L20 #4 trulpen (X) vs simon33 (A+16) BM3


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 3 fighters and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 mech_infantry moved from Volgograd to Ukraine
                  Germans take Ukraine from Russians
            1 mech_infantry moved from Volgograd to Russia
            4 armour moved from Volgograd to Russia
            2 fighters and 2 tactical_bombers moved from Volgograd to Russia
            2 bombers, 2 fighters and 5 tactical_bombers moved from Novgorod to Russia
            1 bomber moved from Western Germany to Russia
            2 infantry moved from Smolensk to Russia
            1 infantry moved from Vologda to Russia
            10 armour, 14 artilleries, 18 infantry and 25 mech_infantrys moved from Samara to Russia
            1 mech_infantry moved from Novosibirsk to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 14 armour, 14 artilleries, 3 bombers, 4 fighters, 21 infantry, 27 mech_infantrys and 7 tactical_bombers
                British defend with 1 bomber; Americans defend with 1 bomber; ANZAC defend with 3 fighters; Russians defend with 2 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 4 fighters, 53 infantry, 5 mech_infantrys and 1 tactical_bomber
                    Russians roll AA dice in Russia : 0/6 hits, 1,00 expected hits
                    Germans roll dice for 14 armour, 14 artilleries, 3 bombers, 4 fighters, 21 infantry, 27 mech_infantrys and 7 tactical_bombers in Russia, round 2 : 29/90 hits, 30,67 expected hits
                    Russians roll dice for 2 aaGuns, 2 armour, 5 artilleries, 2 bombers, 7 fighters, 53 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 23/75 hits, 27,50 expected hits
                    25 infantry owned by the Russians, 21 infantry owned by the Germans, 1 bomber owned by the British, 2 aaGuns owned by the Russians, 1 bomber owned by the Americans and 2 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 14 armour, 14 artilleries, 3 bombers, 4 fighters, 25 mech_infantrys and 7 tactical_bombers in Russia, round 3 : 23/67 hits, 26,83 expected hits
                    Russians roll dice for 2 armour, 5 artilleries, 7 fighters, 28 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 11/48 hits, 18,83 expected hits
                    23 infantry owned by the Russians and 11 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 14 armour, 14 artilleries, 3 bombers, 4 fighters, 14 mech_infantrys and 7 tactical_bombers in Russia, round 4 : 34/56 hits, 25,00 expected hits
                    Russians roll dice for 2 armour, 5 artilleries, 7 fighters, 5 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 10/25 hits, 11,17 expected hits
                    5 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 5 infantry owned by the Russians, 4 fighters owned by the Russians, 3 fighters owned by the ANZAC, 2 armour owned by the Russians, 5 artilleries owned by the Russians and 10 artilleries owned by the Germans lost in Russia
                Germans captures 19PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 14 armour, 4 artilleries, 3 bombers, 4 fighters, 14 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 171
                Casualties for Germans: 10 artilleries, 21 infantry and 13 mech_infantrys
                Casualties for Americans: 1 bomber
                Casualties for British: 1 bomber
                Casualties for Russians: 2 aaGuns, 2 armour, 5 artilleries, 4 fighters, 53 infantry, 5 mech_infantrys and 1 tactical_bomber
                Casualties for ANZAC: 3 fighters
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from Romania to Bessarabia
            2 aaGuns moved from Samara to Russia
            1 bomber moved from Russia to Novgorod
            1 bomber moved from Russia to Novgorod
            1 bomber moved from Russia to Vologda
            1 infantry moved from Northern Italy to Southern Italy
            2 artilleries and 3 infantry moved from Northern Italy to France
            7 artilleries and 11 infantry moved from Western Germany to France
            1 fighter moved from Western Germany to Southern Italy
            1 fighter moved from 113 Sea Zone to Southern Italy
            1 aaGun and 6 infantry moved from Denmark to Western Germany
            1 aaGun moved from Western Germany to France
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 submarine moved from 113 Sea Zone to 119 Sea Zone
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            6 infantry moved from Germany to Western Germany
            1 aaGun moved from Novgorod to Belarus
            4 fighters and 7 tactical_bombers moved from Russia to Belarus
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            1 marine moved from Western Germany to 112 Sea Zone
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 infantry placed in Novgorod
            3 artilleries placed in France
            3 fighters and 7 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 82 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 89 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Russia: 10 mech_infantrys
            EDIT: Adding units owned by Germans to Russia: 10 artilleries
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -13,50
    Germans regular : 3,50
    Russians AA : -1,00
    

    Savegame

  • '19 '17 '16

    Oh boy, must have miscalculated there.


  • @simon33 said in L20 #4 trulpen (X) vs simon33 (A+16) BM3:

    Oh boy, must have miscalculated there.

    Maybe some of the air?

    Germany was very lucky in the battle. No air lost. +170 TUV instead of 100.

  • '19 '17 '16

    I’ll try to look at this tonight.


  • @simon33 said in L20 #4 trulpen (X) vs simon33 (A+16) BM3:

    I’ll try to look at this tonight.

    No rush.

  • '19 '17 '16

    Testing Forum poster

    Test summary from TripleA, engine version: 2.1.20365, time: 8:19:06 pm
    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Rostov
                  Russians take Rostov from Germans
            4 infantry moved from Bryansk to Rostov
            2 infantry moved from Bryansk to Rostov
            1 artillery and 3 infantry moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 infantry moved from Bryansk to Tambov
            8 infantry moved from Bryansk to Rostov
            2 aaGuns and 11 infantry moved from Amur to Korea
            1 infantry moved from Soviet Far East to Siberia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 0.00
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 18 Sea Zone to 6 Sea Zone
            1 battleship, 2 cruisers and 1 marine moved from 19 Sea Zone to 6 Sea Zone
            2 destroyers and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
            7 carriers moved from 19 Sea Zone to 6 Sea Zone
            7 fighters and 7 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
            3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
            2 bombers moved from Anhwe to 6 Sea Zone
            1 battleship and 1 marine moved from 37 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from French Indo China to 6 Sea Zone
            1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 6 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from 37 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 fighter moved from Malaya to Burma
            1 infantry moved from Shan State to Burma
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 battleship and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery, 3 infantry and 1 marine
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 infantry and 1 marine in Dutch New Guinea, round 2 : 0/5 hits, 1,33 expected hits
                    ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                    Japanese roll dice for 1 artillery, 2 infantry and 1 marine in Dutch New Guinea, round 3 : 1/4 hits, 1,17 expected hits
                    ANZAC roll dice for 2 infantry in Dutch New Guinea, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese roll dice for 1 artillery, 2 infantry and 1 marine in Dutch New Guinea, round 4 : 2/4 hits, 1,17 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Burma
                Japanese attack with 1 fighter and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 6 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 7 carriers, 2 cruisers, 2 destroyers, 13 fighters, 1 marine, 2 submarines and 10 tactical_bombers
                Americans defend with 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters, 4 submarines and 1 transport; ANZAC defend with 1 cruiser and 1 submarine
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 1 battleship, 2 bombers, 7 carriers, 2 cruisers, 2 destroyers, 13 fighters and 10 tactical_bombers in 6 Sea Zone, round 2 : 13/30 hits, 16,83 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : -3,83
    UK_Pacific regular : 0,67
    ANZAC regular : 0,33
    

    Savegame


  • I will go max d. Should be the only option here.


  • Although with subs, I can’t be sure. I’ll have to wait for you to make the choice proper.


  • Actually, saving one des and sinking one ac should be the way to go.


  • TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 18 Sea Zone to 6 Sea Zone
            1 battleship, 2 cruisers and 1 marine moved from 19 Sea Zone to 6 Sea Zone
            2 destroyers and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
            7 carriers moved from 19 Sea Zone to 6 Sea Zone
            7 fighters and 7 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
            3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
            2 bombers moved from Anhwe to 6 Sea Zone
            1 battleship and 1 marine moved from 37 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from French Indo China to 6 Sea Zone
            1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 6 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from 37 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 fighter moved from Malaya to Burma
            1 infantry moved from Shan State to Burma
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 battleship and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery, 3 infantry and 1 marine
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 infantry and 1 marine in Dutch New Guinea, round 2 : 0/5 hits, 1,33 expected hits
                    ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                    Japanese roll dice for 1 artillery, 2 infantry and 1 marine in Dutch New Guinea, round 3 : 1/4 hits, 1,17 expected hits
                    ANZAC roll dice for 2 infantry in Dutch New Guinea, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese roll dice for 1 artillery, 2 infantry and 1 marine in Dutch New Guinea, round 4 : 2/4 hits, 1,17 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Burma
                Japanese attack with 1 fighter and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 6 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 7 carriers, 2 cruisers, 2 destroyers, 13 fighters, 1 marine, 2 submarines and 10 tactical_bombers
                Americans defend with 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters, 4 submarines and 1 transport; ANZAC defend with 1 cruiser and 1 submarine
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 1 battleship, 2 bombers, 7 carriers, 2 cruisers, 2 destroyers, 13 fighters and 10 tactical_bombers in 6 Sea Zone, round 2 : 13/30 hits, 16,83 expected hits
                Units damaged: 6 carriers owned by the Americans
                    Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 2 destroyers, 14 fighters and 1 transport in 6 Sea Zone, round 2 : 17/27 hits, 14,50 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 2,67
    Japanese regular : -3,83
    UK_Pacific regular : 0,67
    ANZAC regular : 0,33
    

    Savegame


  • Well, I’ll be damned. Americans be lucky today. Just posted to see the numbers.


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 18 Sea Zone to 6 Sea Zone
            1 battleship, 2 cruisers and 1 marine moved from 19 Sea Zone to 6 Sea Zone
            2 destroyers and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
            7 carriers moved from 19 Sea Zone to 6 Sea Zone
            7 fighters and 7 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
            3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
            2 bombers moved from Anhwe to 6 Sea Zone
            1 battleship and 1 marine moved from 37 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from French Indo China to 6 Sea Zone
            1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 6 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from 37 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 fighter moved from Malaya to Burma
            1 infantry moved from Shan State to Burma
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 battleship and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery, 3 infantry and 1 marine
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 infantry and 1 marine in Dutch New Guinea, round 2 : 0/5 hits, 1,33 expected hits
                    ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                    Japanese roll dice for 1 artillery, 2 infantry and 1 marine in Dutch New Guinea, round 3 : 1/4 hits, 1,17 expected hits
                    ANZAC roll dice for 2 infantry in Dutch New Guinea, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese roll dice for 1 artillery, 2 infantry and 1 marine in Dutch New Guinea, round 4 : 2/4 hits, 1,17 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Burma
                Japanese attack with 1 fighter and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 6 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 7 carriers, 2 cruisers, 2 destroyers, 13 fighters, 1 marine, 2 submarines and 10 tactical_bombers
                Americans defend with 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters, 4 submarines and 1 transport; ANZAC defend with 1 cruiser and 1 submarine
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 1 battleship, 2 bombers, 7 carriers, 2 cruisers, 2 destroyers, 13 fighters and 10 tactical_bombers in 6 Sea Zone, round 2 : 13/30 hits, 16,83 expected hits
                Units damaged: 6 carriers owned by the Americans
                    Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 2 destroyers, 14 fighters and 1 transport in 6 Sea Zone, round 2 : 17/27 hits, 14,50 expected hits
                    4 submarines owned by the Americans, 1 destroyer owned by the Americans, 7 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
                    Japanese roll dice for 1 battleship, 2 bombers, 2 cruisers, 1 destroyer, 13 fighters and 10 tactical_bombers in 6 Sea Zone, round 3 : 23/29 hits, 16,50 expected hits
                    Americans roll dice for 1 battleship, 6 carriers, 3 cruisers, 1 destroyer, 14 fighters and 1 transport in 6 Sea Zone, round 3 : 15/25 hits, 13,83 expected hits
                    5 tactical_bombers owned by the Japanese, 8 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 6 carriers owned by the Americans, 13 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 4 : 6/14 hits, 8,33 expected hits
                    Americans roll dice for 1 battleship, 1 fighter and 1 transport in 6 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
                    2 fighters owned by the Japanese, 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 2 bombers, 1 cruiser, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 54
                Casualties for Japanese: 7 carriers, 1 cruiser, 2 destroyers, 10 fighters, 2 submarines and 5 tactical_bombers
                Casualties for ANZAC: 1 cruiser and 1 submarine
                Casualties for Americans: 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters, 4 submarines and 1 transport
    
        Non Combat Move - Japanese
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 45 Sea Zone
            1 carrier moved from 37 Sea Zone to 45 Sea Zone
            1 carrier moved from 37 Sea Zone to 20 Sea Zone
            1 destroyer moved from 37 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Japan
            1 infantry moved from Anhwe to Kweichow
            3 infantry moved from Kiangsu to Anhwe
            2 bombers moved from 6 Sea Zone to Kiangsu
            1 armour and 1 mech_infantry moved from Anhwe to Yunnan
            1 infantry moved from French Indo China to Shan State
            1 artillery and 1 infantry moved from French Indo China to Shan State
            1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 fighter moved from Burma to French Indo China
            1 infantry moved from Shan State to Yunnan
            3 artilleries moved from Shan State to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Jehol
    
        Place Units - Japanese
            2 carriers placed in 6 Sea Zone
            2 infantry placed in Kiangsu
            1 infantry and 2 mech_infantrys placed in Malaya
            3 infantry placed in French Indo China
            Japanese undo move 2.
            Japanese undo move 3.
            3 infantry placed in Kiangsu
            Japanese undo move 3.
            Japanese undo move 2.
            2 mech_infantrys placed in Malaya
            3 infantry placed in French Indo China
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 4,50
    Japanese regular : 0,33
    UK_Pacific regular : 0,67
    ANZAC regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 18 Sea Zone to 6 Sea Zone
            1 battleship, 2 cruisers and 1 marine moved from 19 Sea Zone to 6 Sea Zone
            2 destroyers and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
            7 carriers moved from 19 Sea Zone to 6 Sea Zone
            7 fighters and 7 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
            3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
            2 bombers moved from Anhwe to 6 Sea Zone
            1 battleship and 1 marine moved from 37 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from French Indo China to 6 Sea Zone
            1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 6 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from 37 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 fighter moved from Malaya to Burma
            1 infantry moved from Shan State to Burma
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 battleship and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery, 3 infantry and 1 marine
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 infantry and 1 marine in Dutch New Guinea, round 2 : 0/5 hits, 1,33 expected hits
                    ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                    Japanese roll dice for 1 artillery, 2 infantry and 1 marine in Dutch New Guinea, round 3 : 1/4 hits, 1,17 expected hits
                    ANZAC roll dice for 2 infantry in Dutch New Guinea, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese roll dice for 1 artillery, 2 infantry and 1 marine in Dutch New Guinea, round 4 : 2/4 hits, 1,17 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Burma
                Japanese attack with 1 fighter and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 6 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 7 carriers, 2 cruisers, 2 destroyers, 13 fighters, 1 marine, 2 submarines and 10 tactical_bombers
                Americans defend with 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters, 4 submarines and 1 transport; ANZAC defend with 1 cruiser and 1 submarine
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 1 battleship, 2 bombers, 7 carriers, 2 cruisers, 2 destroyers, 13 fighters and 10 tactical_bombers in 6 Sea Zone, round 2 : 13/30 hits, 16,83 expected hits
                Units damaged: 6 carriers owned by the Americans
                    Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 2 destroyers, 14 fighters and 1 transport in 6 Sea Zone, round 2 : 17/27 hits, 14,50 expected hits
                    4 submarines owned by the Americans, 1 destroyer owned by the Americans, 7 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
                    Japanese roll dice for 1 battleship, 2 bombers, 2 cruisers, 1 destroyer, 13 fighters and 10 tactical_bombers in 6 Sea Zone, round 3 : 23/29 hits, 16,50 expected hits
                    Americans roll dice for 1 battleship, 6 carriers, 3 cruisers, 1 destroyer, 14 fighters and 1 transport in 6 Sea Zone, round 3 : 15/25 hits, 13,83 expected hits
                    5 tactical_bombers owned by the Japanese, 8 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 6 carriers owned by the Americans, 13 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 4 : 6/14 hits, 8,33 expected hits
                    Americans roll dice for 1 battleship, 1 fighter and 1 transport in 6 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
                    2 fighters owned by the Japanese, 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 2 bombers, 1 cruiser, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 54
                Casualties for Japanese: 7 carriers, 1 cruiser, 2 destroyers, 10 fighters, 2 submarines and 5 tactical_bombers
                Casualties for ANZAC: 1 cruiser and 1 submarine
                Casualties for Americans: 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters, 4 submarines and 1 transport
    
        Non Combat Move - Japanese
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 45 Sea Zone
            1 carrier moved from 37 Sea Zone to 45 Sea Zone
            1 carrier moved from 37 Sea Zone to 20 Sea Zone
            1 destroyer moved from 37 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Japan
            1 infantry moved from Anhwe to Kweichow
            3 infantry moved from Kiangsu to Anhwe
            2 bombers moved from 6 Sea Zone to Kiangsu
            1 armour and 1 mech_infantry moved from Anhwe to Yunnan
            1 infantry moved from French Indo China to Shan State
            1 artillery and 1 infantry moved from French Indo China to Shan State
            1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 fighter moved from Burma to French Indo China
            1 infantry moved from Shan State to Yunnan
            3 artilleries moved from Shan State to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Jehol
    
        Place Units - Japanese
            2 carriers placed in 6 Sea Zone
            2 infantry placed in Kiangsu
            1 infantry and 2 mech_infantrys placed in Malaya
            3 infantry placed in French Indo China
            Japanese undo move 2.
            Japanese undo move 3.
            3 infantry placed in Kiangsu
            Japanese undo move 3.
            Japanese undo move 2.
            2 mech_infantrys placed in Malaya
            3 infantry placed in French Indo China
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 4,50
    Japanese regular : 0,33
    UK_Pacific regular : 0,67
    ANZAC regular : 0,33
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 3 bombers, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines moved from 92 Sea Zone to 97 Sea Zone
            4 fighters moved from Normandy Bordeaux to 97 Sea Zone
            2 fighters moved from United Kingdom to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Southern France
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from United Kingdom to Southern France
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Scramble from Rome?

    Lucky in SZ6, that could have been a real wipe out. But 4 Pacific CVs left for Japan to one for USA and no more bought this round. Will be a bit of catch up for USA but Japan also have a lot of defending to do.


  • @simon33 said in L20 #4 trulpen (X) vs simon33 (A+16) BM3:

    Scramble from Rome?

    Yes, full scramble to z97.

  • '19 '17 '16

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 3 bombers, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines moved from 92 Sea Zone to 97 Sea Zone
            4 fighters moved from Normandy Bordeaux to 97 Sea Zone
            2 fighters moved from United Kingdom to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Southern France
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from United Kingdom to Southern France
    
        Combat - Americans
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in Holland Belgium
                Americans attack with 2 fighters and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                 retreated to Holland Belgium
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 1 infantry
            Battle in Southern France
                Americans attack with 1 fighter and 1 infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 97 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 6 fighters and 4 submarines
                Germans defend with 4 fighters; Italians defend with 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports
                    Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 6 fighters in 97 Sea Zone, round 2 : 4/9 hits, 4.17 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Italians regular : -0.67
    Germans regular : 0.67
    

    Savegame

  • '19 '17 '16

    6 total hits. Keep 2 dented CVs? Or maybe a DD?

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