No scramble
L20 BM3 Tech game oysteilo (L+13) vs AetV (X)
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test [dice 6d8]
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6d8: 2, 6, 8, 5, 6, 6
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sub
[dice 1d6] -
1d6: 5
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destroyer/carrier
[dice 4d6] -
4d6: 2, 1, 6, 5
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cruiser/tac
[dice 3d6] -
3d6: 4, 3, 3
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BB/fighters
[dice 6d6] -
6d6: 2, 3, 2, 1, 2, 3
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crap 10 hits
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@oysteilo yupp 10 Hits. The last defence roll was awesome.
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@oysteilo seven or less would have been perfect for you.
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 5,3 and gets 0 hits Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 4 PUs; 2 techTokens; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 carriers EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 tactical_bomber EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 cruiser and 1 marine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 3 destroyers moved from 54 Sea Zone to 33 Sea Zone 4 fighters moved from 54 Sea Zone to 33 Sea Zone
Combat Hit Differential Summary :
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do you agree? It seems like the marine was loaded to the cruiser. We can fix that afterwards, or did you intend to load it to carolines?
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@oysteilo I think I have loaded it on the CR, so he is killed.
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i continue as normal from here, ok?
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@oysteilo good with me.
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 5,3 and gets 0 hits Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 4 PUs; 2 techTokens; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 carriers EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 tactical_bomber EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 cruiser and 1 marine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 3 destroyers moved from 54 Sea Zone to 33 Sea Zone 4 fighters moved from 54 Sea Zone to 33 Sea Zone Combat - Americans Japanese scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 33 Sea Zone Americans attack with 3 destroyers, 6 fighters and 1 tactical_bomber Japanese defend with 2 battleships, 1 destroyer, 4 fighters and 1 tactical_bomber Americans roll dice for 3 destroyers, 6 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 6/10 hits, 5,67 expected hits Japanese roll dice for 2 battleships, 1 destroyer, 4 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 5/8 hits, 4,83 expected hits 1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone Americans roll dice for 5 fighters in 33 Sea Zone, round 3 : 2/5 hits, 3,33 expected hits Japanese roll dice for 2 battleships in 33 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 47 Casualties for Americans: 3 destroyers, 2 fighters and 1 tactical_bomber Casualties for Japanese: 2 battleships, 1 destroyer, 4 fighters and 1 tactical_bomber Non Combat Move - Americans 1 fighter could not land in 48 Sea Zone and was removed 3 fighters moved from 33 Sea Zone to Gilbert Islands 1 fighter moved from 33 Sea Zone to 48 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to French Guiana Place Units - Americans 1 carrier placed in 101 Sea Zone 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 5 EDIT: Removing units owned by Americans from 54 Sea Zone: 2 carriers and 4 submarines EDIT: Adding units owned by Americans to Gilbert Islands: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier and 1 transport EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1,00 Japanese regular : -0,17
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I think this is correct. You can look at it
I edited carrier and transport at hawaii, took it out but placed it back in again.
Then I also added a fighter to gilbert. One fighter crashed, but this can not be correct. I have four fighters in queensland sz so all those four should have enough movment to gilbert
I also added 5 damage to your paris factory
I will continue a little later