L20 BM3 Tech game oysteilo (L+13) vs AetV (X)


  • 1d6: 5


  • destroyer/carrier
    [dice 4d6]


  • 4d6: 2, 1, 6, 5


  • cruiser/tac
    [dice 3d6]


  • 3d6: 4, 3, 3


  • BB/fighters
    [dice 6d6]


  • 6d6: 2, 3, 2, 1, 2, 3


  • crap 10 hits


  • @oysteilo yupp 10 Hits. The last defence roll was awesome.


  • @oysteilo seven or less would have been perfect for you.


  • TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 5,3 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 4 PUs; 2 techTokens; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 carriers
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 tactical_bomber
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 cruiser and 1 marine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            3 destroyers moved from 54 Sea Zone to 33 Sea Zone
            4 fighters moved from 54 Sea Zone to 33 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • do you agree? It seems like the marine was loaded to the cruiser. We can fix that afterwards, or did you intend to load it to carolines?


  • @oysteilo I think I have loaded it on the CR, so he is killed.


  • i continue as normal from here, ok?


  • @oysteilo good with me.


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 5,3 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 4 PUs; 2 techTokens; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 carriers
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 tactical_bomber
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 cruiser and 1 marine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            3 destroyers moved from 54 Sea Zone to 33 Sea Zone
            4 fighters moved from 54 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Japanese scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in 33 Sea Zone
                Americans attack with 3 destroyers, 6 fighters and 1 tactical_bomber
                Japanese defend with 2 battleships, 1 destroyer, 4 fighters and 1 tactical_bomber
                    Americans roll dice for 3 destroyers, 6 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 6/10 hits, 5,67 expected hits
                    Japanese roll dice for 2 battleships, 1 destroyer, 4 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 5/8 hits, 4,83 expected hits
                    1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
                    Americans roll dice for 5 fighters in 33 Sea Zone, round 3 : 2/5 hits, 3,33 expected hits
                    Japanese roll dice for 2 battleships in 33 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
                    2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 47
                Casualties for Americans: 3 destroyers, 2 fighters and 1 tactical_bomber
                Casualties for Japanese: 2 battleships, 1 destroyer, 4 fighters and 1 tactical_bomber
    
        Non Combat Move - Americans
            1 fighter could not land in 48 Sea Zone and was removed
            3 fighters moved from 33 Sea Zone to Gilbert Islands
            1 fighter moved from 33 Sea Zone to 48 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from Brazil to French Guiana
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier
            EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 5
            EDIT: Removing units owned by Americans from 54 Sea Zone: 2 carriers and 4 submarines
            EDIT: Adding units owned by Americans to Gilbert Islands: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier and 1 transport
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier and 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -1,00
    Japanese regular : -0,17
    

    Savegame


  • I think this is correct. You can look at it

    I edited carrier and transport at hawaii, took it out but placed it back in again.

    Then I also added a fighter to gilbert. One fighter crashed, but this can not be correct. I have four fighters in queensland sz so all those four should have enough movment to gilbert

    I also added 5 damage to your paris factory

    I will continue a little later


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            2 infantry moved from Szechwan to Kweichow
            1 fighter moved from Tsinghai to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Hopei, round 2 : 2/2 hits, 1,17 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
            1 infantry moved from Tsinghai to Kansu
            3 infantry moved from Tsinghai to Kansu
            5 infantry moved from Tsinghai to Shensi
            3 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,00
    Japanese regular : 0,50
    

    Savegame


  • TripleA Move Summary: British round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Combat Move - British
            1 infantry moved from Egypt to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Albania
            1 carrier and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 battleship and 2 cruisers moved from 98 Sea Zone to 97 Sea Zone
            2 destroyers moved from 98 Sea Zone to 97 Sea Zone
            2 fighters moved from 98 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from Egypt to 97 Sea Zone
            1 bomber moved from Egypt to 97 Sea Zone
            2 fighters moved from United Kingdom to 97 Sea Zone
            1 artillery moved from Trans-Jordan to Iraq
            1 infantry moved from Northwest Persia to Iraq
            1 armour moved from Egypt to Iraq
            2 fighters moved from Egypt to Iraq
            1 fighter moved from Egypt to 97 Sea Zone
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            2 infantry moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from Burma to Shan State
            1 infantry moved from Trans-Jordan to Iraq
    

    Savegame


  • scramble?

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