@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM Game #2 of 2025:
Yeah max defense. RIP.
Well I got a -77 score from an expected +24. I think I am the one saying RIP.
Just hope it will be possible to save after the battle. Here is the situation:
Oh boy. Looks like a massive miscue there. Mustn’t have counted all the planes which could reach.
The sub will fight round 1. No reason not to.
8 hits. Max d I presume?
Wait. First the cr hit. That’s the only one able to hit the subs. You want to sink a sub or soak?
Damn. I soaked. Now it will be a bit screwed up if you wanted to sink a sub.
Got to be. Other sub will keep fighting.
Definitely sink the sub.
Typical that it won’t let me save properly now.
I’ll restart after defending rolls and adjust.
Just nominate a dice which won’t count next round before rolling.
Not sure that would work once the battle has started?
@simon33 said in L20 #3 trulpen (X) vs simon33 (A+16) BM3:
Not sure that would work once the battle has started?
Sure it would. Just closing and opening up the CM, adjusting the battle-field and starting the battle again. But… right now it might not be possible.
Now all of a sudden it saved without an error. I’ll check the autosave.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 factory_minors, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 cruiser moved from 21 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
2 carriers moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangsi to 33 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone
1 fighter moved from 42 Sea Zone to 33 Sea Zone
2 bombers moved from Kwangsi to 33 Sea Zone
1 armour and 1 infantry moved from Kweichow to Szechwan
1 infantry moved from Shan State to Burma
1 battleship and 1 destroyer moved from 42 Sea Zone to 34 Sea Zone
1 submarine moved from 42 Sea Zone to 34 Sea Zone
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Szechwan
1 fighter moved from 42 Sea Zone to 33 Sea Zone
1 cruiser moved from 37 Sea Zone to 34 Sea Zone
1 fighter moved from 42 Sea Zone to 33 Sea Zone
1 fighter moved from 37 Sea Zone to Burma
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 destroyer in 34 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 33 Sea Zone
Japanese attack with 2 bombers, 3 carriers, 1 cruiser, 8 fighters and 6 tactical_bombers
British defend with 1 battleship and 1 destroyer; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer and 1 submarine
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Removing units owned by Russians from Novgorod: 3 infantry
EDIT: Adding units owned by Russians to Russia: 1 fighter
EDIT: Changing PUs for Russians from 40 to 42
EDIT: Turning off Edit Mode
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 3 carriers and 1 cruiser in 33 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 bombers, 8 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 : 7/16 hits, 9,33 expected hits
Units damaged: 1 battleship owned by the British
Americans roll dice for 2 battleships, 1 carrier, 3 cruisers, 4 destroyers, 2 fighters and 2 transports in 33 Sea Zone, round 2 : 5/12 hits, 5,83 expected hits
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : -0,33
Japanese regular : -1,83
UK_Pacific regular : -0,33
Just posted to check that everything looks ok. This save-file should be alright.
I’ll take away an aussie sub and replace it with a US des.
I take the 5 hits on the carriers.
Or maybe I can just do as you said? Designate a die. Problem is that it will screw up the battle-sequence.
I’ll restart for simplicity and avoiding dubious situations. Will probably have to do it anyway.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 factory_minors, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 34 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1, carrier = 1
EDIT: Changing unit hit damage for these British owned units to: battleship = 1
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 submarine
EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1, carrier = 1
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 33 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter and 2 tactical_bombers
EDIT: Adding units owned by Japanese to Paulau Island: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Paulau Island: 1 fighter
EDIT: Adding units owned by Japanese to Paulau Island: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from 35 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone
1 fighter and 3 tactical_bombers moved from Paulau Island to 33 Sea Zone
1 fighter moved from 42 Sea Zone to 33 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 cruiser moved from 21 Sea Zone to 33 Sea Zone
Combat Hit Differential Summary :
This should be correct.
6 air has 0 movement left, but I had to move 4 of them (1 fig, 3 tac) to Paulau.