans
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
3 infantry moved from Finland to Vyborg
1 infantry moved from Karelia to Vyborg
1 aaGun moved from Western Germany to France
2 aaGuns, 4 artilleries and 14 infantry moved from Bessarabia to Ukraine
9 armour and 15 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Germany to Baltic States
2 mech_infantrys moved from Poland to Western Ukraine
1 tactical_bomber moved from Southern Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Northern Belarus to Eastern Poland
1 bomber moved from Southern Belarus to Germany
1 bomber moved from Baltic States to Western Germany
1 infantry moved from Eastern Poland to Baltic States
2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Southern Italy to Eastern Poland
Place Units - Germans
1 submarine placed in 115 Sea Zone
3 armour and 5 mech_infantrys placed in Germany
2 infantry placed in France
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -0,67
Germans regular : 0,00
@Pejon_88 haha yeah I noticed that…thought you would be cross!
@wizmark Very hard to see especially when you are used to be able to :D
@Pejon_88 Funnily enough I remember seeing a post where trulpen was complaining about the same thing! :smile:
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 artilleries and 14 infantry moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
3 infantry moved from Smolensk to Southern Belarus
1 tactical_bomber moved from Smolensk to Southern Belarus
3 fighters moved from Russia to Southern Belarus