Will have to come to this later.
L20 #2 trulpen (X) vs surfer (A) P2V
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Fritz does not like that at all. This will take some serious retaliation to make Fritz happy.
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Hey, man, you forgot to move your Scotland-fleet.
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No, wait, something seems to be screwed up. Like I’m in current, but it shows history.
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TripleA Manual Gamesave Post: Italians round 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 artillery and 2 infantry moved from Ethiopia to Anglo-Egyptian Sudan Italians take Anglo-Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 artillery and 1 infantry moved from Libya to Tunisia 1 bomber moved from Northern Italy to Tunisia 1 battleship and 1 cruiser moved from 99 Sea Zone to 100 Sea Zone 1 cruiser moved from 97 Sea Zone to 101 Sea Zone 1 cruiser moved from 101 Sea Zone to 100 Sea Zone 2 infantry moved from Southern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Egypt 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Egypt 2 fighters moved from Southern Italy to Tunisia Combat - Italians
Combat Hit Differential Summary :
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Or maybe I was in history still?
Anyway, scramble Tunisia?
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Nah, you can kill a Frenchman…
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For this version 2.0, every so often when loading a new turn, I get a message that TripleA doesn’t have a map for the game. I have to restart the program to fix, ie. I don’t need to download anything, just the program not finding the directory for some reason. Was wondering if you see that as well?
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Nope, never see that.
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ok thanks
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 artillery and 2 infantry moved from Ethiopia to Anglo-Egyptian Sudan Italians take Anglo-Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 artillery and 1 infantry moved from Libya to Tunisia 1 bomber moved from Northern Italy to Tunisia 1 battleship and 1 cruiser moved from 99 Sea Zone to 100 Sea Zone 1 cruiser moved from 97 Sea Zone to 101 Sea Zone 1 cruiser moved from 101 Sea Zone to 100 Sea Zone 2 infantry moved from Southern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Egypt 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Egypt 2 fighters moved from Southern Italy to Tunisia Combat - Italians Battle in Egypt Italians attack with 1 artillery and 3 infantry British defend with 1 harbour and 1 infantry; ANZAC defend with 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1,67 expected hits Italians roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 2/4 hits, 1,00 expected hits British roll dice for 3 infantry in Egypt, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the ANZAC, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Casualties for ANZAC: 2 infantry Battle in Tunisia Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Tunisia, round 2 : 2/5 hits, 2,17 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 2 fighters moved from Tunisia to Libya 1 bomber moved from Tunisia to Southern Italy 1 armour moved from Albania to Slovakia Hungary 1 armour moved from Northern Italy to Romania 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Albania to Bulgaria 1 destroyer and 1 submarine moved from 97 Sea Zone to 101 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 100 Sea Zone 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 4 Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
French regular : -0,33 Italians regular : 0,17 British regular : 0,00
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@surfer said in L20 #2 trulpen (X) vs surfer (A) P2V:
Nah, you can kill a Frenchman…
So sad. A future italian convert put to death.
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@surfer said in L20 #2 trulpen (X) vs surfer (A) P2V:
For this version 2.0, every so often when loading a new turn, I get a message that TripleA doesn’t have a map for the game. I have to restart the program to fix, ie. I don’t need to download anything, just the program not finding the directory for some reason. Was wondering if you see that as well?
Ah, wait, I did actually see that once. It was when I downloaded the 2.0.20365. Then I couldn’t start any games due to not finding the map directory or something.
So I went and downloaded the latest version, which was 2.0.20400 at the time, which works flawless.
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You find the latest versions in pre-downloads.
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@trulpen Yep, Axis on Axis. I gotta win if that keeps up.
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 65 Sea Zone to 55 Sea Zone 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 2 fighters moved from New Zealand to Queensland 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone 1 infantry moved from 59 Sea Zone to Java ANZAC take Java from Dutch 2 aaGuns and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 artillery placed in New South Wales 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - Germans Germans buy 6 artilleries, 1 destroyer, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 5 infantry moved from Bulgaria to Greece 3 armour moved from Yugoslavia to Greece Combat - Germans
Combat Hit Differential Summary :
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The point of hitting Tunisia. Scramble z96?
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@trulpen yeah. I saw this. But considering can take down a good part of Luftwaffe, lets do it. Full scramble. Max defend. Kill ships first.