Oof, those sub hits are brutal.
P2V first game
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 2 bombers moved from Southern Italy to 113 Sea Zone 1 submarine moved from 113 Sea Zone to 127 Sea Zone 1 destroyer, 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from 101 Sea Zone to Crete Combat - Germans Battle in Crete Battle in 113 Sea Zone Germans attack with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers British defend with 1 destroyer; Russians defend with 1 submarine Germans roll dice for 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the British and 1 submarine owned by the Russians lost in 113 Sea Zone Germans win, taking Crete from Neutral_Allies with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 destroyer Casualties for British: 1 destroyer Casualties for Russians: 1 submarine Non Combat Move - Germans 1 infantry moved from France to Holland Belgium 6 armour and 15 mech_infantrys moved from Germany to Eastern Poland 1 aaGun and 2 artilleries moved from Poland to Eastern Poland 3 armour moved from Slovakia Hungary to Eastern Poland 2 infantry moved from Finland to Karelia 2 infantry moved from Finland to Vyborg 2 mech_infantrys moved from Western Germany to Poland 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western Germany 1 artillery moved from Romania to Eastern Poland 2 aaGuns and 4 artilleries moved from Romania to Bessarabia 9 infantry moved from Romania to Bessarabia 5 infantry moved from Romania to Bessarabia 11 infantry moved from Romania to Eastern Poland Place Units - Germans 1 destroyer placed in 115 Sea Zone 2 armour and 5 mech_infantrys placed in Germany 2 infantry placed in France Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 55 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 115 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 128 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : 0,50 Germans regular : -0,67 -
@Pejon_88 Please use the second post. Forgot to move my sub.
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TripleA Move Summary: Russians round 3
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Northern Belarus to Baltic States 1 fighter moved from Leningrad to Baltic States 1 artillery and 2 infantry moved from Leningrad to Vyborg 1 fighter and 1 tactical_bomber moved from Leningrad to Vyborg -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Northern Belarus to Baltic States 1 fighter moved from Leningrad to Baltic States 1 artillery and 2 infantry moved from Leningrad to Vyborg 1 fighter and 1 tactical_bomber moved from Leningrad to Vyborg Combat - Russians Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 3 infantry in Vyborg, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vyborg Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Vyborg, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in Vyborg, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vyborg Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 2 artilleries moved from Leningrad to Vologda 1 fighter moved from Baltic States to Russia 4 artilleries and 11 infantry moved from Ukraine to Kursk 2 infantry moved from Rostov to Kursk 1 artillery and 2 infantry moved from Stalingrad to Tambov 1 infantry moved from Northern Belarus to Southern Belarus 4 aaGuns, 1 armour, 2 artilleries, 13 infantry and 1 mech_infantry moved from Northern Belarus to Smolensk 6 infantry moved from Bryansk to Smolensk 1 artillery moved from Russia to Smolensk 1 armour and 1 mech_infantry moved from Bryansk to Smolensk 1 tactical_bomber moved from Vyborg to Smolensk 1 fighter moved from Vyborg to Russia 2 aaGuns, 2 artilleries and 15 infantry moved from Siberia to Amur Place Units - Russians 1 fighter and 9 infantry placed in Russia 3 infantry placed in Stalingrad Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans regular : 1.33 Russians regular : 0.67 -
@wizmark So Japan can no longer block SZ5 unless they are at war with Soviet?
