L20 #3 trulpen (X) vs simon33 (A+16) BM3

  • '19 '17 '16

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from India to 41 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - ANZAC
            Battle in Marshall Islands
            Battle in 41 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                ANZAC win, taking Marshall Islands from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 41 Sea Zone to 80 Sea Zone
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 cruiser moved from 54 Sea Zone to 33 Sea Zone
            2 aaGuns, 1 artillery and 1 infantry moved from Queensland to New South Wales
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Combat Move - French
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            10 infantry moved from Norway to Finland
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
    
        Combat - Germans
            Battle in Finland
                Germans attack with 10 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 10 infantry in Finland, round 2 : 0/10 hits, 1,67 expected hits
                    Russians roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 10 infantry in Finland, round 3 : 2/10 hits, 1,67 expected hits
                    Russians roll dice for 2 infantry in Finland, round 3 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
                Germans win, taking Finland from Russians with 8 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Norway to Finland
            2 aaGuns, 5 artilleries and 24 infantry moved from Bessarabia to Ukraine
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 submarine moved from 110 Sea Zone to 124 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 112 Sea Zone
            2 infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from Poland to Eastern Poland
            2 armour and 14 mech_infantrys moved from Baltic States to Western Ukraine
            4 armour moved from Eastern Poland to Western Ukraine
            1 tactical_bomber moved from Greece to Western Ukraine
            1 aaGun moved from Eastern Poland to Western Ukraine
            1 fighter moved from Alexandria to Yugoslavia
            8 mech_infantrys moved from Germany to Eastern Poland
            2 infantry moved from 112 Sea Zone to Norway
            2 fighters and 1 tactical_bomber moved from Greece to Western Germany
            1 armour moved from Eastern Poland to Western Ukraine
            1 tactical_bomber moved from Greece to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            2 bombers moved from Alexandria to Western Ukraine
            1 armour moved from Eastern Poland to Ukraine
            2 armour and 2 mech_infantrys moved from Northern Italy to Romania
    
        Place Units - Germans
            1 armour and 9 mech_infantrys placed in Germany
            1 artillery and 1 infantry placed in Western Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,67
    Germans regular : -1,33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 16 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            2 fighters, 1 infantry and 1 tactical_bomber moved from Novgorod to Baltic States
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 armour and 1 mech_infantry moved from Karelia to Vyborg
            2 fighters and 1 tactical_bomber moved from Baltic States to Volgograd
            2 aaGuns, 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Novgorod to Vyborg
            3 infantry moved from Novgorod to Vyborg
            1 infantry moved from Belarus to Archangel
            4 infantry moved from Vologda to Archangel
            7 infantry moved from Novgorod to Archangel
            2 aaGuns, 2 artilleries and 27 infantry moved from Bryansk to Russia
            10 infantry moved from Russia to Vologda
            6 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Volgograd
            3 infantry placed in Novgorod
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 0.17
    

    Savegame

  • '19 '17 '16

    That was not the right buy, but dice have been rolled.


  • @simon33 said in L20 #3 trulpen (X) vs simon33 (A+16) BM3:

    That was not the right buy, but dice have been rolled.

    What did you intend?

  • '19 '17 '16

    Well if I could swap the 3 inf in Novgorod and 1 inf in Moscow for 1 ftr in Moscow + 2IPC, that would be great.


  • TripleA Manual Gamesave Post: Japanese round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 factory_minors, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 cruiser moved from 21 Sea Zone to 33 Sea Zone
            1 carrier moved from 35 Sea Zone to 33 Sea Zone
            2 carriers moved from 6 Sea Zone to 33 Sea Zone
            1 fighter and 2 tactical_bombers moved from Kwangsi to 33 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
            2 fighters moved from 35 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone
            1 fighter moved from 42 Sea Zone to 33 Sea Zone
            2 bombers moved from Kwangsi to 33 Sea Zone
            1 armour and 1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Shan State to Burma
            1 battleship and 1 destroyer moved from 42 Sea Zone to 34 Sea Zone
            1 submarine moved from 42 Sea Zone to 34 Sea Zone
            1 infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            1 tactical_bomber moved from Yunnan to Szechwan
            1 fighter moved from 42 Sea Zone to 33 Sea Zone
            1 cruiser moved from 37 Sea Zone to 34 Sea Zone
            1 fighter moved from 42 Sea Zone to 33 Sea Zone
            1 fighter moved from 37 Sea Zone to Burma
    
        Combat - Japanese
            Battle in Szechwan
                Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 34 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser and 1 destroyer in 34 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 33 Sea Zone
                Japanese attack with 2 bombers, 3 carriers, 1 cruiser, 8 fighters and 6 tactical_bombers
                British defend with 1 battleship and 1 destroyer; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer and 1 submarine
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : 0,83
    Japanese regular : 0,00
    UK_Pacific regular : -0,33
    

    Savegame


  • @simon33 said in L20 #3 trulpen (X) vs simon33 (A+16) BM3:

    Well if I could swap the 3 inf in Novgorod and 1 inf in Moscow for 1 ftr in Moscow + 2IPC, that would be great.

    It’s ok. I can fix it.

    Will your subs fight or submerge in z33?

  • '19 '17 '16

    Something is wrong - download there is 0 bytes.


  • @simon33 said in L20 #3 trulpen (X) vs simon33 (A+16) BM3:

    Something is wrong - download there is 0 bytes.

    Yeah, I get some kind of error message. Have reported it. I’ll try and send the save file to your dicemail.


  • Won’t work. It says 0 kb.


  • Just hope it will be possible to save after the battle. Here is the situation:

    138ea036-0a92-4ce6-aafa-630e5cf38a8f-image.png

  • '19 '17 '16

    Oh boy. Looks like a massive miscue there. Mustn’t have counted all the planes which could reach.

    The sub will fight round 1. No reason not to.


  • 8 hits. Max d I presume?


  • Wait. First the cr hit. That’s the only one able to hit the subs. You want to sink a sub or soak?

    Damn. I soaked. Now it will be a bit screwed up if you wanted to sink a sub.

  • '19 '17 '16

    Got to be. Other sub will keep fighting.

  • '19 '17 '16

    Definitely sink the sub.


  • Typical that it won’t let me save properly now.

    I’ll restart after defending rolls and adjust.

  • '19 '17 '16

    Just nominate a dice which won’t count next round before rolling.

  • '19 '17 '16

    Not sure that would work once the battle has started?

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