Realized when I opened the game that I’d forgotten to move the Italian boats (not used to having any in the Atlantic). Hope that edit is ok. And if it changes where the French cruiser would have moved, please adjust.
P2V first game
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 2 bombers moved from Southern Italy to 113 Sea Zone 1 submarine moved from 113 Sea Zone to 127 Sea Zone 1 destroyer, 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from 101 Sea Zone to Crete Combat - Germans Battle in Crete Battle in 113 Sea Zone Germans attack with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers British defend with 1 destroyer; Russians defend with 1 submarine Germans roll dice for 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the British and 1 submarine owned by the Russians lost in 113 Sea Zone Germans win, taking Crete from Neutral_Allies with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 destroyer Casualties for British: 1 destroyer Casualties for Russians: 1 submarine Non Combat Move - Germans 1 infantry moved from France to Holland Belgium 6 armour and 15 mech_infantrys moved from Germany to Eastern Poland 1 aaGun and 2 artilleries moved from Poland to Eastern Poland 3 armour moved from Slovakia Hungary to Eastern Poland 2 infantry moved from Finland to Karelia 2 infantry moved from Finland to Vyborg 2 mech_infantrys moved from Western Germany to Poland 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western Germany 1 artillery moved from Romania to Eastern Poland 2 aaGuns and 4 artilleries moved from Romania to Bessarabia 9 infantry moved from Romania to Bessarabia 5 infantry moved from Romania to Bessarabia 11 infantry moved from Romania to Eastern Poland Place Units - Germans 1 destroyer placed in 115 Sea Zone 2 armour and 5 mech_infantrys placed in Germany 2 infantry placed in France Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 55 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 115 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 128 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : 0,50 Germans regular : -0,67 -
@Pejon_88 Please use the second post. Forgot to move my sub.
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TripleA Move Summary: Russians round 3
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Northern Belarus to Baltic States 1 fighter moved from Leningrad to Baltic States 1 artillery and 2 infantry moved from Leningrad to Vyborg 1 fighter and 1 tactical_bomber moved from Leningrad to Vyborg -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Northern Belarus to Baltic States 1 fighter moved from Leningrad to Baltic States 1 artillery and 2 infantry moved from Leningrad to Vyborg 1 fighter and 1 tactical_bomber moved from Leningrad to Vyborg Combat - Russians Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 3 infantry in Vyborg, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vyborg Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Vyborg, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in Vyborg, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vyborg Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 2 artilleries moved from Leningrad to Vologda 1 fighter moved from Baltic States to Russia 4 artilleries and 11 infantry moved from Ukraine to Kursk 2 infantry moved from Rostov to Kursk 1 artillery and 2 infantry moved from Stalingrad to Tambov 1 infantry moved from Northern Belarus to Southern Belarus 4 aaGuns, 1 armour, 2 artilleries, 13 infantry and 1 mech_infantry moved from Northern Belarus to Smolensk 6 infantry moved from Bryansk to Smolensk 1 artillery moved from Russia to Smolensk 1 armour and 1 mech_infantry moved from Bryansk to Smolensk 1 tactical_bomber moved from Vyborg to Smolensk 1 fighter moved from Vyborg to Russia 2 aaGuns, 2 artilleries and 15 infantry moved from Siberia to Amur Place Units - Russians 1 fighter and 9 infantry placed in Russia 3 infantry placed in Stalingrad Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans regular : 1.33 Russians regular : 0.67 -
@wizmark So Japan can no longer block SZ5 unless they are at war with Soviet?
