Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules

  • '19 '17 '16

    @oysteilo said in Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules:

    i would like to ask if i can put the ethiopian armor in egypt and hand over ownership of ethiopia and italian somaliland to italy.

    Well, dice are rolled, so it is totally up to you!

    Ok, that particular attack had no dice.

    Scramble from Cyprus?


  • yes full scramble

    (You could argue that india and saudi arabia could make a difference, but unlikely)

  • '19 '17 '16

    TripleA Manual Gamesave Post: Italians round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 3
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 bomber and 3 fighters moved from Southern Italy to 99 Sea Zone
            1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            1 armour moved from Bessarabia to Western Ukraine
                  Italians take Western Ukraine from Russians
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat - Italians
            British scrambles 3 units out of Cyprus to defend against the attack in 99 Sea Zone
            Battle in 99 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters
                British defend with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
    

    Combat Hit Differential Summary :

    Italians regular : -1.00
    

    Savegame

  • '19 '17 '16

    3 hits. OOL?


  • somehow i must have missed the notification. By the way, the file is corrupted. I go with max defense in this first round, so kill sub and dest and tilt carrier.

    If you go again ask for selection in round 2

  • '19 '17 '16

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 3
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 bomber and 3 fighters moved from Southern Italy to 99 Sea Zone
            1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            1 armour moved from Bessarabia to Western Ukraine
                  Italians take Western Ukraine from Russians
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat - Italians
            British scrambles 3 units out of Cyprus to defend against the attack in 99 Sea Zone
            Battle in 99 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters
                British defend with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
                Units damaged: 1 carrier owned by the British
                    British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Italians
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 99 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits
                    1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 submarine owned by the British and 2 fighters owned by the Italians lost in 99 Sea Zone
                2 cruisers owned by the Italians and 1 battleship owned by the Italians retreated to 97 Sea Zone
                British win with 1 carrier, 1 cruiser, 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -14
                Casualties for Italians: 1 destroyer and 2 fighters
                Casualties for British: 1 destroyer and 1 submarine
            Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus
            Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus
            Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus
                2 fighters owned by the British forced to land in Cyprus
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
            1 aaGun, 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Romania to Bessarabia
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.00
    British regular : -0.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 3
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 bomber and 3 fighters moved from Southern Italy to 99 Sea Zone
            1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            1 armour moved from Bessarabia to Western Ukraine
                  Italians take Western Ukraine from Russians
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat - Italians
            British scrambles 3 units out of Cyprus to defend against the attack in 99 Sea Zone
            Battle in 99 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters
                British defend with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
                Units damaged: 1 carrier owned by the British
                    British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Italians
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 99 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits
                    1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 submarine owned by the British and 2 fighters owned by the Italians lost in 99 Sea Zone
                2 cruisers owned by the Italians and 1 battleship owned by the Italians retreated to 97 Sea Zone
                British win with 1 carrier, 1 cruiser, 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -14
                Casualties for Italians: 1 destroyer and 2 fighters
                Casualties for British: 1 destroyer and 1 submarine
            Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus
            Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus
            Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus
                2 fighters owned by the British forced to land in Cyprus
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
            1 aaGun, 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Romania to Bessarabia
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 12 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Bessarabia: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Italians to Bulgaria: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : -1.00
    British regular : -0.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 3
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 bomber and 3 fighters moved from Southern Italy to 99 Sea Zone
            1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            1 armour moved from Bessarabia to Western Ukraine
                  Italians take Western Ukraine from Russians
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat - Italians
            British scrambles 3 units out of Cyprus to defend against the attack in 99 Sea Zone
            Battle in 99 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters
                British defend with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
                Units damaged: 1 carrier owned by the British
                    British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Italians
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 99 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits
                    1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 submarine owned by the British and 2 fighters owned by the Italians lost in 99 Sea Zone
                2 cruisers owned by the Italians and 1 battleship owned by the Italians retreated to 97 Sea Zone
                British win with 1 carrier, 1 cruiser, 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -14
                Casualties for Italians: 1 destroyer and 2 fighters
                Casualties for British: 1 destroyer and 1 submarine
            Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus
            Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus
            Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus
                2 fighters owned by the British forced to land in Cyprus
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
            1 aaGun, 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Romania to Bessarabia
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 12 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Bessarabia: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Italians to Bulgaria: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Bulgaria: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Italians to Greece: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : -1.00
    British regular : -0.50
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 3
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 infantry moved from Egypt to Alexandria
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in Java
            Battle in Alexandria
                ANZAC attack with 2 infantry
                Germans defend with 1 fighter and 1 tactical_bomber
                    ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 fighter and 1 tactical_bomber in Alexandria, round 2 : 1/2 hits, 1,17 expected hits
                    1 infantry owned by the ANZAC lost in Alexandria
                1 infantry owned by the ANZAC retreated to Egypt
                Italians win, taking Java from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            1 artillery and 1 mech_infantry moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 armour and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 99 Sea Zone
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Normandy Bordeaux to Spain
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : -0,17
    ANZAC regular : -0,33
    

    Savegame


  • just give me max scramble and max defense, no need to ask


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 3
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 infantry moved from Egypt to Alexandria
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in Java
            Battle in Alexandria
                ANZAC attack with 2 infantry
                Germans defend with 1 fighter and 1 tactical_bomber
                    ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 fighter and 1 tactical_bomber in Alexandria, round 2 : 1/2 hits, 1,17 expected hits
                    1 infantry owned by the ANZAC lost in Alexandria
                1 infantry owned by the ANZAC retreated to Egypt
                Italians win, taking Java from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            1 artillery and 1 mech_infantry moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 armour and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 99 Sea Zone
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Normandy Bordeaux to Spain
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by British from Ethiopia: 1 armour
            EDIT: Changing ownership of Italian Somaliland from British to Italians
            EDIT: Changing ownership of Ethiopia from British to Italians
            EDIT: Changing PUs for Italians from 12 to 13
            EDIT: Adding units owned by British to Egypt: 1 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : -0,17
    ANZAC regular : -0,33
    

    Savegame


  • @oysteilo said in Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules:

    just give me max scramble and max defense, no need to ask

    reposting with the previous recested edit

  • '19 '17 '16

    Foxtrot Uniform Charlie Kilo

  • '19 '17 '16

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans roll 4,5 and gets 0 hits
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 armour moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            3 bombers moved from Bessarabia to 99 Sea Zone
            2 fighters moved from Western Germany to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from Alexandria to 99 Sea Zone
            1 fighter moved from Norway to Novgorod
            1 battleship, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 115 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            1 infantry moved from Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Germans
            British scrambles 3 units out of Cyprus to defend against the attack in 99 Sea Zone
            Battle in 115 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                Russians defend with 1 submarine
                    Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Novgorod
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 1 fighter and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in 99 Sea Zone
                Germans attack with 3 bombers, 3 fighters and 1 tactical_bomber
                British defend with 1 carrier, 1 cruiser, 3 fighters and 1 transport; French defend with 1 destroyer
                    Germans roll dice for 3 bombers, 3 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 1/7 hits, 3.67 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 99 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                    1 destroyer owned by the French, 2 fighters owned by the Germans and 2 bombers owned by the Germans lost in 99 Sea Zone
                 retreated to 99 Sea Zone
                British win with 1 carrier, 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is -36
                Casualties for Germans: 2 bombers and 2 fighters
                Casualties for French: 1 destroyer
            Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus
            Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus
            Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus
    
        Non Combat Move - Germans
            1 bomber moved from 99 Sea Zone to Western Germany
            1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Southern Italy
            2 infantry moved from Bulgaria to Greece
            1 armour and 2 mech_infantrys moved from Poland to Western Ukraine
            1 aaGun, 5 artilleries and 22 infantry moved from Bessarabia to Ukraine
            2 aaGuns, 3 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
            8 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
            1 fighter moved from Novgorod to Karelia
            1 infantry moved from Vyborg to Karelia
            1 artillery and 3 infantry moved from Norway to Finland
            2 submarines moved from 124 Sea Zone to 125 Sea Zone
            1 aaGun moved from France to Western Germany
            1 artillery moved from Germany to Poland
            1 mech_infantry moved from Western Germany to Poland
            2 artilleries and 2 infantry moved from Yugoslavia to Bulgaria
            1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Romania
            1 artillery and 1 infantry moved from France to Western Germany
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Germany
            1 armour, 2 infantry and 7 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
            Germans collect 47 PUs (1 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.17
    Germans regular : -3.67
    British regular : 0.83
    

    Savegame

  • '19 '17 '16

    @simon33 said in Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules:

    Foxtrot Uniform Charlie Kilo

    Didn’t think it was fair to hold you to the same OOL in round 2 so didn’t continue the attack.


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Russians
            Russians spend 5 on tech rolls
                Russians rolls : 0/1 hits, 0,00 expected hits
    
        Combat Move - Russians
            1 infantry moved from Baltic States to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            11 infantry moved from Amur to Manchuria
    
        Purchase Units - Russians
            Russians buy 1 artillery, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 11 infantry
                Japanese defend with 4 infantry
                    Russians roll dice for 11 infantry in Manchuria, round 2 : 1/11 hits, 1,83 expected hits
                    Japanese roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 10 infantry in Manchuria, round 3 : 1/10 hits, 1,67 expected hits
                    Japanese roll dice for 3 infantry in Manchuria, round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 9 infantry in Manchuria, round 4 : 3/9 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in Manchuria, round 4 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 4 infantry
                Casualties for Japanese: 4 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Amur to Manchuria
            2 infantry moved from Volgograd to Rostov
            1 aaGun moved from Bryansk to Rostov
            9 infantry moved from Russia to Bryansk
            3 aaGuns, 5 artilleries and 28 infantry moved from Belarus to Bryansk
            2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
            1 armour moved from Turkey to Trans-Jordan
            1 submarine moved from 117 Sea Zone to 109 Sea Zone
            1 infantry moved from Bryansk to Rostov
            2 infantry moved from Yenisey to Yakut S.S.R.
            1 aaGun and 4 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            1 infantry and 1 mech_infantry placed in Volgograd
            Russians undo move 2.
            Russians undo move 1.
            1 artillery and 2 infantry placed in Volgograd
            8 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,6,1
            Russians collect 34 PUs (3 lost to blockades); end with 34 PUs
    

    Combat Hit Differential Summary :

    Russians rolls : 0,00
    Japanese regular : 1,00
    Russians regular : 0,00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese roll 3,5 and gets 0 hits
    
        Combat Move - Japanese
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from 37 Sea Zone to Java
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
            1 armour moved from Shan State to India
                  Japanese take Burma from UK_Pacific
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 infantry moved from Shan State to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to Ceylon
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java
            1 bomber moved from French Indo China to Hopei
            1 infantry moved from Chahar to Hopei
            1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
            1 infantry moved from Hunan to Kweichow
            2 artilleries and 10 infantry moved from Hunan to Yunnan
            1 armour and 1 mech_infantry moved from French Indo China to Yunnan
            1 fighter moved from French Indo China to 44 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 3 carriers, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; 
    
        Combat - Japanese
            Battle in Ceylon
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win, taking Ceylon from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/6 hits, 2.83 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in India
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 2 : 3/5 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 infantry and 1 mech_infantry in India, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the British lost in India
                Japanese captures 3PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry and 1 mech_infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry in Yunnan, round 2 : 6/14 hits, 3.33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Hopei
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
            1 aaGun moved from Hunan to Yunnan
            1 bomber moved from Hopei to French Indo China
            2 transports moved from 39 Sea Zone to 37 Sea Zone
            2 fighters and 3 tactical_bombers moved from French Indo China to 6 Sea Zone
            2 battleships, 2 carriers, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            1 mech_infantry moved from Kwangsi to Burma
            1 cruiser moved from 37 Sea Zone to 42 Sea Zone
            2 fighters moved from Java to 42 Sea Zone
            2 fighters moved from 42 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
            1 fighter moved from 44 Sea Zone to 42 Sea Zone
            1 fighter moved from India to 42 Sea Zone
            1 tactical_bomber moved from India to French Indo China
            1 infantry moved from Malaya to Shan State
    
        Place Units - Japanese
            3 carriers and 3 submarines placed in 6 Sea Zone
            1 infantry placed in Japan
            2 artilleries and 1 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 56 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 3.50
    UK_Pacific regular : -0.67
    ANZAC regular : 0.33
    

    Savegame


  • TripleA Manual Gamesave Post: British round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - British
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: British round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - British
            British spend 0 on tech rolls
                British roll 6,4 and gets 1 hit
            British removing all Technology Tokens after successful research.
            British discover Airborne_Forces
    
        Activate Technology - British
            British activating Airborne_Forces
            British giving technology to UK_Pacific: Airborne_Forces
    
        Combat Move - British
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: British round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - British
            British spend 0 on tech rolls
                British roll 6,4 and gets 1 hit
            British removing all Technology Tokens after successful research.
            British discover Airborne_Forces
    
        Activate Technology - British
            British activating Airborne_Forces
            British giving technology to UK_Pacific: Airborne_Forces
    
        Combat Move - British
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 artilleries moved from 99 Sea Zone to Greece
            2 infantry moved from 99 Sea Zone to Greece
            4 fighters and 1 tactical_bomber moved from Cyprus to 97 Sea Zone
            1 destroyer moved from 96 Sea Zone to 97 Sea Zone
            1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
            1 battleship moved from 81 Sea Zone to 99 Sea Zone
            1 bomber moved from Egypt to 97 Sea Zone
            2 fighters moved from Egypt to Greece
    
        Airborne Attack Move - British
            1 infantry moved from Cyprus to Greece
    
        Purchase Units - British
            British buy 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

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