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@Pejon_88 My bad. They could not in BM3 either…
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Davao 1 bomber moved from Kwangsi to Davao 1 infantry and 1 marine moved from Japan to 7 Sea Zone 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from 38 Sea Zone to Sumatra 1 fighter moved from 35 Sea Zone to 56 Sea Zone 1 infantry moved from Kwangsi to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from Kwangsi to Borneo 1 infantry moved from Caroline Islands to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Java 1 marine moved from Caroline Islands to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to Manilla 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Celebes 1 infantry moved from Fukien to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Malaya 1 infantry, 1 marine and 1 transport moved from 7 Sea Zone to 22 Sea Zone 1 infantry and 1 marine moved from 22 Sea Zone to Guam 1 bomber moved from Kwangsi to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 39 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from Caroline Islands to 42 Sea Zone 1 fighter moved from 38 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung 1 armour moved from Kweichow to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 2 fighters moved from Kiangsu to Honan 1 artillery moved from Shansi to Honan 1 infantry moved from Anhwe to Honan 1 artillery moved from Anhwe to Hopei 2 artilleries and 4 infantry moved from Hunan to Hopei 1 battleship moved from 37 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Java Battle in Celebes Battle in 56 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 56 Sea Zone Japanese win, taking Java from ANZAC, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Sumatra Battle in Manilla Battle in Guam Battle in Malaya Battle in Borneo Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Sumatra from UK_Pacific, taking Manilla from Americans, taking Guam from Americans, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 2,00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 39 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 39 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for British: 1 destroyer Battle in Hopei Japanese attack with 3 artilleries and 4 infantry Chinese defend with 2 infantry Japanese roll dice for 3 artilleries and 4 infantry in Hopei, round 2 : 0/7 hits, 2,17 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hopei Japanese roll dice for 3 artilleries and 3 infantry in Hopei, round 3 : 3/6 hits, 2,00 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Davao Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Davao, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Davao, round 2 : 3/5 hits, 2,33 expected hits Americans roll dice for 2 infantry in Davao, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Davao Japanese win, taking Davao from Americans with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in 42 Sea Zone Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber French defend with 1 destroyer Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits French roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 42 Sea Zone Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Honan Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Honan, round 2 : 0/4 hits, 1,67 expected hits Chinese roll dice for 2 infantry in Honan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Honan Japanese roll dice for 1 artillery and 2 fighters in Honan, round 3 : 1/3 hits, 1,33 expected hits Chinese roll dice for 2 infantry in Honan, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Honan Japanese roll dice for 1 artillery and 2 fighters in Honan, round 4 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Honan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Honan Japanese win, taking Honan from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Hunan to Kiangsi 1 mech_infantry moved from Shansi to Anhwe 1 infantry moved from Chahar to Shansi 1 infantry moved from Jehol to Chahar 3 infantry moved from Shantung to Anhwe 1 aaGun and 1 infantry moved from Jehol to Anhwe 2 fighters moved from Honan to Kiangsu 1 carrier moved from 38 Sea Zone to 43 Sea Zone 1 submarine moved from 38 Sea Zone to 40 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone 1 bomber moved from 42 Sea Zone to Kwangsi 1 carrier moved from 35 Sea Zone to 38 Sea Zone 1 destroyer moved from 38 Sea Zone to 43 Sea Zone 1 fighter moved from 56 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 37 Sea Zone 1 tactical_bomber moved from Caroline Islands to Japan 1 battleship moved from 38 Sea Zone to 43 Sea Zone 1 fighter moved from 39 Sea Zone to 38 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to 38 Sea Zone 1 cruiser moved from 37 Sea Zone to 43 Sea Zone 1 destroyer moved from 37 Sea Zone to 38 Sea Zone 1 bomber moved from Davao to Kwangsi 1 tactical_bomber moved from Davao to 36 Sea Zone 1 fighter moved from Davao to Kwangsi 1 tactical_bomber moved from 38 Sea Zone to 7 Sea Zone 1 destroyer moved from 38 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi Place Units - Japanese 1 factory_minor placed in French Indo China 1 carrier and 1 submarine placed in 7 Sea Zone 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 60 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : -0,67 French regular : -0,33 Japanese regular : -1,17 UK_Pacific regular : 0,00 British regular : 0,67 -
TripleA Move Summary: Americans round 3
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 1 harbour, 1 marine and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands 4 fighters moved from Hawaiian Islands to Marshall Islands 2 infantry moved from Western United States to 11 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 1 harbour, 1 marine and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands 4 fighters moved from Hawaiian Islands to Marshall Islands 2 infantry moved from Western United States to 11 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Americans creates battle in territory 40 Sea Zone Battle in Marshall Islands Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 3/8 hits, 3.50 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters moved from Marshall Islands to Wake Island 1 destroyer moved from 27 Sea Zone to 24 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 artillery moved from Eastern United States to 104 Sea Zone 1 artillery and 2 transports moved from 104 Sea Zone to 88 Sea Zone 1 artillery moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour and 1 infantry moved from Central United States to 104 Sea Zone 1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar 2 fighters moved from Eastern United States to 93 Sea Zone 1 carrier moved from 27 Sea Zone to 32 Sea Zone 1 fighter moved from Marshall Islands to 32 Sea Zone 1 carrier moved from 11 Sea Zone to 32 Sea Zone 1 fighter moved from Marshall Islands to 32 Sea Zone 1 carrier moved from 11 Sea Zone to 32 Sea Zone 1 tactical_bomber moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 1 infantry, 2 marines, 1 submarine and 1 transport moved from 27 Sea Zone to 32 Sea Zone 2 marines moved from 32 Sea Zone to Wake Island 1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island 1 submarine moved from 11 Sea Zone to 32 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland Place Units - Americans 1 harbour placed in Wake Island 1 carrier placed in 11 Sea Zone 1 fighter placed in 11 Sea Zone 1 transport placed in 104 Sea Zone 1 marine placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -0.33 -
TripleA Move Summary: Chinese round 3