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@Pejon_88 My bad. They could not in BM3 either…
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Davao 1 bomber moved from Kwangsi to Davao 1 infantry and 1 marine moved from Japan to 7 Sea Zone 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from 38 Sea Zone to Sumatra 1 fighter moved from 35 Sea Zone to 56 Sea Zone 1 infantry moved from Kwangsi to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from Kwangsi to Borneo 1 infantry moved from Caroline Islands to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Java 1 marine moved from Caroline Islands to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to Manilla 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Celebes 1 infantry moved from Fukien to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Malaya 1 infantry, 1 marine and 1 transport moved from 7 Sea Zone to 22 Sea Zone 1 infantry and 1 marine moved from 22 Sea Zone to Guam 1 bomber moved from Kwangsi to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 39 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from Caroline Islands to 42 Sea Zone 1 fighter moved from 38 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung 1 armour moved from Kweichow to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 2 fighters moved from Kiangsu to Honan 1 artillery moved from Shansi to Honan 1 infantry moved from Anhwe to Honan 1 artillery moved from Anhwe to Hopei 2 artilleries and 4 infantry moved from Hunan to Hopei 1 battleship moved from 37 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Java Battle in Celebes Battle in 56 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 56 Sea Zone Japanese win, taking Java from ANZAC, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Sumatra Battle in Manilla Battle in Guam Battle in Malaya Battle in Borneo Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Sumatra from UK_Pacific, taking Manilla from Americans, taking Guam from Americans, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 2,00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 39 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 39 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for British: 1 destroyer Battle in Hopei Japanese attack with 3 artilleries and 4 infantry Chinese defend with 2 infantry Japanese roll dice for 3 artilleries and 4 infantry in Hopei, round 2 : 0/7 hits, 2,17 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hopei Japanese roll dice for 3 artilleries and 3 infantry in Hopei, round 3 : 3/6 hits, 2,00 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Davao Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Davao, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Davao, round 2 : 3/5 hits, 2,33 expected hits Americans roll dice for 2 infantry in Davao, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Davao Japanese win, taking Davao from Americans with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in 42 Sea Zone Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber French defend with 1 destroyer Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits French roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 42 Sea Zone Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Honan Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Honan, round 2 : 0/4 hits, 1,67 expected hits Chinese roll dice for 2 infantry in Honan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Honan Japanese roll dice for 1 artillery and 2 fighters in Honan, round 3 : 1/3 hits, 1,33 expected hits Chinese roll dice for 2 infantry in Honan, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Honan Japanese roll dice for 1 artillery and 2 fighters in Honan, round 4 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Honan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Honan Japanese win, taking Honan from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Hunan to Kiangsi 1 mech_infantry moved from Shansi to Anhwe 1 infantry moved from Chahar to Shansi 1 infantry moved from Jehol to Chahar 3 infantry moved from Shantung to Anhwe 1 aaGun and 1 infantry moved from Jehol to Anhwe 2 fighters moved from Honan to Kiangsu 1 carrier moved from 38 Sea Zone to 43 Sea Zone 1 submarine moved from 38 Sea Zone to 40 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone 1 bomber moved from 42 Sea Zone to Kwangsi 1 carrier moved from 35 Sea Zone to 38 Sea Zone 1 destroyer moved from 38 Sea Zone to 43 Sea Zone 1 fighter moved from 56 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 37 Sea Zone 1 tactical_bomber moved from Caroline Islands to Japan 1 battleship moved from 38 Sea Zone to 43 Sea Zone 1 fighter moved from 39 Sea Zone to 38 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to 38 Sea Zone 1 cruiser moved from 37 Sea Zone to 43 Sea Zone 1 destroyer moved from 37 Sea Zone to 38 Sea Zone 1 bomber moved from Davao to Kwangsi 1 tactical_bomber moved from Davao to 36 Sea Zone 1 fighter moved from Davao to Kwangsi 1 tactical_bomber moved from 38 Sea Zone to 7 Sea Zone 1 destroyer moved from 38 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi Place Units - Japanese 1 factory_minor placed in French Indo China 1 carrier and 1 submarine placed in 7 Sea Zone 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 60 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : -0,67 French regular : -0,33 Japanese regular : -1,17 UK_Pacific regular : 0,00 British regular : 0,67 -
TripleA Move Summary: Americans round 3
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 1 harbour, 1 marine and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands 4 fighters moved from Hawaiian Islands to Marshall Islands 2 infantry moved from Western United States to 11 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 1 harbour, 1 marine and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands 4 fighters moved from Hawaiian Islands to Marshall Islands 2 infantry moved from Western United States to 11 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Americans creates battle in territory 40 Sea Zone Battle in Marshall Islands Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 3/8 hits, 3.50 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters moved from Marshall Islands to Wake Island 1 destroyer moved from 27 Sea Zone to 24 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 artillery moved from Eastern United States to 104 Sea Zone 1 artillery and 2 transports moved from 104 Sea Zone to 88 Sea Zone 1 artillery moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour and 1 infantry moved from Central United States to 104 Sea Zone 1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar 2 fighters moved from Eastern United States to 93 Sea Zone 1 carrier moved from 27 Sea Zone to 32 Sea Zone 1 fighter moved from Marshall Islands to 32 Sea Zone 1 carrier moved from 11 Sea Zone to 32 Sea Zone 1 fighter moved from Marshall Islands to 32 Sea Zone 1 carrier moved from 11 Sea Zone to 32 Sea Zone 1 tactical_bomber moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 1 infantry, 2 marines, 1 submarine and 1 transport moved from 27 Sea Zone to 32 Sea Zone 2 marines moved from 32 Sea Zone to Wake Island 1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island 1 submarine moved from 11 Sea Zone to 32 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland Place Units - Americans 1 harbour placed in Wake Island 1 carrier placed in 11 Sea Zone 1 fighter placed in 11 Sea Zone 1 transport placed in 104 Sea Zone 1 marine placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -0.33 -
TripleA Move Summary: Chinese round 3
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Inner Mongolia to Honan 3 infantry moved from Inner Mongolia to Shansi 8 infantry moved from Inner Mongolia to Chahar 1 fighter moved from Northern Sinkiang to Honan -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Inner Mongolia to Honan 3 infantry moved from Inner Mongolia to Shansi 8 infantry moved from Inner Mongolia to Chahar 1 fighter moved from Northern Sinkiang to Honan Combat - Chinese Battle in Shansi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shansi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shansi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shansi, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Chahar, round 2 : 3/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 7 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Honan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Honan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Honan Chinese win, taking Honan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Honan to Inner Mongolia Place Units - Chinese 1 infantry placed in Inner Mongolia 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : 0.33 -
TripleA Move Summary: British round 3
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Combat Move - British 1 infantry moved from Morocco to Algeria 1 fighter moved from 93 Sea Zone to Algeria 1 bomber moved from Gibraltar to Algeria 3 fighters moved from Gibraltar to Algeria 1 fighter moved from Egypt to 101 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to Iraq 1 marine moved from Eastern India to 40 Sea Zone 1 artillery moved from Eastern India to 40 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 marine and 1 transport moved from 40 Sea Zone to 82 Sea Zone 1 infantry moved from Southern Persia to 82 Sea Zone 1 infantry moved from Southern Persia to Iraq 1 artillery, 1 infantry and 1 marine moved from 82 Sea Zone to Iraq 1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 74 Sea Zone 1 artillery and 1 infantry moved from 74 Sea Zone to Tanganyika Territory 2 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan 2 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from Eastern India to Shan State -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 1 harbour, 1 marine and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands 4 fighters moved from Hawaiian Islands to Marshall Islands 2 infantry moved from Western United States to 11 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Americans creates battle in territory 40 Sea Zone Battle in Marshall Islands Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 3/8 hits, 3.50 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters moved from Marshall Islands to Wake Island 1 destroyer moved from 27 Sea Zone to 24 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 artillery moved from Eastern United States to 104 Sea Zone 1 artillery and 2 transports moved from 104 Sea Zone to 88 Sea Zone 1 artillery moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour and 1 infantry moved from Central United States to 104 Sea Zone 1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar 2 fighters moved from Eastern United States to 93 Sea Zone 1 carrier moved from 27 Sea Zone to 32 Sea Zone 1 fighter moved from Marshall Islands to 32 Sea Zone 1 carrier moved from 11 Sea Zone to 32 Sea Zone 1 fighter moved from Marshall Islands to 32 Sea Zone 1 carrier moved from 11 Sea Zone to 32 Sea Zone 1 tactical_bomber moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 1 infantry, 2 marines, 1 submarine and 1 transport moved from 27 Sea Zone to 32 Sea Zone 2 marines moved from 32 Sea Zone to Wake Island 1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island 1 submarine moved from 11 Sea Zone to 32 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland Place Units - Americans 1 harbour placed in Wake Island 1 carrier placed in 11 Sea Zone 1 fighter placed in 11 Sea Zone 1 transport placed in 104 Sea Zone 1 marine placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Inner Mongolia to Honan 3 infantry moved from Inner Mongolia to Shansi 8 infantry moved from Inner Mongolia to Chahar 1 fighter moved from Northern Sinkiang to Honan Combat - Chinese Battle in Shansi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shansi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shansi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shansi, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Chahar, round 2 : 3/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 7 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Honan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Honan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Honan Chinese win, taking Honan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Honan to Inner Mongolia Place Units - Chinese 1 infantry placed in Inner Mongolia 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 40 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 82 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Purchase Units - British British buy 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Morocco to Algeria 1 fighter moved from 93 Sea Zone to Algeria 1 bomber moved from Gibraltar to Algeria 3 fighters moved from Gibraltar to Algeria 1 fighter moved from Egypt to 101 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to Iraq 1 marine moved from Eastern India to 40 Sea Zone 1 artillery moved from Eastern India to 40 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 marine and 1 transport moved from 40 Sea Zone to 82 Sea Zone 1 infantry moved from Southern Persia to 82 Sea Zone 1 infantry moved from Southern Persia to Iraq 1 artillery, 1 infantry and 1 marine moved from 82 Sea Zone to Iraq 1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 74 Sea Zone 1 artillery and 1 infantry moved from 74 Sea Zone to Tanganyika Territory 2 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan 2 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from Eastern India to Shan State Combat - British Battle in 101 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 101 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in Algeria British attack with 1 bomber, 4 fighters and 1 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 bomber, 4 fighters and 1 infantry in Algeria, round 2 : 2/6 hits, 2.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Algeria British win with 1 bomber and 4 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Yunnan British attack with 1 fighter and 2 infantry Japanese defend with 1 artillery British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Iraq British attack with 1 armour, 1 artillery, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 armour, 1 artillery, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2.67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 armour, 1 artillery, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 3/7 hits, 2.67 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Neutral_Axis: 3 infantry Casualties for British: 1 infantry Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tanganyika Territory British attack with 1 artillery and 3 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 3 infantry in Tanganyika Territory, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from 101 Sea Zone to Egypt 1 tactical_bomber moved from Iraq to Egypt 1 infantry moved from Southern Persia to Northeast Persia British take Northeast Persia from Neutral_Allies 2 fighters moved from Algeria to 93 Sea Zone 2 fighters moved from Algeria to Gibraltar 1 bomber moved from Algeria to Gibraltar 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to Eastern India 1 fighter moved from Yunnan to Eastern India 1 artillery moved from Burma to Eastern India 8 infantry moved from Burma to Eastern India 3 aaGuns moved from Burma to Eastern India Place Units - British 1 factory_minor placed in Southern Persia 1 fighter and 2 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,2 British collect 30 PUs (2 lost to blockades); end with 30 PUs Place Units - UK_Pacific 2 artilleries and 4 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 5,2,3,3,1,6 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 3,4 UK_Pacific collect 4 PUs (4 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in Eastern India change ownership: 2 artilleries and 4 infantryCombat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -0.50 Italians regular : 0.00 Japanese regular : -0.67 Neutral_Axis regular : -0.33 British regular : -2.50 -
@Pejon_88 I didnt bother asking about scrambles in shan state as there was no way you would have!
