jeez wtf is up with my convoying this game…
PTV 4.0 - aagamer (Axis) vs. regularkid (Allies)
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Java to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Celebes 1 fighter moved from Northern Australia to 38 Sea Zone 1 submarine moved from 43 Sea Zone to 38 Sea Zone 2 infantry moved from Anglo-Egyptian Sudan to Egypt Combat - ANZAC Battle in Celebes Battle in 38 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 38 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 38 Sea Zone ANZAC win, taking Celebes from Japanese, taking 38 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery moved from Dutch New Guinea to New Guinea 1 fighter moved from 38 Sea Zone to Sumatra EDIT: 1 infantry moved from Dutch New Guinea to Java EDIT: ANZAC undo move 3. EDIT: 1 infantry moved from Dutch New Guinea to Celebes EDIT: 1 infantry moved from Celebes to Java 1 fighter moved from Northern Australia to Java 1 aaGun and 1 infantry moved from Northern Australia to Queensland 1 cruiser and 4 destroyers moved from 43 Sea Zone to 55 Sea Zone 1 fighter moved from 55 Sea Zone to Java 1 fighter moved from 55 Sea Zone to Queensland Place Units - ANZAC 2 submarines and 1 transport placed in 64 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 infantry moved from Anglo-Egyptian Sudan to Egypt 3 infantry moved from Tunisia to Algeria 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.17
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 1 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 infantry moved from Kirov to Gorky Germans take Gorky from Russians 1 infantry moved from Vologda to Yaroslavl Germans take Yaroslavl from Russians 1 infantry moved from Leningrad to Northern Belarus Germans take Northern Belarus from Russians 1 tactical_bomber moved from Leningrad to Kursk 1 bomber, 2 fighters and 2 tactical_bombers moved from Southern Belarus to Kursk 4 armour, 1 bomber, 1 infantry and 6 mech_infantrys moved from Ukraine to Kursk Combat - Germans Battle in Kursk Germans attack with 4 armour, 2 bombers, 2 fighters, 1 infantry, 6 mech_infantrys and 3 tactical_bombers Russians defend with 1 aaGun, 4 artilleries and 7 infantry Russians roll AA dice in Kursk : 0/3 hits, 0.50 expected hits Germans roll dice for 4 armour, 2 bombers, 2 fighters, 1 infantry, 6 mech_infantrys and 3 tactical_bombers in Kursk, round 2 : 3/18 hits, 7.83 expected hits Russians roll dice for 1 aaGun, 4 artilleries and 7 infantry in Kursk, round 2 : 5/11 hits, 3.67 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans, 1 aaGun owned by the Russians and 4 mech_infantrys owned by the Germans lost in Kursk Germans roll dice for 4 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 3 tactical_bombers in Kursk, round 3 : 6/13 hits, 6.67 expected hits Russians roll dice for 4 artilleries and 5 infantry in Kursk, round 3 : 4/9 hits, 3.00 expected hits 5 infantry owned by the Russians, 1 artillery owned by the Russians, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Kursk Germans roll dice for 2 armour, 2 bombers, 2 fighters and 3 tactical_bombers in Kursk, round 4 : 7/9 hits, 5.00 expected hits Russians roll dice for 3 artilleries in Kursk, round 4 : 1/3 hits, 1.00 expected hits 3 artilleries owned by the Russians and 1 armour owned by the Germans lost in Kursk Germans win, taking Kursk from Russians with 1 armour, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -9 Casualties for Germans: 3 armour, 1 infantry and 6 mech_infantrys Casualties for Russians: 1 aaGun, 4 artilleries and 7 infantry Non Combat Move - Germans 1 mech_infantry moved from Leningrad to Southern Belarus 1 infantry moved from Nenetsia to Vologda 1 infantry moved from Archangel to Vologda 2 mech_infantrys moved from Romania to Eastern Poland 2 tactical_bombers moved from Kursk to Southern Belarus 2 bombers moved from Kursk to Southern Belarus 2 fighters moved from Kursk to Southern Belarus 1 submarine moved from 115 Sea Zone to 128 Sea Zone 1 tactical_bomber moved from Kursk to Ukraine Place Units - Germans 1 carrier and 1 destroyer placed in 115 Sea Zone 1 destroyer and 1 submarine placed in 113 Sea Zone 1 armour placed in Normandy Bordeaux 4 infantry placed in Western Germany 1 fighter placed in 115 Sea Zone Turn Complete - Germans Germans collect 52 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 61 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : 2.33 Germans regular : -3.50 Russians AA : -0.50
