@Adam514 not at my computer right now but wanted to make an ncm change if not too late. The loaded transport adjacent to South Africa will unload in Egypt. I’m fine if you do it but can get to it in the morning too
Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules
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Foxtrot Uniform Charlie Kilo
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 4,5 and gets 0 hits Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 armour moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 3 bombers moved from Bessarabia to 99 Sea Zone 2 fighters moved from Western Germany to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Alexandria to 99 Sea Zone 1 fighter moved from Norway to Novgorod 1 battleship, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod Purchase Units - Germans Germans buy 1 armour, 1 artillery, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens; Combat - Germans British scrambles 3 units out of Cyprus to defend against the attack in 99 Sea Zone Battle in 115 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Novgorod Germans attack with 1 fighter and 2 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 fighter and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in 99 Sea Zone Germans attack with 3 bombers, 3 fighters and 1 tactical_bomber British defend with 1 carrier, 1 cruiser, 3 fighters and 1 transport; French defend with 1 destroyer Germans roll dice for 3 bombers, 3 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 1/7 hits, 3.67 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 99 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits 1 destroyer owned by the French, 2 fighters owned by the Germans and 2 bombers owned by the Germans lost in 99 Sea Zone retreated to 99 Sea Zone British win with 1 carrier, 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is -36 Casualties for Germans: 2 bombers and 2 fighters Casualties for French: 1 destroyer Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus Non Combat Move - Germans 1 bomber moved from 99 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Southern Italy 2 infantry moved from Bulgaria to Greece 1 armour and 2 mech_infantrys moved from Poland to Western Ukraine 1 aaGun, 5 artilleries and 22 infantry moved from Bessarabia to Ukraine 2 aaGuns, 3 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine 8 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter moved from Novgorod to Karelia 1 infantry moved from Vyborg to Karelia 1 artillery and 3 infantry moved from Norway to Finland 2 submarines moved from 124 Sea Zone to 125 Sea Zone 1 aaGun moved from France to Western Germany 1 artillery moved from Germany to Poland 1 mech_infantry moved from Western Germany to Poland 2 artilleries and 2 infantry moved from Yugoslavia to Bulgaria 1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 artillery and 1 infantry moved from France to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in Germany 1 armour, 2 infantry and 7 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1 Germans collect 47 PUs (1 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : 1.17 Germans regular : -3.67 British regular : 0.83
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@simon33 said in Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules:
Foxtrot Uniform Charlie Kilo
Didn’t think it was fair to hold you to the same OOL in round 2 so didn’t continue the attack.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 4 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 0/1 hits, 0,00 expected hits Combat Move - Russians 1 infantry moved from Baltic States to Eastern Poland Russians take Eastern Poland from Germans 1 infantry moved from Amur to Korea Russians take Korea from Japanese 11 infantry moved from Amur to Manchuria Purchase Units - Russians Russians buy 1 artillery, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens; Combat - Russians Battle in Manchuria Russians attack with 11 infantry Japanese defend with 4 infantry Russians roll dice for 11 infantry in Manchuria, round 2 : 1/11 hits, 1,83 expected hits Japanese roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 10 infantry in Manchuria, round 3 : 1/10 hits, 1,67 expected hits Japanese roll dice for 3 infantry in Manchuria, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 9 infantry in Manchuria, round 4 : 3/9 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Manchuria, round 4 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 4 infantry Casualties for Japanese: 4 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun moved from Amur to Manchuria 2 infantry moved from Volgograd to Rostov 1 aaGun moved from Bryansk to Rostov 9 infantry moved from Russia to Bryansk 3 aaGuns, 5 artilleries and 28 infantry moved from Belarus to Bryansk 2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk 1 armour moved from Turkey to Trans-Jordan 1 submarine moved from 117 Sea Zone to 109 Sea Zone 1 infantry moved from Bryansk to Rostov 2 infantry moved from Yenisey to Yakut S.S.R. 1 aaGun and 4 infantry moved from Yenisey to Timguska Place Units - Russians 1 artillery and 9 infantry placed in Russia 1 infantry and 1 mech_infantry placed in Volgograd Russians undo move 2. Russians undo move 1. 1 artillery and 2 infantry placed in Volgograd 8 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,6,1 Russians collect 34 PUs (3 lost to blockades); end with 34 PUs
Combat Hit Differential Summary :
Russians rolls : 0,00 Japanese regular : 1,00 Russians regular : 0,00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 3,5 and gets 0 hits Combat Move - Japanese 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters moved from 37 Sea Zone to Java 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India 1 armour moved from Shan State to India Japanese take Burma from UK_Pacific 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java 1 bomber moved from French Indo China to Hopei 1 infantry moved from Chahar to Hopei 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 infantry moved from Hunan to Kweichow 2 artilleries and 10 infantry moved from Hunan to Yunnan 1 armour and 1 mech_infantry moved from French Indo China to Yunnan 1 fighter moved from French Indo China to 44 Sea Zone Purchase Units - Japanese Japanese buy 2 artilleries, 3 carriers, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat - Japanese Battle in Ceylon Battle in 44 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/6 hits, 2.83 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in India Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 2 : 3/5 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry and 1 mech_infantry in India, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the British lost in India Japanese captures 3PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry and 1 mech_infantry Battle in Yunnan Japanese attack with 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry in Yunnan, round 2 : 6/14 hits, 3.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Hopei Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 1 aaGun moved from Hunan to Yunnan 1 bomber moved from Hopei to French Indo China 2 transports moved from 39 Sea Zone to 37 Sea Zone 2 fighters and 3 tactical_bombers moved from French Indo China to 6 Sea Zone 2 battleships, 2 carriers, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Kwangsi to Burma 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone 2 fighters moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from 44 Sea Zone to 42 Sea Zone 1 fighter moved from India to 42 Sea Zone 1 tactical_bomber moved from India to French Indo China 1 infantry moved from Malaya to Shan State Place Units - Japanese 3 carriers and 3 submarines placed in 6 Sea Zone 1 infantry placed in Japan 2 artilleries and 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 53 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 3.50 UK_Pacific regular : -0.67 ANZAC regular : 0.33
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 4 Research Technology - British
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British roll 6,4 and gets 1 hit British removing all Technology Tokens after successful research. British discover Airborne_Forces Activate Technology - British British activating Airborne_Forces British giving technology to UK_Pacific: Airborne_Forces Combat Move - British
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British roll 6,4 and gets 1 hit British removing all Technology Tokens after successful research. British discover Airborne_Forces Activate Technology - British British activating Airborne_Forces British giving technology to UK_Pacific: Airborne_Forces Combat Move - British 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 artilleries moved from 99 Sea Zone to Greece 2 infantry moved from 99 Sea Zone to Greece 4 fighters and 1 tactical_bomber moved from Cyprus to 97 Sea Zone 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 battleship moved from 81 Sea Zone to 99 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 2 fighters moved from Egypt to Greece Airborne Attack Move - British 1 infantry moved from Cyprus to Greece Purchase Units - British British buy 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat - British
Combat Hit Differential Summary :
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scramble?
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Regretfully, I’m going to say no scramble.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 4 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 2,4 and gets 0 hits Combat Move - Americans 1 bomber moved from Gibraltar to Western Germany 1 infantry moved from Spain to Southern France Americans take Southern France from Germans 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Purchase Units - Americans Americans buy 2 carriers, 1 factory_minor, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Battle in Philippines Non Combat Move - Americans 3 aaGuns, 1 armour, 1 artillery, 7 infantry and 4 mech_infantrys moved from Spain to Southern France 1 bomber moved from Western Germany to Spain 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 6 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Spain 2 infantry moved from 91 Sea Zone to Spain 1 armour and 1 mech_infantry moved from 91 Sea Zone to Spain 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from Western United States to Hawaiian Islands 1 submarine moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 2 carriers placed in 10 Sea Zone 1 fighter placed in Western United States 8 infantry placed in Eastern United States Americans undo move 3. 8 infantry placed in Central United States 1 factory_minor placed in Spain Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow 5 artilleries and 15 infantry moved from Shensi to Hopei Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 5 artilleries and 15 infantry Japanese defend with 1 infantry Chinese roll dice for 5 artilleries and 15 infantry in Hopei, round 2 : 2/20 hits, 5,00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 5 artilleries and 14 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Manchuria Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Szechwan 1 infantry placed in Sikang Chinese undo move 3. 1 infantry placed in Shensi Chinese undo move 3. 1 infantry placed in Hopei Chinese undo move 3. 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Research Technology - British British spend 0 on tech rolls British roll 6,4 and gets 1 hit British removing all Technology Tokens after successful research. British discover Airborne_Forces Activate Technology - British British activating Airborne_Forces British giving technology to UK_Pacific: Airborne_Forces Combat Move - British 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 artilleries moved from 99 Sea Zone to Greece 2 infantry moved from 99 Sea Zone to Greece 4 fighters and 1 tactical_bomber moved from Cyprus to 97 Sea Zone 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 battleship moved from 81 Sea Zone to 99 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 2 fighters moved from Egypt to Greece Airborne Attack Move - British 1 infantry moved from Cyprus to Greece Purchase Units - British British buy 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat - British Battle in Greece British attack with 2 artilleries, 2 fighters and 3 infantry Germans defend with 2 infantry; Italians defend with 1 armour and 1 mech_infantry British roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 2 artilleries, 2 fighters and 3 infantry in Greece, round 2 : 2/7 hits, 2,50 expected hits Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Greece, round 2 : 2/4 hits, 1,50 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the Germans, 2 infantry owned by the British and 1 armour owned by the Italians lost in Greece British win, taking Greece from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for British: 2 infantry Casualties for Germans: 2 infantry Casualties for Italians: 1 armour and 1 mech_infantry Battle in 97 Sea Zone British attack with 1 bomber, 1 cruiser, 2 destroyers, 4 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers and 2 transports British roll dice for 1 bomber, 1 cruiser, 2 destroyers, 4 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/9 hits, 4,33 expected hits Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 97 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits 2 destroyers owned by the British, 2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone 2 transports owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for British: 2 destroyers Casualties for Italians: 1 battleship, 2 cruisers and 2 transports Non Combat Move - British 2 fighters moved from Greece to Turkey 1 infantry moved from Northwest Persia to Turkey 2 armour and 1 mech_infantry moved from Egypt to Saudi Arabia 1 bomber moved from 97 Sea Zone to Cyprus 1 fighter moved from 97 Sea Zone to Rostov 3 fighters and 1 tactical_bomber moved from 97 Sea Zone to Cyprus 1 fighter moved from Gibraltar to Turkey 1 armour moved from Gibraltar to Southern France 1 fighter moved from Spain to Southern France 2 infantry moved from Gibraltar to Spain 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan Place Units - British 3 infantry placed in Egypt 1 factory_minor placed in Saudi Arabia 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -2,83 Italians regular : 0,33 Japanese regular : 0,33 Germans AA : -0,17 Germans regular : 0,50 British regular : -1,00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 4 Combat Move - Italians 1 bomber and 1 fighter moved from Southern Italy to 97 Sea Zone 1 artillery and 2 infantry moved from Bessarabia to Eastern Poland 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Alexandria Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 1/8 hits, 2.33 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Eastern Poland Italians attack with 1 artillery and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 97 Sea Zone Italians attack with 1 bomber and 1 fighter British defend with 1 cruiser Italians roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 97 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Non Combat Move - Italians 1 bomber and 1 fighter moved from 97 Sea Zone to Southern Italy 1 aaGun, 1 infantry and 1 mech_infantry moved from Bessarabia to Ukraine 1 armour moved from Western Ukraine to Ukraine Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 Russians regular : -0.33 British regular : -0.83
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 4 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 5 PUs; Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from New South Wales to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Combat Move - French 1 infantry moved from Tunisia to Libya French take Libya from Italians Combat - French Non Combat Move - French 1 infantry moved from Egypt to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 4 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 5 PUs; Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from New South Wales to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Combat Move - French 1 infantry moved from Tunisia to Libya French take Libya from Italians Combat - French Non Combat Move - French 1 infantry moved from Egypt to Anglo Egyptian Sudan Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from Spain: 1 artillery and 1 infantry EDIT: Adding units owned by French to Southern France: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 4 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 5 PUs; Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from New South Wales to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Combat Move - French 1 infantry moved from Tunisia to Libya French take Libya from Italians Combat - French Non Combat Move - French 1 infantry moved from Egypt to Anglo Egyptian Sudan Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from Spain: 1 artillery and 1 infantry EDIT: Adding units owned by French to Southern France: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 6,6 and gets 2 hits Germans removing all Technology Tokens after successful research. Germans discover War Bonds Activate Technology - Germans Germans activating War Bonds Combat Move - Germans 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 5 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 artillery moved from Poland to Baltic States Germans take Baltic States from Russians 1 mech_infantry moved from Poland to Belarus Germans take Belarus from Russians 1 bomber moved from Western Germany to Greece 1 fighter and 1 tactical_bomber moved from Southern Italy to Greece 1 artillery and 1 infantry moved from Bulgaria to Greece 3 artilleries and 5 infantry moved from Ukraine to Rostov Purchase Units - Germans Germans repair damage of 3x factory_major; Remaining resources: 49 PUs; 0 techTokens; Germans buy 6 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Germans Battle in Novgorod Battle in Greece Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 artilleries and 1 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Greece, round 2 : 3/5 hits, 2.33 expected hits British roll dice for 2 artilleries and 1 infantry in Greece, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans, 2 artilleries owned by the British and 1 infantry owned by the British lost in Greece Germans win, taking Greece from British with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for British: 2 artilleries and 1 infantry Battle in Rostov Germans attack with 3 artilleries and 5 infantry British defend with 1 fighter; Russians defend with 1 aaGun and 3 infantry Germans roll dice for 3 artilleries and 5 infantry in Rostov, round 2 : 3/8 hits, 2.33 expected hits Russians roll dice for 1 aaGun, 1 fighter and 3 infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov 3 artilleries owned by the Germans and 3 infantry owned by the Germans retreated to Ukraine Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 2 infantry Casualties for Russians: 1 aaGun and 2 infantry Non Combat Move - Germans 2 aaGuns, 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine 1 aaGun, 1 artillery and 1 infantry moved from Romania to Bulgaria 1 bomber moved from Greece to Western Germany 1 fighter and 1 tactical_bomber moved from Greece to Southern Italy 1 infantry moved from Germany to Western Germany 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from Karelia to Western Germany Place Units - Germans 3 artilleries placed in Ukraine 1 artillery and 1 infantry placed in Germany 2 artilleries, 1 fighter and 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5 Germans collect 48 PUs; end with 48 PUs Germans collect 5 PUs from War Bonds; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 1.33 British regular : 0.00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 5 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0,00 expected hits Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 infantry moved from Bryansk to Belarus 2 fighters and 1 tactical_bomber moved from Bryansk to Belarus 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Purchase Units - Russians Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat - Russians Battle in Belarus Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1,83 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Belarus to Bryansk 1 aaGun and 4 infantry moved from Timguska to Novosibirsk 2 infantry moved from Volgograd to Rostov 1 aaGun moved from Bryansk to Rostov 2 infantry moved from Bryansk to Rostov 8 infantry and 1 mech_infantry moved from Russia to Bryansk 2 infantry moved from Yakut S.S.R. to Buryatia 1 infantry moved from Korea to Manchuria 1 submarine moved from 109 Sea Zone to 92 Sea Zone 1 armour moved from Trans-Jordan to Anglo Egyptian Sudan Place Units - Russians 2 infantry placed in Volgograd 4 artilleries and 4 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,2,6,6,4,4,2,4,1,2,1,6,1,2,3,6,4,3,1,4 Russians collect 32 PUs (3 lost to blockades); end with 32 PUs
Combat Hit Differential Summary :
Russians rolls : 0,00 Germans regular : -0,33 Russians regular : 1,17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 5 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 4,1 and gets 0 hits Combat Move - Japanese 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 armour moved from India to Eastern Persia Japanese take West India from UK_Pacific Japanese take Eastern Persia from British 1 artillery and 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 2 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 armour and 1 mech_infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Burma to Szechwan 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone 2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 2 tactical_bombers moved from French Indo China to Philippines Purchase Units - Japanese Japanese buy 5 artilleries, 1 carrier, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 tactical_bomber and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Celebes Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 4/6 hits, 2.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Philippines Japanese attack with 2 artilleries, 2 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 2 artilleries, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 4/6 hits, 2.33 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Szechwan Japanese attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Szechwan, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 bombers, 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 1 aaGun, 1 artillery and 7 infantry moved from Yunnan to Hunan 2 tactical_bombers moved from Philippines to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Caroline Islands 1 carrier, 2 fighters and 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 4 carriers, 1 destroyer, 1 fighter and 4 submarines moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from India to West India 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 3 fighters and 1 tactical_bomber moved from Celebes to 42 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in India 3 artilleries and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.00 Japanese regular : 2.00
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,3 and gets 0 hits Combat Move - Americans
Combat Hit Differential Summary :
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just rolling for technology. coming up soon