Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
No, what you have to look at is the italians -5,50.
I guess so since it was Italian territory.
But still 5 more losses would not have affected the outcome of this battle. And would only reduce the TUV by 20 (5 art)…just points to an ongoing desire/pet peeve of mine that the battle calc doesn’t really give you a good idea of variance.
It’s just a crude indication. The earlier battle rounds has a greater impact.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 2 fighters, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Yunnan to Eastern India
11 artilleries and 19 infantry moved from Burma to Eastern India
2 tactical_bombers moved from Yunnan to Tsinghai
1 infantry moved from Hopei to Tsinghai
1 infantry moved from Szechwan to Tsinghai
1 infantry moved from Anhwe to Shansi
Japanese take Shansi from Chinese
2 bombers moved from French Indo China to Tsinghai
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Solomon Islands to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Johnston Island
5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 27 Sea Zone
2 tactical_bombers moved from Japan to 27 Sea Zone
1 artillery and 3 infantry moved from Japan to 7 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 27 Sea Zone
1 artillery and 3 infantry moved from 27 Sea Zone to Hawaiian Islands
1 carrier moved from 7 Sea Zone to 27 Sea Zone
Combat - Japanese
Battle in Johnston Island
Battle in Eastern India
Japanese attack with 1 armour, 11 artilleries, 19 infantry and 1 mech_infantry
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 11 artilleries, 19 infantry and 1 mech_infantry in Eastern India, round 2 : 9/32 hits, 9,50 expected hits
UK_Pacific roll dice for 3 infantry in Eastern India, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Eastern India
Japanese destroys 9PUs while taking UK_Pacific capital
Japanese win, taking Johnston Island from Americans, taking Eastern India from UK_Pacific with 1 armour, 11 artilleries, 18 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in Tsinghai
Japanese attack with 2 bombers, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Tsinghai, round 2 : 2/6 hits, 2,33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 1 tactical_bomber
Japanese roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 2 : 3/4 hits, 1,00 expected hits
Americans roll dice for 1 tactical_bomber in Hawaiian Islands, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 tactical_bomber
Non Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from 27 Sea Zone to 31 Sea Zone
1 destroyer moved from 55 Sea Zone to 51 Sea Zone
1 battleship, 5 carriers and 1 submarine moved from 55 Sea Zone to 31 Sea Zone
1 marine moved from New Guinea to 55 Sea Zone
1 battleship and 1 marine moved from 55 Sea Zone to 31 Sea Zone
2 infantry moved from New Guinea to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 31 Sea Zone
1 destroyer moved from 36 Sea Zone to 50 Sea Zone
1 carrier moved from 36 Sea Zone to 33 Sea Zone
1 fighter moved from 36 Sea Zone to 31 Sea Zone
2 tactical_bombers moved from 27 Sea Zone to 31 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 transports moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsu to 20 Sea Zone
1 artillery moved from Southern Manchuria to 20 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 7 Sea Zone
1 artillery moved from 7 Sea Zone to Japan
1 infantry moved from Kiangsu to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 7 Sea Zone
1 artillery and 3 infantry moved from 7 Sea Zone to Japan
1 fighter moved from French Indo China to 33 Sea Zone
2 tactical_bombers moved from Tsinghai to Anhwe
1 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Southern Manchuria
1 infantry moved from Shantung to Jehol
2 bombers moved from Tsinghai to French Indo China
1 aaGun moved from Burma to Eastern India
3 artilleries moved from Yunnan to Burma
4 carriers moved from 38 Sea Zone to 36 Sea Zone
1 destroyer and 2 submarines moved from 38 Sea Zone to 36 Sea Zone
5 fighters and 3 tactical_bombers moved from 38 Sea Zone to Caroline Islands
2 cruisers moved from 38 Sea Zone to 36 Sea Zone
2 infantry and 1 marine moved from 31 Sea Zone to Johnston Island
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 destroyer moved from 42 Sea Zone to 38 Sea Zone
1 infantry moved from Kweichow to Szechwan
4 infantry moved from Hunan to Hopei
1 aaGun moved from Hunan to Hopei
2 artilleries and 2 infantry moved from Kiangsi to Hopei
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Hunan
2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Kweichow
1 infantry moved from Kwangtung to Kiangsi
Place Units - Japanese
2 fighters placed in Japan
2 destroyers placed in 7 Sea Zone
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 93 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : 0,50
Japanese regular : 1,17
UK_Pacific regular : 0,00
Japan now has 7 stars. Calcutta is pretty safe, but Hawaii isn’t as secure.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 65 Sea Zone to 51 Sea Zone
10 fighters moved from 65 Sea Zone to 51 Sea Zone
2 tactical_bombers moved from 65 Sea Zone to 51 Sea Zone
1 infantry moved from New Zealand to 65 Sea Zone
1 infantry and 1 transport moved from 65 Sea Zone to 64 Sea Zone
1 infantry moved from New South Wales to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Solomon Islands
Combat - Americans
Battle in Solomon Islands
Battle in 51 Sea Zone
Americans attack with 10 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 10 fighters and 2 tactical_bombers in 51 Sea Zone, round 2 : 5/12 hits, 6.33 expected hits
Japanese roll dice for 1 destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 51 Sea Zone
Americans win, taking Solomon Islands from Japanese with 10 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
6 carriers, 2 destroyers and 3 submarines moved from 65 Sea Zone to 28 Sea Zone
10 fighters and 2 tactical_bombers moved from 51 Sea Zone to 28 Sea Zone
1 fighter moved from Western United States to 28 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 submarine moved from 82 Sea Zone to 40 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from French Equatorial Africa to Belgian Congo
1 armour and 3 infantry moved from Central America to 91 Sea Zone
1 armour, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour and 3 infantry moved from 93 Sea Zone to Morocco
1 carrier and 1 fighter moved from 91 Sea Zone to 93 Sea Zone
3 infantry and 1 mech_infantry moved from Eastern United States to 104 Sea Zone
1 carrier, 2 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 104 Sea Zone to 93 Sea Zone
3 carriers, 1 cruiser, 1 fighter and 2 submarines moved from 109 Sea Zone to 93 Sea Zone
3 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
Place Units - Americans
1 destroyer and 2 transports placed in 11 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
1 tactical_bomber placed in Eastern United States
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
EDIT: Adding units owned by Americans to 93 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from Eastern United States: 1 tactical_bomber
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1.67
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Kansu to Tsinghai
11 infantry moved from Inner Mongolia to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Chahar, round 2 : 3/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : -0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 65 Sea Zone to 51 Sea Zone
10 fighters moved from 65 Sea Zone to 51 Sea Zone
2 tactical_bombers moved from 65 Sea Zone to 51 Sea Zone
1 infantry moved from New Zealand to 65 Sea Zone
1 infantry and 1 transport moved from 65 Sea Zone to 64 Sea Zone
1 infantry moved from New South Wales to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Solomon Islands
Combat - Americans
Battle in Solomon Islands
Battle in 51 Sea Zone
Americans attack with 10 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 10 fighters and 2 tactical_bombers in 51 Sea Zone, round 2 : 5/12 hits, 6.33 expected hits
Japanese roll dice for 1 destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 51 Sea Zone
Americans win, taking Solomon Islands from Japanese with 10 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
6 carriers, 2 destroyers and 3 submarines moved from 65 Sea Zone to 28 Sea Zone
10 fighters and 2 tactical_bombers moved from 51 Sea Zone to 28 Sea Zone
1 fighter moved from Western United States to 28 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 submarine moved from 82 Sea Zone to 40 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from French Equatorial Africa to Belgian Congo
1 armour and 3 infantry moved from Central America to 91 Sea Zone
1 armour, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour and 3 infantry moved from 93 Sea Zone to Morocco
1 carrier and 1 fighter moved from 91 Sea Zone to 93 Sea Zone
3 infantry and 1 mech_infantry moved from Eastern United States to 104 Sea Zone
1 carrier, 2 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 104 Sea Zone to 93 Sea Zone
3 carriers, 1 cruiser, 1 fighter and 2 submarines moved from 109 Sea Zone to 93 Sea Zone
3 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
Place Units - Americans
1 destroyer and 2 transports placed in 11 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
1 tactical_bomber placed in Eastern United States
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
EDIT: Adding units owned by Americans to 93 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from Eastern United States: 1 tactical_bomber
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Kansu to Tsinghai
11 infantry moved from Inner Mongolia to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Chahar, round 2 : 3/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 27 PUs;
British buy 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries and 22 infantry moved from Western India to Eastern India
1 armour moved from Iraq to 82 Sea Zone
1 infantry moved from Iraq to 82 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 82 Sea Zone to 40 Sea Zone
1 armour and 1 infantry moved from 40 Sea Zone to Eastern India
1 armour moved from Iraq to Southern Caucasus
British take Northwest Persia from Italians
Russians take Southern Caucasus from Italians
1 infantry moved from Southern Persia to Northeast Persia
British take Northeast Persia from Italians
1 infantry moved from Iraq to Syria
British take Syria from Italians
2 mech_infantrys moved from Baluchistan to Eastern India
Combat - British
Battle in Eastern India
British attack with 1 armour, 3 artilleries, 23 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 armour, 11 artilleries, 1 factory_minor, 1 harbour, 18 infantry and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Eastern India, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 armour, 3 artilleries, 23 infantry and 2 mech_infantrys in Eastern India, round 2 : 8/29 hits, 6.33 expected hits
Japanese roll dice for 1 aaGun, 1 armour, 11 artilleries, 18 infantry and 1 mech_infantry in Eastern India, round 2 : 9/31 hits, 10.67 expected hits
7 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 9 infantry owned by the British lost in Eastern India
British roll dice for 1 armour, 3 artilleries, 14 infantry and 2 mech_infantrys in Eastern India, round 3 : 3/20 hits, 4.83 expected hits
Japanese roll dice for 1 armour, 11 artilleries, 11 infantry and 1 mech_infantry in Eastern India, round 3 : 10/24 hits, 8.33 expected hits
3 infantry owned by the Japanese and 10 infantry owned by the British lost in Eastern India
British roll dice for 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys in Eastern India, round 4 : 4/10 hits, 3.17 expected hits
Japanese roll dice for 1 armour, 11 artilleries, 8 infantry and 1 mech_infantry in Eastern India, round 4 : 6/21 hits, 7.33 expected hits
4 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 4 infantry owned by the British lost in Eastern India
British roll dice for 1 armour and 3 artilleries in Eastern India, round 5 : 0/4 hits, 1.50 expected hits
Japanese roll dice for 1 armour, 11 artilleries, 4 infantry and 1 mech_infantry in Eastern India, round 5 : 4/17 hits, 6.00 expected hits
3 artilleries owned by the British and 1 armour owned by the British lost in Eastern India
Japanese win with 1 armour, 11 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -50
Casualties for British: 1 armour, 3 artilleries, 23 infantry and 2 mech_infantrys
Casualties for Japanese: 1 aaGun and 14 infantry
Non Combat Move - British
Place Units - British
7 infantry placed in United Kingdom
1 submarine placed in 112 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,4
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : -1.67
Japanese regular : -4.33
British regular : -2.00
Good Game. Not sure what I missed but I could not regain Hawaii. I only had 1 transport in all of the Pacific. And you had him blocked.
@surfer said in L20 #2 trulpen (X) vs surfer (A) P2V:
Good Game. Not sure what I missed but I could not regain Hawaii. I only had 1 transport in all of the Pacific. And you had him blocked.
I think you could’ve reached Hawaii from the Panama-channel. 3 inf, 1 tank along with 1 fig from WUS.
Nope. That would be a 3 SZ move. You had me.
@surfer said in L20 #2 trulpen (X) vs surfer (A) P2V:
Nope. That would be a 3 SZ move. You had me.
Ah, yes, that’s right.
Well fought. You want to have another go?
You’ve beat me twice. I need more games under my belt before I can play you again. Need to go hide and lick my wounds.