@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM Game #2 of 2025:
Yeah max defense. RIP.
Well I got a -77 score from an expected +24. I think I am the one saying RIP.
@trulpen said in L20 #4 trulpen (X) vs simon33 (A+16) BM3:
@simon33 said in L20 #4 trulpen (X) vs simon33 (A+16) BM3:
Yeah, so dice have been rolled. It’s too late.
I don’t know. It’s possible to adjust, if you want. Something like a rational attack would’ve been a des and a shitload of air. Effect loss of a des and a fig.
As it stands you’ll likely lose a lot of fleet, which might be game over in the Pac.
I want to see how it goes. If I adjust it and win, it will be with an asterisk.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 fighters and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Volgograd to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Volgograd to Russia
4 armour moved from Volgograd to Russia
2 fighters and 2 tactical_bombers moved from Volgograd to Russia
2 bombers, 2 fighters and 5 tactical_bombers moved from Novgorod to Russia
1 bomber moved from Western Germany to Russia
2 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
10 armour, 14 artilleries, 18 infantry and 25 mech_infantrys moved from Samara to Russia
1 mech_infantry moved from Novosibirsk to Russia
Combat - Germans
Battle in Russia
Germans attack with 14 armour, 14 artilleries, 3 bombers, 4 fighters, 21 infantry, 27 mech_infantrys and 7 tactical_bombers
British defend with 1 bomber; Americans defend with 1 bomber; ANZAC defend with 3 fighters; Russians defend with 2 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 4 fighters, 53 infantry, 5 mech_infantrys and 1 tactical_bomber
Russians roll AA dice in Russia : 0/6 hits, 1,00 expected hits
Germans roll dice for 14 armour, 14 artilleries, 3 bombers, 4 fighters, 21 infantry, 27 mech_infantrys and 7 tactical_bombers in Russia, round 2 : 29/90 hits, 30,67 expected hits
Russians roll dice for 2 aaGuns, 2 armour, 5 artilleries, 2 bombers, 7 fighters, 53 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 23/75 hits, 27,50 expected hits
25 infantry owned by the Russians, 21 infantry owned by the Germans, 1 bomber owned by the British, 2 aaGuns owned by the Russians, 1 bomber owned by the Americans and 2 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 14 armour, 14 artilleries, 3 bombers, 4 fighters, 25 mech_infantrys and 7 tactical_bombers in Russia, round 3 : 23/67 hits, 26,83 expected hits
Russians roll dice for 2 armour, 5 artilleries, 7 fighters, 28 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 11/48 hits, 18,83 expected hits
23 infantry owned by the Russians and 11 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 14 armour, 14 artilleries, 3 bombers, 4 fighters, 14 mech_infantrys and 7 tactical_bombers in Russia, round 4 : 34/56 hits, 25,00 expected hits
Russians roll dice for 2 armour, 5 artilleries, 7 fighters, 5 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 10/25 hits, 11,17 expected hits
5 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 5 infantry owned by the Russians, 4 fighters owned by the Russians, 3 fighters owned by the ANZAC, 2 armour owned by the Russians, 5 artilleries owned by the Russians and 10 artilleries owned by the Germans lost in Russia
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 14 armour, 4 artilleries, 3 bombers, 4 fighters, 14 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 171
Casualties for Germans: 10 artilleries, 21 infantry and 13 mech_infantrys
Casualties for Americans: 1 bomber
Casualties for British: 1 bomber
Casualties for Russians: 2 aaGuns, 2 armour, 5 artilleries, 4 fighters, 53 infantry, 5 mech_infantrys and 1 tactical_bomber
Casualties for ANZAC: 3 fighters
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Romania to Bessarabia
2 aaGuns moved from Samara to Russia
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Vologda
1 infantry moved from Northern Italy to Southern Italy
2 artilleries and 3 infantry moved from Northern Italy to France
7 artilleries and 11 infantry moved from Western Germany to France
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from 113 Sea Zone to Southern Italy
1 aaGun and 6 infantry moved from Denmark to Western Germany
1 aaGun moved from Western Germany to France
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
6 infantry moved from Germany to Western Germany
1 aaGun moved from Novgorod to Belarus
4 fighters and 7 tactical_bombers moved from Russia to Belarus
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 marine moved from Western Germany to 112 Sea Zone
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Novgorod
3 artilleries placed in France
3 fighters and 7 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 82 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
Combat Hit Differential Summary :
Russians regular : -13,50
Germans regular : 3,50
Russians AA : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 fighters and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Volgograd to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Volgograd to Russia
4 armour moved from Volgograd to Russia
2 fighters and 2 tactical_bombers moved from Volgograd to Russia
2 bombers, 2 fighters and 5 tactical_bombers moved from Novgorod to Russia
1 bomber moved from Western Germany to Russia
2 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
10 armour, 14 artilleries, 18 infantry and 25 mech_infantrys moved from Samara to Russia
1 mech_infantry moved from Novosibirsk to Russia
Combat - Germans
Battle in Russia
Germans attack with 14 armour, 14 artilleries, 3 bombers, 4 fighters, 21 infantry, 27 mech_infantrys and 7 tactical_bombers
British defend with 1 bomber; Americans defend with 1 bomber; ANZAC defend with 3 fighters; Russians defend with 2 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 4 fighters, 53 infantry, 5 mech_infantrys and 1 tactical_bomber
Russians roll AA dice in Russia : 0/6 hits, 1,00 expected hits
Germans roll dice for 14 armour, 14 artilleries, 3 bombers, 4 fighters, 21 infantry, 27 mech_infantrys and 7 tactical_bombers in Russia, round 2 : 29/90 hits, 30,67 expected hits
Russians roll dice for 2 aaGuns, 2 armour, 5 artilleries, 2 bombers, 7 fighters, 53 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 23/75 hits, 27,50 expected hits
25 infantry owned by the Russians, 21 infantry owned by the Germans, 1 bomber owned by the British, 2 aaGuns owned by the Russians, 1 bomber owned by the Americans and 2 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 14 armour, 14 artilleries, 3 bombers, 4 fighters, 25 mech_infantrys and 7 tactical_bombers in Russia, round 3 : 23/67 hits, 26,83 expected hits
Russians roll dice for 2 armour, 5 artilleries, 7 fighters, 28 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 11/48 hits, 18,83 expected hits
23 infantry owned by the Russians and 11 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 14 armour, 14 artilleries, 3 bombers, 4 fighters, 14 mech_infantrys and 7 tactical_bombers in Russia, round 4 : 34/56 hits, 25,00 expected hits
Russians roll dice for 2 armour, 5 artilleries, 7 fighters, 5 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 10/25 hits, 11,17 expected hits
5 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 5 infantry owned by the Russians, 4 fighters owned by the Russians, 3 fighters owned by the ANZAC, 2 armour owned by the Russians, 5 artilleries owned by the Russians and 10 artilleries owned by the Germans lost in Russia
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 14 armour, 4 artilleries, 3 bombers, 4 fighters, 14 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 171
Casualties for Germans: 10 artilleries, 21 infantry and 13 mech_infantrys
Casualties for Americans: 1 bomber
Casualties for British: 1 bomber
Casualties for Russians: 2 aaGuns, 2 armour, 5 artilleries, 4 fighters, 53 infantry, 5 mech_infantrys and 1 tactical_bomber
Casualties for ANZAC: 3 fighters
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Romania to Bessarabia
2 aaGuns moved from Samara to Russia
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Vologda
1 infantry moved from Northern Italy to Southern Italy
2 artilleries and 3 infantry moved from Northern Italy to France
7 artilleries and 11 infantry moved from Western Germany to France
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from 113 Sea Zone to Southern Italy
1 aaGun and 6 infantry moved from Denmark to Western Germany
1 aaGun moved from Western Germany to France
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
6 infantry moved from Germany to Western Germany
1 aaGun moved from Novgorod to Belarus
4 fighters and 7 tactical_bombers moved from Russia to Belarus
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 marine moved from Western Germany to 112 Sea Zone
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Novgorod
3 artilleries placed in France
3 fighters and 7 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 82 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 10 mech_infantrys
EDIT: Adding units owned by Germans to Russia: 10 artilleries
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -13,50
Germans regular : 3,50
Russians AA : -1,00
Oh boy, must have miscalculated there.
@simon33 said in L20 #4 trulpen (X) vs simon33 (A+16) BM3:
Oh boy, must have miscalculated there.
Maybe some of the air?
Germany was very lucky in the battle. No air lost. +170 TUV instead of 100.
I’ll try to look at this tonight.
@simon33 said in L20 #4 trulpen (X) vs simon33 (A+16) BM3:
I’ll try to look at this tonight.
No rush.
Test summary from TripleA, engine version: 2.1.20365, time: 8:19:06 pm
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
4 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
1 artillery and 3 infantry moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Bryansk to Tambov
8 infantry moved from Bryansk to Rostov
2 aaGuns and 11 infantry moved from Amur to Korea
1 infantry moved from Soviet Far East to Siberia
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 carriers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 battleship, 2 cruisers and 1 marine moved from 19 Sea Zone to 6 Sea Zone
2 destroyers and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
7 carriers moved from 19 Sea Zone to 6 Sea Zone
7 fighters and 7 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
2 bombers moved from Anhwe to 6 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from French Indo China to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 6 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 37 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 fighter moved from Malaya to Burma
1 infantry moved from Shan State to Burma
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 battleship and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 3 infantry and 1 marine
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 3 infantry and 1 marine in Dutch New Guinea, round 2 : 0/5 hits, 1,33 expected hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese roll dice for 1 artillery, 2 infantry and 1 marine in Dutch New Guinea, round 3 : 1/4 hits, 1,17 expected hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese roll dice for 1 artillery, 2 infantry and 1 marine in Dutch New Guinea, round 4 : 2/4 hits, 1,17 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 infantry
Battle in Burma
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 7 carriers, 2 cruisers, 2 destroyers, 13 fighters, 1 marine, 2 submarines and 10 tactical_bombers
Americans defend with 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters, 4 submarines and 1 transport; ANZAC defend with 1 cruiser and 1 submarine
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 7 carriers, 2 cruisers, 2 destroyers, 13 fighters and 10 tactical_bombers in 6 Sea Zone, round 2 : 13/30 hits, 16,83 expected hits
Combat Hit Differential Summary :
Japanese regular : -3,83
UK_Pacific regular : 0,67
ANZAC regular : 0,33
I will go max d. Should be the only option here.
Although with subs, I can’t be sure. I’ll have to wait for you to make the choice proper.
Actually, saving one des and sinking one ac should be the way to go.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 carriers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 battleship, 2 cruisers and 1 marine moved from 19 Sea Zone to 6 Sea Zone
2 destroyers and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
7 carriers moved from 19 Sea Zone to 6 Sea Zone
7 fighters and 7 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
2 bombers moved from Anhwe to 6 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from French Indo China to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 6 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 37 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 fighter moved from Malaya to Burma
1 infantry moved from Shan State to Burma
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 battleship and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 3 infantry and 1 marine
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 3 infantry and 1 marine in Dutch New Guinea, round 2 : 0/5 hits, 1,33 expected hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese roll dice for 1 artillery, 2 infantry and 1 marine in Dutch New Guinea, round 3 : 1/4 hits, 1,17 expected hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese roll dice for 1 artillery, 2 infantry and 1 marine in Dutch New Guinea, round 4 : 2/4 hits, 1,17 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 infantry
Battle in Burma
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 7 carriers, 2 cruisers, 2 destroyers, 13 fighters, 1 marine, 2 submarines and 10 tactical_bombers
Americans defend with 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters, 4 submarines and 1 transport; ANZAC defend with 1 cruiser and 1 submarine
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 7 carriers, 2 cruisers, 2 destroyers, 13 fighters and 10 tactical_bombers in 6 Sea Zone, round 2 : 13/30 hits, 16,83 expected hits
Units damaged: 6 carriers owned by the Americans
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 2 destroyers, 14 fighters and 1 transport in 6 Sea Zone, round 2 : 17/27 hits, 14,50 expected hits
Combat Hit Differential Summary :
Americans regular : 2,67
Japanese regular : -3,83
UK_Pacific regular : 0,67
ANZAC regular : 0,33
Well, I’ll be damned. Americans be lucky today. Just posted to see the numbers.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 carriers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 battleship, 2 cruisers and 1 marine moved from 19 Sea Zone to 6 Sea Zone
2 destroyers and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
7 carriers moved from 19 Sea Zone to 6 Sea Zone
7 fighters and 7 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
2 bombers moved from Anhwe to 6 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from French Indo China to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 6 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 37 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 fighter moved from Malaya to Burma
1 infantry moved from Shan State to Burma
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 battleship and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 3 infantry and 1 marine
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 3 infantry and 1 marine in Dutch New Guinea, round 2 : 0/5 hits, 1,33 expected hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese roll dice for 1 artillery, 2 infantry and 1 marine in Dutch New Guinea, round 3 : 1/4 hits, 1,17 expected hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese roll dice for 1 artillery, 2 infantry and 1 marine in Dutch New Guinea, round 4 : 2/4 hits, 1,17 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 infantry
Battle in Burma
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 7 carriers, 2 cruisers, 2 destroyers, 13 fighters, 1 marine, 2 submarines and 10 tactical_bombers
Americans defend with 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters, 4 submarines and 1 transport; ANZAC defend with 1 cruiser and 1 submarine
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 7 carriers, 2 cruisers, 2 destroyers, 13 fighters and 10 tactical_bombers in 6 Sea Zone, round 2 : 13/30 hits, 16,83 expected hits
Units damaged: 6 carriers owned by the Americans
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 2 destroyers, 14 fighters and 1 transport in 6 Sea Zone, round 2 : 17/27 hits, 14,50 expected hits
4 submarines owned by the Americans, 1 destroyer owned by the Americans, 7 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 2 cruisers, 1 destroyer, 13 fighters and 10 tactical_bombers in 6 Sea Zone, round 3 : 23/29 hits, 16,50 expected hits
Americans roll dice for 1 battleship, 6 carriers, 3 cruisers, 1 destroyer, 14 fighters and 1 transport in 6 Sea Zone, round 3 : 15/25 hits, 13,83 expected hits
5 tactical_bombers owned by the Japanese, 8 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 6 carriers owned by the Americans, 13 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 4 : 6/14 hits, 8,33 expected hits
Americans roll dice for 1 battleship, 1 fighter and 1 transport in 6 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
2 fighters owned by the Japanese, 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 2 bombers, 1 cruiser, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 54
Casualties for Japanese: 7 carriers, 1 cruiser, 2 destroyers, 10 fighters, 2 submarines and 5 tactical_bombers
Casualties for ANZAC: 1 cruiser and 1 submarine
Casualties for Americans: 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters, 4 submarines and 1 transport
Non Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 45 Sea Zone
1 carrier moved from 37 Sea Zone to 45 Sea Zone
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Japan
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
2 bombers moved from 6 Sea Zone to Kiangsu
1 armour and 1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to Shan State
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Burma to French Indo China
1 infantry moved from Shan State to Yunnan
3 artilleries moved from Shan State to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Jehol
Place Units - Japanese
2 carriers placed in 6 Sea Zone
2 infantry placed in Kiangsu
1 infantry and 2 mech_infantrys placed in Malaya
3 infantry placed in French Indo China
Japanese undo move 2.
Japanese undo move 3.
3 infantry placed in Kiangsu
Japanese undo move 3.
Japanese undo move 2.
2 mech_infantrys placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : 4,50
Japanese regular : 0,33
UK_Pacific regular : 0,67
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 carriers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 battleship, 2 cruisers and 1 marine moved from 19 Sea Zone to 6 Sea Zone
2 destroyers and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
7 carriers moved from 19 Sea Zone to 6 Sea Zone
7 fighters and 7 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
2 bombers moved from Anhwe to 6 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from French Indo China to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 6 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 37 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 fighter moved from Malaya to Burma
1 infantry moved from Shan State to Burma
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 battleship and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 3 infantry and 1 marine
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 3 infantry and 1 marine in Dutch New Guinea, round 2 : 0/5 hits, 1,33 expected hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese roll dice for 1 artillery, 2 infantry and 1 marine in Dutch New Guinea, round 3 : 1/4 hits, 1,17 expected hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese roll dice for 1 artillery, 2 infantry and 1 marine in Dutch New Guinea, round 4 : 2/4 hits, 1,17 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 infantry
Battle in Burma
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 7 carriers, 2 cruisers, 2 destroyers, 13 fighters, 1 marine, 2 submarines and 10 tactical_bombers
Americans defend with 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters, 4 submarines and 1 transport; ANZAC defend with 1 cruiser and 1 submarine
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 7 carriers, 2 cruisers, 2 destroyers, 13 fighters and 10 tactical_bombers in 6 Sea Zone, round 2 : 13/30 hits, 16,83 expected hits
Units damaged: 6 carriers owned by the Americans
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 2 destroyers, 14 fighters and 1 transport in 6 Sea Zone, round 2 : 17/27 hits, 14,50 expected hits
4 submarines owned by the Americans, 1 destroyer owned by the Americans, 7 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 2 cruisers, 1 destroyer, 13 fighters and 10 tactical_bombers in 6 Sea Zone, round 3 : 23/29 hits, 16,50 expected hits
Americans roll dice for 1 battleship, 6 carriers, 3 cruisers, 1 destroyer, 14 fighters and 1 transport in 6 Sea Zone, round 3 : 15/25 hits, 13,83 expected hits
5 tactical_bombers owned by the Japanese, 8 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 6 carriers owned by the Americans, 13 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 4 : 6/14 hits, 8,33 expected hits
Americans roll dice for 1 battleship, 1 fighter and 1 transport in 6 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
2 fighters owned by the Japanese, 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 2 bombers, 1 cruiser, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 54
Casualties for Japanese: 7 carriers, 1 cruiser, 2 destroyers, 10 fighters, 2 submarines and 5 tactical_bombers
Casualties for ANZAC: 1 cruiser and 1 submarine
Casualties for Americans: 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters, 4 submarines and 1 transport
Non Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 45 Sea Zone
1 carrier moved from 37 Sea Zone to 45 Sea Zone
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Japan
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
2 bombers moved from 6 Sea Zone to Kiangsu
1 armour and 1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to Shan State
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Burma to French Indo China
1 infantry moved from Shan State to Yunnan
3 artilleries moved from Shan State to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Jehol
Place Units - Japanese
2 carriers placed in 6 Sea Zone
2 infantry placed in Kiangsu
1 infantry and 2 mech_infantrys placed in Malaya
3 infantry placed in French Indo China
Japanese undo move 2.
Japanese undo move 3.
3 infantry placed in Kiangsu
Japanese undo move 3.
Japanese undo move 2.
2 mech_infantrys placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 4,50
Japanese regular : 0,33
UK_Pacific regular : 0,67
ANZAC regular : 0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 bombers, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines moved from 92 Sea Zone to 97 Sea Zone
4 fighters moved from Normandy Bordeaux to 97 Sea Zone
2 fighters moved from United Kingdom to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Southern France
Combat - Americans
Combat Hit Differential Summary :
Scramble from Rome?
Lucky in SZ6, that could have been a real wipe out. But 4 Pacific CVs left for Japan to one for USA and no more bought this round. Will be a bit of catch up for USA but Japan also have a lot of defending to do.
@simon33 said in L20 #4 trulpen (X) vs simon33 (A+16) BM3:
Scramble from Rome?
Yes, full scramble to z97.