@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
L20 #3 trulpen (X) vs simon33 (A+16) BM3
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I think I moved it to Kwangsi. Must’ve undone without being aware. Thanks, Kwangsi is the spot anyway.
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@simon33 said in L20 #3 trulpen (X) vs simon33 (A+16) BM3:
I was pretty confused.
Glad to be at service! :grin:
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 3 fighters and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 fighter and 1 submarine moved from 54 Sea Zone to 34 Sea Zone 1 destroyer and 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 1 fighter EDIT: Adding units owned by Japanese to Kiangsu: 1 fighter EDIT: Turning off Edit Mode Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 airfield and 1 harbour Battle in 45 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans winAmericans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining with 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 45 Sea Zone to 33 Sea Zone 1 fighter moved from 34 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 2 fighters moved from Eastern United States to 91 Sea Zone 1 fighter moved from Eastern United States to French West Africa 1 bomber moved from Eastern United States to United Kingdom 1 cruiser and 1 marine moved from 101 Sea Zone to 86 Sea Zone 1 marine moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai 4 infantry moved from Sikang to Tsinghai 4 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 2 artilleries, 2 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from Egypt to 99 Sea Zone 2 fighters moved from 39 Sea Zone to Burma 1 infantry and 1 tactical_bomber moved from India to Burma Combat - British Battle in 99 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Burma British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Burma to India 1 armour moved from India to 39 Sea Zone 1 armour, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 armour moved from 80 Sea Zone to Iraq 1 mech_infantry moved from Iraq to Egypt 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Kenya to 72 Sea Zone 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Egypt 1 bomber moved from 99 Sea Zone to Egypt 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 tactical_bomber moved from India to 80 Sea Zone Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 artillery, 1 fighter and 1 infantry placed in Persia 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,4 British collect 30 PUs (2 lost to blockades); end with 32 PUs Place Units - UK_Pacific 1 armour, 1 artillery and 4 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship and 1 destroyer EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship and 1 destroyer EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 armour, 1 artillery and 4 infantry
Combat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -1.33 Japanese regular : -1.00 British regular : -0.83
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Southern Italy to 81 Sea Zone 1 armour moved from Romania to Western Ukraine Italians take Western Ukraine from Russians Combat - Italians Battle in 81 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 bomber moved from 81 Sea Zone to Alexandria 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 armour moved from Yugoslavia to Bessarabia 4 mech_infantrys moved from Northern Italy to Romania 1 artillery and 2 infantry moved from Bulgaria to Romania 1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Southern Italy 2 fighters moved from Southern Italy to Alexandria Place Units - Italians 1 infantry placed in Southern Italy 2 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 fighter moved from India to 41 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands Combat - ANZAC Battle in Marshall Islands Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win, taking Marshall Islands from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to 80 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 2 aaGuns, 1 artillery and 1 infantry moved from Queensland to New South Wales 1 destroyer moved from 26 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 10 infantry moved from Norway to Finland 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians Combat - Germans Battle in Finland Germans attack with 10 infantry Russians defend with 2 infantry Germans roll dice for 10 infantry in Finland, round 2 : 0/10 hits, 1,67 expected hits Russians roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 10 infantry in Finland, round 3 : 2/10 hits, 1,67 expected hits Russians roll dice for 2 infantry in Finland, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 8 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 aaGun moved from Norway to Finland 2 aaGuns, 5 artilleries and 24 infantry moved from Bessarabia to Ukraine 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 110 Sea Zone to 124 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Poland to Eastern Poland 2 armour and 14 mech_infantrys moved from Baltic States to Western Ukraine 4 armour moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Greece to Western Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine 1 fighter moved from Alexandria to Yugoslavia 8 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from 112 Sea Zone to Norway 2 fighters and 1 tactical_bomber moved from Greece to Western Germany 1 armour moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Greece to Western Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 2 bombers moved from Alexandria to Western Ukraine 1 armour moved from Eastern Poland to Ukraine 2 armour and 2 mech_infantrys moved from Northern Italy to Romania Place Units - Germans 1 armour and 9 mech_infantrys placed in Germany 1 artillery and 1 infantry placed in Western Germany 1 infantry placed in France Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : 0,67 Germans regular : -1,33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 16 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 fighters, 1 infantry and 1 tactical_bomber moved from Novgorod to Baltic States Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 armour and 1 mech_infantry moved from Karelia to Vyborg 2 fighters and 1 tactical_bomber moved from Baltic States to Volgograd 2 aaGuns, 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Novgorod to Vyborg 3 infantry moved from Novgorod to Vyborg 1 infantry moved from Belarus to Archangel 4 infantry moved from Vologda to Archangel 7 infantry moved from Novgorod to Archangel 2 aaGuns, 2 artilleries and 27 infantry moved from Bryansk to Russia 10 infantry moved from Russia to Vologda 6 infantry moved from Timguska to Novosibirsk Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd 3 infantry placed in Novgorod Turn Complete - Russians Russians collect 32 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.17
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That was not the right buy, but dice have been rolled.
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@simon33 said in L20 #3 trulpen (X) vs simon33 (A+16) BM3:
That was not the right buy, but dice have been rolled.
What did you intend?
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Well if I could swap the 3 inf in Novgorod and 1 inf in Moscow for 1 ftr in Moscow + 2IPC, that would be great.
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 factory_minors, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 cruiser moved from 21 Sea Zone to 33 Sea Zone 1 carrier moved from 35 Sea Zone to 33 Sea Zone 2 carriers moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 2 tactical_bombers moved from Kwangsi to 33 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from 35 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone 1 fighter moved from 42 Sea Zone to 33 Sea Zone 2 bombers moved from Kwangsi to 33 Sea Zone 1 armour and 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Shan State to Burma 1 battleship and 1 destroyer moved from 42 Sea Zone to 34 Sea Zone 1 submarine moved from 42 Sea Zone to 34 Sea Zone 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 1 tactical_bomber moved from Yunnan to Szechwan 1 fighter moved from 42 Sea Zone to 33 Sea Zone 1 cruiser moved from 37 Sea Zone to 34 Sea Zone 1 fighter moved from 42 Sea Zone to 33 Sea Zone 1 fighter moved from 37 Sea Zone to Burma Combat - Japanese Battle in Szechwan Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 34 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 1 destroyer in 34 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans lost in 34 Sea Zone Japanese win with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 33 Sea Zone Japanese attack with 2 bombers, 3 carriers, 1 cruiser, 8 fighters and 6 tactical_bombers British defend with 1 battleship and 1 destroyer; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 0,83 Japanese regular : 0,00 UK_Pacific regular : -0,33
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@simon33 said in L20 #3 trulpen (X) vs simon33 (A+16) BM3:
Well if I could swap the 3 inf in Novgorod and 1 inf in Moscow for 1 ftr in Moscow + 2IPC, that would be great.
It’s ok. I can fix it.
Will your subs fight or submerge in z33?
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Something is wrong - download there is 0 bytes.
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@simon33 said in L20 #3 trulpen (X) vs simon33 (A+16) BM3:
Something is wrong - download there is 0 bytes.
Yeah, I get some kind of error message. Have reported it. I’ll try and send the save file to your dicemail.
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Won’t work. It says 0 kb.
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Just hope it will be possible to save after the battle. Here is the situation:
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Oh boy. Looks like a massive miscue there. Mustn’t have counted all the planes which could reach.
The sub will fight round 1. No reason not to.
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8 hits. Max d I presume?
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Wait. First the cr hit. That’s the only one able to hit the subs. You want to sink a sub or soak?
Damn. I soaked. Now it will be a bit screwed up if you wanted to sink a sub.
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Got to be. Other sub will keep fighting.