For the purposes of any attack on the dd in sz24 next turn, the 3 us planes in sz 32 are all on different carriers allowing for a max scramble no matter what the engine decides :+1:Japan is looking big and bad already, going to be tough in the East for the allies…
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@wizmark That is fine. Ok, I will try and remember the AC scramble stuff :)
Yes, but they have made it way more difficult for Japan I feel. More Chinese territories etc.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 artillery moved from Belgian Congo to Rhodesia Italians take Rhodesia from British 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan Italians take Anglo-Egyptian Sudan from British 1 armour moved from Romania to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk 1 infantry moved from Southern Italy to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Malta Combat - Italians Battle in Malta Non Combat Move - Italians 1 artillery and 3 infantry moved from Bulgaria to Romania 1 armour moved from Yugoslavia to Bessarabia 2 mech_infantrys moved from Northern Italy to Romania 1 submarine moved from 100 Sea Zone to 99 Sea Zone 1 artillery and 2 infantry moved from Northern Italy to Southern France Place Units - Italians 1 infantry and 1 mech_infantry placed in Northern Italy 1 artillery, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Adding units owned by Italians to Southern Italy: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 3
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Kenya to Anglo-Egyptian Sudan 1 destroyer moved from 55 Sea Zone to 45 Sea Zone -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Kenya to Anglo-Egyptian Sudan 1 destroyer moved from 55 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win, taking 45 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Anglo-Egyptian Sudan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Anglo-Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Anglo-Egyptian Sudan, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Anglo-Egyptian Sudan ANZAC roll dice for 1 infantry in Anglo-Egyptian Sudan, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Anglo-Egyptian Sudan, round 5 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Anglo-Egyptian Sudan Italians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland 1 cruiser moved from 55 Sea Zone to 64 Sea Zone 1 infantry moved from Burma to Yunnan Place Units - ANZAC 2 submarines placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians regular : 0.67 ANZAC regular : -1.00 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Kenya to Anglo-Egyptian Sudan 1 destroyer moved from 55 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win, taking 45 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Anglo-Egyptian Sudan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Anglo-Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Anglo-Egyptian Sudan, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Anglo-Egyptian Sudan ANZAC roll dice for 1 infantry in Anglo-Egyptian Sudan, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Anglo-Egyptian Sudan, round 5 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Anglo-Egyptian Sudan Italians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland 1 cruiser moved from 55 Sea Zone to 64 Sea Zone 1 infantry moved from Burma to Yunnan Place Units - ANZAC 2 submarines placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Turning on Edit Mode EDIT: Adding units owned by ANZAC to New Guinea: 1 aaGun and 1 infantry EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 aaGun and 1 infantry EDIT: Turning off Edit Mode Combat Move - French 1 infantry moved from French Equatorial Africa to Belgian Congo British take Belgian Congo from Italians 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - French Non Combat Move - French Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 1 transport EDIT: Removing units owned by French from Gibraltar: 1 fighter EDIT: Adding units owned by French to Egypt: 1 fighter EDIT: Turning off Edit Mode Turn Complete - FrenchCombat Hit Differential Summary :
Italians regular : 0.67 ANZAC regular : -1.00 -
@Pejon_88 I checked in with the game moderators to check the rules on cv scramble in celebes. Because you didnt have a surface warship there the scramble would have been illegal.
Alsao managed to forget the french fighter auto kill of the italian tt so edited it in :+1:





