bid:
Fighters in Moscow, Volgograd, Scotland (30), subs in 91 and 98 (42), Mech in Caucasus (46), Infantry in Belarus, Western Ukraine, Yunnan (55). Goold Luck have fun!
hf
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from United Kingdom to 113 Sea Zone
1 artillery moved from United Kingdom to 113 Sea Zone
1 mech_infantry moved from United Kingdom to 113 Sea Zone
5 infantry moved from United Kingdom to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Holland Belgium
1 armour and 1 marine moved from 113 Sea Zone to Holland Belgium
4 infantry and 1 mech_infantry moved from 113 Sea Zone to Holland Belgium
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 115 Sea Zone to 129 Sea Zone
1 infantry moved from 113 Sea Zone to Holland Belgium
2 fighters moved from Gibraltar to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 fighter moved from 43 Sea Zone to 39 Sea Zone
1 artillery moved from Java to 43 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
2 fighters moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Sumatra
Combat - Americans
Battle in 129 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 129 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 transport
Battle in 39 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 5 infantry, 1 marine and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery, 1 bomber, 2 fighters, 5 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 42 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Sumatra
Non Combat Move - Americans
4 fighters moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 39 Sea Zone to Java
1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 1 fighter moved from 43 Sea Zone to 55 Sea Zone
1 marine moved from New Zealand to 65 Sea Zone
1 infantry and 1 mech_infantry moved from New Zealand to 65 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
1 infantry and 1 mech_infantry moved from 55 Sea Zone to Queensland
1 marine moved from 55 Sea Zone to Queensland
1 carrier and 1 destroyer moved from 31 Sea Zone to 55 Sea Zone
2 fighters moved from Hawaiian Islands to 55 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 carrier moved from 93 Sea Zone to 113 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to 113 Sea Zone
2 fighters moved from Eastern United States to 27 Sea Zone
1 armour moved from Central United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Morocco
2 fighters moved from Queensland to 55 Sea Zone
1 tactical_bomber moved from Queensland to 55 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone
2 fighters placed in Eastern United States
1 transport placed in 11 Sea Zone
1 transport placed in 104 Sea Zone
2 infantry placed in Western United States
1 artillery and 1 infantry placed in Central United States
1 submarine placed in 11 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 1
Americans collect 60 PUs (1 lost to blockades); end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Japanese regular : -0.33
Germans regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Honan to Shansi
1 infantry moved from Hopei to Anhwe
1 fighter moved from Tsinghai to Anhwe
Combat - Chinese
Battle in Shansi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shansi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shansi, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Chinese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shansi, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shansi, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Honan
1 fighter moved from Anhwe to Hopei
1 infantry moved from Tsinghai to Inner Mongolia
1 infantry moved from Tsinghai to Honan
3 artilleries and 9 infantry moved from Tsinghai to Hopei
Place Units - Chinese
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from United Kingdom to 113 Sea Zone
1 artillery moved from United Kingdom to 113 Sea Zone
1 mech_infantry moved from United Kingdom to 113 Sea Zone
5 infantry moved from United Kingdom to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Holland Belgium
1 armour and 1 marine moved from 113 Sea Zone to Holland Belgium
4 infantry and 1 mech_infantry moved from 113 Sea Zone to Holland Belgium
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 115 Sea Zone to 129 Sea Zone
1 infantry moved from 113 Sea Zone to Holland Belgium
2 fighters moved from Gibraltar to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 fighter moved from 43 Sea Zone to 39 Sea Zone
1 artillery moved from Java to 43 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
2 fighters moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Sumatra
Combat - Americans
Battle in 129 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 129 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 transport
Battle in 39 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 5 infantry, 1 marine and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery, 1 bomber, 2 fighters, 5 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 42 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Sumatra
Non Combat Move - Americans
4 fighters moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 39 Sea Zone to Java
1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 1 fighter moved from 43 Sea Zone to 55 Sea Zone
1 marine moved from New Zealand to 65 Sea Zone
1 infantry and 1 mech_infantry moved from New Zealand to 65 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
1 infantry and 1 mech_infantry moved from 55 Sea Zone to Queensland
1 marine moved from 55 Sea Zone to Queensland
1 carrier and 1 destroyer moved from 31 Sea Zone to 55 Sea Zone
2 fighters moved from Hawaiian Islands to 55 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 carrier moved from 93 Sea Zone to 113 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to 113 Sea Zone
2 fighters moved from Eastern United States to 27 Sea Zone
1 armour moved from Central United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Morocco
2 fighters moved from Queensland to 55 Sea Zone
1 tactical_bomber moved from Queensland to 55 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone
2 fighters placed in Eastern United States
1 transport placed in 11 Sea Zone
1 transport placed in 104 Sea Zone
2 infantry placed in Western United States
1 artillery and 1 infantry placed in Central United States
1 submarine placed in 11 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 1
Americans collect 60 PUs (1 lost to blockades); end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Honan to Shansi
1 infantry moved from Hopei to Anhwe
1 fighter moved from Tsinghai to Anhwe
Combat - Chinese
Battle in Shansi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shansi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shansi, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Chinese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shansi, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shansi, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Honan
1 fighter moved from Anhwe to Hopei
1 infantry moved from Tsinghai to Inner Mongolia
1 infantry moved from Tsinghai to Honan
3 artilleries and 9 infantry moved from Tsinghai to Hopei
Place Units - Chinese
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Purchase Units - British
British buy 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
2 fighters moved from United Kingdom to 114 Sea Zone
1 submarine moved from 113 Sea Zone to 114 Sea Zone
Combat - British
Battle in 114 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 destroyer and 1 submarine
British roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 2 fighters in 114 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 114 Sea Zone
British roll dice for 1 submarine in 114 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 114 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 114 Sea Zone
British win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - British
2 fighters moved from 114 Sea Zone to Holland Belgium
1 transport moved from 93 Sea Zone to 113 Sea Zone
1 aaGun moved from United Kingdom to 113 Sea Zone
1 armour moved from United Kingdom to 113 Sea Zone
2 infantry moved from United Kingdom to 113 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 113 Sea Zone to Holland Belgium
1 fighter moved from Tunisia to Egypt
1 mech_infantry moved from Tanganyika Territory to 74 Sea Zone
1 armour moved from Belgian Congo to Egypt
1 carrier, 1 destroyer, 1 mech_infantry, 1 submarine and 1 transport moved from 74 Sea Zone to 83 Sea Zone
1 mech_infantry moved from 83 Sea Zone to Egypt
1 fighter moved from Kenya to Egypt
2 artilleries moved from Eastern India to Western India
1 infantry moved from Southern Persia to Baluchistan
1 infantry moved from Southern Persia to Baluchistan
1 artillery and 1 infantry moved from Morocco to Algeria
Place Units - British
1 destroyer placed in 113 Sea Zone
2 fighters placed in United Kingdom
1 submarine placed in 100 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
2 artilleries placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in Eastern India change ownership: 2 artilleries
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.17
Japanese regular : 0.00
Germans regular : -1.17
British regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 destroyers and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Southern Italy to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Crete
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 2 infantry moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 destroyers placed in 99 Sea Zone
1 infantry placed in Southern France
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Celebes
1 fighter moved from Northern Australia to 38 Sea Zone
1 submarine moved from 43 Sea Zone to 38 Sea Zone
2 infantry moved from Anglo-Egyptian Sudan to Egypt
Combat - ANZAC
Battle in Celebes
Battle in 38 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 38 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 38 Sea Zone
ANZAC win, taking Celebes from Japanese, taking 38 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery moved from Dutch New Guinea to New Guinea
1 fighter moved from 38 Sea Zone to Sumatra
EDIT: 1 infantry moved from Dutch New Guinea to Java
EDIT: ANZAC undo move 3.
EDIT: 1 infantry moved from Dutch New Guinea to Celebes
EDIT: 1 infantry moved from Celebes to Java
1 fighter moved from Northern Australia to Java
1 aaGun and 1 infantry moved from Northern Australia to Queensland
1 cruiser and 4 destroyers moved from 43 Sea Zone to 55 Sea Zone
1 fighter moved from 55 Sea Zone to Java
1 fighter moved from 55 Sea Zone to Queensland
Place Units - ANZAC
2 submarines and 1 transport placed in 64 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Celebes
1 fighter moved from Northern Australia to 38 Sea Zone
1 submarine moved from 43 Sea Zone to 38 Sea Zone
2 infantry moved from Anglo-Egyptian Sudan to Egypt
Combat - ANZAC
Battle in Celebes
Battle in 38 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 38 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 38 Sea Zone
ANZAC win, taking Celebes from Japanese, taking 38 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery moved from Dutch New Guinea to New Guinea
1 fighter moved from 38 Sea Zone to Sumatra
EDIT: 1 infantry moved from Dutch New Guinea to Java
EDIT: ANZAC undo move 3.
EDIT: 1 infantry moved from Dutch New Guinea to Celebes
EDIT: 1 infantry moved from Celebes to Java
1 fighter moved from Northern Australia to Java
1 aaGun and 1 infantry moved from Northern Australia to Queensland
1 cruiser and 4 destroyers moved from 43 Sea Zone to 55 Sea Zone
1 fighter moved from 55 Sea Zone to Java
1 fighter moved from 55 Sea Zone to Queensland
Place Units - ANZAC
2 submarines and 1 transport placed in 64 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 infantry moved from Anglo-Egyptian Sudan to Egypt
3 infantry moved from Tunisia to Algeria
1 fighter moved from United Kingdom to Gibraltar
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 1 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 infantry moved from Kirov to Gorky
Germans take Gorky from Russians
1 infantry moved from Vologda to Yaroslavl
Germans take Yaroslavl from Russians
1 infantry moved from Leningrad to Northern Belarus
Germans take Northern Belarus from Russians
1 tactical_bomber moved from Leningrad to Kursk
1 bomber, 2 fighters and 2 tactical_bombers moved from Southern Belarus to Kursk
4 armour, 1 bomber, 1 infantry and 6 mech_infantrys moved from Ukraine to Kursk
Combat - Germans
Battle in Kursk
Germans attack with 4 armour, 2 bombers, 2 fighters, 1 infantry, 6 mech_infantrys and 3 tactical_bombers
Russians defend with 1 aaGun, 4 artilleries and 7 infantry
Russians roll AA dice in Kursk : 0/3 hits, 0.50 expected hits
Germans roll dice for 4 armour, 2 bombers, 2 fighters, 1 infantry, 6 mech_infantrys and 3 tactical_bombers in Kursk, round 2 : 3/18 hits, 7.83 expected hits
Russians roll dice for 1 aaGun, 4 artilleries and 7 infantry in Kursk, round 2 : 5/11 hits, 3.67 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans, 1 aaGun owned by the Russians and 4 mech_infantrys owned by the Germans lost in Kursk
Germans roll dice for 4 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 3 tactical_bombers in Kursk, round 3 : 6/13 hits, 6.67 expected hits
Russians roll dice for 4 artilleries and 5 infantry in Kursk, round 3 : 4/9 hits, 3.00 expected hits
5 infantry owned by the Russians, 1 artillery owned by the Russians, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Kursk
Germans roll dice for 2 armour, 2 bombers, 2 fighters and 3 tactical_bombers in Kursk, round 4 : 7/9 hits, 5.00 expected hits
Russians roll dice for 3 artilleries in Kursk, round 4 : 1/3 hits, 1.00 expected hits
3 artilleries owned by the Russians and 1 armour owned by the Germans lost in Kursk
Germans win, taking Kursk from Russians with 1 armour, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -9
Casualties for Germans: 3 armour, 1 infantry and 6 mech_infantrys
Casualties for Russians: 1 aaGun, 4 artilleries and 7 infantry
Non Combat Move - Germans
1 mech_infantry moved from Leningrad to Southern Belarus
1 infantry moved from Nenetsia to Vologda
1 infantry moved from Archangel to Vologda
2 mech_infantrys moved from Romania to Eastern Poland
2 tactical_bombers moved from Kursk to Southern Belarus
2 bombers moved from Kursk to Southern Belarus
2 fighters moved from Kursk to Southern Belarus
1 submarine moved from 115 Sea Zone to 128 Sea Zone
1 tactical_bomber moved from Kursk to Ukraine
Place Units - Germans
1 carrier and 1 destroyer placed in 115 Sea Zone
1 destroyer and 1 submarine placed in 113 Sea Zone
1 armour placed in Normandy Bordeaux
4 infantry placed in Western Germany
1 fighter placed in 115 Sea Zone
Turn Complete - Germans
Germans collect 52 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 61 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : 2.33
Germans regular : -3.50
Russians AA : -0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Northern Manchuria to Korea
1 infantry moved from Northern Manchuria to Korea
8 infantry moved from Northern Manchuria to Amur
1 infantry moved from Rostov to Ukraine
1 infantry moved from Russia to Gorky
1 infantry moved from Russia to Yaroslavl
1 infantry moved from Russia to Gorky
1 infantry moved from Russia to Yaroslavl
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Gorky
1 fighter moved from Russia to Yaroslavl
1 tactical_bomber moved from Russia to Ukraine
1 artillery and 1 infantry moved from Tambov to Kursk
3 armour and 2 mech_infantrys moved from Bryansk to Kursk
1 fighter moved from Russia to Gorky
Combat - Russians
Battle in Korea
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Korea, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 1 artillery in Korea, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Korea, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Korea, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Korea
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Russians attack with 8 infantry
Japanese defend with 1 armour
Russians roll dice for 8 infantry in Amur, round 2 : 3/8 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Amur, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 8 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Gorky
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Gorky, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Gorky, round 3 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Gorky, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Gorky
Russians win, taking Gorky from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Yaroslavl
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Yaroslavl, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Yaroslavl
Russians win, taking Yaroslavl from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 1 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor and 1 tactical_bomber
Russians roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Ukraine, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 tactical_bomber in Ukraine, round 2 : 0/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 tactical_bomber
Battle in Kursk
Russians attack with 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Germans defend with 1 armour
Russians roll dice for 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Kursk, round 2 : 2/7 hits, 2.83 expected hits
Germans roll dice for 1 armour in Kursk, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kursk
Russians win, taking Kursk from Germans with 3 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 aaGun moved from Tambov to Kursk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Gorky to Russia
1 fighter moved from Yaroslavl to Russia
3 artilleries and 2 infantry moved from Russia to Bryansk
2 infantry moved from Urals to Samara
1 tactical_bomber moved from Ukraine to Bryansk
1 aaGun moved from Northern Manchuria to Amur
Place Units - Russians
1 mech_infantry placed in Urals
5 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese regular : 0.17
Germans regular : 0.00
Russians regular : -0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 5 infantry moved from Southern Manchuria to Northern Manchuria
Japanese take Northern Manchuria from Chinese
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Soviet Far East
2 bombers moved from Kwangtung to Anhwe
1 infantry moved from Shansi to Anhwe
1 infantry moved from Kiangsi to Kwangtung
3 armour, 1 artillery and 2 mech_infantrys moved from Burma to Eastern India
1 mech_infantry moved from Yunnan to Hunan
1 armour moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 fighter moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
2 tactical_bombers moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
Combat - Japanese
Battle in Soviet Far East
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Soviet Far East from Russians with 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is -14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 38 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 38 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
ANZAC roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 38 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Kweichow
Japanese attack with 1 armour, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Eastern India
Japanese attack with 3 armour, 1 artillery and 2 mech_infantrys
British defend with 2 artilleries; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Eastern India, round 2 : 1/6 hits, 2.50 expected hits
UK_Pacific roll dice for 2 artilleries in Eastern India, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the British lost in Eastern India
Japanese roll dice for 3 armour and 2 mech_infantrys in Eastern India, round 3 : 3/5 hits, 2.17 expected hits
UK_Pacific roll dice for 1 artillery in Eastern India, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Eastern India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Eastern India from UK_Pacific with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Casualties for British: 2 artilleries
Battle in Hunan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 3 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 4 : 2/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Japanese: 1 fighter and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Anhwe, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 bombers moved from Anhwe to Kwangtung
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Davao
1 fighter moved from French Indo China to Manilla
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Manilla to Davao
2 fighters and 3 tactical_bombers moved from French Indo China to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 38 Sea Zone to 36 Sea Zone
1 aaGun moved from Southern Manchuria to Northern Manchuria
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 45 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kweichow to 36 Sea Zone
1 tactical_bomber moved from Kweichow to French Indo China
1 tactical_bomber moved from Hunan to French Indo China
1 fighter moved from Szechwan to French Indo China
1 tactical_bomber moved from Szechwan to French Indo China
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Davao
Place Units - Japanese
2 infantry placed in Japan
3 armour placed in Southern Manchuria
1 transport placed in 21 Sea Zone
1 destroyer placed in 37 Sea Zone
1 fighter and 1 tactical_bomber placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 mech_infantry
EDIT: Adding units owned by Japanese to Eastern India: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 56 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 1.67
Japanese regular : -4.83
UK_Pacific regular : 0.00
ANZAC regular : 0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 carrier, 2 infantry, 2 submarines, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Sumatra to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 artillery and 1 transport moved from 38 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Borneo
1 infantry moved from Queensland to 55 Sea Zone
1 mech_infantry moved from Queensland to 55 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 38 Sea Zone
1 infantry and 1 mech_infantry moved from 38 Sea Zone to Malaya
1 marine moved from Queensland to 55 Sea Zone
2 cruisers and 1 marine moved from 55 Sea Zone to 43 Sea Zone
1 marine moved from Java to 43 Sea Zone
2 cruisers and 2 marines moved from 43 Sea Zone to 38 Sea Zone
1 marine moved from 38 Sea Zone to Shan State
1 marine moved from 38 Sea Zone to Malaya
1 bomber moved from United Kingdom to 113 Sea Zone
1 infantry moved from Holland Belgium to France
French take France from Germans
4 transports moved from 113 Sea Zone to 93 Sea Zone
2 fighters moved from Eastern United States to 113 Sea Zone
Combat - Americans
Battle in Borneo
Battle in Shan State
Battle in Malaya
Battle in 113 Sea Zone
British loiter and taunt; Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters in 113 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 113 Sea Zone
Americans win, taking Borneo from Japanese, taking Shan State from Japanese, taking Malaya from Japanese with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Malaya: 1 marine
EDIT: Adding units owned by Americans to 38 Sea Zone: 1 cruiser and 1 marine
EDIT: Removing units owned by Americans from 38 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 fighter moved from 113 Sea Zone to Holland Belgium
1 armour moved from Morocco to 93 Sea Zone
1 infantry moved from Morocco to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Holland Belgium
1 fighter moved from 113 Sea Zone to Holland Belgium
1 infantry moved from Central United States to 104 Sea Zone
1 artillery moved from Central United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
5 carriers moved from 55 Sea Zone to 38 Sea Zone
1 fighter moved from Java to 38 Sea Zone
8 fighters moved from 55 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 38 Sea Zone
1 battleship and 5 destroyers moved from 55 Sea Zone to 38 Sea Zone
1 submarine moved from 27 Sea Zone to 55 Sea Zone
2 fighters moved from 27 Sea Zone to Queensland
1 submarine moved from 42 Sea Zone to 38 Sea Zone
1 submarine moved from 27 Sea Zone to 65 Sea Zone
1 carrier moved from 27 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand
1 bomber moved from 113 Sea Zone to Holland Belgium
1 submarine moved from 129 Sea Zone to 114 Sea Zone
2 infantry moved from Western United States to 11 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Hawaiian Islands
Place Units - Americans
1 airfield placed in Holland Belgium
2 transports placed in 104 Sea Zone
2 submarines placed in 11 Sea Zone
2 tactical_bombers placed in Western United States
1 artillery and 2 infantry placed in Central United States
Americans undo move 3.
1 submarine placed in 104 Sea Zone
1 submarine placed in 11 Sea Zone
1 carrier placed in 104 Sea Zone
Americans undo move 6.
Americans undo move 5.
2 submarines placed in 11 Sea Zone
Americans undo move 5.
Americans undo move 5.
1 carrier placed in 104 Sea Zone
2 submarines placed in 11 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
Americans collect 66 PUs (2 lost to blockades); end with 66 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Germans regular : -0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
1 infantry moved from Inner Mongolia to Chahar
1 infantry moved from Inner Mongolia to Chahar
1 infantry moved from Hopei to Szechwan
1 fighter moved from Hopei to Szechwan
1 infantry moved from Hopei to Szechwan
1 infantry moved from Hopei to Hunan
1 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Anhwe
3 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Anhwe
1 artillery moved from Hopei to Anhwe
1 artillery moved from Hopei to Anhwe
Combat - Chinese
Chinese creates battle in territory Shansi
Chinese creates battle in territory Kiangsi
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Shansi from Japanese, taking Kiangsi from Japanese, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 2 artilleries and 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 9 infantry in Anhwe, round 2 : 2/11 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Honan to Hopei
1 fighter moved from Szechwan to Hopei
Place Units - Chinese
1 infantry placed in Anhwe
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50
Japanese regular : -1.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 carrier, 2 infantry, 2 submarines, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Sumatra to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 artillery and 1 transport moved from 38 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Borneo
1 infantry moved from Queensland to 55 Sea Zone
1 mech_infantry moved from Queensland to 55 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 38 Sea Zone
1 infantry and 1 mech_infantry moved from 38 Sea Zone to Malaya
1 marine moved from Queensland to 55 Sea Zone
2 cruisers and 1 marine moved from 55 Sea Zone to 43 Sea Zone
1 marine moved from Java to 43 Sea Zone
2 cruisers and 2 marines moved from 43 Sea Zone to 38 Sea Zone
1 marine moved from 38 Sea Zone to Shan State
1 marine moved from 38 Sea Zone to Malaya
1 bomber moved from United Kingdom to 113 Sea Zone
1 infantry moved from Holland Belgium to France
French take France from Germans
4 transports moved from 113 Sea Zone to 93 Sea Zone
2 fighters moved from Eastern United States to 113 Sea Zone
Combat - Americans
Battle in Borneo
Battle in Shan State
Battle in Malaya
Battle in 113 Sea Zone
British loiter and taunt; Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters in 113 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 113 Sea Zone
Americans win, taking Borneo from Japanese, taking Shan State from Japanese, taking Malaya from Japanese with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Malaya: 1 marine
EDIT: Adding units owned by Americans to 38 Sea Zone: 1 cruiser and 1 marine
EDIT: Removing units owned by Americans from 38 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 fighter moved from 113 Sea Zone to Holland Belgium
1 armour moved from Morocco to 93 Sea Zone
1 infantry moved from Morocco to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Holland Belgium
1 fighter moved from 113 Sea Zone to Holland Belgium
1 infantry moved from Central United States to 104 Sea Zone
1 artillery moved from Central United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
5 carriers moved from 55 Sea Zone to 38 Sea Zone
1 fighter moved from Java to 38 Sea Zone
8 fighters moved from 55 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 38 Sea Zone
1 battleship and 5 destroyers moved from 55 Sea Zone to 38 Sea Zone
1 submarine moved from 27 Sea Zone to 55 Sea Zone
2 fighters moved from 27 Sea Zone to Queensland
1 submarine moved from 42 Sea Zone to 38 Sea Zone
1 submarine moved from 27 Sea Zone to 65 Sea Zone
1 carrier moved from 27 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand
1 bomber moved from 113 Sea Zone to Holland Belgium
1 submarine moved from 129 Sea Zone to 114 Sea Zone
2 infantry moved from Western United States to 11 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Hawaiian Islands
Place Units - Americans
1 airfield placed in Holland Belgium
2 transports placed in 104 Sea Zone
2 submarines placed in 11 Sea Zone
2 tactical_bombers placed in Western United States
1 artillery and 2 infantry placed in Central United States
Americans undo move 3.
1 submarine placed in 104 Sea Zone
1 submarine placed in 11 Sea Zone
1 carrier placed in 104 Sea Zone
Americans undo move 6.
Americans undo move 5.
2 submarines placed in 11 Sea Zone
Americans undo move 5.
Americans undo move 5.
1 carrier placed in 104 Sea Zone
2 submarines placed in 11 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
Americans collect 66 PUs (2 lost to blockades); end with 66 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
1 infantry moved from Inner Mongolia to Chahar
1 infantry moved from Inner Mongolia to Chahar
1 infantry moved from Hopei to Szechwan
1 fighter moved from Hopei to Szechwan
1 infantry moved from Hopei to Szechwan
1 infantry moved from Hopei to Hunan
1 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Anhwe
3 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Anhwe
1 artillery moved from Hopei to Anhwe
1 artillery moved from Hopei to Anhwe
Combat - Chinese
Chinese creates battle in territory Shansi
Chinese creates battle in territory Kiangsi
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Shansi from Japanese, taking Kiangsi from Japanese, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 2 artilleries and 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 9 infantry in Anhwe, round 2 : 2/11 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Honan to Hopei
1 fighter moved from Szechwan to Hopei
Place Units - Chinese
1 infantry placed in Anhwe
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Purchase Units - British
British buy 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 destroyer moved from 113 Sea Zone to 94 Sea Zone
1 fighter moved from Holland Belgium to Gibraltar
1 destroyer moved from 113 Sea Zone to 94 Sea Zone
1 fighter moved from Egypt to 101 Sea Zone
1 fighter moved from Egypt to Baluchistan
1 destroyer moved from 83 Sea Zone to 100 Sea Zone
1 carrier and 1 submarine moved from 83 Sea Zone to 100 Sea Zone
1 armour moved from Egypt to 83 Sea Zone
1 armour and 1 transport moved from 83 Sea Zone to 82 Sea Zone
2 artilleries moved from Western India to Baluchistan
1 artillery and 1 infantry moved from Algeria to Tunisia
Combat - British
Battle in 101 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 101 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Non Combat Move - British
1 fighter moved from 101 Sea Zone to 100 Sea Zone
1 armour moved from 82 Sea Zone to Baluchistan
1 fighter moved from United Kingdom to Holland Belgium
1 artillery moved from United Kingdom to 113 Sea Zone
2 infantry moved from United Kingdom to 113 Sea Zone
1 aaGun moved from United Kingdom to 113 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 113 Sea Zone to Holland Belgium
Place Units - British
1 transport placed in 113 Sea Zone
2 fighters placed in United Kingdom
3 infantry placed in Egypt
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.50
Americans regular : -0.33
Japanese regular : -1.33
Germans regular : -0.50
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
4 infantry moved from Southern Italy to 99 Sea Zone
4 infantry and 2 transports moved from 99 Sea Zone to 101 Sea Zone
4 infantry moved from 101 Sea Zone to Syria
1 artillery and 3 infantry moved from Normandy Bordeaux to France
1 artillery and 3 infantry moved from Southern France to France
1 fighter moved from Southern Italy to France
Combat Hit Differential Summary :
@regularkid scramble france
@aagamerz13 no scramble thanks.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
4 infantry moved from Southern Italy to 99 Sea Zone
4 infantry and 2 transports moved from 99 Sea Zone to 101 Sea Zone
4 infantry moved from 101 Sea Zone to Syria
1 artillery and 3 infantry moved from Normandy Bordeaux to France
1 artillery and 3 infantry moved from Southern France to France
1 fighter moved from Southern Italy to France
Combat - Italians
Battle in Syria
Battle in France
Italians attack with 2 artilleries, 1 fighter and 6 infantry
French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 1 infantry
Italians roll dice for 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 2/9 hits, 2.50 expected hits
French roll dice for 5 infantry in France, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the French and 2 infantry owned by the Italians lost in France
Italians roll dice for 2 artilleries, 1 fighter and 4 infantry in France, round 3 : 2/7 hits, 2.17 expected hits
French roll dice for 3 infantry in France, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans, 1 infantry owned by the French and 1 infantry owned by the Italians lost in France
Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in France, round 4 : 2/6 hits, 2.00 expected hits
French roll dice for 1 infantry in France, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in France
Italians destroys 0PUs while taking French capital
Italians win, taking Syria from French, taking France from French with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for French: 4 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from France to Western Germany
2 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 fighter placed in Southern Italy
3 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 1,6,5,2,5,5,3
Italians collect 19 PUs (1 lost to blockades); end with 21 PUs
Combat Hit Differential Summary :
French regular : -0.00
Italians regular : -0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Southern Belarus to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Ukraine to Southern Belarus
1 infantry moved from Northern Belarus to Southern Belarus
2 infantry moved from Vologda to Leningrad
1 mech_infantry moved from Eastern Poland to Southern Belarus
1 fighter moved from Western Germany to Southern Belarus
1 fighter moved from Southern Italy to France
2 infantry moved from Western Germany to France
Place Units - Germans
1 fighter placed in 115 Sea Zone
2 mech_infantrys placed in Romania
1 armour, 1 artillery and 7 infantry placed in Western Germany
3 infantry placed in Normandy Bordeaux
Germans undo move 3.
1 armour placed in Germany
1 artillery and 8 infantry placed in Western Germany
1 infantry placed in Poland
Germans undo move 4.
Germans undo move 4.
1 armour, 1 artillery and 7 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 53 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Gorky to Vologda
Russians take Vologda from Germans
1 infantry moved from Yaroslavl to Smolensk
1 infantry moved from Yaroslavl to Smolensk
1 artillery moved from Kursk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 2 tactical_bombers
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Ukraine, round 2 : 0/4 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Ukraine, round 3 : 1/4 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 2 tactical_bombers moved from Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
5 artilleries and 5 infantry moved from Russia to Bryansk
1 infantry moved from Samara to Stalingrad
1 infantry moved from Samara to Stalingrad
1 mech_infantry moved from Urals to Russia
1 aaGun and 8 infantry moved from Amur to Buryatia
1 aaGun moved from Bryansk to Kursk
1 submarine moved from 94 Sea Zone to 113 Sea Zone
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 1 infantry
EDIT: Adding units owned by Russians to Yaroslavl: 1 infantry
EDIT: Turning off Edit Mode
6 armour and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : -3.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 9 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
1 infantry and 1 mech_infantry moved from Kwangtung to 21 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 38 Sea Zone
1 mech_infantry moved from 38 Sea Zone to Sumatra
1 infantry moved from 38 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Davao to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Borneo
1 artillery moved from Soviet Far East to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Borneo
1 armour moved from Eastern India to Central India
Japanese take Central India from UK_Pacific
1 armour moved from Central India to Eastern India
1 armour moved from Eastern India to Western India
Japanese take Western India from UK_Pacific
1 armour moved from Western India to Eastern India
1 armour moved from Eastern India to Shan State
2 mech_infantrys moved from Eastern India to Shan State
1 mech_infantry moved from Yunnan to Shan State
1 armour moved from Kweichow to Shan State
2 bombers moved from Kwangtung to 38 Sea Zone
2 fighters and 4 tactical_bombers moved from French Indo China to 38 Sea Zone
1 artillery and 5 infantry moved from Northern Manchuria to Buryatia
3 armour moved from Southern Manchuria to Buryatia
2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 5 tactical_bombers moved from 36 Sea Zone to 38 Sea Zone
2 fighters and 1 tactical_bomber moved from Davao to 38 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :