@Daaras I’m not quite sure I have heard both on this forum.
Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 2,1 and gets 0 hits Combat Move - Japanese 2 transports moved from 35 Sea Zone to 6 Sea Zone 2 transports moved from 36 Sea Zone to 6 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from Japan to 6 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Hunan to Kweichow 1 artillery and 1 infantry moved from Szechwan to Sikang 1 armour and 2 mech_infantrys moved from Szechwan to Shensi 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 bomber moved from French Indo China to Sikang 1 bomber moved from French Indo China to Shensi 1 armour moved from Eastern Persia to Turkmenistan Japanese take Turkmenistan from Russians 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat - Japanese Battle in Korea Battle in Kweichow Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Korea from Russians, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 44 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Sikang Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sikang, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Shensi, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Sikang to French Indo China 1 bomber moved from Shensi to French Indo China 1 artillery and 2 infantry moved from French Indo China to Kwangsi 1 aaGun, 1 artillery and 6 infantry moved from Hunan to Kwangsi 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 4 fighters moved from 42 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone 4 carriers, 1 destroyer, 1 fighter, 4 submarines and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 3 fighters moved from 6 Sea Zone to Japan 1 artillery and 2 infantry moved from India to Burma 1 infantry moved from West India to Afghanistan Japanese take Afghanistan from Neutral_True 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone Place Units - Japanese 2 fighters and 1 submarine placed in 6 Sea Zone 1 armour, 1 artillery and 1 infantry placed in French Indo China 3 infantry placed in India 1 armour, 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.83 Japanese regular : 0.00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 6 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 1,2 and gets 0 hits Combat Move - Americans 2 infantry moved from Venezuela to 89 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone 2 infantry moved from 65 Sea Zone to Chile 1 bomber and 1 fighter moved from Brazil to Chile Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 destroyer, 11 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 2 techTokens; Combat - Americans Battle in Chile Americans attack with 1 bomber, 1 fighter and 2 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 cruiser in Chile, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Chile, round 2 : 0/4 hits, 1,50 expected hits Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Chile Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Chile, round 3 : 1/3 hits, 1,33 expected hits Neutral_True roll dice for 2 infantry in Chile, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Chile Neutral_True win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Neutral_True: 1 infantry 1 fighter owned by the Americans and 1 bomber owned by the Americans retreated Non Combat Move - Americans 1 bomber and 1 fighter moved from Chile to Brazil 1 artillery and 8 infantry moved from Spain to Southern France 1 armour moved from Portugal to Southern France 1 infantry moved from Portugal to Spain 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 3 transports moved from 91 Sea Zone to 101 Sea Zone 9 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 9 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 9 infantry moved from 91 Sea Zone to Spain 1 mech_infantry moved from 91 Sea Zone to Spain 2 transports moved from 11 Sea Zone to 10 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone Place Units - Americans 1 armour and 2 mech_infantrys placed in Spain 1 artillery and 2 infantry placed in Southern France 4 infantry placed in Western United States 1 artillery and 5 infantry placed in Eastern United States 1 destroyer and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Hunan Chinese take Hunan from Japanese 1 artillery and 7 infantry moved from Anhwe to Kweichow 1 fighter moved from Kansu to Kweichow Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Kweichow, round 2 : 3/9 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Anhwe Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Kansu 1 infantry placed in Suiyuyan 1 infantry placed in Hopei 1 infantry placed in Anhwe Chinese undo move 5. Chinese undo move 4. Chinese undo move 3. Chinese undo move 2. Chinese undo move 1. 1 infantry placed in Anhwe 1 infantry placed in Hopei 1 infantry placed in Tsinghai 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Research Technology - British British spend 10 on tech rolls British roll 6,5 and gets 1 hit British removing all Technology Tokens after successful research. British discover Rockets Advance Activate Technology - British British activating Rockets Advance British giving technology to UK_Pacific: Rockets Advance Combat Move - British 2 armour and 1 mech_infantry moved from Iraq to Greece 6 fighters and 1 tactical_bomber moved from Egypt to Greece 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 artillery and 2 infantry moved from Union of South Africa to Mozambique 1 bomber moved from Belgian Congo to Mozambique 1 mech_infantry moved from Angola to Mozambique Purchase Units - British British buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat - British Rocket attack in Western Germany does 1 damage to factory_major owned by Germans Rockets in Gibraltar roll: 1 Rocket attack in Western Germany does 6 damage to factory_major owned by Germans Rockets in Cyprus roll: 6 Rocket attack in Germany does 1 damage to factory_major owned by Germans Rockets in Scotland roll: 1 Rocket attack in Germany does 2 damage to factory_major owned by Germans Rockets in United Kingdom roll: 2 Battle in Greece British attack with 2 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 aaGun, 2 artilleries and 2 infantry Germans roll AA dice in Greece : 0/3 hits, 0,50 expected hits British roll dice for 2 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber in Greece, round 2 : 5/10 hits, 4,83 expected hits Germans roll dice for 1 aaGun, 2 artilleries and 2 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits 1 aaGun owned by the Germans, 1 mech_infantry owned by the British, 2 artilleries owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the British lost in Greece British win, taking Greece from Germans with 1 armour, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 1 armour and 1 mech_infantry Casualties for Germans: 1 aaGun, 2 artilleries and 2 infantry Battle in Mozambique British attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry Neutral_True defend with 2 infantry British roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Mozambique, round 2 : 3/5 hits, 1,50 expected hits Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Mozambique British win, taking Mozambique from Neutral_True with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - British 1 bomber moved from Mozambique to Egypt 2 mech_infantrys moved from Angola to Anglo Egyptian Sudan 1 artillery and 2 infantry moved from Saudi Arabia to Iraq 6 fighters moved from Greece to Turkey 1 tactical_bomber moved from Greece to Turkey 2 infantry moved from Egypt to Trans-Jordan 2 battleships, 1 carrier, 2 cruisers and 2 transports moved from 94 Sea Zone to 91 Sea Zone Place Units - British 3 infantry placed in Saudi Arabia 1 artillery and 2 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 38 PUs British collect 3 PUs from War Bonds; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,83 Americans regular : -2,33 Japanese regular : -0,33 Germans AA : -0,50 Germans regular : 0,67 Neutral_True regular : 1,00 British regular : 1,67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 6 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 1,2 and gets 0 hits Combat Move - Americans 2 infantry moved from Venezuela to 89 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone 2 infantry moved from 65 Sea Zone to Chile 1 bomber and 1 fighter moved from Brazil to Chile Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 destroyer, 11 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 2 techTokens; Combat - Americans Battle in Chile Americans attack with 1 bomber, 1 fighter and 2 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 cruiser in Chile, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Chile, round 2 : 0/4 hits, 1,50 expected hits Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Chile Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Chile, round 3 : 1/3 hits, 1,33 expected hits Neutral_True roll dice for 2 infantry in Chile, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Chile Neutral_True win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Neutral_True: 1 infantry 1 fighter owned by the Americans and 1 bomber owned by the Americans retreated Non Combat Move - Americans 1 bomber and 1 fighter moved from Chile to Brazil 1 artillery and 8 infantry moved from Spain to Southern France 1 armour moved from Portugal to Southern France 1 infantry moved from Portugal to Spain 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 3 transports moved from 91 Sea Zone to 101 Sea Zone 9 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 9 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 9 infantry moved from 91 Sea Zone to Spain 1 mech_infantry moved from 91 Sea Zone to Spain 2 transports moved from 11 Sea Zone to 10 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone Place Units - Americans 1 armour and 2 mech_infantrys placed in Spain 1 artillery and 2 infantry placed in Southern France 4 infantry placed in Western United States 1 artillery and 5 infantry placed in Eastern United States 1 destroyer and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Hunan Chinese take Hunan from Japanese 1 artillery and 7 infantry moved from Anhwe to Kweichow 1 fighter moved from Kansu to Kweichow Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Kweichow, round 2 : 3/9 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Anhwe Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Kansu 1 infantry placed in Suiyuyan 1 infantry placed in Hopei 1 infantry placed in Anhwe Chinese undo move 5. Chinese undo move 4. Chinese undo move 3. Chinese undo move 2. Chinese undo move 1. 1 infantry placed in Anhwe 1 infantry placed in Hopei 1 infantry placed in Tsinghai 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Research Technology - British British spend 10 on tech rolls British roll 6,5 and gets 1 hit British removing all Technology Tokens after successful research. British discover Rockets Advance Activate Technology - British British activating Rockets Advance British giving technology to UK_Pacific: Rockets Advance Combat Move - British 2 armour and 1 mech_infantry moved from Iraq to Greece 6 fighters and 1 tactical_bomber moved from Egypt to Greece 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 artillery and 2 infantry moved from Union of South Africa to Mozambique 1 bomber moved from Belgian Congo to Mozambique 1 mech_infantry moved from Angola to Mozambique Purchase Units - British British buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat - British Rocket attack in Western Germany does 1 damage to factory_major owned by Germans Rockets in Gibraltar roll: 1 Rocket attack in Western Germany does 6 damage to factory_major owned by Germans Rockets in Cyprus roll: 6 Rocket attack in Germany does 1 damage to factory_major owned by Germans Rockets in Scotland roll: 1 Rocket attack in Germany does 2 damage to factory_major owned by Germans Rockets in United Kingdom roll: 2 Battle in Greece British attack with 2 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 aaGun, 2 artilleries and 2 infantry Germans roll AA dice in Greece : 0/3 hits, 0,50 expected hits British roll dice for 2 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber in Greece, round 2 : 5/10 hits, 4,83 expected hits Germans roll dice for 1 aaGun, 2 artilleries and 2 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits 1 aaGun owned by the Germans, 1 mech_infantry owned by the British, 2 artilleries owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the British lost in Greece British win, taking Greece from Germans with 1 armour, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 1 armour and 1 mech_infantry Casualties for Germans: 1 aaGun, 2 artilleries and 2 infantry Battle in Mozambique British attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry Neutral_True defend with 2 infantry British roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Mozambique, round 2 : 3/5 hits, 1,50 expected hits Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Mozambique British win, taking Mozambique from Neutral_True with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - British 1 bomber moved from Mozambique to Egypt 2 mech_infantrys moved from Angola to Anglo Egyptian Sudan 1 artillery and 2 infantry moved from Saudi Arabia to Iraq 6 fighters moved from Greece to Turkey 1 tactical_bomber moved from Greece to Turkey 2 infantry moved from Egypt to Trans-Jordan 2 battleships, 1 carrier, 2 cruisers and 2 transports moved from 94 Sea Zone to 91 Sea Zone Place Units - British 3 infantry placed in Saudi Arabia 1 artillery and 2 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 38 PUs British collect 3 PUs from War Bonds; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Spain: 1 artillery and 1 infantry EDIT: Adding units owned by British to Southern France: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,83 Americans regular : -2,33 Japanese regular : -0,33 Germans AA : -0,50 Germans regular : 0,67 Neutral_True regular : 1,00 British regular : 1,67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 6 Combat Move - Italians 3 fighters moved from Southern Italy to Greece 1 armour and 1 mech_infantry moved from Romania to Greece 1 infantry moved from Bessarabia to Western Ukraine Italians take Western Ukraine from Russians 1 artillery and 1 infantry moved from Bessarabia to Eastern Poland 1 bomber moved from Novgorod to Caucasus 1 armour moved from Tobruk to Libya Italians take Libya from French 1 armour moved from Libya to Tobruk Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 2 PUs; Combat - Italians Battle in Greece Italians attack with 1 armour, 3 fighters and 1 mech_infantry British defend with 1 armour Italians roll dice for 1 armour, 3 fighters and 1 mech_infantry in Greece, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 1 armour in Greece, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Greece Italians win, taking Greece from British with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Eastern Poland Italians attack with 1 artillery and 1 infantry Russians defend with 1 mech_infantry Italians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Caucasus Italians attack with 1 bomber Russians defend with 1 infantry Italians roll dice for 1 bomber in Caucasus, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Italians win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Romania 3 fighters moved from Greece to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Bessarabia to Western Ukraine Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5 Italians collect 12 PUs (2 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 1.67 Russians regular : -0.67 British regular : -0.50
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I’m enjoying this game.
Those rockets though are going to be a real pain. Not sure of the answer either.
I think it was worth risking my valuable Italian bomber there. Didn’t notice how much you could attack Greece with.
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well. during russia i was going to put a mech there, but apparently i forgot
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@oysteilo said in Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules:
well. during russia i was going to put a mech there, but apparently i forgot
You put an inf, but I can opened it out with the Italian bomber.
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@simon33 said in Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules:
@oysteilo said in Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules:
well. during russia i was going to put a mech there, but apparently i forgot
You put an inf, but I can opened it out with the Italian bomber.
Yeah, i know. During Russia i planned to place a british armer or mech there in addition to the russian inf.
The planes and one mech and one armer should clear Greece with acceptanle british losses…
But i didnt do it, so enjoy the plane massacre
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 6 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 3 fighters moved from Queensland to Hawaiian Islands 3 infantry moved from New South Wales to Queensland 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Turn Complete - French Turning on Edit Mode EDIT: Changing ownership of Libya from Italians to French EDIT: Removing units owned by French from Tunisia: 1 infantry EDIT: Adding units owned by French to Libya: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Forgot the attack on Belarus. I assume I can add it here.
12 2’s
[dice 12d6]def
[dice 1d6] -
12d6: 4, 5, 3, 3, 3, 1, 6, 1, 5, 2, 4, 5
1d6: 4 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 3,3 and gets 0 hits Combat Move - Germans 10 armour and 6 mech_infantrys moved from Rostov to Turkey Germans take Caucasus from Russians 1 bomber moved from Bessarabia to Volgograd 2 infantry moved from Rostov to Volgograd 1 artillery and 2 infantry moved from Rostov to Bryansk 5 artilleries and 5 infantry moved from Rostov to Ukraine 2 fighters moved from Bessarabia to Turkey 1 tactical_bomber moved from Western Germany to Turkey Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 62 PUs; 2 techTokens; Germans buy 7 artilleries, 1 bomber, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat - Germans Battle in Turkey Germans attack with 10 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber British defend with 6 fighters and 1 tactical_bomber Germans roll dice for 10 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 8/19 hits, 7.67 expected hits Russians roll dice for 6 fighters and 1 tactical_bomber in Turkey, round 2 : 5/7 hits, 4.50 expected hits 1 tactical_bomber owned by the British, 5 mech_infantrys owned by the Germans and 6 fighters owned by the British lost in Turkey Germans win, taking Turkey from Russians with 10 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 51 Casualties for Germans: 5 mech_infantrys Casualties for British: 6 fighters and 1 tactical_bomber Battle in Bryansk Germans attack with 1 artillery and 2 infantry Russians defend with 1 aaGun and 2 infantry Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Bryansk, round 5 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk Russians win with no units remaining. Battle score for attacker is 1 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 1 aaGun and 2 infantry Battle in Ukraine Germans attack with 5 artilleries and 5 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 5 artilleries and 5 infantry in Ukraine, round 2 : 2/10 hits, 3.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 5 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 bomber and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 infantry in Volgograd, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 1 infantry EDIT: Changing ownership of Belarus from Russians to Germans EDIT: Turning off Edit Mode 1 tactical_bomber moved from Turkey to Greece 1 bomber moved from Volgograd to Greece 2 fighters moved from Turkey to Romania 1 infantry moved from Archangel to Belarus 6 artilleries and 6 infantry moved from Novgorod to Belarus 3 infantry moved from Vyborg to Novgorod 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 artillery and 6 infantry moved from Sweden to Finland 4 artilleries and 4 infantry moved from Rostov to Caucasus 3 aaGuns, 1 artillery and 8 infantry moved from Rostov to Ukraine 1 artillery and 1 infantry moved from Greater Southern Germany to Northern Italy 1 artillery, 1 fighter and 6 infantry moved from Western Germany to Northern Italy 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 1 fighter moved from Northern Italy to Western Germany Place Units - Germans 3 artilleries placed in Novgorod 1 artillery and 1 infantry placed in Germany 2 artilleries, 1 bomber, 1 fighter and 2 infantry placed in Western Germany 1 artillery and 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6 Germans collect 58 PUs; end with 58 PUs Germans collect 5 PUs from War Bonds; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians regular : 2.17 Germans regular : -0.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 7 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0,00 expected hits Combat Move - Russians 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 2 infantry moved from Tambov to Volgograd 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 2 fighters and 1 tactical_bomber moved from Russia to Volgograd Purchase Units - Russians Russians buy 2 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun, 10 artilleries, 45 infantry and 3 mech_infantrys moved from Tambov to Rostov 2 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Tambov 2 armour and 2 mech_infantrys moved from Russia to Rostov 1 aaGun and 1 infantry moved from Vologda to Russia 1 aaGun and 9 infantry moved from Amur to Buryatia 1 infantry moved from Shantung to Anhwe 2 infantry moved from Kansu to Novosibirsk 1 armour moved from Italian Somaliland to Anglo Egyptian Sudan Place Units - Russians 2 armour, 3 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs
Combat Hit Differential Summary :
Russians rolls : 0,00 Germans regular : -0,33 Russians regular : 1,00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 7 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0,00 expected hits Combat Move - Russians 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 2 infantry moved from Tambov to Volgograd 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 2 fighters and 1 tactical_bomber moved from Russia to Volgograd Purchase Units - Russians Russians buy 2 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun, 10 artilleries, 45 infantry and 3 mech_infantrys moved from Tambov to Rostov 2 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Tambov 2 armour and 2 mech_infantrys moved from Russia to Rostov 1 aaGun and 1 infantry moved from Vologda to Russia 1 aaGun and 9 infantry moved from Amur to Buryatia 1 infantry moved from Shantung to Anhwe 2 infantry moved from Kansu to Novosibirsk 1 armour moved from Italian Somaliland to Anglo Egyptian Sudan Place Units - Russians 2 armour, 3 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians rolls : 0,00 Germans regular : -0,33 Russians regular : 1,00
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 7 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 3,4 and gets 0 hits Combat Move - Japanese 1 armour, 3 artilleries and 4 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Siberia 1 armour moved from Turkmenistan to Tsinghai Japanese take Kazakhstan from Russians 1 artillery moved from Sikang to Tsinghai 1 armour moved from Shensi to Tsinghai Japanese take Kansu from Chinese 1 mech_infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Shensi to Tsinghai 1 infantry moved from Kwangsi to Hunan 1 bomber moved from French Indo China to Hunan 1 infantry moved from Kwangsi to Kiangsi 1 armour, 3 artilleries and 4 infantry moved from Korea to Manchuria 3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 3 artilleries and 6 infantry moved from Kwangsi to Kiangsi 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 1 armour moved from French Indo China to Kiangsi 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 bomber moved from French Indo China to Hunan Purchase Units - Japanese Japanese buy 5 artilleries, 1 carrier, 1 fighter, 5 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat - Japanese Battle in Siberia Battle in Manchuria Japanese attack with 1 armour, 4 artilleries and 5 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 4 artilleries and 5 infantry in Manchuria, round 2 : 6/10 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Siberia from Russians, taking Manchuria from Chinese with 1 armour, 4 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries and 8 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 4 artilleries and 8 infantry in Kiangsi, round 2 : 1/13 hits, 3.83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 2 armour, 1 artillery and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Tsinghai, round 2 : 1/5 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Hunan to French Indo China 1 aaGun moved from Kwangsi to Kiangsi 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 5 infantry moved from Afghanistan to Eastern Persia 2 infantry moved from India to West India 1 artillery and 1 infantry moved from French Indo China to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to India 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 39 Sea Zone 1 artillery and 2 infantry moved from Burma to Shan State 1 battleship, 1 destroyer and 1 submarine moved from 44 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 33 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 1 transport placed in 39 Sea Zone 1 artillery placed in India 1 artillery and 2 infantry placed in French Indo China 3 artilleries, 1 fighter and 3 infantry placed in Japan Japanese undo move 4. 1 fighter placed in 6 Sea Zone 3 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : -1.17
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 7 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover AA Radar Activate Technology - Americans Americans activating AA Radar Combat Move - Americans
Combat Hit Differential Summary :
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Did you forget to post the rest of this turn? Or needed to come back later. I’ll assume the latter, but just posting a reminder in case of the former.
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I was looking at it yesterday… i rollen for tech only. I might continue this afternoon
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 7 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover AA Radar Activate Technology - Americans Americans activating AA Radar Combat Move - Americans 1 infantry moved from Southern France to France French take France from Germans French take Southern France from Americans 1 mech_infantry moved from Spain to Holland Belgium Americans take Holland Belgium from Germans Purchase Units - Americans Americans buy 1 aaGun, 1 destroyer, 3 fighters, 7 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat - Americans Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Non Combat Move - Americans 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 5 infantry moved from 91 Sea Zone to Spain 1 armour and 2 mech_infantrys moved from Spain to France 10 infantry moved from Spain to Normandy Bordeaux 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 fighter moved from Gibraltar to Spain 4 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 4 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser and 1 transport moved from 65 Sea Zone to 64 Sea Zone 1 cruiser moved from 64 Sea Zone to 28 Sea Zone 1 transport moved from 64 Sea Zone to 11 Sea Zone 2 aaGuns, 2 armour, 6 artilleries, 19 infantry and 4 mech_infantrys moved from Southern France to France 1 fighter moved from Spain to Gibraltar 1 fighter moved from Brazil to Spain 1 bomber moved from Brazil to Western United States Place Units - Americans 2 fighters and 1 mech_infantry placed in Spain 1 destroyer and 2 submarines placed in 10 Sea Zone 1 aaGun, 1 fighter and 1 infantry placed in Western United States 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Combat Move - Chinese 1 infantry moved from Hopei to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kweichow to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Kweichow to Yunnan Chinese take Yunnan from Japanese 2 infantry moved from Kweichow to Hunan 1 fighter moved from Anhwe to Hunan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Anhwe 4 artilleries, 1 fighter and 8 infantry moved from Anhwe to Kweichow Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Jehol 1 infantry placed in Shantung 1 infantry placed in Anhwe 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Combat Move - British 1 unit repaired. Purchase Units - British British buy 1 artillery, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat - British Rocket attack in Western Germany does 6 damage to factory_major owned by Germans Rockets in Gibraltar roll: 6 Rocket attack in Western Germany does 4 damage to factory_major owned by Germans Rockets in Cyprus roll: 4 Rocket attack in Western Germany does 1 damage to factory_major owned by Germans Rockets in Scotland roll: 1 Rocket attack in Germany does 3 damage to factory_major owned by Germans Rockets in United Kingdom roll: 3 Non Combat Move - British 1 artillery and 2 infantry moved from Iraq to Saudi Arabia 2 infantry moved from Trans-Jordan to Saudi Arabia 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Alexandria to Egypt 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Mozambique to Belgian Congo 1 artillery and 1 infantry moved from Mozambique to Union of South Africa 1 artillery, 1 fighter and 3 infantry moved from Southern France to France 1 fighter moved from Gibraltar to France 1 aaGun and 1 infantry moved from Gibraltar to Spain 2 battleships, 1 carrier, 2 cruisers and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns moved from United Kingdom to 110 Sea Zone 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 3 infantry placed in Saudi Arabia 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 artillery and 4 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs British collect 5 PUs from War Bonds; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1,17 Japanese regular : -0,33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 7 Combat Move - Italians 1 armour and 1 mech_infantry moved from Greece to Iraq Italians take Iraq from British 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya 1 infantry moved from Northern Italy to Southern France 3 fighters moved from Southern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Western Ukraine to Bryansk 1 bomber moved from Romania to Bryansk Purchase Units - Italians Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Southern France Italians attack with 3 fighters and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French, 1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in Bryansk Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Libya Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 2/8 hits, 2.33 expected hits French roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Libya Italians win, taking Libya from French with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 3 fighters moved from Southern France to Southern Italy 3 infantry moved from Northern Italy to Western Germany 2 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Western Ukraine to Bessarabia 1 bomber moved from Bryansk to Novgorod 1 artillery and 1 infantry moved from Eastern Poland to Belarus Place Units - Italians 1 destroyer placed in 97 Sea Zone 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,3 Italians collect 13 PUs (7 lost to blockades); end with 13 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
French regular : 1.00 Italians regular : 0.17 Russians regular : -0.33