@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM Game #2 of 2025:
Yeah max defense. RIP.
Well I got a -77 score from an expected +24. I think I am the one saying RIP.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 bombers, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines moved from 92 Sea Zone to 97 Sea Zone
4 fighters moved from Normandy Bordeaux to 97 Sea Zone
2 fighters moved from United Kingdom to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Southern France
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Holland Belgium
Americans attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
retreated to Holland Belgium
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 1 fighter and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 97 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 6 fighters and 4 submarines
Germans defend with 4 fighters; Italians defend with 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 6 fighters in 97 Sea Zone, round 2 : 4/9 hits, 4.17 expected hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 2 carriers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 97 Sea Zone, round 2 : 4/11 hits, 5.83 expected hits
1 destroyer owned by the Italians, 2 destroyers owned by the Americans, 1 carrier owned by the Americans, 2 submarines owned by the Italians and 1 carrier owned by the Italians lost in 97 Sea Zone
Americans roll dice for 4 submarines in 97 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 cruiser and 6 fighters in 97 Sea Zone, round 3 : 3/7 hits, 3.50 expected hits
Italians roll dice for 1 carrier, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports in 97 Sea Zone, round 3 : 6/9 hits, 5.17 expected hits
4 submarines owned by the Americans, 1 destroyer owned by the Italians, 1 tactical_bomber owned by the Italians, 1 fighter owned by the Germans, 2 fighters owned by the Americans, 1 fighter owned by the Italians and 1 carrier owned by the Italians lost in 97 Sea Zone
Americans roll dice for 1 cruiser and 4 fighters in 97 Sea Zone, round 4 : 2/5 hits, 2.50 expected hits
Italians roll dice for 4 fighters and 2 transports in 97 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
1 cruiser owned by the Americans, 1 fighter owned by the Germans, 2 fighters owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone
Americans roll dice for 2 fighters in 97 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
Italians roll dice for 2 fighters and 2 transports in 97 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Germans and 2 fighters owned by the Americans lost in 97 Sea Zone
Italians win with 1 fighter and 2 transports remaining. Battle score for attacker is -7
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 6 fighters and 4 submarines
Casualties for Italians: 2 carriers, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
Casualties for Germans: 3 fighters
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 fighter moved from Southern France to Normandy Bordeaux
2 fighters moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 transport moved from 102 Sea Zone to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Midway to Hawaiian Islands
2 fighters moved from Midway to 26 Sea Zone
1 carrier and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 63 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Manchuria to Korea
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 25 Sea Zone to Korea
Place Units - Americans
1 armour, 1 artillery and 1 infantry placed in Korea
3 infantry placed in Normandy Bordeaux
2 submarines placed in 101 Sea Zone
3 bombers and 2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,1,1,4,5,5,6,5,5
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to Sikang
1 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Italians defend with 1 armour and 2 mech_infantrys
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 armour and 2 mech_infantrys in Sikang, round 3 : 0/3 hits, 1.17 expected hits
2 mech_infantrys owned by the Italians lost in Sikang
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 4 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 armour in Sikang, round 4 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 5 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 armour in Sikang, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Sikang
Chinese win, taking Sikang from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 14
Casualties for Italians: 1 armour and 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from United Kingdom to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
British take 93 Sea Zone from Italians
8 artilleries and 15 infantry moved from Northwest Persia to Caucasus
1 armour moved from Persia to Caucasus
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
Combat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Malta
Battle in 97 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 fighter; Italians defend with 2 transports
British roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 fighter and 2 transports in 97 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the British and 1 fighter owned by the Germans lost in 97 Sea Zone
2 transports owned by the Italians lost in 97 Sea Zone
British win, taking Malta from Italians with 1 fighter remaining. Battle score for attacker is 16
Casualties for British: 1 destroyer
Casualties for Germans: 1 fighter
Casualties for Italians: 2 transports
Battle in Holland Belgium
British attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Caucasus
British attack with 1 armour, 8 artilleries and 15 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 armour, 8 artilleries and 15 infantry in Caucasus, round 2 : 2/24 hits, 7.00 expected hits
Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 armour, 8 artilleries and 15 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
1 mech_infantry moved from Northwest Persia to Rostov
1 fighter moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
3 fighters moved from Tunisia to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Gibraltar to United Kingdom
1 fighter moved from 92 Sea Zone to Normandy Bordeaux
1 carrier, 1 destroyer and 1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 4 infantry moved from Iraq to Northwest Persia
1 transport moved from 80 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Egypt to Trans-Jordan
2 armour and 4 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 fighters moved from India to 39 Sea Zone
2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from India to Eastern Persia
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from Shensi to Northwest Persia
2 fighters moved from Shensi to India
Place Units - British
1 destroyer placed in 110 Sea Zone
3 infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6,5,2
British collect 39 PUs (2 lost to blockades); end with 40 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -1.33
Italians regular : -4.33
Germans regular : 0.00
British regular : -5.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Sakha
Italians take Sakha from Russians
1 bomber moved from Southern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Southern France, round 2 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
1 artillery and 3 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
2 aaGuns moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to France
Place Units - Italians
1 fighter and 2 mech_infantrys placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Italians regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 63 Sea Zone
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 63 Sea Zone to 26 Sea Zone
1 artillery moved from Queensland to New South Wales
2 infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to South Australia
1 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
EDIT: 1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Korea to 26 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
4 infantry moved from Alexandria to Tobruk
Turn Complete - French
Combat Hit Differential Summary :
Slight edit to USA in the Pacific. Trust that’s ok.
Sure. Funny. I was looking for a game, but missed this.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters, 15 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Bessarabia to Ukraine
2 artilleries and 6 infantry moved from Belarus to Bryansk
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 infantry moved from Volgograd to Tambov
14 artilleries moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Tambov
2 fighters and 2 tactical_bombers moved from Belarus to Ukraine
1 bomber moved from Novgorod to Ukraine
1 bomber moved from Vologda to Tambov
1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
1 bomber moved from Novgorod to Tambov
Combat - Germans
Battle in Bryansk
Germans attack with 16 artilleries and 6 infantry
Russians defend with 2 infantry
Germans roll dice for 16 artilleries and 6 infantry in Bryansk, round 2 : 5/22 hits, 7,33 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 16 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1,83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
Germans roll dice for 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Ukraine, round 2 : 4/10 hits, 4,67 expected hits
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 2/4 hits, 1,33 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Tambov
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/6 hits, 2,83 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
14 armour and 4 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Volgograd to Kazakhstan
2 aaGuns moved from Russia to Bryansk
1 aaGun moved from Belarus to Bryansk
3 tactical_bombers moved from Belarus to Western Germany
1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
1 bomber moved from Ukraine to Southern Italy
2 fighters and 2 tactical_bombers moved from Ukraine to Romania
17 infantry moved from Western Germany to France
1 submarine moved from 119 Sea Zone to 111 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 bomber moved from Tambov to Romania
1 bomber moved from Tambov to Romania
3 infantry moved from Novgorod to Belarus
1 marine moved from 112 Sea Zone to Western Germany
2 fighters moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to Southern Italy
Place Units - Germans
2 fighters placed in 112 Sea Zone
3 artilleries placed in France
8 mech_infantrys placed in Western Germany
3 infantry placed in Germany
3 infantry placed in Volgograd
3 infantry placed in Russia
3 infantry placed in Novgorod
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Russians regular : 1,33
Germans regular : -3,67
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Combat Move - Russians
15 infantry moved from Rostov to Caucasus
Non Combat Move - Russians
5 infantry moved from Shensi to Tsinghai
1 infantry moved from Siberia to Amur
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 battleship and 1 marine moved from 6 Sea Zone to 5 Sea Zone
1 marine moved from 5 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 marine moved from Dutch New Guinea to 45 Sea Zone
1 battleship and 1 marine moved from 45 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Kiangsu to Amur
Combat - Japanese
Battle in Soviet Far East
Battle in Siberia
Battle in Caroline Islands
Battle in Amur
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 battleship in Amur, round 2 : 1/1 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Caroline Islands from Americans, taking Amur from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
11 artilleries and 10 infantry moved from Yunnan to Burma
1 aaGun, 4 artilleries and 7 infantry moved from Shan State to Burma
1 armour and 1 mech_infantry moved from Yunnan to Burma
2 mech_infantrys moved from Malaya to Burma
1 fighter moved from French Indo China to 37 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 carrier and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
3 infantry moved from French Indo China to Shan State
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 2 transports moved from 45 Sea Zone to 37 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Amur to 5 Sea Zone
1 tactical_bomber moved from Amur to 5 Sea Zone
2 bombers moved from Amur to Anhwe
1 carrier moved from 6 Sea Zone to 5 Sea Zone
1 cruiser moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Japan to Kwangsi
Place Units - Japanese
3 infantry placed in Kiangsu
2 armour and 1 infantry placed in French Indo China
1 mech_infantry placed in Malaya
1 destroyer and 1 submarine placed in 37 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
Russians regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 battleship and 1 marine moved from 6 Sea Zone to 5 Sea Zone
1 marine moved from 5 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 marine moved from Dutch New Guinea to 45 Sea Zone
1 battleship and 1 marine moved from 45 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Kiangsu to Amur
Combat - Japanese
Battle in Soviet Far East
Battle in Siberia
Battle in Caroline Islands
Battle in Amur
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 battleship in Amur, round 2 : 1/1 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Caroline Islands from Americans, taking Amur from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
11 artilleries and 10 infantry moved from Yunnan to Burma
1 aaGun, 4 artilleries and 7 infantry moved from Shan State to Burma
1 armour and 1 mech_infantry moved from Yunnan to Burma
2 mech_infantrys moved from Malaya to Burma
1 fighter moved from French Indo China to 37 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 carrier and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
3 infantry moved from French Indo China to Shan State
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 2 transports moved from 45 Sea Zone to 37 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Amur to 5 Sea Zone
1 tactical_bomber moved from Amur to 5 Sea Zone
2 bombers moved from Amur to Anhwe
1 carrier moved from 6 Sea Zone to 5 Sea Zone
1 cruiser moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Japan to Kwangsi
Place Units - Japanese
3 infantry placed in Kiangsu
2 armour and 1 infantry placed in French Indo China
1 mech_infantry placed in Malaya
1 destroyer and 1 submarine placed in 37 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 tactical_bomber
EDIT: Adding units owned by Japanese to French Indo China: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,33
Russians regular : -0,33
Put the tac from Tokyo in FIC instead.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 artillery, 1 fighter and 1 infantry moved from Korea to Amur
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Korea to Manchuria
1 fighter moved from Normandy Bordeaux to 95 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from Normandy Bordeaux to 95 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
3 bombers moved from Western United States to Amur
Combat - Americans
Combat Hit Differential Summary :
The war goes well for the Axis. Let’s see if something can break here.
Scramble from Rome?
I’m only on my phone for a few hours. If you can post a screen-shot I can make an informed choice. 😊
Thanks! Tricky, but no scramble. Don’t see exactly how much the brits can get in, but looks like quite a lot.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from United Kingdom to Northern Italy
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
5 fighters moved from Normandy Bordeaux to Southern Italy
2 infantry moved from Malta to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
4 infantry moved from 95 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
EDIT: 2 submarines moved from 91 Sea Zone to 87 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 96 Sea Zone to 95 Sea Zone
Combat Hit Differential Summary :
No hits with USA! Still attacking. It’s my only chance. Scramble from Rome?
@simon33 said in L20 #4 trulpen (X) vs simon33 (A+16) BM3:
No hits with USA! Still attacking. It’s my only chance. Scramble from Rome?
No scramble.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from United Kingdom to Northern Italy
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
5 fighters moved from Normandy Bordeaux to Southern Italy
2 infantry moved from Malta to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
4 infantry moved from 95 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
EDIT: 2 submarines moved from 91 Sea Zone to 87 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 96 Sea Zone to 95 Sea Zone
Combat - British
Battle in Southern Italy
British attack with 5 fighters and 4 infantry
Germans defend with 1 bomber, 3 fighters and 1 infantry; Italians defend with 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
Italians roll AA dice in Southern Italy : 0/5 hits, 0.83 expected hits
British roll dice for 5 fighters and 4 infantry in Southern Italy, round 2 : 2/9 hits, 3.17 expected hits
Italians roll dice for 3 aaGuns, 2 bombers, 4 fighters, 2 infantry and 2 mech_infantrys in Southern Italy, round 2 : 6/10 hits, 4.33 expected hits
2 aaGuns owned by the Italians, 2 fighters owned by the British and 4 infantry owned by the British lost in Southern Italy
Italians win with 1 aaGun, 2 bombers, 4 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -22
Casualties for British: 2 fighters and 4 infantry
Casualties for Italians: 2 aaGuns
3 fighters owned by the British retreated
Combat Hit Differential Summary :
Italians regular : 1.67
British regular : -1.17
Italians AA : -0.83
Result posted. Losing Moscow when I did was probably fatal.