@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,3 and gets 0 hits Combat Move - Americans Americans converts factory_major into different units 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to Venezuela 1 fighter moved from 91 Sea Zone to Venezuela 1 cruiser moved from 91 Sea Zone to 89 Sea Zone 1 bomber moved from Spain to Venezuela 2 infantry moved from Spain to Portugal 2 fighters moved from Gibraltar to Portugal 1 armour moved from Spain to Portugal 1 infantry moved from Southern France to Northern Italy Americans take Northern Italy from Italians 1 mech_infantry moved from Southern France to Holland Belgium Americans take Holland Belgium from Germans Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 2 techTokens; Combat - Americans Battle in Venezuela Americans attack with 1 bomber, 1 fighter and 2 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 cruiser in Venezuela, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Venezuela, round 2 : 2/4 hits, 1,50 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True lost in Venezuela Americans win, taking Venezuela from Neutral_True with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Portugal Americans attack with 1 armour, 2 fighters and 2 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 2 fighters and 2 infantry in Portugal, round 2 : 3/5 hits, 2,17 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Southern France to Northern Italy 1 aaGun moved from Southern France to Northern Italy 2 artilleries, 2 infantry and 1 mech_infantry moved from Spain to Southern France 2 transports moved from 101 Sea Zone to 11 Sea Zone 6 infantry moved from Central United States to 101 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Spain 2 fighters moved from Portugal to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 94 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 carriers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to 26 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 2 fighters moved from 54 Sea Zone to Queensland 1 bomber moved from Venezuela to Brazil 1 fighter moved from Venezuela to Brazil Place Units - Americans 1 artillery and 2 infantry placed in Spain 1 artillery and 2 infantry placed in Southern France 1 carrier placed in 10 Sea Zone 2 fighters placed in Western United States 9 infantry and 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 44 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 26 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 infantry moved from Chahar to Anhwe Chinese take Anhwe from Japanese 1 fighter moved from Manchuria to Kansu 5 artilleries and 14 infantry moved from Hopei to Anhwe Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Sikang 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs Research Technology - British British spend 10 on tech rolls British roll 5,6 and gets 1 hit British removing all Technology Tokens after successful research. British discover War Bonds Activate Technology - British British activating War Bonds Combat Move - British 1 infantry moved from Turkey to Greece 3 mech_infantrys moved from Union of South Africa to Angola 1 bomber moved from Cyprus to Angola 1 fighter moved from Cyprus to Iraq 1 tactical_bomber moved from Cyprus to Iraq 2 fighters moved from Cyprus to Greece 3 fighters moved from Turkey to Iraq 2 armour, 2 infantry and 1 mech_infantry moved from Saudi Arabia to Iraq 1 armour moved from Southern France to Greater Southern Germany British take Greater Southern Germany from Germans Airborne Attack Move - British British creates battle in territory 106 Sea Zone Purchase Units - British British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - British British creates battle in territory 106 Sea Zone Battle in Greece British attack with 2 fighters and 1 infantry Germans defend with 1 artillery British roll dice for 2 fighters and 1 infantry in Greece, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 artillery in Greece, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Greece British win, taking Greece from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Angola British attack with 1 bomber and 3 mech_infantrys Neutral_True defend with 2 infantry British roll dice for 1 bomber and 3 mech_infantrys in Angola, round 2 : 1/4 hits, 1,00 expected hits Neutral_True roll dice for 2 infantry in Angola, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_True lost in Angola British roll dice for 1 bomber and 3 mech_infantrys in Angola, round 3 : 1/4 hits, 1,00 expected hits Neutral_True roll dice for 1 infantry in Angola, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Angola British win, taking Angola from Neutral_True with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Iraq British attack with 2 armour, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 2 armour, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 5/10 hits, 4,17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 2 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 4 fighters and 1 tactical_bomber moved from Iraq to Egypt 1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 99 Sea Zone to 94 Sea Zone 1 battleship moved from 91 Sea Zone to 94 Sea Zone 1 cruiser moved from 91 Sea Zone to 94 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 fighter moved from Greece to Egypt 1 fighter moved from Greece to Egypt 1 bomber moved from Angola to Belgian Congo 2 infantry moved from Spain to Southern France 2 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - British 1 artillery and 2 infantry placed in Saudi Arabia 3 infantry placed in Egypt 1 artillery and 2 infantry placed in Union of South Africa Turn Complete - British British collect 41 PUs; end with 41 PUs British collect 2 PUs from War Bonds; end with 43 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by British to Spain: 1 artillery and 1 infantry EDIT: Adding units owned by British to 91 Sea Zone: 1 transport EDIT: Removing units owned by British from 106 Sea Zone: 1 transport EDIT: Removing units owned by British from Quebec: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1,83 Germans regular : -0,33 Neutral_Axis regular : 1,00 Neutral_True regular : -1,33 British regular : 1,67
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one sec please
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good to go
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 5 Combat Move - Italians 1 infantry moved from Eastern Poland to Belarus 1 bomber moved from Southern Italy to Belarus 7 infantry moved from Southern Italy to Northern Italy Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Northern Italy Italians attack with 7 infantry Americans defend with 1 aaGun, 1 factory_minor and 2 infantry Italians roll dice for 7 infantry in Northern Italy, round 2 : 2/7 hits, 1.17 expected hits Americans roll dice for 1 aaGun and 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in Northern Italy Italians roll dice for 7 infantry in Northern Italy, round 3 : 1/7 hits, 1.17 expected hits Americans roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 7 infantry remaining. Battle score for attacker is 11 Casualties for Americans: 1 aaGun and 2 infantry Battle in Belarus Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Belarus to Novgorod 1 artillery and 1 infantry moved from Eastern Poland to Bessarabia 1 armour and 1 mech_infantry moved from Ukraine to Romania 1 aaGun and 1 infantry moved from Ukraine to Bessarabia Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3 Italians collect 8 PUs (3 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Italians regular : 1.00 Russians regular : -0.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 5 Combat Move - Italians 1 infantry moved from Eastern Poland to Belarus 1 bomber moved from Southern Italy to Belarus 7 infantry moved from Southern Italy to Northern Italy Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Northern Italy Italians attack with 7 infantry Americans defend with 1 aaGun, 1 factory_minor and 2 infantry Italians roll dice for 7 infantry in Northern Italy, round 2 : 2/7 hits, 1.17 expected hits Americans roll dice for 1 aaGun and 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in Northern Italy Italians roll dice for 7 infantry in Northern Italy, round 3 : 1/7 hits, 1.17 expected hits Americans roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 7 infantry remaining. Battle score for attacker is 11 Casualties for Americans: 1 aaGun and 2 infantry Battle in Belarus Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Belarus to Novgorod 1 artillery and 1 infantry moved from Eastern Poland to Bessarabia 1 armour and 1 mech_infantry moved from Ukraine to Romania 1 aaGun and 1 infantry moved from Ukraine to Bessarabia Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3 Italians collect 8 PUs (3 lost to blockades); end with 8 PUs Turning on Edit Mode EDIT: Adding units owned by Italians to Tobruk: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry EDIT: Removing units owned by Italians from Alexandria: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1.00 Italians regular : 1.00 Russians regular : -0.33
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Interesting move with the early Spanish Beachhead strategy. Did you intend that from the start or did I do something which swung your decision toward it?
Seems to be working pretty well.
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I intended to do it from the beginning. I think it can work if you do it early enough and if Russia takes out Turkey
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 5 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 6 PUs; Non Combat Move - ANZAC 3 infantry moved from New South Wales to Queensland 1 cruiser and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 55 Sea Zone to 54 Sea Zone Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Tunisia to Algeria 1 infantry moved from Libya to Tunisia Turn Complete - French
Combat Hit Differential Summary :
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@oysteilo said in Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules:
I intended to do it from the beginning. I think it can work if you do it early enough and if Russia takes out Turkey
but when you went ahead with a J1 DOW I became unsure…
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 2,5 and gets 0 hits Combat Move - Germans 1 artillery, 1 bomber and 1 infantry moved from Western Germany to Holland Belgium 1 artillery and 1 infantry moved from Western Germany to Greater Southern Germany 1 fighter and 1 tactical_bomber moved from Southern Italy to Greater Southern Germany 2 fighters moved from Western Germany to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 2 artilleries and 2 infantry moved from Bulgaria to Greece 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 10 armour, 11 artilleries, 23 infantry and 6 mech_infantrys moved from Ukraine to Rostov Purchase Units - Germans Germans repair damage of 1x factory_major; Remaining resources: 52 PUs; 2 techTokens; Germans buy 5 artilleries, 1 fighter and 7 infantry; Remaining resources: 1 PUs; 2 techTokens; Combat - Germans Battle in Rostov Germans attack with 10 armour, 11 artilleries, 23 infantry