@Mr-Kell Ah yes they do but you can’t get the infantry to Paris before Germany can but you can get the fighter so that adds on defense. If you pay attention to what I set up, it’s still pretty damn favorable for Germany, it just has to bring in the airforce to make it a victory.
@Broken-Mortar
Oh I agree it’s a gamble and like any big gamble if it doesnt go your way it’s a bit of a disaster.
But given that I’ve seen Germany take a pretty bulked out France with barely any losses, it’s something to be considered. And when comparing the two outcomes, leaves you in more or less the same place.
However if the rolls do go your way, you can have a pretty effective fighting force capable of independent action in Africa or the Middle East.
Something to consider at any rate. Especially if you fancy trying something different.
I reviewed the 2 hits Battleship values to 2.5 multiplier factor.
It is an approximation but this is easier to use this value if you need to assess between two naval fleet during a live game with no AACalc allowed.
The split sea zone in the Adriatic is a good idea for both reasons you mentioned.
While the convoy any territory is interesting I wouldn’t be a fan of adding NO’s to convoy ability of the territories. Probably a better approach would be to add a few more convoy zones or just add to convoy ability to zones that contain a capital. Change the die roll to 1-4 or keep the same value and add a die in a capital convoy zone.
Axis gets full advantage in the early turns, this forces them to get more aggression there for no reason for them to use peace as a shield and if I am playing as the allies, I’d rather have them be aggressive at turn 1 than turn 4.
There are many custom dice in regular game stores that have some symbol for a 1, you could use field marshal games custom combat dice, but as for a specific symbol… not sure where to get those unless you have them made yourself.