@zlefin said in G40 OOB zlefin (L+45) v BobbaRossa (X):
yes, the sub will fight.
Your sub missed and I got 3 hits first round. Took BB soak and sub. Do you want to lose destroyer or cruiser with the third hit?
@Pejon_88 np…just making sure it hadnt slipped your mind. Should have made it a league game…going quite well for the allies do far!
Yeah it is. I am quite happy to get a couple of games before doing any ptv league games.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 2 mech_infantrys moved from Kazakhstan to Northern Caucasus
1 bomber moved from Southern Italy to Northern Caucasus
1 artillery and 3 infantry moved from Kursk to Tambov
1 artillery, 2 infantry and 1 mech_infantry moved from Northern Italy to Yugoslavia
4 fighters moved from Southern Italy to Yugoslavia
Combat - Italians
Battle in Northern Caucasus
Italians attack with 1 armour, 1 bomber and 2 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Northern Caucasus, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Northern Caucasus, round 2 : 0/2 hits, 1,00 expected hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Northern Caucasus
Italians win, taking Northern Caucasus from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for British: 1 armour and 1 mech_infantry
Battle in Tambov
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 1/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
Italians win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Italians attack with 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry in Yugoslavia, round 2 : 3/8 hits, 3,00 expected hits
British roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Yugoslavia
Italians win, taking Yugoslavia from British with 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 infantry moved from France to Western Germany
3 infantry moved from Southern France to France
4 fighters moved from Yugoslavia to Southern Italy
1 mech_infantry moved from Eastern Poland to Ukraine
1 bomber moved from Northern Caucasus to Ukraine
1 artillery moved from Southern Italy to Northern Italy
Place Units - Italians
5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1,5,1,6,3,4,2,4
Italians collect 11 PUs (7 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians regular : 0,50
Russians regular : -0,33
British regular : -0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 marine moved from Western Australia to 58 Sea Zone
1 cruiser, 1 marine and 4 submarines moved from 58 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Sumatra
1 fighter moved from Western Australia to 42 Sea Zone
2 fighters moved from Burma to Sumatra
1 aaGun, 2 artilleries, 2 fighters and 7 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 marine moved from Western Australia to 58 Sea Zone
1 cruiser, 1 marine and 4 submarines moved from 58 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Sumatra
1 fighter moved from Western Australia to 42 Sea Zone
2 fighters moved from Burma to Sumatra
1 aaGun, 2 artilleries, 2 fighters and 7 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Gibraltar to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 9 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 artillery and 5 infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Normandy Bordeaux
3 bombers moved from Eastern Poland to Holland Belgium
1 tactical_bomber moved from Eastern Poland to Leningrad
2 infantry moved from Baltic States to Northern Belarus
1 transport moved from 118 Sea Zone to 117 Sea Zone
2 infantry moved from Germany to 117 Sea Zone
2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
2 infantry moved from 118 Sea Zone to Leningrad
1 mech_infantry moved from Stalingrad to Southern Caucasus
Germans take Southern Caucasus from Russians
1 armour moved from Stalingrad to Saratov
Germans take Saratov from Russians
1 armour moved from Saratov to Stalingrad
1 fighter and 1 tactical_bomber moved from Kursk to Northern Belarus
6 armour and 9 mech_infantrys moved from Eastern Poland to Bulgaria
2 submarines moved from 115 Sea Zone to 127 Sea Zone
Combat - Germans
Battle in 127 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer
Germans roll dice for 2 submarines in 127 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 destroyer in 127 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 submarines in 127 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
British roll dice for 1 destroyer in 127 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 127 Sea Zone
Germans roll dice for 1 submarine in 127 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 127 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 127 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 127 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 127 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 127 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 127 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 127 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 127 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 127 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 127 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 127 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 127 Sea Zone, round 10 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 127 Sea Zone, round 10 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 127 Sea Zone
British win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyer
Battle in Leningrad
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 harbour and 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Leningrad, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/7 hits, 3,17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 3 bombers and 5 infantry
Americans defend with 1 artillery and 3 infantry
Germans roll dice for 1 artillery, 3 bombers and 5 infantry in Holland Belgium, round 2 : 2/9 hits, 2,83 expected hits
Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 1 artillery, 3 bombers and 4 infantry in Holland Belgium, round 3 : 3/8 hits, 2,67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 3 bombers and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 3 infantry
Battle in Northern Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Northern Belarus, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Northern Belarus
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northern Belarus, round 3 : 0/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northern Belarus, round 4 : 0/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Northern Belarus
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northern Belarus, round 5 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Bulgaria
Germans attack with 6 armour and 9 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 6 armour and 9 mech_infantrys in Bulgaria, round 2 : 5/15 hits, 5,50 expected hits
Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Bulgaria
Germans win, taking Bulgaria from Americans with 6 armour and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
4 armour and 3 mech_infantrys moved from Germany to Yugoslavia
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 115 Sea Zone
3 bombers moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to France
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 infantry moved from Rostov to Northern Caucasus
1 tactical_bomber moved from Leningrad to Eastern Poland
1 fighter and 1 tactical_bomber moved from Northern Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Kursk to Eastern Poland
1 aaGun, 8 artilleries and 12 infantry moved from Kursk to Tambov
3 armour and 5 mech_infantrys moved from Kursk to Northern Caucasus
1 infantry moved from Ukraine to Kursk
1 aaGun moved from Baltic States to Eastern Poland
2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
2 infantry moved from Ukraine to Rostov
2 armour moved from Ukraine to Northern Caucasus
3 armour and 3 mech_infantrys moved from Kazakhstan to Stalingrad
2 mech_infantrys moved from Kazakhstan to Northern Caucasus
Place Units - Germans
3 infantry placed in France
1 fighter placed in Western Germany
3 armour and 4 mech_infantrys placed in Germany
1 submarine placed in 115 Sea Zone
3 infantry placed in Ukraine
3 infantry placed in Stalingrad
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -1,00
Russians regular : -1,00
Germans regular : -5,50
British regular : -1,00
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery moved from Vologda to Leningrad
2 infantry moved from Novgorod to Leningrad
2 infantry moved from Southern Belarus to Northern Belarus
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 infantry moved from Jehol to Shansi
Chinese take Shansi from Japanese
1 infantry moved from Urals to Kazakhstan
Russians take Kazakhstan from Italians
1 infantry moved from Samara to Saratov
Russians take Saratov from Germans
2 infantry moved from Tula to Kursk
1 fighter and 1 tactical_bomber moved from Russia to Leningrad
1 fighter and 1 tactical_bomber moved from Russia to Northern Belarus
1 fighter and 1 tactical_bomber moved from Russia to Kursk
1 fighter moved from Russia to Northern Belarus
1 fighter moved from Russia to Kursk
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery moved from Vologda to Leningrad
2 infantry moved from Novgorod to Leningrad
2 infantry moved from Southern Belarus to Northern Belarus
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 infantry moved from Jehol to Shansi
Chinese take Shansi from Japanese
1 infantry moved from Urals to Kazakhstan
Russians take Kazakhstan from Italians
1 infantry moved from Samara to Saratov
Russians take Saratov from Germans
2 infantry moved from Tula to Kursk
1 fighter and 1 tactical_bomber moved from Russia to Leningrad
1 fighter and 1 tactical_bomber moved from Russia to Northern Belarus
1 fighter and 1 tactical_bomber moved from Russia to Kursk
1 fighter moved from Russia to Northern Belarus
1 fighter moved from Russia to Kursk
Combat - Russians
Battle in Leningrad
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 harbour and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Leningrad, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Leningrad, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Leningrad
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Leningrad, round 3 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Leningrad, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Northern Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Belarus
Russians win, taking Northern Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kursk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kursk, round 2 : 1/5 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kursk
Russians win, taking Kursk from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Bryansk to Southern Belarus
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Yaroslavl
2 armour and 2 mech_infantrys moved from Russia to Vologda
1 tactical_bomber moved from Leningrad to Vologda
1 fighter moved from Leningrad to Vologda