and 6 mech_infantrys British defend with 1 fighter; Russians defend with 1 aaGun and 5 infantry Germans roll dice for 10 armour, 11 artilleries, 23 infantry and 6 mech_infantrys in Rostov, round 2 : 12/50 hits, 15.33 expected hits Russians roll dice for 1 aaGun, 1 fighter and 5 infantry in Rostov, round 2 : 2/6 hits, 2.33 expected hits 5 infantry owned by the Russians, 2 infantry owned by the Germans, 1 aaGun owned by the Russians and 1 fighter owned by the British lost in Rostov Germans win, taking Rostov from Russians with 10 armour, 11 artilleries, 21 infantry and 6 mech_infantrys remaining. Battle score for attacker is 24 Casualties for Germans: 2 infantry Casualties for Russians: 1 aaGun and 5 infantry Casualties for British: 1 fighter Battle in Western Ukraine Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 infantry in Western Ukraine, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Greater Southern Germany Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 armour Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 armour in Greater Southern Germany, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Greater Southern Germany Germans win, taking Greater Southern Germany from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Holland Belgium Germans attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 mech_infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Greece Germans attack with 2 artilleries and 2 infantry British defend with 1 infantry Germans roll dice for 2 artilleries and 2 infantry in Greece, round 2 : 3/4 hits, 1.33 expected hits British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Greece Germans win, taking Greece from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 aaGun moved from Bulgaria to Greece 1 fighter moved from Greater Southern Germany to Western Germany 2 aaGuns, 1 armour, 5 artilleries, 6 infantry and 8 mech_infantrys moved from Western Germany to Northern Italy 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 artillery moved from Baltic States to Novgorod 1 artillery moved from Finland to Sweden Germans take Sweden from Neutral_True 3 infantry moved from Finland to Vyborg 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Greater Southern Germany to Western Germany 1 bomber moved from Holland Belgium to Bessarabia 2 fighters moved from Western Ukraine to Bessarabia 3 aaGuns moved from Ukraine to Rostov Place Units - Germans 1 artillery and 1 infantry placed in Germany 1 artillery, 1 fighter and 6 infantry placed in Western Germany 3 artilleries placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6 Germans collect 53 PUs; end with 54 PUs Germans collect 3 PUs from War Bonds; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 0.00 Germans regular : -2.00 British regular : -0.83
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 6 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0,00 expected hits Combat Move - Russians 1 infantry moved from Bryansk to Belarus 1 mech_infantry moved from Bryansk to Eastern Poland Russians take Eastern Poland from Italians 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 2 fighters and 1 tactical_bomber moved from Bryansk to Belarus Purchase Units - Russians Russians buy 2 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens; Combat - Russians Battle in Belarus Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1,83 expected hits Italians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Belarus Russians win, taking Belarus from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 2 infantry moved from Novosibirsk to Kansu 1 aaGun and 2 infantry moved from Novosibirsk to Vologda 2 fighters moved from Belarus to Russia 1 tactical_bomber moved from Belarus to Russia 1 infantry moved from Volgograd to Caucasus 1 artillery moved from Volgograd to Tambov 1 infantry moved from Volgograd to Tambov 4 artilleries and 1 infantry moved from Russia to Tambov 1 aaGun, 5 artilleries, 42 infantry and 3 mech_infantrys moved from Bryansk to Tambov 3 infantry moved from Bryansk to Tambov 2 infantry moved from Buryatia to Amur 1 aaGun and 7 infantry moved from Manchuria to Amur 2 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Tambov Place Units - Russians Turning on Edit Mode EDIT: Changing ownership of Ethiopia from Italians to Russians EDIT: Changing ownership of Italian Somaliland from Italians to Russians EDIT: Adding units owned by Russians to Italian Somaliland: 1 armour EDIT: Removing units owned by Russians from Anglo Egyptian Sudan: 1 armour EDIT: Changing ownership of Shantung from Japanese to Chinese EDIT: Adding units owned by Russians to Shantung: 1 infantry EDIT: Removing units owned by Russians from Jehol: 1 infantry EDIT: Turning off Edit Mode 1 infantry placed in Volgograd 2 armour, 3 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,5,4 Russians collect 33 PUs (3 lost to blockades); end with 33 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs
Combat Hit Differential Summary :
Russians rolls : 0,00 Italians regular : -0,33 Russians regular : 1,17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 2,1 and gets 0 hits Combat Move - Japanese 2 transports moved from 35 Sea Zone to 6 Sea Zone 2 transports moved from 36 Sea Zone to 6 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from Japan to 6 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Hunan to Kweichow 1 artillery and 1 infantry moved from Szechwan to Sikang 1 armour and 2 mech_infantrys moved from Szechwan to Shensi 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 bomber moved from French Indo China to Sikang 1 bomber moved from French Indo China to Shensi 1 armour moved from Eastern Persia to Turkmenistan Japanese take Turkmenistan from Russians 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat - Japanese Battle in Korea Battle in Kweichow Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Korea from Russians, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 44 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Sikang Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sikang, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Shensi, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Sikang to French Indo China 1 bomber moved from Shensi to French Indo China 1 artillery and 2 infantry moved from French Indo China to Kwangsi 1 aaGun, 1 artillery and 6 infantry moved from Hunan to Kwangsi 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 4 fighters moved from 42 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone 4 carriers, 1 destroyer, 1 fighter, 4 submarines and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 3 fighters moved from 6 Sea Zone to Japan 1 artillery and 2 infantry moved from India to Burma 1 infantry moved from West India to Afghanistan Japanese take Afghanistan from Neutral_True 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone Place Units - Japanese 2 fighters and 1 submarine placed in 6 Sea Zone 1 armour, 1 artillery and 1 infantry placed in French Indo China 3 infantry placed in India 1 armour, 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.83 Japanese regular : 0.00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 6 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 1,2 and gets 0 hits Combat Move - Americans 2 infantry moved from Venezuela to 89 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone 2 infantry moved from 65 Sea Zone to Chile 1 bomber and 1 fighter moved from Brazil to Chile Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 destroyer, 11 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 2 techTokens; Combat - Americans Battle in Chile Americans attack with 1 bomber, 1 fighter and 2 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 cruiser in Chile, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Chile, round 2 : 0/4 hits, 1,50 expected hits Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Chile Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Chile, round 3 : 1/3 hits, 1,33 expected hits Neutral_True roll dice for 2 infantry in Chile, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Chile Neutral_True win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Neutral_True: 1 infantry 1 fighter owned by the Americans and 1 bomber owned by the Americans retreated Non Combat Move - Americans 1 bomber and 1 fighter moved from Chile to Brazil 1 artillery and 8 infantry moved from Spain to Southern France 1 armour moved from Portugal to Southern France 1 infantry moved from Portugal to Spain 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 3 transports moved from 91 Sea Zone to 101 Sea Zone 9 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 9 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 9 infantry moved from 91 Sea Zone to Spain 1 mech_infantry moved from 91 Sea Zone to Spain 2 transports moved from 11 Sea Zone to 10 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone Place Units - Americans 1 armour and 2 mech_infantrys placed in Spain 1 artillery and 2 infantry placed in Southern France 4 infantry placed in Western United States 1 artillery and 5 infantry placed in Eastern United States 1 destroyer and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Hunan Chinese take Hunan from Japanese 1 artillery and 7 infantry moved from Anhwe to Kweichow 1 fighter moved from Kansu to Kweichow Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Kweichow, round 2 : 3/9 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Anhwe Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Kansu 1 infantry placed in Suiyuyan 1 infantry placed in Hopei 1 infantry placed in Anhwe Chinese undo move 5. Chinese undo move 4. Chinese undo move 3. Chinese undo move 2. Chinese undo move 1. 1 infantry placed in Anhwe 1 infantry placed in Hopei 1 infantry placed in Tsinghai 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Research Technology - British British spend 10 on tech rolls British roll 6,5 and gets 1 hit British removing all Technology Tokens after successful research. British discover Rockets Advance Activate Technology - British British activating Rockets Advance British giving technology to UK_Pacific: Rockets Advance Combat Move - British 2 armour and 1 mech_infantry moved from Iraq to Greece 6 fighters and 1 tactical_bomber moved from Egypt to Greece 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 artillery and 2 infantry moved from Union of South Africa to Mozambique 1 bomber moved from Belgian Congo to Mozambique 1 mech_infantry moved from Angola to Mozambique Purchase Units - British British buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat - British Rocket attack in Western Germany does 1 damage to factory_major owned by Germans Rockets in Gibraltar roll: 1 Rocket attack in Western Germany does 6 damage to factory_major owned by Germans Rockets in Cyprus roll: 6 Rocket attack in Germany does 1 damage to factory_major owned by Germans Rockets in Scotland roll: 1 Rocket attack in Germany does 2 damage to factory_major owned by Germans Rockets in United Kingdom roll: 2 Battle in Greece British attack with 2 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 aaGun, 2 artilleries and 2 infantry Germans roll AA dice in Greece : 0/3 hits, 0,50 expected hits British roll dice for 2 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber in Greece, round 2 : 5/10 hits, 4,83 expected hits Germans roll dice for 1 aaGun, 2 artilleries and 2 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits 1 aaGun owned by the Germans, 1 mech_infantry owned by the British, 2 artilleries owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the British lost in Greece British win, taking Greece from Germans with 1 armour, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 1 armour and 1 mech_infantry Casualties for Germans: 1 aaGun, 2 artilleries and 2 infantry Battle in Mozambique British attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry Neutral_True defend with 2 infantry British roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Mozambique, round 2 : 3/5 hits, 1,50 expected hits Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Mozambique British win, taking Mozambique from Neutral_True with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - British 1 bomber moved from Mozambique to Egypt 2 mech_infantrys moved from Angola to Anglo Egyptian Sudan 1 artillery and 2 infantry moved from Saudi Arabia to Iraq 6 fighters moved from Greece to Turkey 1 tactical_bomber moved from Greece to Turkey 2 infantry moved from Egypt to Trans-Jordan 2 battleships, 1 carrier, 2 cruisers and 2 transports moved from 94 Sea Zone to 91 Sea Zone Place Units - British 3 infantry placed in Saudi Arabia 1 artillery and 2 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 38 PUs British collect 3 PUs from War Bonds; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,83 Americans regular : -2,33 Japanese regular : -0,33 Germans AA : -0,50 Germans regular : 0,67 Neutral_True regular : 1,00 British regular : 1,67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 6 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 1,2 and gets 0 hits Combat Move - Americans 2 infantry moved from Venezuela to 89 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone 2 infantry moved from 65 Sea Zone to Chile 1 bomber and 1 fighter moved from Brazil to Chile Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 destroyer, 11 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 2 techTokens; Combat - Americans Battle in Chile Americans attack with 1 bomber, 1 fighter and 2 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 cruiser in Chile, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Chile, round 2 : 0/4 hits, 1,50 expected hits Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Chile Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Chile, round 3 : 1/3 hits, 1,33 expected hits Neutral_True roll dice for 2 infantry in Chile, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Chile Neutral_True win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Neutral_True: 1 infantry 1 fighter owned by the Americans and 1 bomber owned by the Americans retreated Non Combat Move - Americans 1 bomber and 1 fighter moved from Chile to Brazil 1 artillery and 8 infantry moved from Spain to Southern France 1 armour moved from Portugal to Southern France 1 infantry moved from Portugal to Spain 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 3 transports moved from 91 Sea Zone to 101 Sea Zone 9 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 9 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 9 infantry moved from 91 Sea Zone to Spain 1 mech_infantry moved from 91 Sea Zone to Spain 2 transports moved from 11 Sea Zone to 10 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone Place Units - Americans 1 armour and 2 mech_infantrys placed in Spain 1 artillery and 2 infantry placed in Southern France 4 infantry placed in Western United States 1 artillery and 5 infantry placed in Eastern United States 1 destroyer and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Hunan Chinese take Hunan from Japanese 1 artillery and 7 infantry moved from Anhwe to Kweichow 1 fighter moved from Kansu to Kweichow Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Kweichow, round 2 : 3/9 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Anhwe Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Kansu 1 infantry placed in Suiyuyan 1 infantry placed in Hopei 1 infantry placed in Anhwe Chinese undo move 5. Chinese undo move 4. Chinese undo move 3. Chinese undo move 2. Chinese undo move 1. 1 infantry placed in Anhwe 1 infantry placed in Hopei 1 infantry placed in Tsinghai 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Research Technology - British British spend 10 on tech rolls British roll 6,5 and gets 1 hit British removing all Technology Tokens after successful research. British discover Rockets Advance Activate Technology - British British activating Rockets Advance British giving technology to UK_Pacific: Rockets Advance Combat Move - British 2 armour and 1 mech_infantry moved from Iraq to Greece 6 fighters and 1 tactical_bomber moved from Egypt to Greece 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 artillery and 2 infantry moved from Union of South Africa to Mozambique 1 bomber moved from Belgian Congo to Mozambique 1 mech_infantry moved from Angola to Mozambique Purchase Units - British British buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat - British Rocket attack in Western Germany does 1 damage to factory_major owned by Germans Rockets in Gibraltar roll: 1 Rocket attack in Western Germany does 6 damage to factory_major owned by Germans Rockets in Cyprus roll: 6 Rocket attack in Germany does 1 damage to factory_major owned by Germans Rockets in Scotland roll: 1 Rocket attack in Germany does 2 damage to factory_major owned by Germans Rockets in United Kingdom roll: 2 Battle in Greece British attack with 2 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 aaGun, 2 artilleries and 2 infantry Germans roll AA dice in Greece : 0/3 hits, 0,50 expected hits British roll dice for 2 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber in Greece, round 2 : 5/10 hits, 4,83 expected hits Germans roll dice for 1 aaGun, 2 artilleries and 2 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits 1 aaGun owned by the Germans, 1 mech_infantry owned by the British, 2 artilleries owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the British lost in Greece British win, taking Greece from Germans with 1 armour, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 1 armour and 1 mech_infantry Casualties for Germans: 1 aaGun, 2 artilleries and 2 infantry Battle in Mozambique British attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry Neutral_True defend with 2 infantry British roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Mozambique, round 2 : 3/5 hits, 1,50 expected hits Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Mozambique British win, taking Mozambique from Neutral_True with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - British 1 bomber moved from Mozambique to Egypt 2 mech_infantrys moved from Angola to Anglo Egyptian Sudan 1 artillery and 2 infantry moved from Saudi Arabia to Iraq 6 fighters moved from Greece to Turkey 1 tactical_bomber moved from Greece to Turkey 2 infantry moved from Egypt to Trans-Jordan 2 battleships, 1 carrier, 2 cruisers and 2 transports moved from 94 Sea Zone to 91 Sea Zone Place Units - British 3 infantry placed in Saudi Arabia 1 artillery and 2 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 38 PUs British collect 3 PUs from War Bonds; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Spain: 1 artillery and 1 infantry EDIT: Adding units owned by British to Southern France: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,83 Americans regular : -2,33 Japanese regular : -0,33 Germans AA : -0,50 Germans regular : 0,67 Neutral_True regular : 1,00 British regular : 1,67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 6 Combat Move - Italians 3 fighters moved from Southern Italy to Greece 1 armour and 1 mech_infantry moved from Romania to Greece 1 infantry moved from Bessarabia to Western Ukraine Italians take Western Ukraine from Russians 1 artillery and 1 infantry moved from Bessarabia to Eastern Poland 1 bomber moved from Novgorod to Caucasus 1 armour moved from Tobruk to Libya Italians take Libya from French 1 armour moved from Libya to Tobruk Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 2 PUs; Combat - Italians Battle in Greece Italians attack with 1 armour, 3 fighters and 1 mech_infantry British defend with 1 armour Italians roll dice for 1 armour, 3 fighters and 1 mech_infantry in Greece, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 1 armour in Greece, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Greece Italians win, taking Greece from British with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Eastern Poland Italians attack with 1 artillery and 1 infantry Russians defend with 1 mech_infantry Italians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Caucasus Italians attack with 1 bomber Russians defend with 1 infantry Italians roll dice for 1 bomber in Caucasus, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Italians win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Romania 3 fighters moved from Greece to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Bessarabia to Western Ukraine Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5 Italians collect 12 PUs (2 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 1.67 Russians regular : -0.67 British regular : -0.50
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I’m enjoying this game.
Those rockets though are going to be a real pain. Not sure of the answer either.
I think it was worth risking my valuable Italian bomber there. Didn’t notice how much you could attack Greece with.
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well. during russia i was going to put a mech there, but apparently i forgot
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@oysteilo said in Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules:
well. during russia i was going to put a mech there, but apparently i forgot
You put an inf, but I can opened it out with the Italian bomber.
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@simon33 said in Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules:
@oysteilo said in Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules:
well. during russia i was going to put a mech there, but apparently i forgot
You put an inf, but I can opened it out with the Italian bomber.
Yeah, i know. During Russia i planned to place a british armer or mech there in addition to the russian inf.
The planes and one mech and one armer should clear Greece with acceptanle british losses…
But i didnt do it, so enjoy the plane massacre
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 6 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 3 fighters moved from Queensland to Hawaiian Islands 3 infantry moved from New South Wales to Queensland 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Turn Complete - French Turning on Edit Mode EDIT: Changing ownership of Libya from Italians to French EDIT: Removing units owned by French from Tunisia: 1 infantry EDIT: Adding units owned by French to Libya: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :