Hi,
If you dont mind I would like to call this one already, somehow I started very badly with Germany and in the pacific. Ill start a new game tomorrow. Hope you dont mind. Thanks for your patience in the matter.
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9
Combat Move - British
1 unit repaired.
1 bomber moved from Northwest Persia to Stalingrad
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 27 Sea Zone to Wake Island
2 mech_infantrys moved from Hawaiian Islands to 27 Sea Zone
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 27 Sea Zone to 32 Sea Zone
2 infantry and 2 mech_infantrys moved from 32 Sea Zone to Wake Island
2 fighters moved from Hawaiian Islands to Wake Island
1 submarine moved from 40 Sea Zone to 59 Sea Zone
6 fighters and 1 tactical_bomber moved from 40 Sea Zone to 59 Sea Zone
Combat - Americans
Battle in 59 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 59 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
Japanese roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 59 Sea Zone
Americans win, taking 59 Sea Zone from Japanese with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Wake Island
Americans attack with 5 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 5 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Wake Island, round 2 : 3/10 hits, 3.83 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 5 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from Wake Island to 32 Sea Zone
1 destroyer moved from 27 Sea Zone to 26 Sea Zone
3 carriers, 2 destroyers and 5 submarines moved from 27 Sea Zone to 32 Sea Zone
1 carrier and 1 submarine moved from 11 Sea Zone to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 32 Sea Zone
6 fighters and 1 tactical_bomber moved from 59 Sea Zone to 40 Sea Zone
1 carrier and 1 destroyer moved from 104 Sea Zone to 92 Sea Zone
2 transports moved from 110 Sea Zone to 104 Sea Zone
2 submarines moved from 94 Sea Zone to 95 Sea Zone
2 carriers, 1 cruiser, 4 fighters and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 carrier and 1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern United States to 93 Sea Zone
Place Units - Americans
2 infantry placed in Western United States
1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 artillery, 1 infantry and 1 tactical_bomber placed in Eastern United States
2 submarines placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Southern Manchuria to Jehol
1 fighter moved from Southern Manchuria to Jehol
1 infantry moved from Southern Manchuria to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Southern Manchuria
Place Units - Chinese
3 infantry placed in Southern Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 2 armour, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 bomber moved from Northwest Persia to Stalingrad
Combat - British
Strategic bombing raid in Stalingrad
Germans roll AA dice in Stalingrad : 0/1 hits, 0.17 expected hits
Bombing raid in Stalingrad rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Stalingrad causes 5 damage total.
Non Combat Move - British
1 bomber moved from Stalingrad to Northwest Persia
2 mech_infantrys moved from Iraq to Northwest Persia
3 infantry moved from Southern Persia to Northwest Persia
1 artillery and 1 infantry moved from Egypt to 100 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Southern Persia
1 infantry moved from Trans-Jordan to Iraq
2 marines moved from Egypt to 100 Sea Zone
3 artilleries and 2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Northwest Persia
1 fighter moved from Malta to Northwest Persia
1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 96 Sea Zone to 94 Sea Zone
1 battleship, 1 cruiser, 2 marines and 3 transports moved from 100 Sea Zone to 94 Sea Zone
2 marines moved from 94 Sea Zone to Gibraltar
1 fighter moved from Malta to Gibraltar
1 destroyer moved from 113 Sea Zone to 93 Sea Zone
Place Units - British
2 armour and 1 tactical_bomber placed in Egypt
3 infantry placed in Southern Persia
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : -2.83
Japanese regular : -1.00
Germans AA : -0.17
@Pejon_88 mmm…if this was a league game I might ask for a ruling on the marine as I would imagine the bonus should only apply when the marine is being offloaded, not just joining in! But it doesnt matter here too much lol.
Interesting game so far…I like the way russia can muscle up but japan feels a tad too strong!
@Pejon_88 although when playing as japan I always feel they ae not strong enough! :joy: :joy:
@wizmark actually it works from land haha. Accoring to the rules:
New Unit - Marines: Cost 5; Attack at 1; Attack at 2 when involved with an amphibious assault; Defend at 2; No bonus from artillery; Can be loaded onto cruisers and battleships (1 to a ship).
Note: During amphibious assaults, Battleships and Cruisers may bombard territories other than the one they unload their marines into. Also during amphibious assaults, Marines attack at 2 even if they arrived over land (to join an amphibious assault by other ground units). Kamikazes (by themselves) do not prevent and cannot be used against a marine amphibious assault that is from a different power’s cruiser/battleship. Marines loaded in the combat movement phase must conduct amphibious assault in that same phase.