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 5 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Northern Manchuria to Korea 1 infantry moved from Northern Manchuria to Korea 8 infantry moved from Northern Manchuria to Amur 1 infantry moved from Rostov to Ukraine 1 infantry moved from Russia to Gorky 1 infantry moved from Russia to Yaroslavl 1 infantry moved from Russia to Gorky 1 infantry moved from Russia to Yaroslavl 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 1 tactical_bomber moved from Russia to Gorky 1 fighter moved from Russia to Yaroslavl 1 tactical_bomber moved from Russia to Ukraine 1 artillery and 1 infantry moved from Tambov to Kursk 3 armour and 2 mech_infantrys moved from Bryansk to Kursk 1 fighter moved from Russia to Gorky Combat - Russians Battle in Korea Russians attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Korea, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Russians roll dice for 1 artillery in Korea, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Korea, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Korea, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Korea Japanese win with no units remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in Amur Russians attack with 8 infantry Japanese defend with 1 armour Russians roll dice for 8 infantry in Amur, round 2 : 3/8 hits, 1.33 expected hits Japanese roll dice for 1 armour in Amur, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 8 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Gorky Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Gorky, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Gorky, round 3 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Gorky, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Gorky Russians win, taking Gorky from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Yaroslavl Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Yaroslavl, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Yaroslavl Russians win, taking Yaroslavl from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 fighter, 1 infantry and 2 tactical_bombers Germans defend with 1 factory_minor and 1 tactical_bomber Russians roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Ukraine, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 tactical_bomber in Ukraine, round 2 : 0/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 tactical_bomber Battle in Kursk Russians attack with 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys Germans defend with 1 armour Russians roll dice for 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Kursk, round 2 : 2/7 hits, 2.83 expected hits Germans roll dice for 1 armour in Kursk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 3 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 aaGun moved from Tambov to Kursk 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Gorky to Russia 1 fighter moved from Yaroslavl to Russia 3 artilleries and 2 infantry moved from Russia to Bryansk 2 infantry moved from Urals to Samara 1 tactical_bomber moved from Ukraine to Bryansk 1 aaGun moved from Northern Manchuria to Amur Place Units - Russians 1 mech_infantry placed in Urals 5 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese regular : 0.17 Germans regular : 0.00 Russians regular : -0.83
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 38 Sea Zone 1 artillery and 5 infantry moved from Southern Manchuria to Northern Manchuria Japanese take Northern Manchuria from Chinese 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery moved from 5 Sea Zone to Soviet Far East 2 bombers moved from Kwangtung to Anhwe 1 infantry moved from Shansi to Anhwe 1 infantry moved from Kiangsi to Kwangtung 3 armour, 1 artillery and 2 mech_infantrys moved from Burma to Eastern India 1 mech_infantry moved from Yunnan to Hunan 1 armour moved from French Indo China to Kweichow 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone 1 fighter moved from 36 Sea Zone to 45 Sea Zone 1 fighter moved from 36 Sea Zone to 38 Sea Zone 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan 2 tactical_bombers moved from Yunnan to Kweichow 1 fighter and 1 tactical_bomber moved from French Indo China to Hunan Combat - Japanese Battle in Soviet Far East Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Soviet Far East from Russians with 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is -14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 38 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 38 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 38 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Kweichow Japanese attack with 1 armour, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Eastern India Japanese attack with 3 armour, 1 artillery and 2 mech_infantrys British defend with 2 artilleries; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Eastern India, round 2 : 1/6 hits, 2.50 expected hits UK_Pacific roll dice for 2 artilleries in Eastern India, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the British lost in Eastern India Japanese roll dice for 3 armour and 2 mech_infantrys in Eastern India, round 3 : 3/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 artillery in Eastern India, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Eastern India Japanese captures 9PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking Eastern India from UK_Pacific with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Casualties for British: 2 artilleries Battle in Hunan Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 3 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Japanese roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 4 : 2/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -12 Casualties for Japanese: 1 fighter and 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Anhwe, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 2 bombers moved from Anhwe to Kwangtung 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Davao 1 fighter moved from French Indo China to Manilla 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Manilla to Davao 2 fighters and 3 tactical_bombers moved from French Indo China to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from 38 Sea Zone to 36 Sea Zone 1 aaGun moved from Southern Manchuria to Northern Manchuria 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 45 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Kweichow to 36 Sea Zone 1 tactical_bomber moved from Kweichow to French Indo China 1 tactical_bomber moved from Hunan to French Indo China 1 fighter moved from Szechwan to French Indo China 1 tactical_bomber moved from Szechwan to French Indo China 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao Place Units - Japanese 2 infantry placed in Japan 3 armour placed in Southern Manchuria 1 transport placed in 21 Sea Zone 1 destroyer placed in 37 Sea Zone 1 fighter and 1 tactical_bomber placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 mech_infantry EDIT: Adding units owned by Japanese to Eastern India: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 56 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 1.67 Japanese regular : -4.83 UK_Pacific regular : 0.00 ANZAC regular : 0.83
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 1 carrier, 2 infantry, 2 submarines, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Sumatra to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 38 Sea Zone 1 artillery and 1 transport moved from 38 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Borneo 1 infantry moved from Queensland to 55 Sea Zone 1 mech_infantry moved from Queensland to 55 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 38 Sea Zone 1 infantry and 1 mech_infantry moved from 38 Sea Zone to Malaya 1 marine moved from Queensland to 55 Sea Zone 2 cruisers and 1 marine moved from 55 Sea Zone to 43 Sea Zone 1 marine moved from Java to 43 Sea Zone 2 cruisers and 2 marines moved from 43 Sea Zone to 38 Sea Zone 1 marine moved from 38 Sea Zone to Shan State 1 marine moved from 38 Sea Zone to Malaya 1 bomber moved from United Kingdom to 113 Sea Zone 1 infantry moved from Holland Belgium to France French take France from Germans 4 transports moved from 113 Sea Zone to 93 Sea Zone 2 fighters moved from Eastern United States to 113 Sea Zone Combat - Americans Battle in Borneo Battle in Shan State Battle in Malaya Battle in 113 Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters in 113 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 113 Sea Zone Americans win, taking Borneo from Japanese, taking Shan State from Japanese, taking Malaya from Japanese with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Malaya: 1 marine EDIT: Adding units owned by Americans to 38 Sea Zone: 1 cruiser and 1 marine EDIT: Removing units owned by Americans from 38 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 1 fighter moved from 113 Sea Zone to Holland Belgium 1 armour moved from Morocco to 93 Sea Zone 1 infantry moved from Morocco to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 armour and 1 infantry moved from 113 Sea Zone to Holland Belgium 1 fighter moved from 113 Sea Zone to Holland Belgium 1 infantry moved from Central United States to 104 Sea Zone 1 artillery moved from Central United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar 5 carriers moved from 55 Sea Zone to 38 Sea Zone 1 fighter moved from Java to 38 Sea Zone 8 fighters moved from 55 Sea Zone to 38 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 38 Sea Zone 1 battleship and 5 destroyers moved from 55 Sea Zone to 38 Sea Zone 1 submarine moved from 27 Sea Zone to 55 Sea Zone 2 fighters moved from 27 Sea Zone to Queensland 1 submarine moved from 42 Sea Zone to 38 Sea Zone 1 submarine moved from 27 Sea Zone to 65 Sea Zone 1 carrier moved from 27 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand 1 bomber moved from 113 Sea Zone to Holland Belgium 1 submarine moved from 129 Sea Zone to 114 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone 2 infantry moved from 27 Sea Zone to Hawaiian Islands Place Units - Americans 1 airfield placed in Holland Belgium 2 transports placed in 104 Sea Zone 2 submarines placed in 11 Sea Zone 2 tactical_bombers placed in Western United States 1 artillery and 2 infantry placed in Central United States Americans undo move 3. 1 submarine placed in 104 Sea Zone 1 submarine placed in 11 Sea Zone 1 carrier placed in 104 Sea Zone Americans undo move 6. Americans undo move 5. 2 submarines placed in 11 Sea Zone Americans undo move 5. Americans undo move 5. 1 carrier placed in 104 Sea Zone 2 submarines placed in 11 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2 Americans collect 66 PUs (2 lost to blockades); end with 66 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Germans regular : -0.50
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi 1 infantry moved from Inner Mongolia to Chahar 1 infantry moved from Inner Mongolia to Chahar 1 infantry moved from Hopei to Szechwan 1 fighter moved from Hopei to Szechwan 1 infantry moved from Hopei to Szechwan 1 infantry moved from Hopei to Hunan 1 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Anhwe 3 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Anhwe 1 artillery moved from Hopei to Anhwe 1 artillery moved from Hopei to Anhwe Combat - Chinese Chinese creates battle in territory Shansi Chinese creates battle in territory Kiangsi Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Shansi from Japanese, taking Kiangsi from Japanese, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 artilleries and 9 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 9 infantry in Anhwe, round 2 : 2/11 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 artilleries and 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Honan to Hopei 1 fighter moved from Szechwan to Hopei Place Units - Chinese 1 infantry placed in Anhwe 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50 Japanese regular : -1.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 1 carrier, 2 infantry, 2 submarines, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Sumatra to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 38 Sea Zone 1 artillery and 1 transport moved from 38 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Borneo 1 infantry moved from Queensland to 55 Sea Zone 1 mech_infantry moved from Queensland to 55 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 38 Sea Zone 1 infantry and 1 mech_infantry moved from 38 Sea Zone to Malaya 1 marine moved from Queensland to 55 Sea Zone 2 cruisers and 1 marine moved from 55 Sea Zone to 43 Sea Zone 1 marine moved from Java to 43 Sea Zone 2 cruisers and 2 marines moved from 43 Sea Zone to 38 Sea Zone 1 marine moved from 38 Sea Zone to Shan State 1 marine moved from 38 Sea Zone to Malaya 1 bomber moved from United Kingdom to 113 Sea Zone 1 infantry moved from Holland Belgium to France French take France from Germans 4 transports moved from 113 Sea Zone to 93 Sea Zone 2 fighters moved from Eastern United States to 113 Sea Zone Combat - Americans Battle in Borneo Battle in Shan State Battle in Malaya Battle in 113 Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters in 113 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 113 Sea Zone Americans win, taking Borneo from Japanese, taking Shan State from Japanese, taking Malaya from Japanese with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Malaya: 1 marine EDIT: Adding units owned by Americans to 38 Sea Zone: 1 cruiser and 1 marine EDIT: Removing units owned by Americans from 38 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 1 fighter moved from 113 Sea Zone to Holland Belgium 1 armour moved from Morocco to 93 Sea Zone 1 infantry moved from Morocco to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 armour and 1 infantry moved from 113 Sea Zone to Holland Belgium 1 fighter moved from 113 Sea Zone to Holland Belgium 1 infantry moved from Central United States to 104 Sea Zone 1 artillery moved from Central United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar 5 carriers moved from 55 Sea Zone to 38 Sea Zone 1 fighter moved from Java to 38 Sea Zone 8 fighters moved from 55 Sea Zone to 38 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 38 Sea Zone 1 battleship and 5 destroyers moved from 55 Sea Zone to 38 Sea Zone 1 submarine moved from 27 Sea Zone to 55 Sea Zone 2 fighters moved from 27 Sea Zone to Queensland 1 submarine moved from 42 Sea Zone to 38 Sea Zone 1 submarine moved from 27 Sea Zone to 65 Sea Zone 1 carrier moved from 27 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand 1 bomber moved from 113 Sea Zone to Holland Belgium 1 submarine moved from 129 Sea Zone to 114 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone 2 infantry moved from 27 Sea Zone to Hawaiian Islands Place Units - Americans 1 airfield placed in Holland Belgium 2 transports placed in 104 Sea Zone 2 submarines placed in 11 Sea Zone 2 tactical_bombers placed in Western United States 1 artillery and 2 infantry placed in Central United States Americans undo move 3. 1 submarine placed in 104 Sea Zone 1 submarine placed in 11 Sea Zone 1 carrier placed in 104 Sea Zone Americans undo move 6. Americans undo move 5. 2 submarines placed in 11 Sea Zone Americans undo move 5. Americans undo move 5. 1 carrier placed in 104 Sea Zone 2 submarines placed in 11 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2 Americans collect 66 PUs (2 lost to blockades); end with 66 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi 1 infantry moved from Inner Mongolia to Chahar 1 infantry moved from Inner Mongolia to Chahar 1 infantry moved from Hopei to Szechwan 1 fighter moved from Hopei to Szechwan 1 infantry moved from Hopei to Szechwan 1 infantry moved from Hopei to Hunan 1 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Anhwe 3 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Anhwe 1 artillery moved from Hopei to Anhwe 1 artillery moved from Hopei to Anhwe Combat - Chinese Chinese creates battle in territory Shansi Chinese creates battle in territory Kiangsi Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Shansi from Japanese, taking Kiangsi from Japanese, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 artilleries and 9 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 9 infantry in Anhwe, round 2 : 2/11 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 artilleries and 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Honan to Hopei 1 fighter moved from Szechwan to Hopei Place Units - Chinese 1 infantry placed in Anhwe 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Purchase Units - British British buy 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 destroyer and 1 submarine moved from 114 Sea Zone to 113 Sea Zone 1 destroyer moved from 113 Sea Zone to 94 Sea Zone 1 fighter moved from Holland Belgium to Gibraltar 1 destroyer moved from 113 Sea Zone to 94 Sea Zone 1 fighter moved from Egypt to 101 Sea Zone 1 fighter moved from Egypt to Baluchistan 1 destroyer moved from 83 Sea Zone to 100 Sea Zone 1 carrier and 1 submarine moved from 83 Sea Zone to 100 Sea Zone 1 armour moved from Egypt to 83 Sea Zone 1 armour and 1 transport moved from 83 Sea Zone to 82 Sea Zone 2 artilleries moved from Western India to Baluchistan 1 artillery and 1 infantry moved from Algeria to Tunisia Combat - British Battle in 101 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 101 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Non Combat Move - British 1 fighter moved from 101 Sea Zone to 100 Sea Zone 1 armour moved from 82 Sea Zone to Baluchistan 1 fighter moved from United Kingdom to Holland Belgium 1 artillery moved from United Kingdom to 113 Sea Zone 2 infantry moved from United Kingdom to 113 Sea Zone 1 aaGun moved from United Kingdom to 113 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 113 Sea Zone to Holland Belgium Place Units - British 1 transport placed in 113 Sea Zone 2 fighters placed in United Kingdom 3 infantry placed in Egypt Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.50 Americans regular : -0.33 Japanese regular : -1.33 Germans regular : -0.50
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TripleA Manual Gamesave Post: Italians round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs; Combat Move - Italians 4 infantry moved from Southern Italy to 99 Sea Zone 4 infantry and 2 transports moved from 99 Sea Zone to 101 Sea Zone 4 infantry moved from 101 Sea Zone to Syria 1 artillery and 3 infantry moved from Normandy Bordeaux to France 1 artillery and 3 infantry moved from Southern France to France 1 fighter moved from Southern Italy to France
Combat Hit Differential Summary :
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@regularkid scramble france
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@aagamerz13 no scramble thanks.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs; Combat Move - Italians 4 infantry moved from Southern Italy to 99 Sea Zone 4 infantry and 2 transports moved from 99 Sea Zone to 101 Sea Zone 4 infantry moved from 101 Sea Zone to Syria 1 artillery and 3 infantry moved from Normandy Bordeaux to France 1 artillery and 3 infantry moved from Southern France to France 1 fighter moved from Southern Italy to France Combat - Italians Battle in Syria Battle in France Italians attack with 2 artilleries, 1 fighter and 6 infantry French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 1 infantry Italians roll dice for 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 2/9 hits, 2.50 expected hits French roll dice for 5 infantry in France, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the French and 2 infantry owned by the Italians lost in France Italians roll dice for 2 artilleries, 1 fighter and 4 infantry in France, round 3 : 2/7 hits, 2.17 expected hits French roll dice for 3 infantry in France, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans, 1 infantry owned by the French and 1 infantry owned by the Italians lost in France Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in France, round 4 : 2/6 hits, 2.00 expected hits French roll dice for 1 infantry in France, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in France Italians destroys 0PUs while taking French capital Italians win, taking Syria from French, taking France from French with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 3 infantry Casualties for French: 4 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from France to Western Germany 2 infantry moved from Northern Italy to Southern France Place Units - Italians 1 fighter placed in Southern Italy 3 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 1,6,5,2,5,5,3 Italians collect 19 PUs (1 lost to blockades); end with 21 PUs
Combat Hit Differential Summary :
French regular : -0.00 Italians regular : -0.67
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 fighter, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Southern Belarus to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine Combat - Germans Battle in Ukraine Germans attack with 2 bombers and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 bombers and 1 mech_infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Ukraine to Southern Belarus 1 infantry moved from Northern Belarus to Southern Belarus 2 infantry moved from Vologda to Leningrad 1 mech_infantry moved from Eastern Poland to Southern Belarus 1 fighter moved from Western Germany to Southern Belarus 1 fighter moved from Southern Italy to France 2 infantry moved from Western Germany to France Place Units - Germans 1 fighter placed in 115 Sea Zone 2 mech_infantrys placed in Romania 1 armour, 1 artillery and 7 infantry placed in Western Germany 3 infantry placed in Normandy Bordeaux Germans undo move 3. 1 armour placed in Germany 1 artillery and 8 infantry placed in Western Germany 1 infantry placed in Poland Germans undo move 4. Germans undo move 4. 1 armour, 1 artillery and 7 infantry placed in Western Germany 1 infantry placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 53 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.17
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 6 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Gorky to Vologda Russians take Vologda from Germans 1 infantry moved from Yaroslavl to Smolensk 1 infantry moved from Yaroslavl to Smolensk 1 artillery moved from Kursk to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 1 fighter and 2 tactical_bombers Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Ukraine, round 2 : 0/4 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Ukraine, round 3 : 1/4 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 2 tactical_bombers moved from Ukraine to Bryansk 1 infantry moved from Smolensk to Bryansk 5 artilleries and 5 infantry moved from Russia to Bryansk 1 infantry moved from Samara to Stalingrad 1 infantry moved from Samara to Stalingrad 1 mech_infantry moved from Urals to Russia 1 aaGun and 8 infantry moved from Amur to Buryatia 1 aaGun moved from Bryansk to Kursk 1 submarine moved from 94 Sea Zone to 113 Sea Zone Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Smolensk: 1 infantry EDIT: Adding units owned by Russians to Yaroslavl: 1 infantry EDIT: Turning off Edit Mode 6 armour and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -3.00
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 9 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 38 Sea Zone 1 infantry and 1 mech_infantry moved from Kwangtung to 21 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 38 Sea Zone 1 mech_infantry moved from 38 Sea Zone to Sumatra 1 infantry moved from 38 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Davao to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Borneo 1 artillery moved from Soviet Far East to 5 Sea Zone 1 artillery moved from 5 Sea Zone to Amur 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Borneo 1 armour moved from Eastern India to Central India Japanese take Central India from UK_Pacific 1 armour moved from Central India to Eastern India 1 armour moved from Eastern India to Western India Japanese take Western India from UK_Pacific 1 armour moved from Western India to Eastern India 1 armour moved from Eastern India to Shan State 2 mech_infantrys moved from Eastern India to Shan State 1 mech_infantry moved from Yunnan to Shan State 1 armour moved from Kweichow to Shan State 2 bombers moved from Kwangtung to 38 Sea Zone 2 fighters and 4 tactical_bombers moved from French Indo China to 38 Sea Zone 1 artillery and 5 infantry moved from Northern Manchuria to Buryatia 3 armour moved from Southern Manchuria to Buryatia 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 5 tactical_bombers moved from 36 Sea Zone to 38 Sea Zone 2 fighters and 1 tactical_bomber moved from Davao to 38 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
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@aagamerz13 this is the big fight. scramble usa fleet planes anywhere?
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@aagamerz13 no thanks. And Max defense order of losses please.
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@regularkid those combat planes to carrier could land fic
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 9 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 38 Sea Zone 1 infantry and 1 mech_infantry moved from Kwangtung to 21 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 38 Sea Zone 1 mech_infantry moved from 38 Sea Zone to Sumatra 1 infantry moved from 38 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Davao to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Borneo 1 artillery moved from Soviet Far East to 5 Sea Zone 1 artillery moved from 5 Sea Zone to Amur 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Borneo 1 armour moved from Eastern India to Central India Japanese take Central India from UK_Pacific 1 armour moved from Central India to Eastern India 1 armour moved from Eastern India to Western India Japanese take Western India from UK_Pacific 1 armour moved from Western India to Eastern India 1 armour moved from Eastern India to Shan State 2 mech_infantrys moved from Eastern India to Shan State 1 mech_infantry moved from Yunnan to Shan State 1 armour moved from Kweichow to Shan State 2 bombers moved from Kwangtung to 38 Sea Zone 2 fighters and 4 tactical_bombers moved from French Indo China to 38 Sea Zone 1 artillery and 5 infantry moved from Northern Manchuria to Buryatia 3 armour moved from Southern Manchuria to Buryatia 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 5 tactical_bombers moved from 36 Sea Zone to 38 Sea Zone 2 fighters and 1 tactical_bomber moved from Davao to 38 Sea Zone Combat - Japanese Battle in Amur Battle in Buryatia Japanese attack with 3 armour, 1 artillery and 5 infantry Russians defend with 1 aaGun and 8 infantry Japanese roll dice for 3 armour, 1 artillery and 5 infantry in Buryatia, round 2 : 2/9 hits, 2.83 expected hits Russians roll dice for 1 aaGun and 8 infantry in Buryatia, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Buryatia Japanese roll dice for 3 armour, 1 artillery and 3 infantry in Buryatia, round 3 : 2/7 hits, 2.50 expected hits Russians roll dice for 7 infantry in Buryatia, round 3 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia Japanese roll dice for 3 armour, 1 artillery and 1 infantry in Buryatia, round 4 : 1/5 hits, 2.17 expected hits Russians roll dice for 5 infantry in Buryatia, round 4 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia Japanese roll dice for 3 armour and 1 artillery in Buryatia, round 5 : 3/4 hits, 1.83 expected hits Russians roll dice for 4 infantry in Buryatia, round 5 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Buryatia Japanese roll dice for 3 armour in Buryatia, round 6 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Buryatia, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Buryatia Japanese win, taking Amur from Russians, taking Buryatia from Russians with 2 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 armour, 1 artillery and 5 infantry Casualties for Russians: 1 aaGun and 8 infantry Battle in Borneo Japanese attack with 1 artillery and 3 infantry Americans defend with 1 artillery Japanese roll dice for 1 artillery and 3 infantry in Borneo, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Borneo Japanese win, taking Borneo from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Shan State Japanese attack with 2 armour and 3 mech_infantrys Americans defend with 1 marine Japanese roll dice for 2 armour and 3 mech_infantrys in Shan State, round 2 : 3/5 hits, 1.83 expected hits Americans roll dice for 1 marine in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Shan State Japanese win, taking Shan State from Americans with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Americans: 1 marine Battle in 38 Sea Zone Japanese attack with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 2 destroyers, 9 fighters, 1 submarine, 10 tactical_bombers and 1 transport Americans defend with 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 9 fighters, 1 marine, 1 submarine, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser and 6 destroyers Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 2 destroyers, 9 fighters, 10 tactical_bombers and 1 transport in 38 Sea Zone, round 2 : 20/27 hits, 15.00 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 11 destroyers, 9 fighters, 1 tactical_bomber and 1 transport in 38 Sea Zone, round 2 : 13/30 hits, 13.17 expected hits Units damaged: 2 battleships owned by the Japanese 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 6 destroyers owned by the ANZAC, 5 carriers owned by the Japanese, 5 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 38 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 2 destroyers, 9 fighters, 10 tactical_bombers and 1 transport in 38 Sea Zone, round 3 : 12/27 hits, 15.00 expected hits Americans roll dice for 1 battleship, 3 cruisers, 3 destroyers, 9 fighters, 1 tactical_bomber and 1 transport in 38 Sea Zone, round 3 : 8/17 hits, 9.67 expected hits 6 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 5 fighters owned by the Americans and 1 marine owned by the Americans lost in 38 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 1 destroyer, 8 fighters, 4 tactical_bombers and 1 transport in 38 Sea Zone, round 4 : 11/19 hits, 10.33 expected hits Americans roll dice for 1 battleship, 4 fighters and 1 transport in 38 Sea Zone, round 4 : 3/5 hits, 3.33 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 4 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 38 Sea Zone Japanese win, taking 38 Sea Zone from ANZAC with 2 battleships, 2 bombers, 2 cruisers, 1 destroyer, 6 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 142 Casualties for Japanese: 5 carriers, 1 destroyer, 3 fighters, 1 submarine and 7 tactical_bombers Casualties for ANZAC: 1 cruiser and 6 destroyers Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 9 fighters, 1 marine, 1 submarine, 1 tactical_bomber and 1 transport Battle in Sumatra Non Combat Move - Japanese 2 bombers moved from 38 Sea Zone to French Indo China 2 fighters moved from 38 Sea Zone to 37 Sea Zone 4 fighters and 3 tactical_bombers moved from 38 Sea Zone to French Indo China 1 aaGun moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 2 fighters EDIT: Adding units owned by Japanese to French Indo China: 2 fighters EDIT: Removing units owned by Japanese from French Indo China: 2 fighters EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 carrier EDIT: Adding units owned by Japanese to 21 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine placed in 40 Sea Zone 2 infantry placed in Eastern India 1 armour and 1 mech_infantry placed in Kwangtung 1 destroyer placed in 6 Sea Zone 2 infantry and 1 mech_infantry placed in French Indo China 3 infantry placed in Southern Manchuria 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : -3.00 Japanese regular : 1.67 Russians regular : -1.33
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 1 destroyer, 4 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Holland Belgium to 113 Sea Zone 1 marine moved from 113 Sea Zone to Normandy Bordeaux 2 armour, 1 artillery, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux 2 fighters moved from 113 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux
Combat Hit Differential Summary :