@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
    Purchase Units - Russians
        Russians buy 2 armour, 1 artillery and 12 infantry; Remaining resources: 0 PUs; 
    Politics - Russians
        Russians takes Political Action: Political Action Russians To War With Japanese
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    Combat Move - Russians
        Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
        1 fighter and 1 tactical_bomber moved from Russia to Rostov
        1 fighter moved from Smolensk to Rostov
        5 artilleries and 15 infantry moved from Kursk to Rostov
        1 armour, 1 artillery and 1 mech_infantry moved from Stalingrad to Rostov
        1 armour moved from Smolensk to Leningrad
        2 infantry moved from Vologda to Leningrad
        1 artillery and 6 infantry moved from Russia to Samara
        1 artillery moved from Buryatia to Northern Manchuria
              Chinese take Northern Manchuria from Japanese
        1 infantry moved from Amur to Korea
              Russians take Korea from Japanese
        4 infantry moved from Amur to Northern Manchuria
        4 infantry moved from Buryatia to Northern Manchuria
        1 armour moved from Siberia to Northern Manchuria
        2 infantry moved from Siberia to Amur
        1 armour and 2 mech_infantrys moved from Smolensk to Russia
    Combat - Russians
        Battle in Leningrad
            Russians attack with 1 armour and 2 infantry
            Germans defend with 1 airfield, 1 harbour and 2 infantry
                Russians roll dice for 1 armour and 2 infantry in Leningrad, round 2 : 0/3 hits, 0.83 expected hits
                Germans roll dice for 2 infantry in Leningrad, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Russians lost in Leningrad
                Russians roll dice for 1 armour and 1 infantry in Leningrad, round 3 : 0/2 hits, 0.67 expected hits
                Germans roll dice for 2 infantry in Leningrad, round 3 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Russians lost in Leningrad
            1 armour owned by the Russians retreated to Vologda
            Germans win with 2 infantry remaining. Battle score for attacker is -6
            Casualties for Russians: 2 infantry
    Non Combat Move - Russians
        2 aaGuns moved from Kursk to Rostov
    Place Units - Russians
        2 armour placed in Siberia
        10 infantry placed in Russia
        1 artillery and 2 infantry placed in Stalingrad
    Turn Complete - Russians
        Russians collect 41 PUs; end with 41 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -1.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
    Purchase Units - Japanese
        Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 8 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        2 artilleries moved from Davao to 36 Sea Zone
        1 marine moved from Davao to 36 Sea Zone
        2 artilleries, 1 cruiser, 1 marine and 2 transports moved from 36 Sea Zone to 6 Sea Zone
        2 infantry moved from Japan to 6 Sea Zone
        2 artilleries, 2 infantry and 1 marine moved from 6 Sea Zone to Korea
        1 fighter and 1 tactical_bomber moved from Japan to Korea
        1 fighter moved from Japan to Amur
        2 bombers moved from Kiangsu to Amur
        1 artillery moved from Kiangsu to 20 Sea Zone
        1 infantry moved from Jehol to 20 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
        1 artillery and 1 infantry moved from 5 Sea Zone to Amur
        1 submarine moved from 7 Sea Zone to 5 Sea Zone
        3 infantry moved from Jehol to Shansi
        1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
        1 infantry moved from Szechwan to Hopei
        1 infantry moved from Yunnan to Szechwan
        1 artillery moved from Shan State to Yunnan
        1 artillery moved from Kiangsi to Anhwe
        1 tactical_bomber moved from Kiangsu to Anhwe
        1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi
        1 destroyer and 1 submarine moved from 43 Sea Zone to 56 Sea Zone
        2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 56 Sea Zone
        1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 56 Sea Zone
    Combat - Japanese
        Battle in Amur
            Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
            Russians defend with 2 infantry
                Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Amur, round 2 : 2/5 hits, 2.17 expected hits
                Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Russians lost in Amur
            Japanese win, taking Amur from Russians with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
            Casualties for Russians: 2 infantry
        Battle in Korea
            Japanese attack with 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
            Russians defend with 1 infantry
                Japanese roll dice for 1 cruiser in Korea, round 2 : 0/1 hits, 0.50 expected hits
                Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Korea, round 2 : 2/7 hits, 2.83 expected hits
                Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Korea
            Japanese win, taking Korea from Russians with 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Shansi
            Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
            Chinese defend with 1 artillery and 1 infantry
                Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shansi, round 2 : 2/5 hits, 1.67 expected hits
                Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shansi
            Japanese win, taking Shansi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 artillery and 1 infantry
        Battle in Anhwe
            Japanese attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber
            Chinese defend with 1 artillery and 1 infantry
                Japanese roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 4/4 hits, 1.83 expected hits
                Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
            Japanese win, taking Anhwe from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 artillery
            Casualties for Chinese: 1 artillery and 1 infantry
        Battle in 56 Sea Zone
            Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
            ANZAC defend with 1 destroyer
                Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 56 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the ANZAC lost in 56 Sea Zone
            Japanese win with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
            Casualties for ANZAC: 1 destroyer
    Non Combat Move - Japanese
        1 destroyer moved from 45 Sea Zone to 47 Sea Zone
        1 infantry moved from Celebes to 45 Sea Zone
        1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
        1 infantry moved from Paulau to 36 Sea Zone
        2 infantry moved from 36 Sea Zone to Davao
        1 infantry moved from Guam to 22 Sea Zone
        1 infantry and 1 transport moved from 22 Sea Zone to 7 Sea Zone
        1 infantry moved from 7 Sea Zone to Japan
        1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
        1 carrier moved from 19 Sea Zone to 7 Sea Zone
        1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 7 Sea Zone
        1 destroyer moved from 17 Sea Zone to 7 Sea Zone
        1 carrier moved from 36 Sea Zone to 38 Sea Zone
        1 artillery and 1 marine moved from Java to 43 Sea Zone
        1 artillery and 1 transport moved from 43 Sea Zone to 38 Sea Zone
        1 infantry moved from Sumatra to 38 Sea Zone
        1 artillery and 1 infantry moved from 38 Sea Zone to Shan State
        1 battleship moved from 43 Sea Zone to 38 Sea Zone
        2 cruisers and 1 marine moved from 43 Sea Zone to 38 Sea Zone
        1 marine moved from 38 Sea Zone to Shan State
        2 carriers moved from 43 Sea Zone to 38 Sea Zone
        3 fighters and 3 tactical_bombers moved from 56 Sea Zone to 38 Sea Zone
        1 tactical_bomber moved from 38 Sea Zone to Shan State
        1 destroyer moved from 22 Sea Zone to 36 Sea Zone
        1 battleship moved from 36 Sea Zone to 7 Sea Zone
        2 bombers moved from Amur to Southern Manchuria
        1 mech_infantry moved from Chahar to Southern Manchuria
        1 armour moved from Jehol to Southern Manchuria
        1 aaGun moved from Jehol to Southern Manchuria
        1 artillery and 1 infantry moved from Jehol to Southern Manchuria
        1 infantry moved from Jehol to Chahar
        1 infantry moved from Jehol to Southern Manchuria
        1 fighter moved from Amur to Southern Manchuria
        1 fighter and 1 tactical_bomber moved from Korea to Japan
        1 tactical_bomber moved from Shansi to Kiangsu
        1 tactical_bomber moved from Anhwe to Kiangsu
        1 fighter moved from Shansi to Southern Manchuria
    Place Units - Japanese
        1 factory_minor placed in French Indo China
        1 destroyer and 2 submarines placed in 38 Sea Zone
        3 infantry placed in Kiangsu
        3 infantry placed in Southern Manchuria
        2 artilleries, 2 infantry and 1 marine placed in Japan
    Turn Complete - Japanese
        Japanese collect 59 PUs; end with 59 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -0.17
ANZAC regular : -0.33
Russians regular : -1.00
@WindowWasher Assumed no scramble in sz 56.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
    Purchase Units - Americans
        Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 infantry moved from Algeria to Morocco
        1 armour, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
        1 bomber moved from Malta to Tunisia
        1 submarine moved from 55 Sea Zone to 47 Sea Zone
        1 destroyer moved from 55 Sea Zone to 56 Sea Zone
        1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
        2 fighters moved from 55 Sea Zone to 47 Sea Zone
        2 fighters moved from 55 Sea Zone to 56 Sea Zone
        1 infantry moved from British Guiana to 90 Sea Zone
        1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
        1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
        1 fighter and 1 tactical_bomber moved from Western United States to 11 Sea Zone
        1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone
        1 fighter moved from 47 Sea Zone to 27 Sea Zone
        1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands
        1 artillery, 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 55 Sea Zone
        1 infantry and 1 transport moved from 90 Sea Zone to 104 Sea Zone
        1 infantry moved from French Guiana to 90 Sea Zone
        1 infantry moved from Suriname to 90 Sea Zone
        2 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
    Combat - Americans
        Battle in Tunisia
            Americans attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
            Italians defend with 1 infantry
                Americans roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.50 expected hits
                Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Tunisia
            Americans win, taking Tunisia from Italians with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
        Battle in 56 Sea Zone
            Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
            Japanese defend with 1 destroyer and 1 submarine
                Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 56 Sea Zone
            Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
            Casualties for Japanese: 1 destroyer and 1 submarine
        Battle in 47 Sea Zone
            Americans attack with 1 fighter and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 47 Sea Zone
            Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from Morocco: 1 infantry
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Adding units owned by Americans to Tunisia: 1 infantry
        EDIT: Turning off Edit Mode
        3 fighters moved from 56 Sea Zone to 55 Sea Zone
        1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone
        1 fighter moved from 47 Sea Zone to 55 Sea Zone
        1 artillery, 2 infantry and 1 mech_infantry moved from 55 Sea Zone to Queensland
        1 bomber moved from Tunisia to Gibraltar
        1 artillery and 3 infantry moved from 93 Sea Zone to Morocco
        1 infantry moved from 104 Sea Zone to Eastern United States
        1 marine moved from Queensland to 55 Sea Zone
        1 marine moved from 55 Sea Zone to New Guinea
    Place Units - Americans
        1 transport placed in 104 Sea Zone
        2 infantry placed in Eastern United States
        1 carrier, 2 destroyers and 1 submarine placed in 11 Sea Zone
        1 fighter and 1 tactical_bomber placed in Western United States
        1 infantry placed in Eastern United States
    Turn Complete - Americans
        Americans collect 54 PUs; end with 54 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 1.67
Japanese regular : -0.83
Italians regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
    Purchase Units - Americans
        Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 infantry moved from Algeria to Morocco
        1 armour, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
        1 bomber moved from Malta to Tunisia
        1 submarine moved from 55 Sea Zone to 47 Sea Zone
        1 destroyer moved from 55 Sea Zone to 56 Sea Zone
        1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
        2 fighters moved from 55 Sea Zone to 47 Sea Zone
        2 fighters moved from 55 Sea Zone to 56 Sea Zone
        1 infantry moved from British Guiana to 90 Sea Zone
        1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
        1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
        1 fighter and 1 tactical_bomber moved from Western United States to 11 Sea Zone
        1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone
        1 fighter moved from 47 Sea Zone to 27 Sea Zone
        1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands
        1 artillery, 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 55 Sea Zone
        1 infantry and 1 transport moved from 90 Sea Zone to 104 Sea Zone
        1 infantry moved from French Guiana to 90 Sea Zone
        1 infantry moved from Suriname to 90 Sea Zone
        2 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
    Combat - Americans
        Battle in Tunisia
            Americans attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
            Italians defend with 1 infantry
                Americans roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.50 expected hits
                Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Tunisia
            Americans win, taking Tunisia from Italians with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
        Battle in 56 Sea Zone
            Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
            Japanese defend with 1 destroyer and 1 submarine
                Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 56 Sea Zone
            Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
            Casualties for Japanese: 1 destroyer and 1 submarine
        Battle in 47 Sea Zone
            Americans attack with 1 fighter and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 47 Sea Zone
            Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from Morocco: 1 infantry
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Adding units owned by Americans to Tunisia: 1 infantry
        EDIT: Turning off Edit Mode
        3 fighters moved from 56 Sea Zone to 55 Sea Zone
        1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone
        1 fighter moved from 47 Sea Zone to 55 Sea Zone
        1 artillery, 2 infantry and 1 mech_infantry moved from 55 Sea Zone to Queensland
        1 bomber moved from Tunisia to Gibraltar
        1 artillery and 3 infantry moved from 93 Sea Zone to Morocco
        1 infantry moved from 104 Sea Zone to Eastern United States
        1 marine moved from Queensland to 55 Sea Zone
        1 marine moved from 55 Sea Zone to New Guinea
    Place Units - Americans
        1 transport placed in 104 Sea Zone
        2 infantry placed in Eastern United States
        1 carrier, 2 destroyers and 1 submarine placed in 11 Sea Zone
        1 fighter and 1 tactical_bomber placed in Western United States
        1 infantry placed in Eastern United States
    Turn Complete - Americans
        Americans collect 54 PUs; end with 54 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 1.67
Japanese regular : -0.83
Italians regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 artillery and 1 infantry moved from Inner Mongolia to Shansi
        1 infantry moved from Inner Mongolia to Chahar
        1 artillery moved from Inner Mongolia to Chahar
        1 fighter moved from Inner Mongolia to Shansi
        3 artilleries and 7 infantry moved from Inner Mongolia to Tsinghai
    Combat - Chinese
        Battle in Shansi
            Chinese attack with 1 artillery, 1 fighter and 1 infantry
            Japanese defend with 2 infantry
                Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shansi, round 2 : 1/3 hits, 1.17 expected hits
                Japanese roll dice for 2 infantry in Shansi, round 2 : 2/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shansi
             retreated to Shansi
            Japanese win with 1 infantry remaining. Battle score for attacker is -4
            Casualties for Chinese: 1 artillery and 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Chahar
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Chahar
            Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Shansi to Tsinghai
    Place Units - Chinese
        3 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : 1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 artillery and 1 infantry moved from Inner Mongolia to Shansi
        1 infantry moved from Inner Mongolia to Chahar
        1 artillery moved from Inner Mongolia to Chahar
        1 fighter moved from Inner Mongolia to Shansi
        3 artilleries and 7 infantry moved from Inner Mongolia to Tsinghai
    Combat - Chinese
        Battle in Shansi
            Chinese attack with 1 artillery, 1 fighter and 1 infantry
            Japanese defend with 2 infantry
                Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shansi, round 2 : 1/3 hits, 1.17 expected hits
                Japanese roll dice for 2 infantry in Shansi, round 2 : 2/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shansi
             retreated to Shansi
            Japanese win with 1 infantry remaining. Battle score for attacker is -4
            Casualties for Chinese: 1 artillery and 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Chahar
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Chahar
            Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Shansi to Tsinghai
    Place Units - Chinese
        3 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : 1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
    Purchase Units - Americans
        Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 infantry moved from Algeria to Morocco
        1 armour, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
        1 bomber moved from Malta to Tunisia
        1 submarine moved from 55 Sea Zone to 47 Sea Zone
        1 destroyer moved from 55 Sea Zone to 56 Sea Zone
        1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
        2 fighters moved from 55 Sea Zone to 47 Sea Zone
        2 fighters moved from 55 Sea Zone to 56 Sea Zone
        1 infantry moved from British Guiana to 90 Sea Zone
        1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
        1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
        1 fighter and 1 tactical_bomber moved from Western United States to 11 Sea Zone
        1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone
        1 fighter moved from 47 Sea Zone to 27 Sea Zone
        1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands
        1 artillery, 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 55 Sea Zone
        1 infantry and 1 transport moved from 90 Sea Zone to 104 Sea Zone
        1 infantry moved from French Guiana to 90 Sea Zone
        1 infantry moved from Suriname to 90 Sea Zone
        2 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
    Combat - Americans
        Battle in Tunisia
            Americans attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
            Italians defend with 1 infantry
                Americans roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.50 expected hits
                Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Tunisia
            Americans win, taking Tunisia from Italians with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
        Battle in 56 Sea Zone
            Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
            Japanese defend with 1 destroyer and 1 submarine
                Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 56 Sea Zone
            Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
            Casualties for Japanese: 1 destroyer and 1 submarine
        Battle in 47 Sea Zone
            Americans attack with 1 fighter and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 47 Sea Zone
            Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from Morocco: 1 infantry
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Adding units owned by Americans to Tunisia: 1 infantry
        EDIT: Turning off Edit Mode
        3 fighters moved from 56 Sea Zone to 55 Sea Zone
        1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone
        1 fighter moved from 47 Sea Zone to 55 Sea Zone
        1 artillery, 2 infantry and 1 mech_infantry moved from 55 Sea Zone to Queensland
        1 bomber moved from Tunisia to Gibraltar
        1 artillery and 3 infantry moved from 93 Sea Zone to Morocco
        1 infantry moved from 104 Sea Zone to Eastern United States
        1 marine moved from Queensland to 55 Sea Zone
        1 marine moved from 55 Sea Zone to New Guinea
    Place Units - Americans
        1 transport placed in 104 Sea Zone
        2 infantry placed in Eastern United States
        1 carrier, 2 destroyers and 1 submarine placed in 11 Sea Zone
        1 fighter and 1 tactical_bomber placed in Western United States
        1 infantry placed in Eastern United States
    Turn Complete - Americans
        Americans collect 54 PUs; end with 54 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 artillery and 1 infantry moved from Inner Mongolia to Shansi
        1 infantry moved from Inner Mongolia to Chahar
        1 artillery moved from Inner Mongolia to Chahar
        1 fighter moved from Inner Mongolia to Shansi
        3 artilleries and 7 infantry moved from Inner Mongolia to Tsinghai
    Combat - Chinese
        Battle in Shansi
            Chinese attack with 1 artillery, 1 fighter and 1 infantry
            Japanese defend with 2 infantry
                Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shansi, round 2 : 1/3 hits, 1.17 expected hits
                Japanese roll dice for 2 infantry in Shansi, round 2 : 2/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shansi
             retreated to Shansi
            Japanese win with 1 infantry remaining. Battle score for attacker is -4
            Casualties for Chinese: 1 artillery and 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Chahar
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Chahar
            Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Shansi to Tsinghai
    Place Units - Chinese
        3 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 11 PUs
    Purchase Units - British
        British buy 1 armour, 1 carrier and 6 infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 artillery and 1 infantry moved from Quebec to 109 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
        1 transport moved from 106 Sea Zone to 109 Sea Zone
        1 carrier moved from 93 Sea Zone to 94 Sea Zone
        1 artillery and 1 infantry moved from Egypt to Trans-Jordan
        1 bomber moved from Egypt to 100 Sea Zone
        2 infantry moved from Egypt to Alexandria
        1 artillery and 1 infantry moved from Egypt to Trans-Jordan
        1 infantry moved from Egypt to Alexandria
        2 infantry moved from Egypt to Trans-Jordan
        1 armour moved from Baluchistan to Eastern India
        1 infantry moved from Burma to Yunnan
        1 fighter moved from Eastern India to Yunnan
        1 fighter moved from United Kingdom to Gibraltar
        1 destroyer moved from 94 Sea Zone to 93 Sea Zone
    Combat - British
        Battle in 100 Sea Zone
            British attack with 1 bomber
            Italians defend with 1 transport
                1 transport owned by the Italians lost in 100 Sea Zone
            British win with 1 bomber remaining. Battle score for attacker is 6
            Casualties for Italians: 1 transport
        Battle in Yunnan
            British attack with 1 fighter and 1 infantry
            Japanese defend with 1 artillery
                British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
            British win with 1 fighter remaining. Battle score for attacker is 1
            Casualties for British: 1 infantry
            Casualties for Japanese: 1 artillery
        Battle in Trans-Jordan
            British attack with 2 artilleries and 4 infantry
            Italians defend with 1 artillery
                British roll dice for 2 artilleries and 4 infantry in Trans-Jordan, round 2 : 4/6 hits, 1.67 expected hits
                Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
            British win, taking Trans-Jordan from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
            Casualties for British: 1 infantry
            Casualties for Italians: 1 artillery
    Non Combat Move - British
        1 mech_infantry moved from Iraq to Northeast Persia
              British take Northeast Persia from Neutral_Allies
        1 tactical_bomber moved from Southern Persia to Rostov
        1 fighter and 1 tactical_bomber moved from Southern Persia to Eastern India
        1 fighter moved from Yunnan to Eastern India
        1 bomber moved from 100 Sea Zone to Gibraltar
        1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
    Place Units - British
        2 infantry placed in Quebec
        1 carrier placed in 109 Sea Zone
        3 infantry placed in Egypt
        1 infantry placed in Iraq
        1 armour placed in Iraq
    Turn Complete - British
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 4,4
        British collect 35 PUs; end with 35 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
    Place Units - UK_Pacific
        1 artillery and 2 infantry placed in Eastern India
    Turn Complete - UK_Pacific
        UK_Pacific collect 7 PUs; end with 7 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
        Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 1.67
Japanese regular : 0.83
Italians regular : 0.33
British regular : 2.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
    Purchase Units - Italians
        Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 armour moved from Ukraine to Bryansk
              Italians take Kursk from Russians
              Italians take Bryansk from Russians
        2 armour and 2 mech_infantrys moved from Ukraine to Bryansk
    Combat - Italians
    Non Combat Move - Italians
        1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Southern Italy
        2 artilleries and 2 infantry moved from Yugoslavia to Bulgaria
        1 aaGun and 3 infantry moved from Western Germany to France
    Place Units - Italians
        1 armour, 1 fighter and 1 mech_infantry placed in Southern Italy
    Turn Complete - Italians
        Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
    Purchase Units - ANZAC
        ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 infantry moved from New Guinea to Dutch New Guinea
              ANZAC take Dutch New Guinea from Dutch
        1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 59 Sea Zone
        1 artillery and 1 infantry moved from 59 Sea Zone to Java
        1 infantry moved from Queensland to 55 Sea Zone
        1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
        1 infantry moved from 45 Sea Zone to Celebes
        1 fighter moved from New South Wales to 55 Sea Zone
        1 fighter moved from Queensland to 55 Sea Zone
        1 infantry moved from French Equatorial Africa to French Central Africa
              ANZAC take French Central Africa from Neutral_Axis
        1 infantry moved from French Equatorial Africa to French Central Africa
    Combat - ANZAC
        Battle in Celebes
        Battle in Java
            ANZAC attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the ANZAC lost in Java
                ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the ANZAC lost in Java
            Japanese win, taking Celebes from Japanese with 1 infantry remaining. Battle score for attacker is -7
            Casualties for ANZAC: 1 artillery and 1 infantry
    Non Combat Move - ANZAC
    Place Units - ANZAC
        1 carrier placed in 64 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 13 PUs; end with 13 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00
ANZAC regular : -1.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
    Purchase Units - ANZAC
        ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 infantry moved from New Guinea to Dutch New Guinea
              ANZAC take Dutch New Guinea from Dutch
        1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 59 Sea Zone
        1 artillery and 1 infantry moved from 59 Sea Zone to Java
        1 infantry moved from Queensland to 55 Sea Zone
        1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
        1 infantry moved from 45 Sea Zone to Celebes
        1 fighter moved from New South Wales to 55 Sea Zone
        1 fighter moved from Queensland to 55 Sea Zone
        1 infantry moved from French Equatorial Africa to French Central Africa
              ANZAC take French Central Africa from Neutral_Axis
        1 infantry moved from French Equatorial Africa to French Central Africa
    Combat - ANZAC
        Battle in Celebes
        Battle in Java
            ANZAC attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the ANZAC lost in Java
                ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the ANZAC lost in Java
            Japanese win, taking Celebes from Japanese with 1 infantry remaining. Battle score for attacker is -7
            Casualties for ANZAC: 1 artillery and 1 infantry
    Non Combat Move - ANZAC
    Place Units - ANZAC
        1 carrier placed in 64 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 13 PUs; end with 13 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    Combat Move - French
        1 infantry moved from Algeria to Tunisia
    Combat - French
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.00
ANZAC regular : -1.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 factory_minor, 1 fighter, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        7 infantry moved from Karelia to Archangel
              Germans take Archangel from Russians
        1 armour moved from Eastern Poland to Bryansk
              Germans take Southern Belarus from Russians
    Combat - Germans
    Non Combat Move - Germans
        10 armour and 12 mech_infantrys moved from Ukraine to Bryansk
        2 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
        1 fighter moved from Eastern Poland to Leningrad
        2 tactical_bombers moved from Ukraine to Leningrad
        3 tactical_bombers moved from Ukraine to Bryansk
        2 aaGuns, 11 artilleries and 26 infantry moved from Western Ukraine to Ukraine
        1 artillery and 1 infantry moved from Finland to 118 Sea Zone
        1 artillery and 1 infantry moved from 118 Sea Zone to Leningrad
        7 mech_infantrys moved from Germany to Eastern Poland
        1 submarine moved from 122 Sea Zone to 127 Sea Zone
        1 submarine moved from 128 Sea Zone to 116 Sea Zone
        1 infantry moved from Southern France to France
    Place Units - Germans
        1 factory_minor placed in Leningrad
        1 fighter placed in France
        2 infantry placed in France
        2 infantry placed in Western Germany
        6 mech_infantrys placed in Germany
    Turn Complete - Germans
        Germans collect 50 PUs; end with 50 PUs
        Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 61 PUs
        Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
I cant seem to create a good response to this, will do tomorrow evening
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
    Purchase Units - Russians
        Russians buy 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 armour moved from Vologda to Russia
        3 infantry moved from Vologda to Gorky
        1 artillery and 2 infantry moved from Stalingrad to Samara
        10 infantry moved from Russia to Samara
        1 armour and 1 mech_infantry moved from Rostov to Samara
        2 fighters and 1 tactical_bomber moved from Rostov to Russia
        1 infantry moved from Samara to Russia
        1 artillery and 5 infantry moved from Northern Manchuria to Korea
        4 infantry moved from Siberia to Amur
        2 armour moved from Siberia to Buryatia
        1 infantry moved from Northern Manchuria to Korea
        1 infantry moved from Smolensk to Southern Belarus
              Russians take Southern Belarus from Germans
        1 artillery and 25 infantry moved from Smolensk to Russia
        1 infantry moved from Rostov to Kursk
              Russians take Kursk from Italians
        6 artilleries and 17 infantry moved from Rostov to Stalingrad
    Combat - Russians
        Battle in Amur
            Russians attack with 4 infantry
            Japanese defend with 1 artillery and 1 infantry
                Russians roll dice for 4 infantry in Amur, round 2 : 1/4 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese lost in Amur
                Russians roll dice for 4 infantry in Amur, round 3 : 2/4 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery in Amur, round 3 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese lost in Amur
            Russians win, taking Amur from Japanese with 4 infantry remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 artillery and 1 infantry
        Battle in Korea
            Russians attack with 1 artillery and 6 infantry
            Japanese defend with 2 artilleries, 2 infantry and 1 marine
                Russians roll dice for 1 artillery and 6 infantry in Korea, round 2 : 2/7 hits, 1.50 expected hits
                Japanese roll dice for 2 artilleries, 2 infantry and 1 marine in Korea, round 2 : 1/5 hits, 1.67 expected hits
                2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Russians roll dice for 1 artillery and 5 infantry in Korea, round 3 : 0/6 hits, 1.33 expected hits
                Japanese roll dice for 2 artilleries and 1 marine in Korea, round 3 : 0/3 hits, 1.00 expected hits
                Russians roll dice for 1 artillery and 5 infantry in Korea, round 4 : 1/6 hits, 1.33 expected hits
                Japanese roll dice for 2 artilleries and 1 marine in Korea, round 4 : 0/3 hits, 1.00 expected hits
                1 artillery owned by the Japanese lost in Korea
                Russians roll dice for 1 artillery and 5 infantry in Korea, round 5 : 1/6 hits, 1.33 expected hits
                Japanese roll dice for 1 artillery and 1 marine in Korea, round 5 : 1/2 hits, 0.67 expected hits
                1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Russians roll dice for 1 artillery and 4 infantry in Korea, round 6 : 1/5 hits, 1.17 expected hits
                Japanese roll dice for 1 marine in Korea, round 6 : 0/1 hits, 0.33 expected hits
                1 marine owned by the Japanese lost in Korea
            Russians win, taking Korea from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 13
            Casualties for Russians: 2 infantry
            Casualties for Japanese: 2 artilleries, 2 infantry and 1 marine
    Non Combat Move - Russians
        1 infantry moved from Siberia to Sakha
        1 armour and 1 infantry moved from Northern Manchuria to Buryatia
        2 aaGuns moved from Smolensk to Russia
        2 aaGuns moved from Rostov to Stalingrad
        2 aaGuns moved from Siberia to Sakha
    Place Units - Russians
        2 artilleries and 1 infantry placed in Stalingrad
        2 armour, 5 infantry and 2 mech_infantrys placed in Russia
    Turn Complete - Russians
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 3,6
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
        Russians collect 36 PUs (3 lost to blockades); end with 36 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : -3.67
Russians regular : 0.00
That was a good german move with the tanks, not sure how russia can hold both north and south if germany guns for just one, trying something kindof risky
@WindowWasher Thanks. I figured I had mobility on you and with all those extra territories now in Russia, its slow moving for the inf stacks.
@majikforce yoo hoo
@WindowWasher I’ll try and get to this tomorrow night.
@majikforce no worries, just letting you know it’s your move just in case you forgot
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
    Purchase Units - Japanese
        Japanese buy 1 artillery, 1 carrier, 1 destroyer, 11 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from Iwo Jima to 7 Sea Zone
        1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
        1 infantry moved from 5 Sea Zone to Siberia
        1 transport moved from 5 Sea Zone to 6 Sea Zone
        1 artillery and 1 infantry moved from Japan to 6 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
        1 artillery and 1 infantry moved from 5 Sea Zone to Amur
        1 artillery and 1 infantry moved from Japan to 6 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
        1 artillery and 1 infantry moved from 5 Sea Zone to Amur
        1 bomber moved from Southern Manchuria to Amur
        2 infantry moved from Southern Manchuria to Northern Manchuria
        1 bomber moved from Southern Manchuria to Northern Manchuria
        1 artillery and 3 infantry moved from Southern Manchuria to Korea
        1 cruiser moved from 6 Sea Zone to 5 Sea Zone
        1 infantry and 1 marine moved from Japan to 6 Sea Zone
        1 infantry and 1 marine moved from 6 Sea Zone to Korea
        1 battleship moved from 7 Sea Zone to 6 Sea Zone
        1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Amur
        1 fighter and 1 tactical_bomber moved from Japan to Korea
        1 armour and 1 mech_infantry moved from Anhwe to Chahar
        1 armour and 1 mech_infantry moved from Southern Manchuria to Chahar
        2 tactical_bombers moved from Kiangsu to Chahar
        1 infantry moved from Shan State to Burma
              Japanese take Burma from UK_Pacific
        1 tactical_bomber moved from Shan State to 59 Sea Zone
        1 destroyer and 1 submarine moved from 38 Sea Zone to 56 Sea Zone
        1 artillery moved from Shan State to 38 Sea Zone
        1 marine moved from Shan State to 38 Sea Zone
        1 battleship and 1 marine moved from 38 Sea Zone to 45 Sea Zone
        1 artillery and 1 transport moved from 38 Sea Zone to 43 Sea Zone
        1 infantry moved from Java to 43 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
        1 artillery and 1 infantry moved from 45 Sea Zone to Celebes
        1 marine moved from 45 Sea Zone to Celebes
        3 fighters and 2 tactical_bombers moved from 38 Sea Zone to 56 Sea Zone
        2 fighters moved from Davao to 56 Sea Zone
        1 fighter moved from Davao to 56 Sea Zone
    Combat - Japanese
        Battle in 59 Sea Zone
            Japanese attack with 1 tactical_bomber
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 59 Sea Zone
            Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for ANZAC: 1 transport
        Battle in Siberia
        Battle in 45 Sea Zone
            Japanese attack with 1 battleship and 1 transport
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 45 Sea Zone
            Japanese win, taking Siberia from Russians, taking 45 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 6
            Casualties for ANZAC: 1 transport
        Battle in Celebes
            Japanese attack with 1 artillery, 1 infantry and 1 marine
            ANZAC defend with 1 infantry
                Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Celebes, round 2 : 1/3 hits, 1.00 expected hits
                ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
            Japanese win, taking Celebes from ANZAC with 1 artillery and 1 marine remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for ANZAC: 1 infantry
        Battle in Amur
            Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
            Russians defend with 4 infantry
                Japanese roll dice for 1 cruiser in Amur, round 2 : 0/1 hits, 0.50 expected hits
                Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 2/7 hits, 3.00 expected hits
                Russians roll dice for 4 infantry in Amur, round 2 : 2/4 hits, 1.33 expected hits
                2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
                Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Amur, round 3 : 3/5 hits, 2.33 expected hits
                Russians roll dice for 2 infantry in Amur, round 3 : 1/2 hits, 0.67 expected hits
                2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur
            Japanese win, taking Amur from Russians with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
            Casualties for Japanese: 1 artillery and 2 infantry
            Casualties for Russians: 4 infantry
        Battle in Korea
            Japanese attack with 1 artillery, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber
            Russians defend with 1 artillery and 4 infantry
                Japanese roll dice for 1 battleship in Korea, round 2 : 1/1 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber in Korea, round 2 : 5/8 hits, 2.67 expected hits
                Russians roll dice for 1 artillery and 4 infantry in Korea, round 2 : 1/5 hits, 1.67 expected hits
                1 infantry owned by the Japanese, 4 infantry owned by the Russians and 1 artillery owned by the Russians lost in Korea
            Japanese win, taking Korea from Russians with 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 13
            Casualties for Japanese: 1 infantry
            Casualties for Russians: 1 artillery and 4 infantry
        Battle in Northern Manchuria
            Japanese attack with 1 bomber and 2 infantry
            Russians defend with 1 infantry
                Japanese roll dice for 1 bomber and 2 infantry in Northern Manchuria, round 2 : 0/3 hits, 0.83 expected hits
                Chinese roll dice for 1 infantry in Northern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 bomber and 2 infantry in Northern Manchuria, round 3 : 1/3 hits, 0.83 expected hits
                Chinese roll dice for 1 infantry in Northern Manchuria, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Northern Manchuria
            Japanese win, taking Northern Manchuria from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Russians: 1 infantry
        Battle in Chahar
            Japanese attack with 2 armour, 2 mech_infantrys and 2 tactical_bombers
            Chinese defend with 1 artillery and 1 infantry
                Japanese roll dice for 2 armour, 2 mech_infantrys and 2 tactical_bombers in Chahar, round 2 : 4/6 hits, 3.00 expected hits
                Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Chahar
            Japanese win, taking Chahar from Chinese with 2 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
            Casualties for Chinese: 1 artillery and 1 infantry
        Battle in 56 Sea Zone
            Japanese attack with 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombers
            Americans defend with 1 destroyer
                Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 56 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits
                Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 56 Sea Zone
            Japanese win with 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
        Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia
    Non Combat Move - Japanese
        Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese
        2 infantry moved from Davao to 36 Sea Zone
        2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
        2 infantry moved from 38 Sea Zone to Malaya
        3 carriers, 2 cruisers and 1 submarine moved from 38 Sea Zone to 45 Sea Zone
        1 destroyer moved from 36 Sea Zone to 47 Sea Zone
        2 fighters moved from 56 Sea Zone to 38 Sea Zone
        4 fighters and 2 tactical_bombers moved from 56 Sea Zone to 45 Sea Zone
        2 fighters moved from Southern Manchuria to Davao
        1 infantry moved from Kweichow to Yunnan
        1 infantry moved from Hunan to Kweichow
        1 artillery moved from Kiangsi to Hunan
        1 infantry moved from Kiangsu to Kiangsi
        1 infantry moved from Kiangsu to Anhwe
        1 infantry moved from Kiangsu to Anhwe
        2 tactical_bombers moved from Chahar to Shansi
        1 fighter and 1 tactical_bomber moved from Korea to Japan
        1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
        1 carrier moved from 7 Sea Zone to 6 Sea Zone
        1 destroyer moved from 7 Sea Zone to 6 Sea Zone
        1 destroyer moved from 7 Sea Zone to 36 Sea Zone
        1 bomber moved from Amur to Japan
        1 bomber moved from Northern Manchuria to Japan
        1 aaGun moved from Southern Manchuria to Jehol
        1 tactical_bomber moved from 59 Sea Zone to Java
    Place Units - Japanese
        1 carrier, 1 destroyer and 1 submarine placed in 38 Sea Zone
        1 artillery and 2 infantry placed in French Indo China
        3 infantry placed in Kiangsu
        3 infantry placed in Southern Manchuria
        3 infantry placed in Japan
    Turn Complete - Japanese
        Japanese collect 63 PUs; end with 63 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : 1.17
ANZAC regular : 0.67
Russians regular : 0.33