assumed no scramble with the french fighter in 110 and made a couple small edits at the end.
-2 more luftwaffe
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 5,3 and gets 0 hits
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 4 PUs; 2 techTokens;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 carriers
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 cruiser and 1 marine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
3 destroyers moved from 54 Sea Zone to 33 Sea Zone
4 fighters moved from 54 Sea Zone to 33 Sea Zone
Combat Hit Differential Summary :
do you agree? It seems like the marine was loaded to the cruiser. We can fix that afterwards, or did you intend to load it to carolines?
@oysteilo I think I have loaded it on the CR, so he is killed.
i continue as normal from here, ok?
@oysteilo good with me.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 5,3 and gets 0 hits
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 4 PUs; 2 techTokens;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 carriers
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 cruiser and 1 marine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
3 destroyers moved from 54 Sea Zone to 33 Sea Zone
4 fighters moved from 54 Sea Zone to 33 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Americans attack with 3 destroyers, 6 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 1 destroyer, 4 fighters and 1 tactical_bomber
Americans roll dice for 3 destroyers, 6 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 6/10 hits, 5,67 expected hits
Japanese roll dice for 2 battleships, 1 destroyer, 4 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 5/8 hits, 4,83 expected hits
1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
Americans roll dice for 5 fighters in 33 Sea Zone, round 3 : 2/5 hits, 3,33 expected hits
Japanese roll dice for 2 battleships in 33 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 47
Casualties for Americans: 3 destroyers, 2 fighters and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 1 destroyer, 4 fighters and 1 tactical_bomber
Non Combat Move - Americans
1 fighter could not land in 48 Sea Zone and was removed
3 fighters moved from 33 Sea Zone to Gilbert Islands
1 fighter moved from 33 Sea Zone to 48 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to French Guiana
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier
EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 5
EDIT: Removing units owned by Americans from 54 Sea Zone: 2 carriers and 4 submarines
EDIT: Adding units owned by Americans to Gilbert Islands: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier and 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1,00
Japanese regular : -0,17
I think this is correct. You can look at it
I edited carrier and transport at hawaii, took it out but placed it back in again.
Then I also added a fighter to gilbert. One fighter crashed, but this can not be correct. I have four fighters in queensland sz so all those four should have enough movment to gilbert
I also added 5 damage to your paris factory
I will continue a little later
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Tsinghai to Kweichow
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Hopei, round 2 : 2/2 hits, 1,17 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
1 infantry moved from Tsinghai to Kansu
3 infantry moved from Tsinghai to Kansu
5 infantry moved from Tsinghai to Shensi
3 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -0,00
Japanese regular : 0,50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Combat Move - British
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
1 carrier and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 battleship and 2 cruisers moved from 98 Sea Zone to 97 Sea Zone
2 destroyers moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Egypt to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
2 fighters moved from United Kingdom to 97 Sea Zone
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Northwest Persia to Iraq
1 armour moved from Egypt to Iraq
2 fighters moved from Egypt to Iraq
1 fighter moved from Egypt to 97 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 infantry moved from Trans-Jordan to Iraq
scramble?
@oysteilo This can’t be true. You can’t be left with two CV’s at sz54 and four subs plus remaining Ftr’s at Gilbert while IJN has nothing left.
Did you retreat after 1st Round of Combat? If so what was your casualty choice?
For example if you would have taking out 4 Subs and 3 DD’s you either kill 3 planes of yours and retreat with 2 undmgd CV’s and land your remaing planes there.
Or you you dent 2 and kill one CV, then your planes will crash or something similar like this.
However, this would leave me with all of my Ftr’s landing on Carolins, a DD and a dmgd BB.
Please let us clarify this before we continue with the scrambling question. Thank you.
@oysteilo ah I see you continued.
Hold on will check the map first-
@oysteilo All good. I just opened the wrong map.
You continued the battle and landed your remaining planes at Gilbert Is.
No Scramble, please. You may proceed.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 5,3 and gets 0 hits
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 4 PUs; 2 techTokens;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 carriers
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 cruiser and 1 marine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
3 destroyers moved from 54 Sea Zone to 33 Sea Zone
4 fighters moved from 54 Sea Zone to 33 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Americans attack with 3 destroyers, 6 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 1 destroyer, 4 fighters and 1 tactical_bomber
Americans roll dice for 3 destroyers, 6 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 6/10 hits, 5,67 expected hits
Japanese roll dice for 2 battleships, 1 destroyer, 4 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 5/8 hits, 4,83 expected hits
1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
Americans roll dice for 5 fighters in 33 Sea Zone, round 3 : 2/5 hits, 3,33 expected hits
Japanese roll dice for 2 battleships in 33 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 47
Casualties for Americans: 3 destroyers, 2 fighters and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 1 destroyer, 4 fighters and 1 tactical_bomber
Non Combat Move - Americans
1 fighter could not land in 48 Sea Zone and was removed
3 fighters moved from 33 Sea Zone to Gilbert Islands
1 fighter moved from 33 Sea Zone to 48 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to French Guiana
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier
EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 5
EDIT: Removing units owned by Americans from 54 Sea Zone: 2 carriers and 4 submarines
EDIT: Adding units owned by Americans to Gilbert Islands: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier and 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Tsinghai to Kweichow
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Hopei, round 2 : 2/2 hits, 1,17 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
1 infantry moved from Tsinghai to Kansu
3 infantry moved from Tsinghai to Kansu
5 infantry moved from Tsinghai to Shensi
3 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Research Technology - British
British spend 0 on tech rolls
British roll 5,1 and gets 0 hits
Purchase Units - British
British buy 1 armour, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
1 carrier and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 battleship and 2 cruisers moved from 98 Sea Zone to 97 Sea Zone
2 destroyers moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Egypt to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
2 fighters moved from United Kingdom to 97 Sea Zone
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Northwest Persia to Iraq
1 armour moved from Egypt to Iraq
2 fighters moved from Egypt to Iraq
1 fighter moved from Egypt to 97 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 infantry moved from Trans-Jordan to Iraq
Combat - British
British creates battle in territory 106 Sea Zone
Battle in 97 Sea Zone
British attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Italians defend with 1 battleship, 2 cruisers and 2 destroyers
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 2 : 7/12 hits, 6,17 expected hits
Italians roll dice for 1 battleship, 2 cruisers and 2 destroyers in 97 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits
Units damaged: 1 battleship owned by the British
2 destroyers owned by the Italians, 2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
British win, taking 106 Sea Zone from Germans, taking 97 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 60
Casualties for Italians: 1 battleship, 2 cruisers and 2 destroyers
Battle in Albania
Battle in Iraq
British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Iraq, round 2 : 2/6 hits, 2,33 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Iraq, round 3 : 2/5 hits, 2,17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Albania from Italians, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Italian Somaliland from Italians to British
EDIT: Adding units owned by British to Italian Somaliland: 1 infantry
EDIT: Removing units owned by British from Kenya: 1 infantry
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 97 Sea Zone to Syria
1 bomber moved from 97 Sea Zone to Syria
3 fighters moved from 97 Sea Zone to Syria
1 infantry moved from Trans-Jordan to Syria
1 fighter moved from Iraq to Syria
1 fighter moved from Iraq to Syria
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
British take Greece from Neutral_Allies
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 aaGuns, 2 artilleries and 8 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from Shan State to India
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - British
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,4,5,6,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 4 PUs (3 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0,00
Americans regular : -1,00
Italians regular : -1,33
Japanese regular : -0,33
Neutral_Axis regular : -0,33
British regular : 1,50
note, i put american fighter back on carrier, sz 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Romania to Albania
1 bomber moved from Southern Italy to Albania
1 artillery and 1 infantry moved from Libya to Tobruk
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tunisia
Combat - Italians
Battle in Tobruk
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/4 hits, 1,33 expected hits
French roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 1/4 hits, 1,33 expected hits
French roll dice for 2 infantry in Tunisia, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the French lost in Tunisia
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 4 : 1/4 hits, 1,33 expected hits
French roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Albania
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Albania, round 2 : 1/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Albania
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Albania to Southern Italy
2 armour moved from Western Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Bessarabia
1 infantry moved from Holland Belgium to Normandy Bordeaux
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,5,1,1,3,1,4,6,5
Italians collect 5 PUs (7 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
French regular : -1,67
Italians regular : -1,50
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Research Technology - ANZAC
ANZAC spend 0 on tech rolls
ANZAC rolls : 0/1 hits, 0,00 expected hits
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - ANZAC
1 fighter moved from Burma to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to India
1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
3 fighters moved from Queensland to Hawaiian Islands
3 infantry moved from New South Wales to Queensland
1 transport moved from 52 Sea Zone to 63 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Combat - French
Battle in 39 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
French roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the French lost in 39 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
ANZAC rolls : 0,00
Japanese regular : 0,67
French regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 1,6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Improved_Mech_Inf
Activate Technology - Germans
Germans activating Improved_Mech_Inf
Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to: UnitType{name=armour} with name: supportAttachmentMechanizedTechnology
Purchase Units - Germans
Germans buy 3 armour, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 unit repaired.
1 mech_infantry moved from Romania to Albania
Italians take Albania from British
1 mech_infantry moved from Romania to Greece
2 artilleries moved from Bessarabia to Ukraine
3 artilleries moved from Western Ukraine to Ukraine
13 mech_infantrys moved from Western Ukraine to Ukraine
12 armour moved from Western Ukraine to Ukraine
22 infantry moved from Western Ukraine to Ukraine
4 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 bombers moved from Western Ukraine to Russia
1 mech_infantry moved from Romania to Greece
2 fighters and 1 tactical_bomber moved from Southern Italy to Greece
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits
Bombing raid in Russia rolls: 4,4 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Greece
Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 2/5 hits, 2,00 expected hits
British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Greece
Germans win, taking Greece from British with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 12 armour, 5 artilleries, 1 fighter, 22 infantry, 17 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 12 armour, 5 artilleries, 1 fighter, 22 infantry, 17 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 28/58 hits, 18,17 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 12 armour, 5 artilleries, 1 fighter, 21 infantry, 17 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 aaGun moved from Western Ukraine to Bessarabia
2 aaGuns moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Ukraine to Novgorod
1 marine moved from Novgorod to 115 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Norway
4 infantry moved from Finland to Norway
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Western Germany to Southern Italy
1 mech_infantry moved from Romania to Ukraine
2 mech_infantrys moved from Germany to Romania
5 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Yugoslavia
2 bombers moved from Russia to Novgorod
2 fighters and 1 tactical_bomber moved from Greece to Southern Italy
Place Units - Germans
4 infantry placed in Normandy Bordeaux
2 infantry placed in Western Germany
3 armour and 1 mech_infantry placed in Novgorod
4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,1,6,4,6,1,1,6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 47 PUs (8 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : 0,33
Germans regular : 9,83
British regular : -0,33
Russians AA : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 20x factory_major; Remaining resources: 34 PUs; 0 techTokens;
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
2 fighters moved from Bryansk to Belarus
1 infantry moved from Bryansk to Smolensk
3 fighters moved from Volgograd to Smolensk
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Smolensk, round 2 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Smolensk to Russia
2 fighters moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 aaGun and 6 infantry moved from Timguska to Urals
1 mech_infantry moved from Bryansk to Vologda
1 infantry moved from Volgograd to Rostov
1 aaGun moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
3 aaGuns, 2 armour, 9 artilleries, 31 infantry and 1 mech_infantry moved from Bryansk to Russia
1 artillery moved from Tambov to Russia
1 aaGun and 6 infantry moved from Buryatia to Yakut S.S.R.
1 submarine moved from 125 Sea Zone to 123 Sea Zone
Place Units - Russians
1 infantry placed in Volgograd
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Russians collect 3 PUs from War Bonds; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : -1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 4,6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Super subs
Activate Technology - Japanese
Japanese activating Super subs
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Szechwan
3 artilleries, 4 infantry and 2 mech_infantrys moved from Yunnan to Kweichow
2 fighters and 1 tactical_bomber moved from Hunan to Shan State
1 fighter and 1 tactical_bomber moved from Hopei to Szechwan
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 artillery moved from French Indo China to Shan State
1 armour moved from Hunan to Kweichow
Combat - Japanese
Battle in Western Australia
Battle in Kweichow
Japanese attack with 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys in Kweichow, round 2 : 2/10 hits, 3,00 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Western Australia from ANZAC, taking Kweichow from Chinese with 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/8 hits, 3,67 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 carrier and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 56 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 6 Sea Zone
4 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
3 bombers moved from Caroline Islands to Philippines
Place Units - Japanese
1 factory_minor placed in French Indo China
3 infantry placed in Kiangsu
1 fighter and 3 infantry placed in Japan
1 carrier and 1 submarine placed in 6 Sea Zone
Japanese undo move 3.
1 fighter placed in 6 Sea Zone
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00
Japanese regular : -2,00
UK_Pacific regular : 0,33