I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?axis-dominion vs cyanight (axis+6) bm3
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Combat Move - Russians 1 armour moved from Tsinghai to Novosibirsk Russians take Novosibirsk from Italians 1 armour moved from Novosibirsk to Tsinghai 1 infantry moved from Tsinghai to Kazakhstan 5 fighters and 1 tactical_bomber moved from Tsinghai to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/7 hits, 3.33 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Kazakhstan to Tsinghai 2 aaGuns and 12 infantry moved from Amur to Buryatia Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -2.33 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Combat Move - Russians 1 armour moved from Tsinghai to Novosibirsk Russians take Novosibirsk from Italians 1 armour moved from Novosibirsk to Tsinghai 1 infantry moved from Tsinghai to Kazakhstan 5 fighters and 1 tactical_bomber moved from Tsinghai to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/7 hits, 3.33 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Kazakhstan to Tsinghai 2 aaGuns and 12 infantry moved from Amur to Buryatia Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Gibraltar: 1 fighter EDIT: Adding units owned by Russians to United Kingdom: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -2.33 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Ethiopia from British to Italians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Trans-Jordan from British to Japanese EDIT: Turning off Edit Mode 4 bombers moved from Western Germany to Holland Belgium 6 fighters moved from Western Germany to Holland Belgium 3 tactical_bombers moved from Western Germany to Holland Belgium 6 fighters moved from Volgograd to Southern Italy 1 marine moved from British Somaliland to Ethiopia 1 infantry moved from Iraq to Trans-Jordan 9 armour and 3 mech_infantrys moved from Iraq to Caucasus 4 artilleries and 6 infantry moved from Iraq to Northwest Persia Turn Complete - Japanese Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3,2,4,6,3,6,5,1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2 Japanese collect 1 PU (12 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 8 bombers and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 infantry and 4 mech_infantrys moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 marine moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from West India to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 artillery moved from Burma to 38 Sea Zone 1 artillery and 1 transport moved from 38 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Persia 1 armour moved from Yakut S.S.R. to Yenisey Americans take Yenisey from Germans 1 armour moved from Yenisey to Evenkiyskiy Americans take Evenkiyskiy from Italians 1 bomber moved from United Kingdom to Normandy Bordeaux 1 bomber moved from Gibraltar to Normandy Bordeaux Combat - Americans Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: harbour Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 8 damage total. Damaged units is as follows: harbour = 3, factory_minor = 5 Battle in Persia Battle in Trans-Jordan Americans attack with 1 armour, 4 infantry, 1 marine and 4 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 1 armour, 4 infantry, 1 marine and 4 mech_infantrys in Trans-Jordan, round 2 : 1/10 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Trans-Jordan Americans win, taking Persia from Japanese, taking Trans-Jordan from Japanese with 1 armour, 3 infantry, 1 marine and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 fighters moved from Egypt to Gibraltar 10 bombers moved from Egypt to Gibraltar 2 bombers moved from Gibraltar to United Kingdom 2 bombers moved from Normandy Bordeaux to United Kingdom 1 carrier moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 6 fighters moved from 110 Sea Zone to United Kingdom 4 fighters moved from Eastern United States to 110 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 submarine moved from 91 Sea Zone to 105 Sea Zone 2 submarines moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 bomber moved from Quebec to United Kingdom 1 bomber moved from Eastern United States to United Kingdom 3 fighters moved from 79 Sea Zone to Egypt 3 carriers and 1 fighter moved from 79 Sea Zone to 72 Sea Zone 1 battleship and 4 destroyers moved from 79 Sea Zone to 72 Sea Zone 2 cruisers moved from 79 Sea Zone to 72 Sea Zone 2 transports moved from 79 Sea Zone to 72 Sea Zone 1 carrier moved from 78 Sea Zone to 72 Sea Zone 3 armour moved from French Indo China to Szechwan 3 infantry moved from Buryatia to Yakut S.S.R. 3 infantry moved from Amur to Buryatia 3 armour moved from Korea to Jehol 1 armour moved from Soviet Far East to Sakha 3 fighters and 2 tactical_bombers moved from West India to India 1 destroyer moved from 120 Sea Zone to 116 Sea Zone Place Units - Americans 8 bombers placed in Eastern United States 6 infantry placed in Central United States Turn Complete - Americans Americans collect 77 PUs; end with 77 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 117 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai 1 artillery and 1 infantry moved from Shensi to Tsinghai 3 artilleries and 3 infantry moved from Chahar to Suiyuyan 2 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei Place Units - Chinese 2 artilleries and 6 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 1 aaGun, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 fighters; Remaining resources: 2 PUs; Combat Move - British 1 mech_infantry moved from Egypt to Iraq British take Iraq from Japanese 1 mech_infantry moved from Egypt to Syria British take Syria from Italians 2 mech_infantrys moved from Kenya to Ethiopia 1 armour and 2 mech_infantrys moved from Belgian Congo to Ethiopia 1 infantry moved from Eastern Persia to Turkmenistan British take Turkmenistan from Italians Combat - British Battle in Ethiopia British attack with 1 armour and 4 mech_infantrys Japanese defend with 1 marine British roll dice for 1 armour and 4 mech_infantrys in Ethiopia, round 2 : 1/5 hits, 1.17 expected hits Italians roll dice for 1 marine in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Ethiopia British win, taking Ethiopia from Italians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - British 7 artilleries and 17 infantry moved from Eastern Persia to Persia 2 aaGuns moved from Eastern Persia to Persia 4 artilleries and 14 infantry moved from Egypt to Trans-Jordan 3 marines moved from Egypt to Trans-Jordan 8 fighters and 2 tactical_bombers moved from Egypt to Gibraltar 2 fighters moved from Gibraltar to United Kingdom 2 battleships and 4 cruisers moved from 110 Sea Zone to 91 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 3 carriers and 4 fighters moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom 1 artillery and 2 infantry moved from Libya to Tunisia 2 fighters moved from Tsinghai to Persia 1 marine moved from West India to Eastern Persia 5 mech_infantrys moved from India to Eastern Persia 2 mech_infantrys moved from Eastern Persia to Persia 1 infantry moved from Burma to India 1 aaGun moved from Shensi to Tsinghai 1 battleship moved from 79 Sea Zone to 72 Sea Zone 3 armour and 4 mech_infantrys moved from Egypt to Trans-Jordan 2 aaGuns moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 aaGun, 1 fighter and 8 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 fighters placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 2 fightersCombat Hit Differential Summary :
Americans regular : -1.00 Italians regular : -0.33 Japanese regular : 0.67 Germans AA : -0.33 British regular : -0.17 -
@axis-dominion I concede Good Game. Thanks for playing :)
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@cyanight said in axis-dominion vs cyanight (axis+6) bm3:
@axis-dominion I concede Good Game. Thanks for playing :)
good game!! that was certainly an interesting strategy, but alas I think Japan was just too weak to really push the euro axis to a VC win. altho, there was one turn where I was particularly vulnerable, when I was shipping reinforcements over to Egypt, and London was kinda vulnerable at that point, but you didn’t bomb it or make any attempt, so I was relieved.
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@axis-dominion Yes, I missed that. I also never recovered from the air battle. I should of had Japan bomb instead to save German planes but anyways thanks for playing.





