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Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules
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@oysteilo said in Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules:
i would like to ask if i can put the ethiopian armor in egypt and hand over ownership of ethiopia and italian somaliland to italy.
Well, dice are rolled, so it is totally up to you!
Ok, that particular attack had no dice.
Scramble from Cyprus?
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yes full scramble
(You could argue that india and saudi arabia could make a difference, but unlikely)
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TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 3 Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 bomber and 3 fighters moved from Southern Italy to 99 Sea Zone 1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 armour moved from Bessarabia to Western Ukraine Italians take Western Ukraine from Russians Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 1 PUs; Combat - Italians British scrambles 3 units out of Cyprus to defend against the attack in 99 Sea Zone Battle in 99 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters British defend with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
Combat Hit Differential Summary :
Italians regular : -1.00
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3 hits. OOL?
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somehow i must have missed the notification. By the way, the file is corrupted. I go with max defense in this first round, so kill sub and dest and tilt carrier.
If you go again ask for selection in round 2
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 3 Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 bomber and 3 fighters moved from Southern Italy to 99 Sea Zone 1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 armour moved from Bessarabia to Western Ukraine Italians take Western Ukraine from Russians Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 1 PUs; Combat - Italians British scrambles 3 units out of Cyprus to defend against the attack in 99 Sea Zone Battle in 99 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters British defend with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 99 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 submarine owned by the British and 2 fighters owned by the Italians lost in 99 Sea Zone 2 cruisers owned by the Italians and 1 battleship owned by the Italians retreated to 97 Sea Zone British win with 1 carrier, 1 cruiser, 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -14 Casualties for Italians: 1 destroyer and 2 fighters Casualties for British: 1 destroyer and 1 submarine Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus 2 fighters owned by the British forced to land in Cyprus Non Combat Move - Italians 1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk 1 aaGun, 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Romania to Bessarabia Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 British regular : -0.50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 3 Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 bomber and 3 fighters moved from Southern Italy to 99 Sea Zone 1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 armour moved from Bessarabia to Western Ukraine Italians take Western Ukraine from Russians Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 1 PUs; Combat - Italians British scrambles 3 units out of Cyprus to defend against the attack in 99 Sea Zone Battle in 99 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters British defend with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 99 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 submarine owned by the British and 2 fighters owned by the Italians lost in 99 Sea Zone 2 cruisers owned by the Italians and 1 battleship owned by the Italians retreated to 97 Sea Zone British win with 1 carrier, 1 cruiser, 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -14 Casualties for Italians: 1 destroyer and 2 fighters Casualties for British: 1 destroyer and 1 submarine Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus 2 fighters owned by the British forced to land in Cyprus Non Combat Move - Italians 1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk 1 aaGun, 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Romania to Bessarabia Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 12 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Bessarabia: 1 armour and 1 mech_infantry EDIT: Adding units owned by Italians to Bulgaria: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -1.00 British regular : -0.50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 3 Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 bomber and 3 fighters moved from Southern Italy to 99 Sea Zone 1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 armour moved from Bessarabia to Western Ukraine Italians take Western Ukraine from Russians Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 1 PUs; Combat - Italians British scrambles 3 units out of Cyprus to defend against the attack in 99 Sea Zone Battle in 99 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters British defend with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 99 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 submarine owned by the British and 2 fighters owned by the Italians lost in 99 Sea Zone 2 cruisers owned by the Italians and 1 battleship owned by the Italians retreated to 97 Sea Zone British win with 1 carrier, 1 cruiser, 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -14 Casualties for Italians: 1 destroyer and 2 fighters Casualties for British: 1 destroyer and 1 submarine Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus 2 fighters owned by the British forced to land in Cyprus Non Combat Move - Italians 1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk 1 aaGun, 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Romania to Bessarabia Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 12 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Bessarabia: 1 armour and 1 mech_infantry EDIT: Adding units owned by Italians to Bulgaria: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Bulgaria: 1 armour and 1 mech_infantry EDIT: Adding units owned by Italians to Greece: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -1.00 British regular : -0.50
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 3 Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 infantry moved from Egypt to Alexandria Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in Java Battle in Alexandria ANZAC attack with 2 infantry Germans defend with 1 fighter and 1 tactical_bomber ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 fighter and 1 tactical_bomber in Alexandria, round 2 : 1/2 hits, 1,17 expected hits 1 infantry owned by the ANZAC lost in Alexandria 1 infantry owned by the ANZAC retreated to Egypt Italians win, taking Java from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 artillery and 1 mech_infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Normandy Bordeaux to Spain Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0,17 ANZAC regular : -0,33
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just give me max scramble and max defense, no need to ask
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 3 Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 infantry moved from Egypt to Alexandria Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in Java Battle in Alexandria ANZAC attack with 2 infantry Germans defend with 1 fighter and 1 tactical_bomber ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 fighter and 1 tactical_bomber in Alexandria, round 2 : 1/2 hits, 1,17 expected hits 1 infantry owned by the ANZAC lost in Alexandria 1 infantry owned by the ANZAC retreated to Egypt Italians win, taking Java from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 artillery and 1 mech_infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Normandy Bordeaux to Spain Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by British from Ethiopia: 1 armour EDIT: Changing ownership of Italian Somaliland from British to Italians EDIT: Changing ownership of Ethiopia from British to Italians EDIT: Changing PUs for Italians from 12 to 13 EDIT: Adding units owned by British to Egypt: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0,17 ANZAC regular : -0,33
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@oysteilo said in Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules:
just give me max scramble and max defense, no need to ask
reposting with the previous recested edit
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Foxtrot Uniform Charlie Kilo
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 4,5 and gets 0 hits Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 armour moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 3 bombers moved from Bessarabia to 99 Sea Zone 2 fighters moved from Western Germany to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Alexandria to 99 Sea Zone 1 fighter moved from Norway to Novgorod 1 battleship, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod Purchase Units - Germans Germans buy 1 armour, 1 artillery, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens; Combat - Germans British scrambles 3 units out of Cyprus to defend against the attack in 99 Sea Zone Battle in 115 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Novgorod Germans attack with 1 fighter and 2 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 fighter and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in 99 Sea Zone Germans attack with 3 bombers, 3 fighters and 1 tactical_bomber British defend with 1 carrier, 1 cruiser, 3 fighters and 1 transport; French defend with 1 destroyer Germans roll dice for 3 bombers, 3 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 1/7 hits, 3.67 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 99 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits 1 destroyer owned by the French, 2 fighters owned by the Germans and 2 bombers owned by the Germans lost in 99 Sea Zone retreated to 99 Sea Zone British win with 1 carrier, 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is -36 Casualties for Germans: 2 bombers and 2 fighters Casualties for French: 1 destroyer Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus Non Combat Move - Germans 1 bomber moved from 99 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Southern Italy 2 infantry moved from Bulgaria to Greece 1 armour and 2 mech_infantrys moved from Poland to Western Ukraine 1 aaGun, 5 artilleries and 22 infantry moved from Bessarabia to Ukraine 2 aaGuns, 3 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine 8 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter moved from Novgorod to Karelia 1 infantry moved from Vyborg to Karelia 1 artillery and 3 infantry moved from Norway to Finland 2 submarines moved from 124 Sea Zone to 125 Sea Zone 1 aaGun moved from France to Western Germany 1 artillery moved from Germany to Poland 1 mech_infantry moved from Western Germany to Poland 2 artilleries and 2 infantry moved from Yugoslavia to Bulgaria 1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 artillery and 1 infantry moved from France to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in Germany 1 armour, 2 infantry and 7 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1 Germans collect 47 PUs (1 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : 1.17 Germans regular : -3.67 British regular : 0.83
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@simon33 said in Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules:
Foxtrot Uniform Charlie Kilo
