This house rule was designed by myself independent of any other source and was made in the 1980s when I played A & A Classic and designed my own variant I term ‘Allies and Enemies’. The rule is as follows; During a develop weapons phase a player mat attempt to develop an atomic bomb. A player must pay 30 PFs for every die roll that is attempted. A roll of a 6 on a D6 roll gives the player nuclear capability (needless to say the die roll must be clearly random). Additionally, the second time (a subsequent turn) a player pays 30 PFs to attempt to develop an atomic bomb the die roll to be successful becomes a 5 or 6 on a D6 roll. For each subsequent attempt of 30 PFs the die roll to be successful decreases by one number so that on the sixth attempt research for an atomic bomb is automatically successful. On the turn that an Atomic bomb is successfully developed that player may buy them at the purchase units phase for 5 PFs for each Atomic Bomb. Atomic Bombs may only be delivered to the target space by Bomber aircraft ( 1 atomic bomb per bomber) or by a Rocket (if house rules allow). The effects of an Atomic Bomb are 1) destroys all units in the target space (either land or sea) and 2) permanently (for the rest of the game) reduces the PF value of the land space targeted by 1 PF (0 being the minimum value) for each Atomic bomb dropped.
Bombing by Average
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Ok so your saying 3 bombers SBR. 1 AA rolls 3 dice. Get a 1,2,5. So you end up with 1 dam plane. 1 plane has to go back home. 1 plane normal with no dam.
Now what value does the dam plane have for sbring ? Or it stays the same and then if you don’t repair it on next turn if a 2 or less is rolled plane with dam is destroyed and plane being repaired can’t fly next turn ? -
Now i got you. The AA player rolls a dice for each bomber. He calls to target the damaged bomber with the first dice. The remaining two may be tossed together since it makes no difference.
I’ve been playing AADD lately so I was already thinking with the concept of targeted attacks in my mind ^^ -
Maybe the ‘damaged’ state is already too complex for A&A.
A even more simplistic rule would be:
If AA hits with a 1 during SBR, the owner of the plane must spend immidiately 5 IPC or the plane is lost. -
Maybe. Time to test
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@GEN-MANSTEIN @Sturmhard-Eisenkeil
I like the chart idea, and repelled! (maybe instead of repelled you could take a -2 to the bomber run?)
But personally, I would want a couple things:- the chance of them bomber to be completely killed.
- I would like the fate of them bomber not to be determined by 1 die roll
We could do a 2 die chart from 2-12 or roll 3 dice and pick the middle one?
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@Grinchveld said in Bombing by Average:
@GEN-MANSTEIN @Sturmhard-Eisenkeil
I like the chart idea, and repelled! (maybe instead of repelled you could take a -2 to the bomber run?)
But personally, I would want a couple things:- the chance of them bomber to be completely killed.
- I would like the fate of them bomber not to be determined by 1 die roll
We could do a 2 die chart from 2-12 or roll 3 dice and pick the middle one?
Well u were looking for simple
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@GEN-MANSTEIN tbh the 3 dice and math way feels simpler to me, but others might be more comfortable with the chart.
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@GEN-MANSTEIN
How about this attempt:After the AA gun hits (targeted - roll for each plane) the owner of the hit plane rolls on the damage table:
1-2: Half damage to IC
3-4: No damage to IC
5: Plane is destroyed
6: Plane is forced zu land in zone of the IC and gets captured (replace it with a corresponding piece in the owners color of the IC) … :D -
Maybe make number 6 plane is damaged to much and has to return home. Don’t like free planes to other side. Or instead of getting a plane maybe give the enemy 2-3 icps for parts of plane but how much of an enemy plane can they use for parts let a lone rebuild a enemy flyable plane.
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@Sturmhard-Eisenkeil
Would the AnA still roll 3 dice? Would the bomber be less effective if it gets hit?
the damage means you don’t need to sit on 5 or 10 ipcs all the time. -
He’s saying after aa gun rolls it’s up to 1-3 dice and if the aa gets a hit @1 then the hit plane owner rolls for what’s on chart.
1 hit = 1 plane roll for chart
2 hits = 2 plane rolls for chart
3 hits = 3 plane rolls for chart -
@Imperious-Leader is that 10% lost figure specifically for flack? (I thought that the majority of bombers the allies lost were to fighters) Or just the allies overall stat. If we want to be to realistic we nd to factor in altitude, and weather and day vs night bombing. Which could be really cool! Pick different types of sbr and roll for weather to. But i was trying to leave the rest of the game untouched to make it playable.
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My statement was that 10% of bombers were lost or damaged ( not used serviceable any more in the war) during the bombing campaign over Germany. Thats a number which does not include Fighters. Its a combination of day/night Bombing missions. Obviously night missions caused less damage overall, but even less damage to targets.
I suppose players could say this is a night bombing mission and obtain a lower score against enemy factory, but also suffer less damage
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