No problem, the first few rounds are the most critical not to make a major error.
On the battle in Guam, I would have scrambled in the US fighter in that situation. Are you OK if I edit to taking the hit on the DD and restoring an infantry to Guam?
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
Italians take Rostov from Russians
1 armour and 1 mech_infantry moved from Southern Belarus to Smolensk
Italians take Smolensk from Russians
1 armour and 1 mech_infantry moved from Smolensk to Northern Belarus
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 bomber moved from Egypt to Southern Persia
Combat - Italians
Strategic bombing raid in Southern Persia
British roll AA dice in Southern Persia : 0/1 hits, 0,17 expected hits
Bombing raid in Southern Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Persia causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Southern Persia to Egypt
1 artillery and 1 infantry moved from Syria to Trans-Jordan
1 armour, 3 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 infantry and 2 transports moved from 100 Sea Zone to 101 Sea Zone
1 transport moved from 100 Sea Zone to 99 Sea Zone
1 marine moved from Southern Italy to 99 Sea Zone
1 battleship and 1 marine moved from 99 Sea Zone to 100 Sea Zone
1 marine moved from 100 Sea Zone to Egypt
1 infantry moved from Tunisia to Algeria
1 artillery and 2 infantry moved from Greece to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone
1 artillery and 2 infantry moved from 100 Sea Zone to Trans-Jordan
Place Units - Italians
1 armour, 1 fighter and 1 infantry placed in Egypt
1 carrier placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
British AA : -0,17
Can I edit 2 US ftr from Hawaii to Sydney? Italy hasn’t really affected it.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Eastern India to Burma
Combat - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Eastern India to Iraq
2 infantry moved from Kenya to 74 Sea Zone
2 infantry and 1 transport moved from 74 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to Iraq
1 submarine moved from 65 Sea Zone to 27 Sea Zone
1 transport moved from 64 Sea Zone to 52 Sea Zone
2 aaGuns, 1 artillery and 4 infantry moved from Queensland to New South Wales
EDIT: 2 fighters moved from Hawaiian Islands to New South Wales
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 5,6,6,5,6
ANZAC collect 10 PUs; end with 12 PUs
Combat Move - French
1 destroyer moved from 74 Sea Zone to 82 Sea Zone
Non Combat Move - French
2 infantry moved from United Kingdom to 113 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
@simon33 said in L20 #5 trulpen (X) vs simon33 (A) P2V:
Can I edit 2 US ftr from Hawaii to Sydney? Italy hasn’t really affected it.
Posting assuming this is OK.
@simon33 said in L20 #5 trulpen (X) vs simon33 (A) P2V:
Can I edit 2 US ftr from Hawaii to Sydney? Italy hasn’t really affected it.
Sure, it’s ok.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 infantry moved from Leningrad to Vyborg
1 infantry moved from Leningrad to Vologda
Germans take Vologda from Russians
1 artillery moved from Leningrad to Archangel
Germans take Archangel from Russians
1 fighter and 1 tactical_bomber moved from Norway to Vyborg
1 bomber moved from Western Ukraine to Vyborg
1 armour moved from Ukraine to Kursk
Germans take Kursk from Russians
1 armour moved from Kursk to Rostov
1 armour moved from Leningrad to Novgorod
Germans take Novgorod from Russians
1 armour moved from Novgorod to Leningrad
1 artillery moved from Leningrad to Vyborg
2 armour and 2 mech_infantrys moved from Leningrad to Nenetsia
Germans take Nenetsia from Russians
Combat - Germans
Battle in Vyborg
Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 2/5 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Egypt to Rostov
1 bomber moved from Vyborg to Leningrad
1 fighter and 1 tactical_bomber moved from Vyborg to Leningrad
3 artilleries and 4 infantry moved from Baltic States to Leningrad
4 artilleries and 8 infantry moved from Poland to Baltic States
1 aaGun and 2 infantry moved from Southern Belarus to Northern Belarus
1 aaGun, 5 artilleries, 25 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 infantry moved from 100 Sea Zone to Egypt
2 artilleries and 2 infantry moved from Western Germany to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Norway
1 fighter moved from Norway to 115 Sea Zone
1 fighter moved from Western Germany to France
1 submarine moved from 128 Sea Zone to 115 Sea Zone
3 armour and 3 mech_infantrys moved from Leningrad to Archangel
3 infantry moved from Tunisia to Libya
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to Holland Belgium
Place Units - Germans
1 carrier and 1 submarine placed in 115 Sea Zone
1 artillery, 2 fighters and 3 infantry placed in Western Germany
3 infantry placed in France
Germans undo move 2.
1 infantry placed in Southern France
1 artillery, 2 fighters and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 62 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : -0,33
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 armour, 4 artilleries, 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Finland to Norway
1 fighter moved from Russia to Vologda
1 infantry moved from Yaroslavl to Vologda
1 fighter moved from Bryansk to Vologda
1 infantry moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
Combat - Russians
Combat Hit Differential Summary :
Scramble to Norway?
Yes, 3 figs to Norway, and 1 fig, 1 tac to Vologda (although I think you might want to reconsider that, perhaps missing out on the land-scramble).
Ah yes, cancel the Vologda attack. This land scramble is still giving me issues. I wish you could still cycle through the scrambles like you could in TripleA 1.809
Perhaps my luck didn’t continue. only 3 hits but take the AA Gun?
If only 3 hits, then save the aa for now and just take 3 inf.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 armour, 4 artilleries, 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Finland to Norway
1 infantry moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
Combat - Russians
Germans scrambles 3 units out of 115 Sea Zone to defend against the attack in Norway
Battle in Norway
Russians attack with 2 armour, 4 artilleries, 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 4 artilleries, 3 fighters and 10 infantry
Germans roll AA dice in Norway : 0/2 hits, 0.33 expected hits
Russians roll dice for 2 armour, 4 artilleries, 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Norway, round 2 : 3/19 hits, 6.33 expected hits
Germans roll dice for 1 aaGun, 4 artilleries, 3 fighters and 10 infantry in Norway, round 2 : 10/17 hits, 6.67 expected hits
9 infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Norway
Russians roll dice for 2 armour, 3 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Norway, round 3 : 3/9 hits, 3.83 expected hits
Germans roll dice for 1 aaGun, 4 artilleries, 3 fighters and 7 infantry in Norway, round 3 : 6/14 hits, 5.67 expected hits
2 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 3 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Norway
1 armour owned by the Russians retreated to Finland
Germans win with 1 aaGun, 4 artilleries, 3 fighters and 4 infantry remaining. Battle score for attacker is -41
Casualties for Russians: 1 armour, 4 artilleries, 9 infantry and 2 mech_infantrys
Casualties for Germans: 6 infantry
Moving scrambled unit from Norway to 115 Sea Zone
Moving scrambled unit from Norway to 115 Sea Zone
Moving scrambled unit from Norway to 115 Sea Zone
Non Combat Move - Russians
2 artilleries and 7 infantry moved from Russia to Samara
2 infantry moved from Saratov to Samara
4 infantry moved from Stalingrad to Samara
3 infantry moved from Urals to Samara
1 artillery, 2 fighters and 19 infantry moved from Bryansk to Russia
2 aaGuns moved from Yaroslavl to Russia
2 aaGuns, 1 artillery and 25 infantry moved from Yaroslavl to Gorky
1 infantry moved from Southern Caucasus to Northwest Persia
2 aaGuns and 13 infantry moved from Amur to Korea
1 fighter and 1 tactical_bomber moved from Norway to Normandy Bordeaux
Place Units - Russians
3 infantry placed in Urals
1 armour, 1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,5
Russians collect 33 PUs (3 lost to blockades); end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans AA : -0.33
Germans regular : 3.67
Russians regular : -4.17
@trulpen said in L20 #5 trulpen (X) vs simon33 (A) P2V:
If only 3 hits, then save the aa for now and just take 3 inf.
3 more hits, I assumed the same logic applied.
@simon33 said in L20 #5 trulpen (X) vs simon33 (A) P2V:
@trulpen said in L20 #5 trulpen (X) vs simon33 (A) P2V:
If only 3 hits, then save the aa for now and just take 3 inf.
3 more hits, I assumed the same logic applied.
Correct.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Inner Mongolia to Kansu
Japanese take Kansu from Chinese
Combat - Japanese
Battle in Siberia
Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia
Non Combat Move - Japanese
Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese
1 aaGun, 1 artillery and 4 infantry moved from Inner Mongolia to Kansu
1 infantry moved from Honan to Inner Mongolia
1 infantry moved from Hopei to Honan
1 infantry moved from Anhwe to Jehol
1 infantry moved from Szechwan to Tsinghai
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Shan State to Yunnan
1 aaGun, 2 artilleries and 4 infantry moved from French Indo China to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Szechwan
1 artillery and 1 infantry moved from Hunan to Kweichow
2 artilleries and 3 infantry moved from Szechwan to Yunnan
1 armour and 1 mech_infantry moved from Szechwan to Yunnan
1 infantry moved from Kiangsi to Hunan
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Hopei to Tsinghai
1 fighter and 1 tactical_bomber moved from French Indo China to Tsinghai
1 tactical_bomber moved from Hopei to Yunnan
2 bombers moved from French Indo China to Tsinghai
1 submarine moved from 7 Sea Zone to 5 Sea Zone
2 transports moved from 37 Sea Zone to 21 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 battleship, 2 destroyers and 1 marine moved from 46 Sea Zone to 38 Sea Zone
1 artillery and 3 infantry moved from Dutch New Guinea to 46 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 46 Sea Zone to 38 Sea Zone
1 artillery and 3 infantry moved from 38 Sea Zone to Malaya
1 submarine moved from 42 Sea Zone to 76 Sea Zone
1 submarine moved from 40 Sea Zone to 38 Sea Zone
2 infantry moved from New Guinea to 47 Sea Zone
1 marine moved from New Britain to 47 Sea Zone
1 infantry moved from Solomon Islands to 55 Sea Zone
1 battleship, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 38 Sea Zone
4 carriers, 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 47 Sea Zone to 43 Sea Zone
1 fighter moved from 47 Sea Zone to 21 Sea Zone
3 fighters and 4 tactical_bombers moved from 47 Sea Zone to 43 Sea Zone
Place Units - Japanese
1 carrier and 1 fighter placed in 6 Sea Zone
1 artillery and 5 infantry placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
3 artilleries placed in French Indo China
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Move is on the way?