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Inner Mongolia to Honan 3 infantry moved from Inner Mongolia to Shansi 8 infantry moved from Inner Mongolia to Chahar 1 fighter moved from Northern Sinkiang to Honan -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Inner Mongolia to Honan 3 infantry moved from Inner Mongolia to Shansi 8 infantry moved from Inner Mongolia to Chahar 1 fighter moved from Northern Sinkiang to Honan Combat - Chinese Battle in Shansi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shansi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shansi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shansi, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Chahar, round 2 : 3/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 7 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Honan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Honan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Honan Chinese win, taking Honan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Honan to Inner Mongolia Place Units - Chinese 1 infantry placed in Inner Mongolia 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : 0.33 -
TripleA Move Summary: British round 3
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Combat Move - British 1 infantry moved from Morocco to Algeria 1 fighter moved from 93 Sea Zone to Algeria 1 bomber moved from Gibraltar to Algeria 3 fighters moved from Gibraltar to Algeria 1 fighter moved from Egypt to 101 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to Iraq 1 marine moved from Eastern India to 40 Sea Zone 1 artillery moved from Eastern India to 40 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 marine and 1 transport moved from 40 Sea Zone to 82 Sea Zone 1 infantry moved from Southern Persia to 82 Sea Zone 1 infantry moved from Southern Persia to Iraq 1 artillery, 1 infantry and 1 marine moved from 82 Sea Zone to Iraq 1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 74 Sea Zone 1 artillery and 1 infantry moved from 74 Sea Zone to Tanganyika Territory 2 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan 2 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from Eastern India to Shan State -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 1 harbour, 1 marine and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands 4 fighters moved from Hawaiian Islands to Marshall Islands 2 infantry moved from Western United States to 11 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Americans creates battle in territory 40 Sea Zone Battle in Marshall Islands Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 3/8 hits, 3.50 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters moved from Marshall Islands to Wake Island 1 destroyer moved from 27 Sea Zone to 24 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 artillery moved from Eastern United States to 104 Sea Zone 1 artillery and 2 transports moved from 104 Sea Zone to 88 Sea Zone 1 artillery moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour and 1 infantry moved from Central United States to 104 Sea Zone 1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar 2 fighters moved from Eastern United States to 93 Sea Zone 1 carrier moved from 27 Sea Zone to 32 Sea Zone 1 fighter moved from Marshall Islands to 32 Sea Zone 1 carrier moved from 11 Sea Zone to 32 Sea Zone 1 fighter moved from Marshall Islands to 32 Sea Zone 1 carrier moved from 11 Sea Zone to 32 Sea Zone 1 tactical_bomber moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 1 infantry, 2 marines, 1 submarine and 1 transport moved from 27 Sea Zone to 32 Sea Zone 2 marines moved from 32 Sea Zone to Wake Island 1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island 1 submarine moved from 11 Sea Zone to 32 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland Place Units - Americans 1 harbour placed in Wake Island 1 carrier placed in 11 Sea Zone 1 fighter placed in 11 Sea Zone 1 transport placed in 104 Sea Zone 1 marine placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Inner Mongolia to Honan 3 infantry moved from Inner Mongolia to Shansi 8 infantry moved from Inner Mongolia to Chahar 1 fighter moved from Northern Sinkiang to Honan Combat - Chinese Battle in Shansi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shansi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shansi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shansi, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Chahar, round 2 : 3/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 7 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Honan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Honan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Honan Chinese win, taking Honan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Honan to Inner Mongolia Place Units - Chinese 1 infantry placed in Inner Mongolia 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 40 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 82 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Purchase Units - British British buy 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Morocco to Algeria 1 fighter moved from 93 Sea Zone to Algeria 1 bomber moved from Gibraltar to Algeria 3 fighters moved from Gibraltar to Algeria 1 fighter moved from Egypt to 101 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to Iraq 1 marine moved from Eastern India to 40 Sea Zone 1 artillery moved from Eastern India to 40 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 marine and 1 transport moved from 40 Sea Zone to 82 Sea Zone 1 infantry moved from Southern Persia to 82 Sea Zone 1 infantry moved from Southern Persia to Iraq 1 artillery, 1 infantry and 1 marine moved from 82 Sea Zone to Iraq 1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 74 Sea Zone 1 artillery and 1 infantry moved from 74 Sea Zone to Tanganyika Territory 2 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan 2 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from Eastern India to Shan State Combat - British Battle in 101 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 101 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in Algeria British attack with 1 bomber, 4 fighters and 1 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 bomber, 4 fighters and 1 infantry in Algeria, round 2 : 2/6 hits, 2.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Algeria British win with 1 bomber and 4 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Yunnan British attack with 1 fighter and 2 infantry Japanese defend with 1 artillery British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Iraq British attack with 1 armour, 1 artillery, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 armour, 1 artillery, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2.67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 armour, 1 artillery, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 3/7 hits, 2.67 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Neutral_Axis: 3 infantry Casualties for British: 1 infantry Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tanganyika Territory British attack with 1 artillery and 3 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 3 infantry in Tanganyika Territory, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from 101 Sea Zone to Egypt 1 tactical_bomber moved from Iraq to Egypt 1 infantry moved from Southern Persia to Northeast Persia British take Northeast Persia from Neutral_Allies 2 fighters moved from Algeria to 93 Sea Zone 2 fighters moved from Algeria to Gibraltar 1 bomber moved from Algeria to Gibraltar 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to Eastern India 1 fighter moved from Yunnan to Eastern India 1 artillery moved from Burma to Eastern India 8 infantry moved from Burma to Eastern India 3 aaGuns moved from Burma to Eastern India Place Units - British 1 factory_minor placed in Southern Persia 1 fighter and 2 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,2 British collect 30 PUs (2 lost to blockades); end with 30 PUs Place Units - UK_Pacific 2 artilleries and 4 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 5,2,3,3,1,6 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 3,4 UK_Pacific collect 4 PUs (4 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in Eastern India change ownership: 2 artilleries and 4 infantryCombat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -0.50 Italians regular : 0.00 Japanese regular : -0.67 Neutral_Axis regular : -0.33 British regular : -2.50 -
@Pejon_88 I didnt bother asking about scrambles in shan state as there was no way you would have!