Didn’t think it was fair to hold you to the same OOL in round 2 so didn’t continue the attack.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 4 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 0/1 hits, 0,00 expected hits Combat Move - Russians 1 infantry moved from Baltic States to Eastern Poland Russians take Eastern Poland from Germans 1 infantry moved from Amur to Korea Russians take Korea from Japanese 11 infantry moved from Amur to Manchuria Purchase Units - Russians Russians buy 1 artillery, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens; Combat - Russians Battle in Manchuria Russians attack with 11 infantry Japanese defend with 4 infantry Russians roll dice for 11 infantry in Manchuria, round 2 : 1/11 hits, 1,83 expected hits Japanese roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 10 infantry in Manchuria, round 3 : 1/10 hits, 1,67 expected hits Japanese roll dice for 3 infantry in Manchuria, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 9 infantry in Manchuria, round 4 : 3/9 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Manchuria, round 4 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 4 infantry Casualties for Japanese: 4 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun moved from Amur to Manchuria 2 infantry moved from Volgograd to Rostov 1 aaGun moved from Bryansk to Rostov 9 infantry moved from Russia to Bryansk 3 aaGuns, 5 artilleries and 28 infantry moved from Belarus to Bryansk 2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk 1 armour moved from Turkey to Trans-Jordan 1 submarine moved from 117 Sea Zone to 109 Sea Zone 1 infantry moved from Bryansk to Rostov 2 infantry moved from Yenisey to Yakut S.S.R. 1 aaGun and 4 infantry moved from Yenisey to Timguska Place Units - Russians 1 artillery and 9 infantry placed in Russia 1 infantry and 1 mech_infantry placed in Volgograd Russians undo move 2. Russians undo move 1. 1 artillery and 2 infantry placed in Volgograd 8 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,6,1 Russians collect 34 PUs (3 lost to blockades); end with 34 PUs
Combat Hit Differential Summary :
Russians rolls : 0,00 Japanese regular : 1,00 Russians regular : 0,00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 3,5 and gets 0 hits Combat Move - Japanese 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters moved from 37 Sea Zone to Java 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India 1 armour moved from Shan State to India Japanese take Burma from UK_Pacific 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java 1 bomber moved from French Indo China to Hopei 1 infantry moved from Chahar to Hopei 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 infantry moved from Hunan to Kweichow 2 artilleries and 10 infantry moved from Hunan to Yunnan 1 armour and 1 mech_infantry moved from French Indo China to Yunnan 1 fighter moved from French Indo China to 44 Sea Zone Purchase Units - Japanese Japanese buy 2 artilleries, 3 carriers, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat - Japanese Battle in Ceylon Battle in 44 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/6 hits, 2.83 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in India Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 2 : 3/5 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry and 1 mech_infantry in India, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the British lost in India Japanese captures 3PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry and 1 mech_infantry Battle in Yunnan Japanese attack with 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry in Yunnan, round 2 : 6/14 hits, 3.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Hopei Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 1 aaGun moved from Hunan to Yunnan 1 bomber moved from Hopei to French Indo China 2 transports moved from 39 Sea Zone to 37 Sea Zone 2 fighters and 3 tactical_bombers moved from French Indo China to 6 Sea Zone 2 battleships, 2 carriers, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Kwangsi to Burma 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone 2 fighters moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from 44 Sea Zone to 42 Sea Zone 1 fighter moved from India to 42 Sea Zone 1 tactical_bomber moved from India to French Indo China 1 infantry moved from Malaya to Shan State Place Units - Japanese 3 carriers and 3 submarines placed in 6 Sea Zone 1 infantry placed in Japan 2 artilleries and 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 53 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 3.50 UK_Pacific regular : -0.67 ANZAC regular : 0.33
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 4 Research Technology - British
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British roll 6,4 and gets 1 hit British removing all Technology Tokens after successful research. British discover Airborne_Forces Activate Technology - British British activating Airborne_Forces British giving technology to UK_Pacific: Airborne_Forces Combat Move - British
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British roll 6,4 and gets 1 hit British removing all Technology Tokens after successful research. British discover Airborne_Forces Activate Technology - British British activating Airborne_Forces British giving technology to UK_Pacific: Airborne_Forces Combat Move - British 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 artilleries moved from 99 Sea Zone to Greece 2 infantry moved from 99 Sea Zone to Greece 4 fighters and 1 tactical_bomber moved from Cyprus to 97 Sea Zone 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 battleship moved from 81 Sea Zone to 99 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 2 fighters moved from Egypt to Greece Airborne Attack Move - British 1 infantry moved from Cyprus to Greece Purchase Units - British British buy 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat - British
Combat Hit Differential Summary :