autosaveAfterChineseCombatMove.tsvg
Posting just because I’m sure that a Guerilla is supposed to form in Szechwan.
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Szechwan: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 carrier, 3 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 infantry and 1 transport moved from 27 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Solomon Islands
2 bombers moved from Eastern India to Szechwan
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from 93 Sea Zone to Southern France
1 fighter moved from 113 Sea Zone to Southern France
Combat - Americans
Battle in Solomon Islands
Battle in Szechwan
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Szechwan, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Americans win, taking Solomon Islands from Japanese with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 3 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 marines and 2 submarines moved from 27 Sea Zone to 50 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland
2 fighters moved from New South Wales to Queensland
2 bombers moved from Szechwan to Eastern India
3 fighters moved from Southern France to Normandy Bordeaux
2 transports moved from 113 Sea Zone to 105 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to Eastern United States
2 carriers and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone
3 fighters moved from Western United States to 27 Sea Zone
2 carriers, 1 destroyer and 3 fighters moved from 27 Sea Zone to 31 Sea Zone
1 fighter moved from 50 Sea Zone to Queensland
1 fighter moved from 31 Sea Zone to 50 Sea Zone
1 submarine moved from 93 Sea Zone to 94 Sea Zone
2 submarines moved from 113 Sea Zone to 94 Sea Zone
1 fighter moved from Normandy Bordeaux to 113 Sea Zone
1 carrier moved from 93 Sea Zone to 113 Sea Zone
1 destroyer moved from 113 Sea Zone to 93 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
Place Units - Americans
1 airfield, 1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery, 1 infantry and 2 tactical_bombers placed in Eastern United States
1 carrier and 1 transport placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Szechwan: 1 infantry
EDIT: Turning off Edit Mode
Combat - Chinese
Chinese creates battle in territory Szechwan
Non Combat Move - Chinese
1 fighter and 6 infantry moved from Northern Sinkiang to Western Sinkiang
Place Units - Chinese
2 infantry placed in Western Sinkiang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 31 PUs;
British buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 transport moved from 93 Sea Zone to 90 Sea Zone
2 infantry moved from British Guiana to 90 Sea Zone
2 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
1 fighter moved from 113 Sea Zone to Morocco
1 fighter moved from United Kingdom to Morocco
1 armour moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
1 armour moved from French West Africa to French Central Africa
1 artillery and 3 infantry moved from Kenya to Anglo-Egyptian Sudan
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo-Egyptian Sudan
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Iraq
Combat - British
Battle in Morocco
British attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Morocco, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anglo-Egyptian Sudan
British attack with 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in Anglo-Egyptian Sudan, round 2 : 4/10 hits, 2.83 expected hits
Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo-Egyptian Sudan
British win, taking Anglo-Egyptian Sudan from Italians with 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from Morocco to 93 Sea Zone
1 carrier moved from 113 Sea Zone to 93 Sea Zone
1 fighter moved from Finland to United Kingdom
1 infantry moved from Italian Somaliland to Kenya
2 infantry moved from Union of South Africa to 73 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
2 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
1 fighter moved from Burma to Southern Persia
3 aaGuns, 1 armour, 1 artillery, 17 infantry, 1 mech_infantry and 1 tactical_bomber moved from Burma to Eastern India
1 carrier and 2 fighters moved from 74 Sea Zone to 82 Sea Zone
1 fighter moved from 82 Sea Zone to Southern Persia
3 infantry moved from Southern Persia to Iraq
Place Units - British
2 artilleries and 1 infantry placed in Southern Persia
3 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 1,5,4
British collect 37 PUs (1 lost to blockades); end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs
Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 1.33
Italians regular : 0.33
Japanese regular : -0.33
Germans regular : -0.33
British regular : 0.83