For the purposes of any attack on the dd in sz24 next turn, the 3 us planes in sz 32 are all on different carriers allowing for a max scramble no matter what the engine decides :+1:Japan is looking big and bad already, going to be tough in the East for the allies…
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@wizmark That is fine. Ok, I will try and remember the AC scramble stuff :)
Yes, but they have made it way more difficult for Japan I feel. More Chinese territories etc.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 artillery moved from Belgian Congo to Rhodesia Italians take Rhodesia from British 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan Italians take Anglo-Egyptian Sudan from British 1 armour moved from Romania to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk 1 infantry moved from Southern Italy to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Malta Combat - Italians Battle in Malta Non Combat Move - Italians 1 artillery and 3 infantry moved from Bulgaria to Romania 1 armour moved from Yugoslavia to Bessarabia 2 mech_infantrys moved from Northern Italy to Romania 1 submarine moved from 100 Sea Zone to 99 Sea Zone 1 artillery and 2 infantry moved from Northern Italy to Southern France Place Units - Italians 1 infantry and 1 mech_infantry placed in Northern Italy 1 artillery, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Adding units owned by Italians to Southern Italy: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 3
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Kenya to Anglo-Egyptian Sudan 1 destroyer moved from 55 Sea Zone to 45 Sea Zone -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Kenya to Anglo-Egyptian Sudan 1 destroyer moved from 55 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win, taking 45 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Anglo-Egyptian Sudan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Anglo-Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Anglo-Egyptian Sudan, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Anglo-Egyptian Sudan ANZAC roll dice for 1 infantry in Anglo-Egyptian Sudan, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Anglo-Egyptian Sudan, round 5 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Anglo-Egyptian Sudan Italians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland 1 cruiser moved from 55 Sea Zone to 64 Sea Zone 1 infantry moved from Burma to Yunnan Place Units - ANZAC 2 submarines placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians regular : 0.67 ANZAC regular : -1.00 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Kenya to Anglo-Egyptian Sudan 1 destroyer moved from 55 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win, taking 45 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Anglo-Egyptian Sudan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Anglo-Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Anglo-Egyptian Sudan, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Anglo-Egyptian Sudan ANZAC roll dice for 1 infantry in Anglo-Egyptian Sudan, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Anglo-Egyptian Sudan, round 5 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Anglo-Egyptian Sudan Italians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland 1 cruiser moved from 55 Sea Zone to 64 Sea Zone 1 infantry moved from Burma to Yunnan Place Units - ANZAC 2 submarines placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Turning on Edit Mode EDIT: Adding units owned by ANZAC to New Guinea: 1 aaGun and 1 infantry EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 aaGun and 1 infantry EDIT: Turning off Edit Mode Combat Move - French 1 infantry moved from French Equatorial Africa to Belgian Congo British take Belgian Congo from Italians 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - French Non Combat Move - French Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 1 transport EDIT: Removing units owned by French from Gibraltar: 1 fighter EDIT: Adding units owned by French to Egypt: 1 fighter EDIT: Turning off Edit Mode Turn Complete - FrenchCombat Hit Differential Summary :
Italians regular : 0.67 ANZAC regular : -1.00 -
@Pejon_88 I checked in with the game moderators to check the rules on cv scramble in celebes. Because you didnt have a surface warship there the scramble would have been illegal.
Alsao managed to forget the french fighter auto kill of the italian tt so edited it in :+1:





