@Adam514 not at my computer right now but wanted to make an ncm change if not too late. The loaded transport adjacent to South Africa will unload in Egypt. I’m fine if you do it but can get to it in the morning too
Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules
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Forgot the attack on Belarus. I assume I can add it here.
12 2’s
[dice 12d6]def
[dice 1d6] -
12d6: 4, 5, 3, 3, 3, 1, 6, 1, 5, 2, 4, 5
1d6: 4 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 3,3 and gets 0 hits Combat Move - Germans 10 armour and 6 mech_infantrys moved from Rostov to Turkey Germans take Caucasus from Russians 1 bomber moved from Bessarabia to Volgograd 2 infantry moved from Rostov to Volgograd 1 artillery and 2 infantry moved from Rostov to Bryansk 5 artilleries and 5 infantry moved from Rostov to Ukraine 2 fighters moved from Bessarabia to Turkey 1 tactical_bomber moved from Western Germany to Turkey Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 62 PUs; 2 techTokens; Germans buy 7 artilleries, 1 bomber, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat - Germans Battle in Turkey Germans attack with 10 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber British defend with 6 fighters and 1 tactical_bomber Germans roll dice for 10 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 8/19 hits, 7.67 expected hits Russians roll dice for 6 fighters and 1 tactical_bomber in Turkey, round 2 : 5/7 hits, 4.50 expected hits 1 tactical_bomber owned by the British, 5 mech_infantrys owned by the Germans and 6 fighters owned by the British lost in Turkey Germans win, taking Turkey from Russians with 10 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 51 Casualties for Germans: 5 mech_infantrys Casualties for British: 6 fighters and 1 tactical_bomber Battle in Bryansk Germans attack with 1 artillery and 2 infantry Russians defend with 1 aaGun and 2 infantry Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Bryansk, round 5 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk Russians win with no units remaining. Battle score for attacker is 1 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 1 aaGun and 2 infantry Battle in Ukraine Germans attack with 5 artilleries and 5 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 5 artilleries and 5 infantry in Ukraine, round 2 : 2/10 hits, 3.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 5 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 bomber and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 infantry in Volgograd, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 1 infantry EDIT: Changing ownership of Belarus from Russians to Germans EDIT: Turning off Edit Mode 1 tactical_bomber moved from Turkey to Greece 1 bomber moved from Volgograd to Greece 2 fighters moved from Turkey to Romania 1 infantry moved from Archangel to Belarus 6 artilleries and 6 infantry moved from Novgorod to Belarus 3 infantry moved from Vyborg to Novgorod 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 artillery and 6 infantry moved from Sweden to Finland 4 artilleries and 4 infantry moved from Rostov to Caucasus 3 aaGuns, 1 artillery and 8 infantry moved from Rostov to Ukraine 1 artillery and 1 infantry moved from Greater Southern Germany to Northern Italy 1 artillery, 1 fighter and 6 infantry moved from Western Germany to Northern Italy 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 1 fighter moved from Northern Italy to Western Germany Place Units - Germans 3 artilleries placed in Novgorod 1 artillery and 1 infantry placed in Germany 2 artilleries, 1 bomber, 1 fighter and 2 infantry placed in Western Germany 1 artillery and 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6 Germans collect 58 PUs; end with 58 PUs Germans collect 5 PUs from War Bonds; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians regular : 2.17 Germans regular : -0.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 7 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0,00 expected hits Combat Move - Russians 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 2 infantry moved from Tambov to Volgograd 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 2 fighters and 1 tactical_bomber moved from Russia to Volgograd Purchase Units - Russians Russians buy 2 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun, 10 artilleries, 45 infantry and 3 mech_infantrys moved from Tambov to Rostov 2 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Tambov 2 armour and 2 mech_infantrys moved from Russia to Rostov 1 aaGun and 1 infantry moved from Vologda to Russia 1 aaGun and 9 infantry moved from Amur to Buryatia 1 infantry moved from Shantung to Anhwe 2 infantry moved from Kansu to Novosibirsk 1 armour moved from Italian Somaliland to Anglo Egyptian Sudan Place Units - Russians 2 armour, 3 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs
Combat Hit Differential Summary :
Russians rolls : 0,00 Germans regular : -0,33 Russians regular : 1,00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 7 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0,00 expected hits Combat Move - Russians 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 2 infantry moved from Tambov to Volgograd 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 2 fighters and 1 tactical_bomber moved from Russia to Volgograd Purchase Units - Russians Russians buy 2 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun, 10 artilleries, 45 infantry and 3 mech_infantrys moved from Tambov to Rostov 2 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Tambov 2 armour and 2 mech_infantrys moved from Russia to Rostov 1 aaGun and 1 infantry moved from Vologda to Russia 1 aaGun and 9 infantry moved from Amur to Buryatia 1 infantry moved from Shantung to Anhwe 2 infantry moved from Kansu to Novosibirsk 1 armour moved from Italian Somaliland to Anglo Egyptian Sudan Place Units - Russians 2 armour, 3 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians rolls : 0,00 Germans regular : -0,33 Russians regular : 1,00
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 7 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 3,4 and gets 0 hits Combat Move - Japanese 1 armour, 3 artilleries and 4 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Siberia 1 armour moved from Turkmenistan to Tsinghai Japanese take Kazakhstan from Russians 1 artillery moved from Sikang to Tsinghai 1 armour moved from Shensi to Tsinghai Japanese take Kansu from Chinese 1 mech_infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Shensi to Tsinghai 1 infantry moved from Kwangsi to Hunan 1 bomber moved from French Indo China to Hunan 1 infantry moved from Kwangsi to Kiangsi 1 armour, 3 artilleries and 4 infantry moved from Korea to Manchuria 3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 3 artilleries and 6 infantry moved from Kwangsi to Kiangsi 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 1 armour moved from French Indo China to Kiangsi 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 bomber moved from French Indo China to Hunan Purchase Units - Japanese Japanese buy 5 artilleries, 1 carrier, 1 fighter, 5 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat - Japanese Battle in Siberia Battle in Manchuria Japanese attack with 1 armour, 4 artilleries and 5 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 4 artilleries and 5 infantry in Manchuria, round 2 : 6/10 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Siberia from Russians, taking Manchuria from Chinese with 1 armour, 4 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries and 8 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 4 artilleries and 8 infantry in Kiangsi, round 2 : 1/13 hits, 3.83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 2 armour, 1 artillery and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Tsinghai, round 2 : 1/5 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Hunan to French Indo China 1 aaGun moved from Kwangsi to Kiangsi 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 5 infantry moved from Afghanistan to Eastern Persia 2 infantry moved from India to West India 1 artillery and 1 infantry moved from French Indo China to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to India 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 39 Sea Zone 1 artillery and 2 infantry moved from Burma to Shan State 1 battleship, 1 destroyer and 1 submarine moved from 44 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 33 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 1 transport placed in 39 Sea Zone 1 artillery placed in India 1 artillery and 2 infantry placed in French Indo China 3 artilleries, 1 fighter and 3 infantry placed in Japan Japanese undo move 4. 1 fighter placed in 6 Sea Zone 3 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : -1.17
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 7 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover AA Radar Activate Technology - Americans Americans activating AA Radar Combat Move - Americans
Combat Hit Differential Summary :
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Did you forget to post the rest of this turn? Or needed to come back later. I’ll assume the latter, but just posting a reminder in case of the former.
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I was looking at it yesterday… i rollen for tech only. I might continue this afternoon
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 7 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover AA Radar Activate Technology - Americans Americans activating AA Radar Combat Move - Americans 1 infantry moved from Southern France to France French take France from Germans French take Southern France from Americans 1 mech_infantry moved from Spain to Holland Belgium Americans take Holland Belgium from Germans Purchase Units - Americans Americans buy 1 aaGun, 1 destroyer, 3 fighters, 7 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat - Americans Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Non Combat Move - Americans 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 5 infantry moved from 91 Sea Zone to Spain 1 armour and 2 mech_infantrys moved from Spain to France 10 infantry moved from Spain to Normandy Bordeaux 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 fighter moved from Gibraltar to Spain 4 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 4 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser and 1 transport moved from 65 Sea Zone to 64 Sea Zone 1 cruiser moved from 64 Sea Zone to 28 Sea Zone 1 transport moved from 64 Sea Zone to 11 Sea Zone 2 aaGuns, 2 armour, 6 artilleries, 19 infantry and 4 mech_infantrys moved from Southern France to France 1 fighter moved from Spain to Gibraltar 1 fighter moved from Brazil to Spain 1 bomber moved from Brazil to Western United States Place Units - Americans 2 fighters and 1 mech_infantry placed in Spain 1 destroyer and 2 submarines placed in 10 Sea Zone 1 aaGun, 1 fighter and 1 infantry placed in Western United States 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Combat Move - Chinese 1 infantry moved from Hopei to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kweichow to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Kweichow to Yunnan Chinese take Yunnan from Japanese 2 infantry moved from Kweichow to Hunan 1 fighter moved from Anhwe to Hunan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Anhwe 4 artilleries, 1 fighter and 8 infantry moved from Anhwe to Kweichow Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Jehol 1 infantry placed in Shantung 1 infantry placed in Anhwe 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Combat Move - British 1 unit repaired. Purchase Units - British British buy 1 artillery, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat - British Rocket attack in Western Germany does 6 damage to factory_major owned by Germans Rockets in Gibraltar roll: 6 Rocket attack in Western Germany does 4 damage to factory_major owned by Germans Rockets in Cyprus roll: 4 Rocket attack in Western Germany does 1 damage to factory_major owned by Germans Rockets in Scotland roll: 1 Rocket attack in Germany does 3 damage to factory_major owned by Germans Rockets in United Kingdom roll: 3 Non Combat Move - British 1 artillery and 2 infantry moved from Iraq to Saudi Arabia 2 infantry moved from Trans-Jordan to Saudi Arabia 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Alexandria to Egypt 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Mozambique to Belgian Congo 1 artillery and 1 infantry moved from Mozambique to Union of South Africa 1 artillery, 1 fighter and 3 infantry moved from Southern France to France 1 fighter moved from Gibraltar to France 1 aaGun and 1 infantry moved from Gibraltar to Spain 2 battleships, 1 carrier, 2 cruisers and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns moved from United Kingdom to 110 Sea Zone 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 3 infantry placed in Saudi Arabia 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 artillery and 4 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs British collect 5 PUs from War Bonds; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1,17 Japanese regular : -0,33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 7 Combat Move - Italians 1 armour and 1 mech_infantry moved from Greece to Iraq Italians take Iraq from British 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya 1 infantry moved from Northern Italy to Southern France 3 fighters moved from Southern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Western Ukraine to Bryansk 1 bomber moved from Romania to Bryansk Purchase Units - Italians Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Southern France Italians attack with 3 fighters and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French, 1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in Bryansk Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Libya Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 2/8 hits, 2.33 expected hits French roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Libya Italians win, taking Libya from French with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 3 fighters moved from Southern France to Southern Italy 3 infantry moved from Northern Italy to Western Germany 2 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Western Ukraine to Bessarabia 1 bomber moved from Bryansk to Novgorod 1 artillery and 1 infantry moved from Eastern Poland to Belarus Place Units - Italians 1 destroyer placed in 97 Sea Zone 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,3 Italians collect 13 PUs (7 lost to blockades); end with 13 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
French regular : 1.00 Italians regular : 0.17 Russians regular : -0.33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 7 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Non Combat Move - ANZAC 1 fighter and 2 infantry moved from New South Wales to Queensland 1 infantry moved from Trans-Jordan to Saudi Arabia Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Trans-Jordan to Saudi Arabia 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French French collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 2,1,5 and gets 0 hits Combat Move - Germans 1 armour moved from Turkey to Persia Germans take Northwest Persia from British Germans take Persia from British 1 armour moved from Turkey to Iraq Germans take Syria from French 2 infantry moved from Caucasus to Volgograd 1 bomber moved from Greece to Volgograd 1 bomber, 3 fighters and 1 infantry moved from Western Germany to Holland Belgium 4 artilleries and 4 infantry moved from Novgorod to Archangel 2 artilleries and 2 infantry moved from Belarus to Archangel Purchase Units - Germans Germans repair damage of 4x factory_major; Remaining resources: 74 PUs; 3 techTokens; Germans buy 1 armour, 7 artilleries, 1 carrier, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 3 techTokens; Combat - Germans Battle in Holland Belgium Germans attack with 1 bomber, 3 fighters and 1 infantry Americans defend with 1 mech_infantry Germans roll dice for 1 bomber, 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2.17 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Volgograd Germans attack with 1 bomber and 2 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 bomber and 2 infantry in Volgograd, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans roll dice for 1 bomber and 1 infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd retreated to Volgograd Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 6 artilleries and 6 infantry Russians defend with 1 infantry Germans roll dice for 6 artilleries and 6 infantry in Archangel, round 2 : 5/12 hits, 4.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 bomber and 3 fighters moved from Holland Belgium to Western Germany 2 artilleries moved from Germany to Western Germany 2 fighters moved from Romania to 100 Sea Zone 3 aaGuns, 6 artilleries and 13 infantry moved from Ukraine to Bessarabia 8 armour and 1 mech_infantry moved from Turkey to Iraq 4 artilleries and 2 infantry moved from Caucasus to Turkey 1 tactical_bomber moved from Greece to Western Germany 2 aaGuns, 1 armour, 7 artilleries and 8 mech_infantrys moved from Northern Italy to Western Germany 13 infantry moved from Northern Italy to Western Germany 1 bomber moved from Volgograd to Bessarabia Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 100 Sea Zone 1 armour and 2 artilleries placed in Novgorod 5 artilleries and 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,4 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Germans collect 1 PU from War Bonds; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 0.67 Germans regular : 0.33
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i need to speculate
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 8 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0,00 expected hits Combat Move - Russians 1 infantry moved from Rostov to Caucasus Russians take Caucasus from Germans 1 infantry moved from Novosibirsk to Kansu Chinese take Kansu from Japanese 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Japanese 1 infantry moved from Rostov to Ukraine Russians take Ukraine from Germans 5 artilleries and 10 infantry moved from Rostov to Bryansk 2 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 submarine moved from 97 Sea Zone to 93 Sea Zone Purchase Units - Russians Russians buy 2 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens; Combat - Russians Battle in Bryansk Russians attack with 5 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 5 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber in Bryansk, round 2 : 7/18 hits, 5,83 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 5 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Kazakhstan: 1 infantry EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry EDIT: Removing units owned by Russians from Rostov: 1 mech_infantry EDIT: Adding units owned by Russians to Kazakhstan: 1 mech_infantry EDIT: Turning off Edit Mode 1 artillery moved from Russia to Samara 3 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 2 fighters moved from Bryansk to Russia 1 tactical_bomber moved from Bryansk to Russia 5 artilleries moved from Rostov to Caucasus 20 infantry moved from Rostov to Caucasus 1 infantry moved from Tambov to Bryansk 1 infantry moved from Tambov to Bryansk 1 infantry moved from Volgograd to Rostov 2 infantry moved from Rostov to Caucasus 1 armour and 1 mech_infantry moved from Rostov to Caucasus 1 aaGun, 1 armour, 11 infantry and 3 mech_infantrys moved from Rostov to Bryansk 1 infantry moved from Rostov to Bryansk 1 armour moved from Anglo Egyptian Sudan to Egypt Place Units - Russians 2 armour, 4 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
Combat Hit Differential Summary :
Russians rolls : 0,00 Italians regular : -0,33 Russians regular : 1,17
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 8 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 3,4,5 and gets 0 hits Combat Move - Japanese 1 unit repaired. 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Siberia to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Siberia 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar 2 armour, 1 artillery and 2 mech_infantrys moved from Tsinghai to Kansu 1 artillery and 1 infantry moved from Kiangsi to Kiangsu 2 infantry moved from Kiangsi to Anhwe 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Shan State to Yunnan 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung 1 fighter and 1 tactical_bomber moved from Shantung to Anhwe 2 bombers moved from French Indo China to Hunan 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 armour, 5 artilleries and 6 infantry moved from Manchuria to Jehol 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu 2 fighters moved from Japan to 6 Sea Zone Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 3 techTokens; Combat - Japanese Battle in French Madagascar Battle in Shantung Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking French Madagascar from French, taking Shantung from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kansu Japanese attack with 2 armour, 1 artillery and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Kansu, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kansu Japanese win, taking Kansu from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Russians: 1 infantry Battle in Kiangsu Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 2 bombers and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Hunan, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Jehol Japanese attack with 1 armour, 5 artilleries and 6 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 5 artilleries and 6 infantry in Jehol, round 2 : 6/12 hits, 4.00 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour, 5 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry; Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone 1 artillery and 1 infantry moved from Shan State to French Indo China 1 artillery and 2 infantry moved from French Indo China to Kwangsi 1 artillery moved from Kwangsi to Kiangsi 5 infantry moved from Eastern Persia to Persia 2 infantry moved from West India to Eastern Persia 1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 72 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to India 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 2 bombers moved from Hunan to Philippines 1 battleship, 4 carriers, 2 cruisers, 1 fighter, 6 submarines and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 3 infantry placed in India 1 artillery and 2 infantry placed in French Indo China 1 artillery, 3 fighters and 2 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 2.83
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i forgot to move out my sub and now i have to roll for it. I am editing afterwards
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 8 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 3,4 and gets 0 hits Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 3 fighters moved from Spain to Northern Italy 1 artillery, 5 infantry and 1 mech_infantry moved from Spain to Southern France 1 artillery and 3 infantry moved from France to Northern Italy 1 submarine moved from 26 Sea Zone to 16 Sea Zone 7 fighters moved from 26 Sea Zone to 16 Sea Zone Purchase Units - Americans Americans buy 3 artilleries, 2 carriers and 3 fighters; Remaining resources: 1 PUs; 2 techTokens; Combat - Americans Battle in Northern Italy Americans attack with 1 artillery, 3 fighters and 3 infantry Italians defend with 1 factory_minor and 5 infantry Americans roll dice for 1 artillery, 3 fighters and 3 infantry in Northern Italy, round 2 : 3/7 hits, 3,00 expected hits Italians roll dice for 5 infantry in Northern Italy, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Northern Italy Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Northern Italy, round 3 : 3/5 hits, 2,67 expected hits Italians roll dice for 2 infantry in Northern Italy, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy Americans win, taking Northern Italy from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 3 infantry Casualties for Italians: 5 infantry Battle in Holland Belgium Americans attack with 1 fighter and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 16 Sea Zone Americans attack with 7 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 7 fighters in 16 Sea Zone, round 2 : 4/7 hits, 4,67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 1 artillery, 5 infantry and 1 mech_infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Southern France, round 2 : 3/7 hits, 1,50 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 3 fighters moved from Northern Italy to France 1 fighter moved from Holland Belgium to 110 Sea Zone 1 aaGun moved from France to Southern France 7 infantry moved from Normandy Bordeaux to France 1 infantry moved from Normandy Bordeaux to France 4 infantry moved from France to Southern France 3 transports moved from 91 Sea Zone to 101 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Spain 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 7 fighters moved from 16 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 cruiser moved from 28 Sea Zone to 26 Sea Zone 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Hawaiian Islands 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 artilleries placed in Spain 2 carriers placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3 Americans collect 61 PUs (3 lost to blockades); end with 62 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Combat Move - Chinese 1 infantry moved from Shensi to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Szechwan to Sikang Chinese take Sikang from Japanese 2 infantry moved from Kweichow to Hunan 1 fighter moved from Kweichow to Hunan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan retreated to Hunan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Kweichow Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Yunnan 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Combat Move - British Airborne Attack Move - British British creates battle in territory 97 Sea Zone Purchase Units - British British buy 5 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - British Rocket attack in Western Germany does 4 damage to factory_major owned by Germans Rockets in Gibraltar roll: 4 Rocket attack in Southern Italy does 5 damage to factory_minor owned by Italians Rockets in Cyprus roll: 5 Rocket attack in Germany does 6 damage to factory_major owned by Germans Rockets in Scotland roll: 6 Rocket attack in Germany does 1 damage to factory_major owned by Germans Rockets in United Kingdom roll: 1 Battle in 97 Sea Zone British attack with 1 submarine Italians defend with 1 destroyer British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the British lost in 97 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for British: 1 submarine Non Combat Move - British 2 mech_infantrys moved from Egypt to Saudi Arabia 1 armour and 3 mech_infantrys moved from Belgian Congo to Egypt 1 aaGun moved from Normandy Bordeaux to Southern France 1 aaGun, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to France 1 infantry moved from Spain to Normandy Bordeaux 1 artillery moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from France to 110 Sea Zone 1 fighter moved from France to Gibraltar 1 aaGun moved from United Kingdom to Scotland Place Units - British 1 fighter placed in 110 Sea Zone 2 artilleries and 1 fighter placed in Saudi Arabia 2 artilleries and 1 infantry placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5,5,6 British collect 29 PUs (3 lost to blockades); end with 29 PUs British collect 6 PUs from War Bonds; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : 1,83 Japanese regular : 1,00 Italians regular : 0,67 Germans regular : 0,67 British regular : -0,67
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 8 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 3,4 and gets 0 hits Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 3 fighters moved from Spain to Northern Italy 1 artillery, 5 infantry and 1 mech_infantry moved from Spain to Southern France 1 artillery and 3 infantry moved from France to Northern Italy 1 submarine moved from 26 Sea Zone to 16 Sea Zone 7 fighters moved from 26 Sea Zone to 16 Sea Zone Purchase Units - Americans Americans buy 3 artilleries, 2 carriers and 3 fighters; Remaining resources: 1 PUs; 2 techTokens; Combat - Americans Battle in Northern Italy Americans attack with 1 artillery, 3 fighters and 3 infantry Italians defend with 1 factory_minor and 5 infantry Americans roll dice for 1 artillery, 3 fighters and 3 infantry in Northern Italy, round 2 : 3/7 hits, 3,00 expected hits Italians roll dice for 5 infantry in Northern Italy, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Northern Italy Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Northern Italy, round 3 : 3/5 hits, 2,67 expected hits Italians roll dice for 2 infantry in Northern Italy, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy Americans win, taking Northern Italy from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 3 infantry Casualties for Italians: 5 infantry Battle in Holland Belgium Americans attack with 1 fighter and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 16 Sea Zone Americans attack with 7 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 7 fighters in 16 Sea Zone, round 2 : 4/7 hits, 4,67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 1 artillery, 5 infantry and 1 mech_infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Southern France, round 2 : 3/7 hits, 1,50 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 3 fighters moved from Northern Italy to France 1 fighter moved from Holland Belgium to 110 Sea Zone 1 aaGun moved from France to Southern France 7 infantry moved from Normandy Bordeaux to France 1 infantry moved from Normandy Bordeaux to France 4 infantry moved from France to Southern France 3 transports moved from 91 Sea Zone to 101 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Spain 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 7 fighters moved from 16 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 cruiser moved from 28 Sea Zone to 26 Sea Zone 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Hawaiian Islands 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 artilleries placed in Spain 2 carriers placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3 Americans collect 61 PUs (3 lost to blockades); end with 62 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Combat Move - Chinese 1 infantry moved from Shensi to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Szechwan to Sikang Chinese take Sikang from Japanese 2 infantry moved from Kweichow to Hunan 1 fighter moved from Kweichow to Hunan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan retreated to Hunan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Kweichow Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Yunnan 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Combat Move - British Airborne Attack Move - British British creates battle in territory 97 Sea Zone Purchase Units - British British buy 5 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - British Rocket attack in Western Germany does 4 damage to factory_major owned by Germans Rockets in Gibraltar roll: 4 Rocket attack in Southern Italy does 5 damage to factory_minor owned by Italians Rockets in Cyprus roll: 5 Rocket attack in Germany does 6 damage to factory_major owned by Germans Rockets in Scotland roll: 6 Rocket attack in Germany does 1 damage to factory_major owned by Germans Rockets in United Kingdom roll: 1 Battle in 97 Sea Zone British attack with 1 submarine Italians defend with 1 destroyer British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the British lost in 97 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for British: 1 submarine Non Combat Move - British 2 mech_infantrys moved from Egypt to Saudi Arabia 1 armour and 3 mech_infantrys moved from Belgian Congo to Egypt 1 aaGun moved from Normandy Bordeaux to Southern France 1 aaGun, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to France 1 infantry moved from Spain to Normandy Bordeaux 1 artillery moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from France to 110 Sea Zone 1 fighter moved from France to Gibraltar 1 aaGun moved from United Kingdom to Scotland Place Units - British 1 fighter placed in 110 Sea Zone 2 artilleries and 1 fighter placed in Saudi Arabia 2 artilleries and 1 infantry placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5,5,6 British collect 29 PUs (3 lost to blockades); end with 29 PUs British collect 6 PUs from War Bonds; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by British to 94 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : 1,83 Japanese regular : 1,00 Italians regular : 0,67 Germans regular : 0,67 British regular : -0,67
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 8 Combat Move - Italians 1 armour moved from Iraq to Trans-Jordan Italians take Trans-Jordan from British 1 armour moved from Trans-Jordan to Iraq 1 infantry moved from Western Germany to Northern Italy 3 fighters moved from Southern Italy to Northern Italy 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia Italians take Tunisia from French Purchase Units - Italians Italians repair damage of 5x factory_minor; Remaining resources: 10 PUs; Italians buy 3 infantry; Remaining resources: 1 PUs; Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Northern Italy Italians attack with 3 fighters and 1 infantry Americans defend with 1 artillery and 1 factory_minor Italians roll dice for 3 fighters and 1 infantry in Northern Italy, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Northern Italy Italians win, taking 97 Sea Zone from British, taking Northern Italy from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Italians 3 fighters moved from Northern Italy to Southern Italy 1 bomber moved from Novgorod to Iraq Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.67