@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
PtV WindowWasher (allies) vs Majikforce (axis)
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 27 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Americans to 27 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry EDIT: Turning off Edit Mode ANZAC buy 1 fighter; Remaining resources: 3 PUs; Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 2 infantry moved from New South Wales to Queensland 3 fighters moved from Queensland to 56 Sea Zone 2 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa 1 destroyer moved from 64 Sea Zone to 56 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 56 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 3 fighters moved from 56 Sea Zone to Queensland 1 aaGun moved from Queensland to 55 Sea Zone 1 aaGun and 1 infantry moved from 55 Sea Zone to New Guinea 1 destroyer moved from 55 Sea Zone to 27 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : -0.83 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 27 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Americans to 27 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry EDIT: Turning off Edit Mode ANZAC buy 1 fighter; Remaining resources: 3 PUs; Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 2 infantry moved from New South Wales to Queensland 3 fighters moved from Queensland to 56 Sea Zone 2 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa 1 destroyer moved from 64 Sea Zone to 56 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 56 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 3 fighters moved from 56 Sea Zone to Queensland 1 aaGun moved from Queensland to 55 Sea Zone 1 aaGun and 1 infantry moved from 55 Sea Zone to New Guinea 1 destroyer moved from 55 Sea Zone to 27 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Morocco to Algeria Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : -0.83 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Norway to 116 Sea Zone 1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone 1 infantry moved from Finland to 118 Sea Zone 1 cruiser and 1 destroyer moved from 116 Sea Zone to 118 Sea Zone 2 infantry moved from 118 Sea Zone to Leningrad 1 artillery moved from Norway to Finland 1 fighter moved from Western Germany to 118 Sea Zone Combat - Germans Battle in 118 Sea Zone Germans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport Russians defend with 1 submarine Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 118 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 118 Sea Zone Germans win with 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Leningrad Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 fighter moved from 118 Sea Zone to Eastern Poland 8 armour and 12 mech_infantrys moved from Eastern Poland to Ukraine 1 armour moved from Eastern Poland to Ukraine 5 tactical_bombers moved from Eastern Poland to Ukraine 2 aaGuns, 11 artilleries and 26 infantry moved from Eastern Poland to Western Ukraine 3 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from France to Western Germany 1 submarine moved from 116 Sea Zone to 122 Sea Zone Place Units - Germans 7 mech_infantrys placed in Germany 1 fighter and 1 infantry placed in France 1 artillery placed in France Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 59 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Russians regular : -0.17 Germans regular : -0.33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 12 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Smolensk to Rostov 5 artilleries and 15 infantry moved from Kursk to Rostov 1 armour, 1 artillery and 1 mech_infantry moved from Stalingrad to Rostov 1 armour moved from Smolensk to Leningrad 2 infantry moved from Vologda to Leningrad 1 artillery and 6 infantry moved from Russia to Samara 1 artillery moved from Buryatia to Northern Manchuria Chinese take Northern Manchuria from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese 4 infantry moved from Amur to Northern Manchuria 4 infantry moved from Buryatia to Northern Manchuria 1 armour moved from Siberia to Northern Manchuria 2 infantry moved from Siberia to Amur 1 armour and 2 mech_infantrys moved from Smolensk to Russia Combat - Russians Battle in Leningrad Russians attack with 1 armour and 2 infantry Germans defend with 1 airfield, 1 harbour and 2 infantry Russians roll dice for 1 armour and 2 infantry in Leningrad, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Leningrad, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Leningrad Russians roll dice for 1 armour and 1 infantry in Leningrad, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Leningrad, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Leningrad 1 armour owned by the Russians retreated to Vologda Germans win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 2 aaGuns moved from Kursk to Rostov Place Units - Russians 2 armour placed in Siberia 10 infantry placed in Russia 1 artillery and 2 infantry placed in Stalingrad Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -1.50 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 8 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries moved from Davao to 36 Sea Zone 1 marine moved from Davao to 36 Sea Zone 2 artilleries, 1 cruiser, 1 marine and 2 transports moved from 36 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from Japan to Korea 1 fighter moved from Japan to Amur 2 bombers moved from Kiangsu to Amur 1 artillery moved from Kiangsu to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 submarine moved from 7 Sea Zone to 5 Sea Zone 3 infantry moved from Jehol to Shansi 1 armour and 1 mech_infantry moved from Kiangsu to Anhwe 1 infantry moved from Szechwan to Hopei 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Shan State to Yunnan 1 artillery moved from Kiangsi to Anhwe 1 tactical_bomber moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 destroyer and 1 submarine moved from 43 Sea Zone to 56 Sea Zone 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 56 Sea Zone Combat - Japanese Battle in Amur Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Amur, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Korea Japanese attack with 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 cruiser in Korea, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Korea, round 2 : 2/7 hits, 2.83 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shansi Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shansi, round 2 : 2/5 hits, 1.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shansi Japanese win, taking Shansi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Anhwe Japanese attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 4/4 hits, 1.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 artillery and 1 infantry Battle in 56 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 56 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 56 Sea Zone Japanese win with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 destroyer moved from 45 Sea Zone to 47 Sea Zone 1 infantry moved from Celebes to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone 1 infantry moved from Paulau to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Davao 1 infantry moved from Guam to 22 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 7 Sea Zone 1 infantry moved from 7 Sea Zone to Japan 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone 1 carrier moved from 19 Sea Zone to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 7 Sea Zone 1 destroyer moved from 17 Sea Zone to 7 Sea Zone 1 carrier moved from 36 Sea Zone to 38 Sea Zone 1 artillery and 1 marine moved from Java to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 38 Sea Zone 1 infantry moved from Sumatra to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Shan State 1 battleship moved from 43 Sea Zone to 38 Sea Zone 2 cruisers and 1 marine moved from 43 Sea Zone to 38 Sea Zone 1 marine moved from 38 Sea Zone to Shan State 2 carriers moved from 43 Sea Zone to 38 Sea Zone 3 fighters and 3 tactical_bombers moved from 56 Sea Zone to 38 Sea Zone 1 tactical_bomber moved from 38 Sea Zone to Shan State 1 destroyer moved from 22 Sea Zone to 36 Sea Zone 1 battleship moved from 36 Sea Zone to 7 Sea Zone 2 bombers moved from Amur to Southern Manchuria 1 mech_infantry moved from Chahar to Southern Manchuria 1 armour moved from Jehol to Southern Manchuria 1 aaGun moved from Jehol to Southern Manchuria 1 artillery and 1 infantry moved from Jehol to Southern Manchuria 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Southern Manchuria 1 fighter moved from Amur to Southern Manchuria 1 fighter and 1 tactical_bomber moved from Korea to Japan 1 tactical_bomber moved from Shansi to Kiangsu 1 tactical_bomber moved from Anhwe to Kiangsu 1 fighter moved from Shansi to Southern Manchuria Place Units - Japanese 1 factory_minor placed in French Indo China 1 destroyer and 2 submarines placed in 38 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in Southern Manchuria 2 artilleries, 2 infantry and 1 marine placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.17 ANZAC regular : -0.33 Russians regular : -1.00 -
@WindowWasher Assumed no scramble in sz 56.
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Algeria to Morocco 1 armour, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia 1 bomber moved from Malta to Tunisia 1 submarine moved from 55 Sea Zone to 47 Sea Zone 1 destroyer moved from 55 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone 2 fighters moved from 55 Sea Zone to 47 Sea Zone 2 fighters moved from 55 Sea Zone to 56 Sea Zone 1 infantry moved from British Guiana to 90 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 11 Sea Zone 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from 47 Sea Zone to 27 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 infantry and 1 transport moved from 90 Sea Zone to 104 Sea Zone 1 infantry moved from French Guiana to 90 Sea Zone 1 infantry moved from Suriname to 90 Sea Zone 2 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone Combat - Americans Battle in Tunisia Americans attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 56 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 56 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 47 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 47 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Tunisia: 1 infantry EDIT: Turning off Edit Mode 3 fighters moved from 56 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone 1 fighter moved from 47 Sea Zone to 55 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 55 Sea Zone to Queensland 1 bomber moved from Tunisia to Gibraltar 1 artillery and 3 infantry moved from 93 Sea Zone to Morocco 1 infantry moved from 104 Sea Zone to Eastern United States 1 marine moved from Queensland to 55 Sea Zone 1 marine moved from 55 Sea Zone to New Guinea Place Units - Americans 1 transport placed in 104 Sea Zone 2 infantry placed in Eastern United States 1 carrier, 2 destroyers and 1 submarine placed in 11 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : -0.83 Italians regular : -0.33 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Algeria to Morocco 1 armour, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia 1 bomber moved from Malta to Tunisia 1 submarine moved from 55 Sea Zone to 47 Sea Zone 1 destroyer moved from 55 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone 2 fighters moved from 55 Sea Zone to 47 Sea Zone 2 fighters moved from 55 Sea Zone to 56 Sea Zone 1 infantry moved from British Guiana to 90 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 11 Sea Zone 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from 47 Sea Zone to 27 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 infantry and 1 transport moved from 90 Sea Zone to 104 Sea Zone 1 infantry moved from French Guiana to 90 Sea Zone 1 infantry moved from Suriname to 90 Sea Zone 2 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone Combat - Americans Battle in Tunisia Americans attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 56 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 56 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 47 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 47 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Tunisia: 1 infantry EDIT: Turning off Edit Mode 3 fighters moved from 56 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone 1 fighter moved from 47 Sea Zone to 55 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 55 Sea Zone to Queensland 1 bomber moved from Tunisia to Gibraltar 1 artillery and 3 infantry moved from 93 Sea Zone to Morocco 1 infantry moved from 104 Sea Zone to Eastern United States 1 marine moved from Queensland to 55 Sea Zone 1 marine moved from 55 Sea Zone to New Guinea Place Units - Americans 1 transport placed in 104 Sea Zone 2 infantry placed in Eastern United States 1 carrier, 2 destroyers and 1 submarine placed in 11 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : -0.83 Italians regular : -0.33 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Inner Mongolia to Shansi 1 infantry moved from Inner Mongolia to Chahar 1 artillery moved from Inner Mongolia to Chahar 1 fighter moved from Inner Mongolia to Shansi 3 artilleries and 7 infantry moved from Inner Mongolia to Tsinghai Combat - Chinese Battle in Shansi Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shansi, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Shansi, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shansi retreated to Shansi Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shansi to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 1.00 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Inner Mongolia to Shansi 1 infantry moved from Inner Mongolia to Chahar 1 artillery moved from Inner Mongolia to Chahar 1 fighter moved from Inner Mongolia to Shansi 3 artilleries and 7 infantry moved from Inner Mongolia to Tsinghai Combat - Chinese Battle in Shansi Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shansi, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Shansi, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shansi retreated to Shansi Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shansi to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 1.00 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Algeria to Morocco 1 armour, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia 1 bomber moved from Malta to Tunisia 1 submarine moved from 55 Sea Zone to 47 Sea Zone 1 destroyer moved from 55 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone 2 fighters moved from 55 Sea Zone to 47 Sea Zone 2 fighters moved from 55 Sea Zone to 56 Sea Zone 1 infantry moved from British Guiana to 90 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 11 Sea Zone 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from 47 Sea Zone to 27 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 infantry and 1 transport moved from 90 Sea Zone to 104 Sea Zone 1 infantry moved from French Guiana to 90 Sea Zone 1 infantry moved from Suriname to 90 Sea Zone 2 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone Combat - Americans Battle in Tunisia Americans attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 56 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 56 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 47 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 47 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Tunisia: 1 infantry EDIT: Turning off Edit Mode 3 fighters moved from 56 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone 1 fighter moved from 47 Sea Zone to 55 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 55 Sea Zone to Queensland 1 bomber moved from Tunisia to Gibraltar 1 artillery and 3 infantry moved from 93 Sea Zone to Morocco 1 infantry moved from 104 Sea Zone to Eastern United States 1 marine moved from Queensland to 55 Sea Zone 1 marine moved from 55 Sea Zone to New Guinea Place Units - Americans 1 transport placed in 104 Sea Zone 2 infantry placed in Eastern United States 1 carrier, 2 destroyers and 1 submarine placed in 11 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Inner Mongolia to Shansi 1 infantry moved from Inner Mongolia to Chahar 1 artillery moved from Inner Mongolia to Chahar 1 fighter moved from Inner Mongolia to Shansi 3 artilleries and 7 infantry moved from Inner Mongolia to Tsinghai Combat - Chinese Battle in Shansi Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shansi, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Shansi, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shansi retreated to Shansi Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shansi to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 1 armour, 1 carrier and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Quebec to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 carrier moved from 93 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to 100 Sea Zone 2 infantry moved from Egypt to Alexandria 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Alexandria 2 infantry moved from Egypt to Trans-Jordan 1 armour moved from Baluchistan to Eastern India 1 infantry moved from Burma to Yunnan 1 fighter moved from Eastern India to Yunnan 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 94 Sea Zone to 93 Sea Zone Combat - British Battle in 100 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 100 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in Yunnan British attack with 1 fighter and 1 infantry Japanese defend with 1 artillery British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win with 1 fighter remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in Trans-Jordan British attack with 2 artilleries and 4 infantry Italians defend with 1 artillery British roll dice for 2 artilleries and 4 infantry in Trans-Jordan, round 2 : 4/6 hits, 1.67 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - British 1 mech_infantry moved from Iraq to Northeast Persia British take Northeast Persia from Neutral_Allies 1 tactical_bomber moved from Southern Persia to Rostov 1 fighter and 1 tactical_bomber moved from Southern Persia to Eastern India 1 fighter moved from Yunnan to Eastern India 1 bomber moved from 100 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco Place Units - British 2 infantry placed in Quebec 1 carrier placed in 109 Sea Zone 3 infantry placed in Egypt 1 infantry placed in Iraq 1 armour placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 4,4 British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 1.67 Japanese regular : 0.83 Italians regular : 0.33 British regular : 2.67 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Ukraine to Bryansk Italians take Kursk from Russians Italians take Bryansk from Russians 2 armour and 2 mech_infantrys moved from Ukraine to Bryansk Combat - Italians Non Combat Move - Italians 1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Southern Italy 2 artilleries and 2 infantry moved from Yugoslavia to Bulgaria 1 aaGun and 3 infantry moved from Western Germany to France Place Units - Italians 1 armour, 1 fighter and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 59 Sea Zone 1 artillery and 1 infantry moved from 59 Sea Zone to Java 1 infantry moved from Queensland to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Celebes 1 fighter moved from New South Wales to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 infantry moved from French Equatorial Africa to French Central Africa ANZAC take French Central Africa from Neutral_Axis 1 infantry moved from French Equatorial Africa to French Central Africa Combat - ANZAC Battle in Celebes Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Celebes from Japanese with 1 infantry remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
Japanese regular : 1.00 ANZAC regular : -1.33 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 59 Sea Zone 1 artillery and 1 infantry moved from 59 Sea Zone to Java 1 infantry moved from Queensland to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Celebes 1 fighter moved from New South Wales to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 infantry moved from French Equatorial Africa to French Central Africa ANZAC take French Central Africa from Neutral_Axis 1 infantry moved from French Equatorial Africa to French Central Africa Combat - ANZAC Battle in Celebes Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Celebes from Japanese with 1 infantry remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 infantry moved from Algeria to Tunisia Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 1.00 ANZAC regular : -1.33 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 factory_minor, 1 fighter, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 7 infantry moved from Karelia to Archangel Germans take Archangel from Russians 1 armour moved from Eastern Poland to Bryansk Germans take Southern Belarus from Russians Combat - Germans Non Combat Move - Germans 10 armour and 12 mech_infantrys moved from Ukraine to Bryansk 2 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk 1 fighter moved from Eastern Poland to Leningrad 2 tactical_bombers moved from Ukraine to Leningrad 3 tactical_bombers moved from Ukraine to Bryansk 2 aaGuns, 11 artilleries and 26 infantry moved from Western Ukraine to Ukraine 1 artillery and 1 infantry moved from Finland to 118 Sea Zone 1 artillery and 1 infantry moved from 118 Sea Zone to Leningrad 7 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 122 Sea Zone to 127 Sea Zone 1 submarine moved from 128 Sea Zone to 116 Sea Zone 1 infantry moved from Southern France to France Place Units - Germans 1 factory_minor placed in Leningrad 1 fighter placed in France 2 infantry placed in France 2 infantry placed in Western Germany 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 61 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
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I cant seem to create a good response to this, will do tomorrow evening
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Vologda to Russia 3 infantry moved from Vologda to Gorky 1 artillery and 2 infantry moved from Stalingrad to Samara 10 infantry moved from Russia to Samara 1 armour and 1 mech_infantry moved from Rostov to Samara 2 fighters and 1 tactical_bomber moved from Rostov to Russia 1 infantry moved from Samara to Russia 1 artillery and 5 infantry moved from Northern Manchuria to Korea 4 infantry moved from Siberia to Amur 2 armour moved from Siberia to Buryatia 1 infantry moved from Northern Manchuria to Korea 1 infantry moved from Smolensk to Southern Belarus Russians take Southern Belarus from Germans 1 artillery and 25 infantry moved from Smolensk to Russia 1 infantry moved from Rostov to Kursk Russians take Kursk from Italians 6 artilleries and 17 infantry moved from Rostov to Stalingrad Combat - Russians Battle in Amur Russians attack with 4 infantry Japanese defend with 1 artillery and 1 infantry Russians roll dice for 4 infantry in Amur, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Amur Russians roll dice for 4 infantry in Amur, round 3 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Amur, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 4 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Korea Russians attack with 1 artillery and 6 infantry Japanese defend with 2 artilleries, 2 infantry and 1 marine Russians roll dice for 1 artillery and 6 infantry in Korea, round 2 : 2/7 hits, 1.50 expected hits Japanese roll dice for 2 artilleries, 2 infantry and 1 marine in Korea, round 2 : 1/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians roll dice for 1 artillery and 5 infantry in Korea, round 3 : 0/6 hits, 1.33 expected hits Japanese roll dice for 2 artilleries and 1 marine in Korea, round 3 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 artillery and 5 infantry in Korea, round 4 : 1/6 hits, 1.33 expected hits Japanese roll dice for 2 artilleries and 1 marine in Korea, round 4 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Japanese lost in Korea Russians roll dice for 1 artillery and 5 infantry in Korea, round 5 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 marine in Korea, round 5 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians roll dice for 1 artillery and 4 infantry in Korea, round 6 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 marine in Korea, round 6 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 13 Casualties for Russians: 2 infantry Casualties for Japanese: 2 artilleries, 2 infantry and 1 marine Non Combat Move - Russians 1 infantry moved from Siberia to Sakha 1 armour and 1 infantry moved from Northern Manchuria to Buryatia 2 aaGuns moved from Smolensk to Russia 2 aaGuns moved from Rostov to Stalingrad 2 aaGuns moved from Siberia to Sakha Place Units - Russians 2 artilleries and 1 infantry placed in Stalingrad 2 armour, 5 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6 Russians collect 36 PUs (3 lost to blockades); end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUsCombat Hit Differential Summary :
Japanese regular : -3.67 Russians regular : 0.00 -
That was a good german move with the tanks, not sure how russia can hold both north and south if germany guns for just one, trying something kindof risky
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@WindowWasher Thanks. I figured I had mobility on you and with all those extra territories now in Russia, its slow moving for the inf stacks.
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@majikforce yoo hoo