@wizmark Yeah very interesting. Isn’t that always the case ;) ;)
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Bulgaria to Bessarabia
1 artillery and 2 infantry moved from Bulgaria to Romania
1 armour and 3 mech_infantrys moved from Northern Caucasus to Stalingrad
8 artilleries and 5 infantry moved from Southern Italy to Northern Italy
1 aaGun and 2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from France to Southern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1,4,1,6,6,6,3
Italians collect 9 PUs (5 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 64 Sea Zone
1 artillery and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to New Guinea
1 fighter moved from Queensland to New Guinea
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 64 Sea Zone
1 artillery and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to New Guinea
1 fighter moved from Queensland to New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to Wake Island
1 fighter moved from New Guinea to Queensland
1 artillery moved from New South Wales to Queensland
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from Eastern India to Northwest Persia
Place Units - ANZAC
1 submarine and 1 transport placed in 64 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 40 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 38 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 64 Sea Zone
1 artillery and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to New Guinea
1 fighter moved from Queensland to New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to Wake Island
1 fighter moved from New Guinea to Queensland
1 artillery moved from New South Wales to Queensland
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from Eastern India to Northwest Persia
Place Units - ANZAC
1 submarine and 1 transport placed in 64 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 40 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 38 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 71 PUs;
Germans buy 6 artilleries, 2 fighters and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Northern Belarus
3 armour and 2 mech_infantrys moved from Germany to Baltic States
6 armour and 8 mech_infantrys moved from Eastern Poland to Baltic States
2 tactical_bombers moved from Eastern Poland to Northern Belarus
1 fighter and 1 tactical_bomber moved from Ukraine to Kazakhstan
1 infantry moved from Stalingrad to Kazakhstan
Combat - Germans
Battle in Northern Belarus
Germans attack with 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Northern Belarus, round 2 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Northern Belarus, round 3 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Northern Belarus, round 4 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Northern Belarus
Germans win with 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 9 armour and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour and 10 mech_infantrys in Baltic States, round 2 : 4/19 hits, 7,67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 9 armour and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Kazakhstan to Stalingrad
1 armour moved from Ukraine to Stalingrad
1 infantry moved from Stalingrad to Northern Caucasus
12 armour and 12 mech_infantrys moved from Southern Caucasus to Stalingrad
1 infantry moved from Kursk to Tambov
2 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Western Ukraine
1 aaGun moved from Eastern Poland to Baltic States
1 aaGun moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Stalingrad
7 armour and 7 mech_infantrys moved from Greece to Romania
1 transport moved from 117 Sea Zone to 115 Sea Zone
2 infantry moved from Western Germany to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Norway
2 fighters moved from Southern Italy to Norway
1 tactical_bomber moved from Southern Italy to Norway
1 aaGun moved from France to Western Germany
2 tactical_bombers moved from Northern Belarus to Ukraine
1 bomber moved from Southern Italy to Western Germany
1 bomber moved from Southern Italy to Ukraine
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 artilleries placed in Stalingrad
2 artilleries and 7 infantry placed in Germany
2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1,1,3,5,1,3,3
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,5,4,6
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 5,1
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians regular : -0,67
Germans regular : -5,50
@Pejon_88 I wonder if it is required/preferred to build more inf and art in this game with Germany than in BM3. Do you know?
@Pejon_88 well i played against sovietishcat as the axis in my first league game ptv, and from about round 6 onwards i literally just built inf with the odd fighter or tac every turn just to keep a front line…won the game with the japanese in the end. With all the extra territories its v hard for germany to push to leningrad, stalingrad and caucasus and to keep the western allies out as well…I found mechs just too expensive to buy!
@wizmark I agree! I wonder what the preferred tactic is with Germany in this game!
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Southern Belarus to Eastern Poland
Russians take Eastern Poland from Germans
2 infantry moved from Samara to Kazakhstan
2 infantry moved from Saratov to Tambov
1 infantry moved from Tula to Kursk
1 fighter and 1 tactical_bomber moved from Samara to Kazakhstan
2 fighters moved from Russia to Kursk
1 fighter moved from Russia to Tambov
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Southern Belarus to Eastern Poland
Russians take Eastern Poland from Germans
2 infantry moved from Samara to Kazakhstan
2 infantry moved from Saratov to Tambov
1 infantry moved from Tula to Kursk
1 fighter and 1 tactical_bomber moved from Samara to Kazakhstan
2 fighters moved from Russia to Kursk
1 fighter moved from Russia to Tambov
Combat - Russians
Battle in Kursk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Kursk, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kursk
retreated to Kursk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
3 infantry moved from Samara to Komi
2 armour and 2 mech_infantrys moved from Samara to Komi
2 fighters moved from Kursk to Russia
1 fighter moved from Tambov to Russia
2 armour and 1 mech_infantry moved from Karelia to Vologda
1 infantry moved from Russia to Tula
1 infantry moved from Vologda to Leningrad
1 armour and 1 mech_infantry moved from Leningrad to Yaroslavl
1 infantry moved from Vologda to Archangel
1 fighter and 2 tactical_bombers moved from Vologda to Russia
2 infantry moved from Yaroslavl to Vologda
2 infantry moved from Russia to Yaroslavl
1 infantry moved from Novgorod to Northern Belarus
2 infantry moved from Smolensk to Novgorod
4 aaGuns, 2 armour, 13 artilleries, 20 infantry and 1 mech_infantry moved from Samara to Russia
1 artillery moved from Northern Manchuria to Southern Manchuria
Place Units - Russians
1 artillery, 1 fighter, 7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,4,4
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
Germans regular : 1.33
Russians regular : -1.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone
2 infantry and 2 marines moved from Japan to 7 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 marine moved from Siberia to Amur
Japanese take Amur from Russians
2 fighters and 1 tactical_bomber moved from Japan to Wake Island
3 fighters moved from 7 Sea Zone to Wake Island
1 fighter moved from 7 Sea Zone to Wake Island
4 carriers, 1 cruiser, 2 destroyers, 2 infantry, 2 marines, 4 submarines and 2 transports moved from 7 Sea Zone to 24 Sea Zone
4 infantry and 2 marines moved from 24 Sea Zone to Wake Island
1 fighter and 1 tactical_bomber moved from Shantung to 24 Sea Zone
1 destroyer moved from 45 Sea Zone to 59 Sea Zone
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to 59 Sea Zone
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Burma
2 infantry moved from Shan State to Burma
2 bombers moved from Hunan to Burma
2 infantry moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Hunan to Jehol
Combat Hit Differential Summary :
@Pejon_88 sigh…no scrambles
I also find it hard to see all different situations that might occur in P2V. I just saw that I could attack Wake when trying to figure out what to buy in Tokyo/SZ6.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone
2 infantry and 2 marines moved from Japan to 7 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 marine moved from Siberia to Amur
Japanese take Amur from Russians
2 fighters and 1 tactical_bomber moved from Japan to Wake Island
3 fighters moved from 7 Sea Zone to Wake Island
1 fighter moved from 7 Sea Zone to Wake Island
4 carriers, 1 cruiser, 2 destroyers, 2 infantry, 2 marines, 4 submarines and 2 transports moved from 7 Sea Zone to 24 Sea Zone
4 infantry and 2 marines moved from 24 Sea Zone to Wake Island
1 fighter and 1 tactical_bomber moved from Shantung to 24 Sea Zone
1 destroyer moved from 45 Sea Zone to 59 Sea Zone
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to 59 Sea Zone
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Burma
2 infantry moved from Shan State to Burma
2 bombers moved from Hunan to Burma
2 infantry moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Hunan to Jehol
Combat - Japanese
Japanese creates battle in territory 38 Sea Zone
Battle in Wake Island
Japanese attack with 6 fighters, 4 infantry, 2 marines and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys; ANZAC defend with 1 fighter
Japanese roll dice for 1 cruiser in Wake Island, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 6 fighters, 4 infantry, 2 marines and 1 tactical_bomber in Wake Island, round 2 : 5/13 hits, 5,00 expected hits
Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Wake Island, round 2 : 2/5 hits, 2,00 expected hits
2 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 6 fighters, 2 infantry, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry and 2 mech_infantrys
Casualties for ANZAC: 1 fighter
Battle in 38 Sea Zone
Japanese attack with 1 artillery, 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 2 submarines and 3 transports
ANZAC defend with 1 submarine
Japanese roll dice for 2 submarines in 38 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the ANZAC lost in 38 Sea Zone
Japanese win, taking 38 Sea Zone from Neutral with 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 2 submarines and 3 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 59 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 59 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Americans roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 59 Sea Zone
Japanese win, taking 59 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Jehol
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 1/6 hits, 2,67 expected hits
Chinese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Jehol, round 3 : 3/5 hits, 2,50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/8 hits, 3,67 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 tactical_bomber could not land in Wake Island and was removed
2 fighters and 2 tactical_bombers moved from 59 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery moved from 38 Sea Zone to Shan State
3 infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to Shan State
2 fighters and 2 tactical_bombers moved from Burma to 38 Sea Zone
1 infantry moved from Honan to Hopei
1 infantry moved from Hopei to Szechwan
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Yunnan to Shan State
1 infantry moved from Honan to Inner Mongolia
1 infantry moved from Inner Mongolia to Kansu
1 infantry moved from Kansu to Eastern Sinkiang
1 artillery moved from Eastern Sinkiang to Tsinghai
1 infantry moved from Tsinghai to Honan
6 fighters moved from Wake Island to 24 Sea Zone
1 cruiser and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Hopei
2 bombers moved from Burma to Hunan
1 fighter and 1 tactical_bomber moved from Jehol to Shantung
Place Units - Japanese
2 destroyers placed in 38 Sea Zone
1 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Shantung
1 submarine placed in 7 Sea Zone
1 carrier placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00
Americans regular : -0,17
Japanese regular : -0,67
UK_Pacific regular : 0,33