L20 #4 trulpen (X) vs simon33 (A+16) BM3

  • '19 '17 '16

    Yeah, so dice have been rolled. It’s too late.


  • @simon33 said in L20 #4 trulpen (X) vs simon33 (A+16) BM3:

    Oh bugger. I just put too many US CVs into the battle calculator.

    Has happened to me too. Unpleasant surprise when executing.


  • @simon33 said in L20 #4 trulpen (X) vs simon33 (A+16) BM3:

    Yeah, so dice have been rolled. It’s too late.

    I don’t know. It’s possible to adjust, if you want. Something like a rational attack would’ve been a des and a shitload of air. Effect loss of a des and a fig.

    As it stands you’ll likely lose a lot of fleet, which might be game over in the Pac.


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 carrier and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to Southern France
            1 fighter moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Western Germany to Southern France
            1 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Northern Italy to Southern France
            1 mech_infantry moved from Samara to Caucasus
            1 mech_infantry moved from Samara to Sikang
                  Italians take Sikang from Chinese
            1 bomber moved from Greece to Caucasus
            1 armour moved from Yakut S.S.R. to Buryatia
                  Italians take Buryatia from Russians
            1 armour moved from Buryatia to Yakut S.S.R.
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 fighter and 1 infantry
                Americans defend with 1 artillery
                    Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Southern France
                Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 1/3 hits, 1,33 expected hits
                    British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Southern France
                Italians win, taking Southern France from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Caucasus
                Italians attack with 1 bomber and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Caucasus to Southern Italy
            1 fighter and 1 tactical_bomber moved from Southern France to 97 Sea Zone
            1 fighter moved from Holland Belgium to Southern Italy
            1 carrier, 2 destroyers and 2 fighters moved from 96 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 artillery and 3 infantry moved from Malta to 96 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 artillery and 3 infantry moved from 97 Sea Zone to Northern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            1 aaGun moved from Western Germany to France
            2 artilleries and 2 infantry moved from Northern Italy to France
            2 infantry moved from Western Germany to France
            1 aaGun moved from Western Germany to Northern Italy
            1 armour and 1 mech_infantry moved from Samara to Sikang
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
            3 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
            Italians undo move 2.
            1 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Italians regular : 0,17
    Russians regular : -0,33
    British regular : -0,33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - ANZAC
            Battle in Dutch New Guinea
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 63 Sea Zone
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Eastern Persia
            3 fighters moved from Shensi to Russia
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            3 infantry moved from Tobruk to Alexandria
            1 infantry moved from Egypt to Alexandria
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    @trulpen said in L20 #4 trulpen (X) vs simon33 (A+16) BM3:

    @simon33 said in L20 #4 trulpen (X) vs simon33 (A+16) BM3:

    Yeah, so dice have been rolled. It’s too late.

    I don’t know. It’s possible to adjust, if you want. Something like a rational attack would’ve been a des and a shitload of air. Effect loss of a des and a fig.

    As it stands you’ll likely lose a lot of fleet, which might be game over in the Pac.

    I want to see how it goes. If I adjust it and win, it will be with an asterisk.


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 3 fighters and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 mech_infantry moved from Volgograd to Ukraine
                  Germans take Ukraine from Russians
            1 mech_infantry moved from Volgograd to Russia
            4 armour moved from Volgograd to Russia
            2 fighters and 2 tactical_bombers moved from Volgograd to Russia
            2 bombers, 2 fighters and 5 tactical_bombers moved from Novgorod to Russia
            1 bomber moved from Western Germany to Russia
            2 infantry moved from Smolensk to Russia
            1 infantry moved from Vologda to Russia
            10 armour, 14 artilleries, 18 infantry and 25 mech_infantrys moved from Samara to Russia
            1 mech_infantry moved from Novosibirsk to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 14 armour, 14 artilleries, 3 bombers, 4 fighters, 21 infantry, 27 mech_infantrys and 7 tactical_bombers
                British defend with 1 bomber; Americans defend with 1 bomber; ANZAC defend with 3 fighters; Russians defend with 2 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 4 fighters, 53 infantry, 5 mech_infantrys and 1 tactical_bomber
                    Russians roll AA dice in Russia : 0/6 hits, 1,00 expected hits
                    Germans roll dice for 14 armour, 14 artilleries, 3 bombers, 4 fighters, 21 infantry, 27 mech_infantrys and 7 tactical_bombers in Russia, round 2 : 29/90 hits, 30,67 expected hits
                    Russians roll dice for 2 aaGuns, 2 armour, 5 artilleries, 2 bombers, 7 fighters, 53 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 23/75 hits, 27,50 expected hits
                    25 infantry owned by the Russians, 21 infantry owned by the Germans, 1 bomber owned by the British, 2 aaGuns owned by the Russians, 1 bomber owned by the Americans and 2 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 14 armour, 14 artilleries, 3 bombers, 4 fighters, 25 mech_infantrys and 7 tactical_bombers in Russia, round 3 : 23/67 hits, 26,83 expected hits
                    Russians roll dice for 2 armour, 5 artilleries, 7 fighters, 28 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 11/48 hits, 18,83 expected hits
                    23 infantry owned by the Russians and 11 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 14 armour, 14 artilleries, 3 bombers, 4 fighters, 14 mech_infantrys and 7 tactical_bombers in Russia, round 4 : 34/56 hits, 25,00 expected hits
                    Russians roll dice for 2 armour, 5 artilleries, 7 fighters, 5 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 10/25 hits, 11,17 expected hits
                    5 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 5 infantry owned by the Russians, 4 fighters owned by the Russians, 3 fighters owned by the ANZAC, 2 armour owned by the Russians, 5 artilleries owned by the Russians and 10 artilleries owned by the Germans lost in Russia
                Germans captures 19PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 14 armour, 4 artilleries, 3 bombers, 4 fighters, 14 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 171
                Casualties for Germans: 10 artilleries, 21 infantry and 13 mech_infantrys
                Casualties for Americans: 1 bomber
                Casualties for British: 1 bomber
                Casualties for Russians: 2 aaGuns, 2 armour, 5 artilleries, 4 fighters, 53 infantry, 5 mech_infantrys and 1 tactical_bomber
                Casualties for ANZAC: 3 fighters
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from Romania to Bessarabia
            2 aaGuns moved from Samara to Russia
            1 bomber moved from Russia to Novgorod
            1 bomber moved from Russia to Novgorod
            1 bomber moved from Russia to Vologda
            1 infantry moved from Northern Italy to Southern Italy
            2 artilleries and 3 infantry moved from Northern Italy to France
            7 artilleries and 11 infantry moved from Western Germany to France
            1 fighter moved from Western Germany to Southern Italy
            1 fighter moved from 113 Sea Zone to Southern Italy
            1 aaGun and 6 infantry moved from Denmark to Western Germany
            1 aaGun moved from Western Germany to France
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 submarine moved from 113 Sea Zone to 119 Sea Zone
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            6 infantry moved from Germany to Western Germany
            1 aaGun moved from Novgorod to Belarus
            4 fighters and 7 tactical_bombers moved from Russia to Belarus
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            1 marine moved from Western Germany to 112 Sea Zone
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 infantry placed in Novgorod
            3 artilleries placed in France
            3 fighters and 7 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 82 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 89 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -13,50
    Germans regular : 3,50
    Russians AA : -1,00
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 3 fighters and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 mech_infantry moved from Volgograd to Ukraine
                  Germans take Ukraine from Russians
            1 mech_infantry moved from Volgograd to Russia
            4 armour moved from Volgograd to Russia
            2 fighters and 2 tactical_bombers moved from Volgograd to Russia
            2 bombers, 2 fighters and 5 tactical_bombers moved from Novgorod to Russia
            1 bomber moved from Western Germany to Russia
            2 infantry moved from Smolensk to Russia
            1 infantry moved from Vologda to Russia
            10 armour, 14 artilleries, 18 infantry and 25 mech_infantrys moved from Samara to Russia
            1 mech_infantry moved from Novosibirsk to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 14 armour, 14 artilleries, 3 bombers, 4 fighters, 21 infantry, 27 mech_infantrys and 7 tactical_bombers
                British defend with 1 bomber; Americans defend with 1 bomber; ANZAC defend with 3 fighters; Russians defend with 2 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 4 fighters, 53 infantry, 5 mech_infantrys and 1 tactical_bomber
                    Russians roll AA dice in Russia : 0/6 hits, 1,00 expected hits
                    Germans roll dice for 14 armour, 14 artilleries, 3 bombers, 4 fighters, 21 infantry, 27 mech_infantrys and 7 tactical_bombers in Russia, round 2 : 29/90 hits, 30,67 expected hits
                    Russians roll dice for 2 aaGuns, 2 armour, 5 artilleries, 2 bombers, 7 fighters, 53 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 23/75 hits, 27,50 expected hits
                    25 infantry owned by the Russians, 21 infantry owned by the Germans, 1 bomber owned by the British, 2 aaGuns owned by the Russians, 1 bomber owned by the Americans and 2 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 14 armour, 14 artilleries, 3 bombers, 4 fighters, 25 mech_infantrys and 7 tactical_bombers in Russia, round 3 : 23/67 hits, 26,83 expected hits
                    Russians roll dice for 2 armour, 5 artilleries, 7 fighters, 28 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 11/48 hits, 18,83 expected hits
                    23 infantry owned by the Russians and 11 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 14 armour, 14 artilleries, 3 bombers, 4 fighters, 14 mech_infantrys and 7 tactical_bombers in Russia, round 4 : 34/56 hits, 25,00 expected hits
                    Russians roll dice for 2 armour, 5 artilleries, 7 fighters, 5 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 10/25 hits, 11,17 expected hits
                    5 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 5 infantry owned by the Russians, 4 fighters owned by the Russians, 3 fighters owned by the ANZAC, 2 armour owned by the Russians, 5 artilleries owned by the Russians and 10 artilleries owned by the Germans lost in Russia
                Germans captures 19PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 14 armour, 4 artilleries, 3 bombers, 4 fighters, 14 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 171
                Casualties for Germans: 10 artilleries, 21 infantry and 13 mech_infantrys
                Casualties for Americans: 1 bomber
                Casualties for British: 1 bomber
                Casualties for Russians: 2 aaGuns, 2 armour, 5 artilleries, 4 fighters, 53 infantry, 5 mech_infantrys and 1 tactical_bomber
                Casualties for ANZAC: 3 fighters
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from Romania to Bessarabia
            2 aaGuns moved from Samara to Russia
            1 bomber moved from Russia to Novgorod
            1 bomber moved from Russia to Novgorod
            1 bomber moved from Russia to Vologda
            1 infantry moved from Northern Italy to Southern Italy
            2 artilleries and 3 infantry moved from Northern Italy to France
            7 artilleries and 11 infantry moved from Western Germany to France
            1 fighter moved from Western Germany to Southern Italy
            1 fighter moved from 113 Sea Zone to Southern Italy
            1 aaGun and 6 infantry moved from Denmark to Western Germany
            1 aaGun moved from Western Germany to France
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 submarine moved from 113 Sea Zone to 119 Sea Zone
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            6 infantry moved from Germany to Western Germany
            1 aaGun moved from Novgorod to Belarus
            4 fighters and 7 tactical_bombers moved from Russia to Belarus
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            1 marine moved from Western Germany to 112 Sea Zone
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 infantry placed in Novgorod
            3 artilleries placed in France
            3 fighters and 7 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 82 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 89 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Russia: 10 mech_infantrys
            EDIT: Adding units owned by Germans to Russia: 10 artilleries
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -13,50
    Germans regular : 3,50
    Russians AA : -1,00
    

    Savegame

  • '19 '17 '16

    Oh boy, must have miscalculated there.


  • @simon33 said in L20 #4 trulpen (X) vs simon33 (A+16) BM3:

    Oh boy, must have miscalculated there.

    Maybe some of the air?

    Germany was very lucky in the battle. No air lost. +170 TUV instead of 100.

  • '19 '17 '16

    I’ll try to look at this tonight.


  • @simon33 said in L20 #4 trulpen (X) vs simon33 (A+16) BM3:

    I’ll try to look at this tonight.

    No rush.

  • '19 '17 '16

    Testing Forum poster

    Test summary from TripleA, engine version: 2.1.20365, time: 8:19:06 pm
    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Rostov
                  Russians take Rostov from Germans
            4 infantry moved from Bryansk to Rostov
            2 infantry moved from Bryansk to Rostov
            1 artillery and 3 infantry moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 infantry moved from Bryansk to Tambov
            8 infantry moved from Bryansk to Rostov
            2 aaGuns and 11 infantry moved from Amur to Korea
            1 infantry moved from Soviet Far East to Siberia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 0.00
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 18 Sea Zone to 6 Sea Zone
            1 battleship, 2 cruisers and 1 marine moved from 19 Sea Zone to 6 Sea Zone
            2 destroyers and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
            7 carriers moved from 19 Sea Zone to 6 Sea Zone
            7 fighters and 7 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
            3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
            2 bombers moved from Anhwe to 6 Sea Zone
            1 battleship and 1 marine moved from 37 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from French Indo China to 6 Sea Zone
            1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 6 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from 37 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 fighter moved from Malaya to Burma
            1 infantry moved from Shan State to Burma
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 battleship and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery, 3 infantry and 1 marine
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 infantry and 1 marine in Dutch New Guinea, round 2 : 0/5 hits, 1,33 expected hits
                    ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                    Japanese roll dice for 1 artillery, 2 infantry and 1 marine in Dutch New Guinea, round 3 : 1/4 hits, 1,17 expected hits
                    ANZAC roll dice for 2 infantry in Dutch New Guinea, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese roll dice for 1 artillery, 2 infantry and 1 marine in Dutch New Guinea, round 4 : 2/4 hits, 1,17 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Burma
                Japanese attack with 1 fighter and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 6 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 7 carriers, 2 cruisers, 2 destroyers, 13 fighters, 1 marine, 2 submarines and 10 tactical_bombers
                Americans defend with 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters, 4 submarines and 1 transport; ANZAC defend with 1 cruiser and 1 submarine
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 1 battleship, 2 bombers, 7 carriers, 2 cruisers, 2 destroyers, 13 fighters and 10 tactical_bombers in 6 Sea Zone, round 2 : 13/30 hits, 16,83 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : -3,83
    UK_Pacific regular : 0,67
    ANZAC regular : 0,33
    

    Savegame


  • I will go max d. Should be the only option here.


  • Although with subs, I can’t be sure. I’ll have to wait for you to make the choice proper.


  • Actually, saving one des and sinking one ac should be the way to go.


  • TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 18 Sea Zone to 6 Sea Zone
            1 battleship, 2 cruisers and 1 marine moved from 19 Sea Zone to 6 Sea Zone
            2 destroyers and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
            7 carriers moved from 19 Sea Zone to 6 Sea Zone
            7 fighters and 7 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
            3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
            2 bombers moved from Anhwe to 6 Sea Zone
            1 battleship and 1 marine moved from 37 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from French Indo China to 6 Sea Zone
            1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 6 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from 37 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 fighter moved from Malaya to Burma
            1 infantry moved from Shan State to Burma
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 battleship and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery, 3 infantry and 1 marine
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 infantry and 1 marine in Dutch New Guinea, round 2 : 0/5 hits, 1,33 expected hits
                    ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                    Japanese roll dice for 1 artillery, 2 infantry and 1 marine in Dutch New Guinea, round 3 : 1/4 hits, 1,17 expected hits
                    ANZAC roll dice for 2 infantry in Dutch New Guinea, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese roll dice for 1 artillery, 2 infantry and 1 marine in Dutch New Guinea, round 4 : 2/4 hits, 1,17 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Burma
                Japanese attack with 1 fighter and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 6 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 7 carriers, 2 cruisers, 2 destroyers, 13 fighters, 1 marine, 2 submarines and 10 tactical_bombers
                Americans defend with 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters, 4 submarines and 1 transport; ANZAC defend with 1 cruiser and 1 submarine
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 1 battleship, 2 bombers, 7 carriers, 2 cruisers, 2 destroyers, 13 fighters and 10 tactical_bombers in 6 Sea Zone, round 2 : 13/30 hits, 16,83 expected hits
                Units damaged: 6 carriers owned by the Americans
                    Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 2 destroyers, 14 fighters and 1 transport in 6 Sea Zone, round 2 : 17/27 hits, 14,50 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 2,67
    Japanese regular : -3,83
    UK_Pacific regular : 0,67
    ANZAC regular : 0,33
    

    Savegame


  • Well, I’ll be damned. Americans be lucky today. Just posted to see the numbers.

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