2 fighters and 1 tactical_bomber moved from Northern Belarus to Russia
2 fighters and 1 tactical_bomber moved from Kursk to Russia
2 aaGuns and 10 infantry moved from Jehol to Southern Manchuria
1 armour and 1 mech_infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 artillery moved from Sakha to Buryatia
Place Units - Russians
2 armour, 6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,1
Russians collect 31 PUs (1 lost to blockades); end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : -0.33
Russians regular : -0.83
@wizmark I will try and get a move done soon 😉
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 71 PUs; 6 SuicideAttackTokens;
Japanese buy 3 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 marine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Inner Mongolia to Chahar
1 mech_infantry moved from Honan to Shansi
1 infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 fighter and 1 tactical_bomber moved from Shantung to Chahar
1 fighter and 1 tactical_bomber moved from Shantung to Shansi
2 infantry moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Shan State
4 fighters and 4 tactical_bombers moved from 43 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Shantung to Chahar
2 bombers moved from Shantung to Yunnan
6 infantry moved from Japan to 7 Sea Zone
6 infantry and 3 transports moved from 7 Sea Zone to 24 Sea Zone
6 infantry moved from 24 Sea Zone to Wake Island
1 marine moved from Korea to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 24 Sea Zone
1 marine moved from 24 Sea Zone to Wake Island
1 marine moved from Japan to 7 Sea Zone
1 cruiser and 1 marine moved from 7 Sea Zone to 24 Sea Zone
1 marine moved from 24 Sea Zone to Wake Island
Combat Hit Differential Summary :
@Pejon_88 Do you want to scramble 2 fighters to Wake Island? Seems like the Marines attack at 1 or less, but should be 2 or less.
@Pejon_88 tempting…but no thanks
Forgot to ask about scramble to the adjacent SZ but I could have flown my planes there in CM to cover the fleet.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 71 PUs; 6 SuicideAttackTokens;
Japanese buy 3 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 marine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Inner Mongolia to Chahar
1 mech_infantry moved from Honan to Shansi
1 infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 fighter and 1 tactical_bomber moved from Shantung to Chahar
1 fighter and 1 tactical_bomber moved from Shantung to Shansi
2 infantry moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Shan State
4 fighters and 4 tactical_bombers moved from 43 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Shantung to Chahar
2 bombers moved from Shantung to Yunnan
6 infantry moved from Japan to 7 Sea Zone
6 infantry and 3 transports moved from 7 Sea Zone to 24 Sea Zone
6 infantry moved from 24 Sea Zone to Wake Island
1 marine moved from Korea to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 24 Sea Zone
1 marine moved from 24 Sea Zone to Wake Island
1 marine moved from Japan to 7 Sea Zone
1 cruiser and 1 marine moved from 7 Sea Zone to 24 Sea Zone
1 marine moved from 24 Sea Zone to Wake Island
Combat - Japanese
Battle in Shansi
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shansi, round 2 : 0/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shansi
Japanese roll dice for 1 fighter and 1 tactical_bomber in Shansi, round 3 : 0/2 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Japanese lost in Shansi
retreated to Shansi
Chinese win with 1 infantry remaining. Battle score for attacker is -15
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Battle in Chahar
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Chahar, round 2 : 2/5 hits, 2,67 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Yunnan, round 2 : 0/4 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 2 bombers and 1 infantry in Yunnan, round 3 : 1/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Shan State, round 2 : 5/10 hits, 5,00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Wake Island
Japanese attack with 6 infantry and 2 marines
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 2 cruisers in Wake Island, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 6 infantry and 2 marines in Wake Island, round 2 : 1/8 hits, 1,67 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 6 infantry and 2 marines remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
2 carriers, 2 destroyers and 3 submarines moved from 7 Sea Zone to 24 Sea Zone
2 fighters moved from Japan to 24 Sea Zone
2 fighters moved from Shantung to 24 Sea Zone
1 infantry moved from Tsinghai to Inner Mongolia
1 infantry moved from Szechwan to Tsinghai
1 artillery and 5 infantry moved from Shantung to Anhwe
1 infantry moved from Hunan to Szechwan
1 fighter moved from Shansi to Kiangsi
1 armour moved from Kiangsi to Hunan
1 aaGun moved from Hunan to Kiangsi
1 tactical_bomber moved from Shantung to Kiangsi
1 fighter and 1 tactical_bomber moved from Chahar to Shantung
1 fighter and 1 tactical_bomber moved from Chahar to Shantung
1 artillery moved from Java to 43 Sea Zone
1 artillery, 2 battleships, 6 carriers, 1 cruiser, 3 destroyers, 2 submarines and 1 transport moved from 43 Sea Zone to 38 Sea Zone
4 fighters and 4 tactical_bombers moved from Shan State to 38 Sea Zone
2 bombers moved from Yunnan to French Indo China
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - Japanese
1 artillery, 1 infantry and 1 marine placed in Malaya
1 artillery and 2 infantry placed in French Indo China
Japanese undo move 2.
Japanese undo move 1.
1 transport placed in 38 Sea Zone
1 artillery and 1 marine placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 fighter and 1 tactical_bomber placed in Japan
1 carrier placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1,1,2,5,2,5,2,4,2,3,4,4,6,6,5,5,4,3,5,5,4,6,1,5,4,4,1,6,3,5,5,4,2,1
Japanese collect 55 PUs (3 lost to blockades); end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 3,00
Americans regular : -0,67
Japanese regular : -5,33
UK_Pacific regular : -0,33
@Pejon_88 This game is so retarded sometimes…
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern France
1 bomber moved from Burma to French Indo China
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern France
1 bomber moved from Burma to French Indo China
Combat - Americans
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Battle in Southern France
Non Combat Move - Americans
2 marines moved from Sumatra to 42 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 2 marines, 2 submarines and 1 tactical_bomber moved from 42 Sea Zone to 40 Sea Zone
2 marines moved from 40 Sea Zone to Eastern India
2 transports moved from 113 Sea Zone to 110 Sea Zone
2 carriers, 1 cruiser, 4 fighters, 2 submarines and 1 transport moved from 113 Sea Zone to 94 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
1 mech_infantry moved from Albania to Greece
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
2 carriers, 2 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport moved from 32 Sea Zone to 27 Sea Zone
1 mech_infantry moved from Western United States to 11 Sea Zone
1 infantry moved from Western United States to 11 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 infantry and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
Place Units - Americans
3 submarines placed in 99 Sea Zone
1 carrier and 1 submarine placed in 11 Sea Zone
1 fighter and 1 tactical_bomber placed in 11 Sea Zone
1 destroyer placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 fighter placed in Eastern United States
Americans undo move 3.
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 6,5,2,2,2,2,5,1,2,2,5,4,3,3,2,1,3,4,1,2,2,1,1,1,6,3
Americans collect 60 PUs (3 lost to blockades); end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Japanese AA : 0.83
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Honan: Chinese has 1 infantry placed in Honan
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
2 infantry moved from Southern Manchuria to Jehol
1 fighter moved from Southern Manchuria to Jehol
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Honan: Chinese has 1 infantry placed in Honan
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
2 infantry moved from Southern Manchuria to Jehol
1 fighter moved from Southern Manchuria to Jehol
Combat - Chinese
Chinese creates battle in territory Honan
Chinese creates battle in territory Kiangsi
Battle in Kiangsi
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Kiangsi, round 2 : 0/2 hits, 1.17 expected hits
1 aaGun owned by the Japanese lost in Kiangsi
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kiangsi, round 3 : 1/2 hits, 1.17 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Honan from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun
Casualties for Chinese: 1 infantry
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Southern Manchuria
Place Units - Chinese
2 infantry placed in Southern Manchuria
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83
Japanese regular : -0.67
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Combat Move - British
2 infantry moved from Northwest Persia to Southern Caucasus
1 fighter moved from Northwest Persia to Southern Caucasus
1 fighter and 1 tactical_bomber moved from Greece to Southern Caucasus
1 bomber moved from Egypt to Ukraine