@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
    Purchase Units - Japanese
        Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 factory_minors, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from Shan State to Burma
              Japanese take Burma from UK_Pacific
        1 infantry moved from French Indo China to Yunnan
              Japanese take Yunnan from Chinese
        1 infantry moved from Hunan to Szechwan
              Japanese take Szechwan from Chinese
        1 infantry moved from Hunan to Kweichow
              Japanese take Kweichow from Chinese
        2 infantry moved from Hunan to Hopei
        2 bombers moved from Kiangsu to Hopei
        1 transport moved from 21 Sea Zone to 22 Sea Zone
        1 infantry moved from Marianas to 22 Sea Zone
        1 infantry moved from 22 Sea Zone to Guam
        1 infantry moved from Borneo to 44 Sea Zone
        1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
        1 infantry moved from 45 Sea Zone to Celebes
        1 transport moved from 38 Sea Zone to 44 Sea Zone
        1 infantry moved from Borneo to 44 Sea Zone
        1 infantry and 1 transport moved from 44 Sea Zone to 38 Sea Zone
        1 infantry moved from 38 Sea Zone to Sumatra
        1 submarine moved from 43 Sea Zone to 56 Sea Zone
        2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 56 Sea Zone
        1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 56 Sea Zone
    Combat - Japanese
        Battle in Sumatra
        Battle in Guam
        Battle in Celebes
        Battle in 56 Sea Zone
            Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
            Americans defend with 1 destroyer
                Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 56 Sea Zone
            Japanese win, taking Sumatra from Dutch, taking Guam from Americans, taking Celebes from Dutch with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
        Battle in Hopei
            Japanese attack with 2 bombers and 2 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 2 bombers and 2 infantry in Hopei, round 2 : 2/4 hits, 1.33 expected hits
                Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
            Japanese win, taking Hopei from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 infantry
    Non Combat Move - Japanese
        1 artillery moved from Shansi to Jehol
        1 aaGun and 6 infantry moved from Southern Manchuria to Jehol
        1 infantry moved from Kwangtung to Hunan
        1 artillery moved from Hunan to Kiangsi
        1 artillery moved from Kwangtung to Kiangsi
        1 infantry moved from Kiangsi to Anhwe
        1 infantry moved from Anhwe to Shansi
        2 bombers moved from Hopei to Kiangsu
        1 armour and 1 infantry moved from Japan to 7 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
        1 armour and 1 infantry moved from 20 Sea Zone to Jehol
        1 destroyer moved from 43 Sea Zone to 45 Sea Zone
        2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 43 Sea Zone
        1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 36 Sea Zone
        1 marine moved from Malaya to 38 Sea Zone
        1 cruiser and 1 marine moved from 38 Sea Zone to 43 Sea Zone
        1 marine moved from 43 Sea Zone to Java
        1 submarine moved from 38 Sea Zone to 43 Sea Zone
        1 battleship moved from 38 Sea Zone to 43 Sea Zone
        3 fighters moved from Kwangsi to Manilla
        3 fighters moved from Manilla to Davao
        1 marine moved from Manilla to Davao
        1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Japan
        1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
        1 fighter and 2 tactical_bombers moved from Kwangsi to Kiangsu
        1 carrier moved from 7 Sea Zone to 36 Sea Zone
        1 destroyer moved from 36 Sea Zone to 22 Sea Zone
        1 battleship moved from 43 Sea Zone to 36 Sea Zone
        1 destroyer moved from 7 Sea Zone to 17 Sea Zone
    Place Units - Japanese
        1 factory_minor placed in Malaya
        1 factory_minor placed in Southern Manchuria
        1 destroyer and 1 submarine placed in 7 Sea Zone
        1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu
    Turn Complete - Japanese
        Japanese collect 60 PUs; end with 61 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.33
Japanese regular : 1.33
@majikforce good move, will take me a bit. Will get back to you either late tonight or tomorrow afternoon
@WindowWasher no problem. Forgot to mention I assumed no scramble when I attacked the US sub.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
    Purchase Units - Americans
        Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 infantry and 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone
        2 carriers, 4 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone
        1 marine moved from New Guinea to Dutch New Guinea
        1 submarine moved from 26 Sea Zone to 27 Sea Zone
        1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
        1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
        1 infantry moved from Brazil to French Guiana
              Americans take French Guiana from Neutral_Axis
        1 infantry moved from Brazil to Suriname
        1 infantry moved from Brazil to British Guiana
        1 artillery and 1 infantry moved from Brazil to 88 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
        2 transports moved from 93 Sea Zone to 90 Sea Zone
        1 fighter moved from Gibraltar to Algeria
        1 armour, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
        1 bomber moved from Gibraltar to Northern Italy
    Combat - