Will have to come to this later.
L20 #3 trulpen (X) vs simon33 (A+16) BM3
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 fighter moved from India to 41 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands Combat - ANZAC Battle in Marshall Islands Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win, taking Marshall Islands from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to 80 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 2 aaGuns, 1 artillery and 1 infantry moved from Queensland to New South Wales 1 destroyer moved from 26 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 10 infantry moved from Norway to Finland 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians Combat - Germans Battle in Finland Germans attack with 10 infantry Russians defend with 2 infantry Germans roll dice for 10 infantry in Finland, round 2 : 0/10 hits, 1,67 expected hits Russians roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 10 infantry in Finland, round 3 : 2/10 hits, 1,67 expected hits Russians roll dice for 2 infantry in Finland, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 8 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 aaGun moved from Norway to Finland 2 aaGuns, 5 artilleries and 24 infantry moved from Bessarabia to Ukraine 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 110 Sea Zone to 124 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Poland to Eastern Poland 2 armour and 14 mech_infantrys moved from Baltic States to Western Ukraine 4 armour moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Greece to Western Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine 1 fighter moved from Alexandria to Yugoslavia 8 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from 112 Sea Zone to Norway 2 fighters and 1 tactical_bomber moved from Greece to Western Germany 1 armour moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Greece to Western Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 2 bombers moved from Alexandria to Western Ukraine 1 armour moved from Eastern Poland to Ukraine 2 armour and 2 mech_infantrys moved from Northern Italy to Romania Place Units - Germans 1 armour and 9 mech_infantrys placed in Germany 1 artillery and 1 infantry placed in Western Germany 1 infantry placed in France Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : 0,67 Germans regular : -1,33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 16 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 fighters, 1 infantry and 1 tactical_bomber moved from Novgorod to Baltic States Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 armour and 1 mech_infantry moved from Karelia to Vyborg 2 fighters and 1 tactical_bomber moved from Baltic States to Volgograd 2 aaGuns, 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Novgorod to Vyborg 3 infantry moved from Novgorod to Vyborg 1 infantry moved from Belarus to Archangel 4 infantry moved from Vologda to Archangel 7 infantry moved from Novgorod to Archangel 2 aaGuns, 2 artilleries and 27 infantry moved from Bryansk to Russia 10 infantry moved from Russia to Vologda 6 infantry moved from Timguska to Novosibirsk Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd 3 infantry placed in Novgorod Turn Complete - Russians Russians collect 32 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.17
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That was not the right buy, but dice have been rolled.
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@simon33 said in L20 #3 trulpen (X) vs simon33 (A+16) BM3:
That was not the right buy, but dice have been rolled.
What did you intend?
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Well if I could swap the 3 inf in Novgorod and 1 inf in Moscow for 1 ftr in Moscow + 2IPC, that would be great.
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 factory_minors, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 cruiser moved from 21 Sea Zone to 33 Sea Zone 1 carrier moved from 35 Sea Zone to 33 Sea Zone 2 carriers moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 2 tactical_bombers moved from Kwangsi to 33 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from 35 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone 1 fighter moved from 42 Sea Zone to 33 Sea Zone 2 bombers moved from Kwangsi to 33 Sea Zone 1 armour and 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Shan State to Burma 1 battleship and 1 destroyer moved from 42 Sea Zone to 34 Sea Zone 1 submarine moved from 42 Sea Zone to 34 Sea Zone 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 1 tactical_bomber moved from Yunnan to Szechwan 1 fighter moved from 42 Sea Zone to 33 Sea Zone 1 cruiser moved from 37 Sea Zone to 34 Sea Zone 1 fighter moved from 42 Sea Zone to 33 Sea Zone 1 fighter moved from 37 Sea Zone to Burma Combat - Japanese Battle in Szechwan Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 34 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 1 destroyer in 34 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans lost in 34 Sea Zone Japanese win with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 33 Sea Zone Japanese attack with 2 bombers, 3 carriers, 1 cruiser, 8 fighters and 6 tactical_bombers British defend with 1 battleship and 1 destroyer; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 0,83 Japanese regular : 0,00 UK_Pacific regular : -0,33
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@simon33 said in L20 #3 trulpen (X) vs simon33 (A+16) BM3:
Well if I could swap the 3 inf in Novgorod and 1 inf in Moscow for 1 ftr in Moscow + 2IPC, that would be great.
It’s ok. I can fix it.
Will your subs fight or submerge in z33?
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Something is wrong - download there is 0 bytes.
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@simon33 said in L20 #3 trulpen (X) vs simon33 (A+16) BM3:
Something is wrong - download there is 0 bytes.
Yeah, I get some kind of error message. Have reported it. I’ll try and send the save file to your dicemail.
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Won’t work. It says 0 kb.
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Just hope it will be possible to save after the battle. Here is the situation:
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Oh boy. Looks like a massive miscue there. Mustn’t have counted all the planes which could reach.
The sub will fight round 1. No reason not to.
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8 hits. Max d I presume?
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Wait. First the cr hit. That’s the only one able to hit the subs. You want to sink a sub or soak?
Damn. I soaked. Now it will be a bit screwed up if you wanted to sink a sub.
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Got to be. Other sub will keep fighting.
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Definitely sink the sub.
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Typical that it won’t let me save properly now.
I’ll restart after defending rolls and adjust.
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Just nominate a dice which won’t count next round before rolling.
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Not sure that would work once the battle has started?