Scramble to SZ110?
Care to nominate an OOL? I will do the 110 battle first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 7
Combat Move - Italians
1 armour and 1 mech_infantry moved from Greece to Iraq
Italians take Iraq from British
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
1 infantry moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Romania to Bryansk
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Southern France
Italians attack with 3 fighters and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the French, 1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Bryansk
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 2/8 hits, 2.33 expected hits
French roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Libya
Italians win, taking Libya from French with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
3 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Western Ukraine to Bessarabia
1 bomber moved from Bryansk to Novgorod
1 artillery and 1 infantry moved from Eastern Poland to Belarus
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,3
Italians collect 13 PUs (7 lost to blockades); end with 13 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
French regular : 1.00
Italians regular : 0.17
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 7
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;
Non Combat Move - ANZAC
1 fighter and 2 infantry moved from New South Wales to Queensland
1 infantry moved from Trans-Jordan to Saudi Arabia
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Saudi Arabia
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
French collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2,1,5 and gets 0 hits
Combat Move - Germans
1 armour moved from Turkey to Persia
Germans take Northwest Persia from British
Germans take Persia from British
1 armour moved from Turkey to Iraq
Germans take Syria from French
2 infantry moved from Caucasus to Volgograd
1 bomber moved from Greece to Volgograd
1 bomber, 3 fighters and 1 infantry moved from Western Germany to Holland Belgium
4 artilleries and 4 infantry moved from Novgorod to Archangel
2 artilleries and 2 infantry moved from Belarus to Archangel
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 74 PUs; 3 techTokens;
Germans buy 1 armour, 7 artilleries, 1 carrier, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 3 techTokens;
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 3 fighters and 1 infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 bomber, 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2.17 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Volgograd
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 bomber and 2 infantry in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 bomber and 1 infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
retreated to Volgograd
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 6 artilleries and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 6 artilleries and 6 infantry in Archangel, round 2 : 5/12 hits, 4.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 bomber and 3 fighters moved from Holland Belgium to Western Germany
2 artilleries moved from Germany to Western Germany
2 fighters moved from Romania to 100 Sea Zone
3 aaGuns, 6 artilleries and 13 infantry moved from Ukraine to Bessarabia
8 armour and 1 mech_infantry moved from Turkey to Iraq
4 artilleries and 2 infantry moved from Caucasus to Turkey
1 tactical_bomber moved from Greece to Western Germany
2 aaGuns, 1 armour, 7 artilleries and 8 mech_infantrys moved from Northern Italy to Western Germany
13 infantry moved from Northern Italy to Western Germany
1 bomber moved from Volgograd to Bessarabia
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 100 Sea Zone
1 armour and 2 artilleries placed in Novgorod
5 artilleries and 3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,4
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Germans collect 1 PU from War Bonds; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : 0.67
Germans regular : 0.33
i need to speculate
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 8
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 0/1 hits, 0,00 expected hits
Combat Move - Russians
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
5 artilleries and 10 infantry moved from Rostov to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Purchase Units - Russians
Russians buy 2 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;
Combat - Russians
Battle in Bryansk
Russians attack with 5 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 5 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber in Bryansk, round 2 : 7/18 hits, 5,83 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 5 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kazakhstan: 1 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
EDIT: Removing units owned by Russians from Rostov: 1 mech_infantry
EDIT: Adding units owned by Russians to Kazakhstan: 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery moved from Russia to Samara
3 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
2 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
5 artilleries moved from Rostov to Caucasus
20 infantry moved from Rostov to Caucasus
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Rostov
2 infantry moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Rostov to Caucasus
1 aaGun, 1 armour, 11 infantry and 3 mech_infantrys moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 armour moved from Anglo Egyptian Sudan to Egypt
Place Units - Russians
2 armour, 4 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
Combat Hit Differential Summary :
Russians rolls : 0,00
Italians regular : -0,33
Russians regular : 1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 8
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 3,4,5 and gets 0 hits
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Siberia
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
2 armour, 1 artillery and 2 mech_infantrys moved from Tsinghai to Kansu
1 artillery and 1 infantry moved from Kiangsi to Kiangsu
2 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung
1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
2 bombers moved from French Indo China to Hunan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 armour, 5 artilleries and 6 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
2 fighters moved from Japan to 6 Sea Zone
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 3 techTokens;
Combat - Japanese
Battle in French Madagascar
Battle in Shantung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking French Madagascar from French, taking Shantung from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 2 armour, 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Kansu, round 2 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Hunan, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Jehol
Japanese attack with 1 armour, 5 artilleries and 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 5 artilleries and 6 infantry in Jehol, round 2 : 6/12 hits, 4.00 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 5 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry; Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone
1 artillery and 1 infantry moved from Shan State to French Indo China
1 artillery and 2 infantry moved from French Indo China to Kwangsi
1 artillery moved from Kwangsi to Kiangsi
5 infantry moved from Eastern Persia to Persia
2 infantry moved from West India to Eastern Persia
1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 72 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
2 bombers moved from Hunan to Philippines
1 battleship, 4 carriers, 2 cruisers, 1 fighter, 6 submarines and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
Place Units - Japanese
3 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery, 3 fighters and 2 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : 2.83
i forgot to move out my sub and now i have to roll for it. I am editing afterwards
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 8
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 3,4 and gets 0 hits
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
3 fighters moved from Spain to Northern Italy
1 artillery, 5 infantry and 1 mech_infantry moved from Spain to Southern France
1 artillery and 3 infantry moved from France to Northern Italy
1 submarine moved from 26 Sea Zone to 16 Sea Zone
7 fighters moved from 26 Sea Zone to 16 Sea Zone
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers and 3 fighters; Remaining resources: 1 PUs; 2 techTokens;
Combat - Americans
Battle in Northern Italy
Americans attack with 1 artillery, 3 fighters and 3 infantry
Italians defend with 1 factory_minor and 5 infantry
Americans roll dice for 1 artillery, 3 fighters and 3 infantry in Northern Italy, round 2 : 3/7 hits, 3,00 expected hits
Italians roll dice for 5 infantry in Northern Italy, round 2 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Northern Italy, round 3 : 3/5 hits, 2,67 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 3 infantry
Casualties for Italians: 5 infantry
Battle in Holland Belgium
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 7 fighters in 16 Sea Zone, round 2 : 4/7 hits, 4,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 artillery, 5 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Southern France, round 2 : 3/7 hits, 1,50 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
3 fighters moved from Northern Italy to France
1 fighter moved from Holland Belgium to 110 Sea Zone
1 aaGun moved from France to Southern France
7 infantry moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
4 infantry moved from France to Southern France
3 transports moved from 91 Sea Zone to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
7 fighters moved from 16 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 28 Sea Zone to 26 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 artilleries placed in Spain
2 carriers placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Americans collect 61 PUs (3 lost to blockades); end with 62 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
2 infantry moved from Kweichow to Hunan
1 fighter moved from Kweichow to Hunan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
retreated to Hunan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Kweichow
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Yunnan
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Combat Move - British
Airborne Attack Move - British
British creates battle in territory 97 Sea Zone
Purchase Units - British
British buy 5 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat - British
Rocket attack in Western Germany does 4 damage to factory_major owned by Germans
Rockets in Gibraltar roll: 4
Rocket attack in Southern Italy does 5 damage to factory_minor owned by Italians
Rockets in Cyprus roll: 5
Rocket attack in Germany does 6 damage to factory_major owned by Germans
Rockets in Scotland roll: 6
Rocket attack in Germany does 1 damage to factory_major owned by Germans
Rockets in United Kingdom roll: 1
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Non Combat Move - British
2 mech_infantrys moved from Egypt to Saudi Arabia
1 armour and 3 mech_infantrys moved from Belgian Congo to Egypt
1 aaGun moved from Normandy Bordeaux to Southern France
1 aaGun, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
1 infantry moved from Spain to Normandy Bordeaux
1 artillery moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from France to 110 Sea Zone
1 fighter moved from France to Gibraltar
1 aaGun moved from United Kingdom to Scotland
Place Units - British
1 fighter placed in 110 Sea Zone
2 artilleries and 1 fighter placed in Saudi Arabia
2 artilleries and 1 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5,5,6
British collect 29 PUs (3 lost to blockades); end with 29 PUs
British collect 6 PUs from War Bonds; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : 1,83
Japanese regular : 1,00
Italians regular : 0,67
Germans regular : 0,67
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 8
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 3,4 and gets 0 hits
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
3 fighters moved from Spain to Northern Italy
1 artillery, 5 infantry and 1 mech_infantry moved from Spain to Southern France
1 artillery and 3 infantry moved from France to Northern Italy
1 submarine moved from 26 Sea Zone to 16 Sea Zone
7 fighters moved from 26 Sea Zone to 16 Sea Zone
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers and 3 fighters; Remaining resources: 1 PUs; 2 techTokens;
Combat - Americans
Battle in Northern Italy
Americans attack with 1 artillery, 3 fighters and 3 infantry
Italians defend with 1 factory_minor and 5 infantry
Americans roll dice for 1 artillery, 3 fighters and 3 infantry in Northern Italy, round 2 : 3/7 hits, 3,00 expected hits
Italians roll dice for 5 infantry in Northern Italy, round 2 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Northern Italy, round 3 : 3/5 hits, 2,67 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 3 infantry
Casualties for Italians: 5 infantry
Battle in Holland Belgium
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 7 fighters in 16 Sea Zone, round 2 : 4/7 hits, 4,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 artillery, 5 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Southern France, round 2 : 3/7 hits, 1,50 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
3 fighters moved from Northern Italy to France
1 fighter moved from Holland Belgium to 110 Sea Zone
1 aaGun moved from France to Southern France
7 infantry moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
4 infantry moved from France to Southern France
3 transports moved from 91 Sea Zone to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
7 fighters moved from 16 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 28 Sea Zone to 26 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 artilleries placed in Spain
2 carriers placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Americans collect 61 PUs (3 lost to blockades); end with 62 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
2 infantry moved from Kweichow to Hunan
1 fighter moved from Kweichow to Hunan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
retreated to Hunan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Kweichow
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Yunnan
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Combat Move - British
Airborne Attack Move - British
British creates battle in territory 97 Sea Zone
Purchase Units - British
British buy 5 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat - British
Rocket attack in Western Germany does 4 damage to factory_major owned by Germans
Rockets in Gibraltar roll: 4
Rocket attack in Southern Italy does 5 damage to factory_minor owned by Italians
Rockets in Cyprus roll: 5
Rocket attack in Germany does 6 damage to factory_major owned by Germans
Rockets in Scotland roll: 6
Rocket attack in Germany does 1 damage to factory_major owned by Germans
Rockets in United Kingdom roll: 1
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Non Combat Move - British
2 mech_infantrys moved from Egypt to Saudi Arabia
1 armour and 3 mech_infantrys moved from Belgian Congo to Egypt
1 aaGun moved from Normandy Bordeaux to Southern France
1 aaGun, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
1 infantry moved from Spain to Normandy Bordeaux
1 artillery moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from France to 110 Sea Zone
1 fighter moved from France to Gibraltar
1 aaGun moved from United Kingdom to Scotland
Place Units - British
1 fighter placed in 110 Sea Zone
2 artilleries and 1 fighter placed in Saudi Arabia
2 artilleries and 1 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5,5,6
British collect 29 PUs (3 lost to blockades); end with 29 PUs
British collect 6 PUs from War Bonds; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by British to 94 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : 1,83
Japanese regular : 1,00
Italians regular : 0,67
Germans regular : 0,67
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 8
Combat Move - Italians
1 armour moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
1 infantry moved from Western Germany to Northern Italy
3 fighters moved from Southern Italy to Northern Italy
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
Italians take Tunisia from French
Purchase Units - Italians
Italians repair damage of 5x factory_minor; Remaining resources: 10 PUs;
Italians buy 3 infantry; Remaining resources: 1 PUs;
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Northern Italy
Italians attack with 3 fighters and 1 infantry
Americans defend with 1 artillery and 1 factory_minor
Italians roll dice for 3 fighters and 1 infantry in Northern Italy, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Northern Italy
Italians win, taking 97 Sea Zone from British, taking Northern Italy from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Italians
3 fighters moved from Northern Italy to Southern Italy
1 bomber moved from Novgorod to Iraq
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 8
Combat Move - Italians
1 armour moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
1 infantry moved from Western Germany to Northern Italy
3 fighters moved from Southern Italy to Northern Italy
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
Italians take Tunisia from French
Purchase Units - Italians
Italians repair damage of 5x factory_minor; Remaining resources: 10 PUs;
Italians buy 3 infantry; Remaining resources: 1 PUs;
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Northern Italy
Italians attack with 3 fighters and 1 infantry
Americans defend with 1 artillery and 1 factory_minor
Italians roll dice for 3 fighters and 1 infantry in Northern Italy, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Northern Italy
Italians win, taking 97 Sea Zone from British, taking Northern Italy from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Italians
3 fighters moved from Northern Italy to Southern Italy
1 bomber moved from Novgorod to Iraq
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Iraq: 1 bomber
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 8
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Place Units - ANZAC
1 artillery, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Research Technology - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Changing PUs for ANZAC from 10 to 11
EDIT: Turning off Edit Mode
Combat Move - French
2 infantry moved from France to Northern Italy
1 infantry moved from France to Northern Italy
Purchase Units - French
French repair damage of 4x factory_minor; Remaining resources: 10 PUs;
French buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat - French
Battle in Northern Italy
French attack with 3 infantry
Italians defend with 1 factory_minor and 1 infantry
French roll dice for 3 infantry in Northern Italy, round 2 : 0/3 hits, 0,50 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Northern Italy
French roll dice for 2 infantry in Northern Italy, round 3 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits
French roll dice for 2 infantry in Northern Italy, round 4 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0,33 expected hits
French roll dice for 2 infantry in Northern Italy, round 5 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits, 0,33 expected hits
French roll dice for 2 infantry in Northern Italy, round 6 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Northern Italy
1 infantry owned by the French retreated to France
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for French: 2 infantry
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Algeria to Morocco
Place Units - French
1 artillery and 2 infantry placed in France
Turn Complete - French
French collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0,33
French regular : -1,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2,5,1 and gets 0 hits
Combat Move - Germans
3 fighters, 1 infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Scotland
1 artillery and 1 infantry moved from Bessarabia to 100 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Bessarabia to Ukraine
2 fighters moved from 100 Sea Zone to Ukraine
1 bomber moved from Bessarabia to Ukraine
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
Purchase Units - Germans
Germans repair damage of 9x factory_major; Remaining resources: 62 PUs; 3 techTokens;
Germans buy 5 artilleries, 1 bomber, 4 infantry and 3 submarines; Remaining resources: 0 PUs; 3 techTokens;
Combat - Germans
Strategic bombing raid in Scotland
British roll AA dice in Scotland : 0/1 hits, 0.17 expected hits
Bombing raid in Scotland rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Scotland causes 4 damage total.
Battle in Cyprus
Battle in Holland Belgium
Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Cyprus from British with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber, 2 fighters and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber, 2 fighters and 1 infantry in Ukraine, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Ukraine to 99 Sea Zone
1 bomber moved from Ukraine to Western Germany
1 transport moved from 115 Sea Zone to 113 Sea Zone
5 artilleries and 3 infantry moved from Germany to Western Germany
6 artilleries and 6 infantry moved from Archangel to Nenetsia
4 artilleries and 5 infantry moved from Belarus to Novgorod
3 infantry moved from Finland to Vyborg
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Sweden
3 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 bomber moved from Scotland to Western Germany
1 carrier and 1 destroyer moved from 100 Sea Zone to 99 Sea Zone
1 armour moved from Persia to Iraq
4 artilleries and 2 infantry moved from Turkey to Iraq
Place Units - Germans
3 submarines placed in 113 Sea Zone
2 artilleries and 1 infantry placed in Novgorod
3 artilleries, 1 bomber and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Germans collect 5 PUs from War Bonds; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
British AA : -0.17
Russians regular : 0.67
Germans regular : -2.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 9
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 6,6 and gets 2 hits
Russians removing all Technology Tokens after successful research.
Russians discover Rockets Advance
Activate Technology - Russians
Russians activating Rockets Advance
Politics - Russians
Combat Hit Differential Summary :
will continue later
Gee, allies get another useful tech. I’ll have to have a look at this game when Japan’s turn comes.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 9
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 6,6 and gets 2 hits
Russians removing all Technology Tokens after successful research.
Russians discover Rockets Advance
Activate Technology - Russians
Russians activating Rockets Advance
Politics - Russians
Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Bryansk to Eastern Poland
Russians take Western Ukraine from Italians
Russians take Eastern Poland from Italians
1 mech_infantry moved from Caucasus to Turkey
Russians take Turkey from Germans
1 mech_infantry moved from Turkey to Greece
Russians take Greece from Italians
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
5 artilleries and 23 infantry moved from Bryansk to Belarus
Purchase Units - Russians
Russians buy 1 airfield and 3 mech_infantrys; Remaining resources: 2 PUs; 0 techTokens;
Combat - Russians
Rocket attack in Novgorod does 3 damage to factory_minor owned by Germans
Rockets in Russia roll: 3
Battle in Belarus
Russians attack with 5 artilleries and 23 infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 5 artilleries and 23 infantry in Belarus, round 2 : 4/28 hits, 6,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Belarus
Russians win, taking Belarus from Germans with 5 artilleries and 22 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Belarus
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Samara to Novosibirsk
1 artillery and 3 infantry moved from Samara to Vologda
1 mech_infantry moved from Kazakhstan to Vologda
1 aaGun, 4 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Russia to Vologda
1 infantry moved from Rostov to Ukraine
1 armour and 2 mech_infantrys moved from Bryansk to Smolensk
1 armour, 5 artilleries and 22 infantry moved from Caucasus to Northwest Persia
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
Place Units - Russians
1 airfield placed in Bryansk
3 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4,6,5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Russians collect 31 PUs (4 lost to blockades); end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
Turning on Edit Mode
EDIT: Changing ownership of Trans-Jordan from Italians to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Urals: 1 mech_infantry
EDIT: Removing units owned by Russians from Vologda: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,33
Russians regular : -2,33
looks like germany is in trouble, but in no way “dead” and needs plenty of attention to keep in check. Japan though, is very strong
one sec, need to check something
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 9
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 6,6 and gets 2 hits
Russians removing all Technology Tokens after successful research.
Russians discover Rockets Advance
Activate Technology - Russians
Russians activating Rockets Advance
Politics - Russians
Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Bryansk to Eastern Poland
Russians take Western Ukraine from Italians
Russians take Eastern Poland from Italians
1 mech_infantry moved from Caucasus to Turkey
Russians take Turkey from Germans
1 mech_infantry moved from Turkey to Greece
Russians take Greece from Italians
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
5 artilleries and 23 infantry moved from Bryansk to Belarus
Purchase Units - Russians
Russians buy 1 airfield and 3 mech_infantrys; Remaining resources: 2 PUs; 0 techTokens;
Combat - Russians
Rocket attack in Novgorod does 3 damage to factory_minor owned by Germans
Rockets in Russia roll: 3
Battle in Belarus
Russians attack with 5 artilleries and 23 infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 5 artilleries and 23 infantry in Belarus, round 2 : 4/28 hits, 6,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Belarus
Russians win, taking Belarus from Germans with 5 artilleries and 22 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Belarus
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Samara to Novosibirsk
1 artillery and 3 infantry moved from Samara to Vologda
1 mech_infantry moved from Kazakhstan to Vologda
1 aaGun, 4 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Russia to Vologda
1 infantry moved from Rostov to Ukraine
1 armour and 2 mech_infantrys moved from Bryansk to Smolensk
1 armour, 5 artilleries and 22 infantry moved from Caucasus to Northwest Persia
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
Place Units - Russians
1 airfield placed in Bryansk
3 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4,6,5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Russians collect 31 PUs (4 lost to blockades); end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
Turning on Edit Mode
EDIT: Changing ownership of Trans-Jordan from Italians to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Urals: 1 mech_infantry
EDIT: Removing units owned by Russians from Vologda: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 1 aaGun
EDIT: Adding units owned by Russians to Bryansk: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Russians to Belarus: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,33
Russians regular : -2,33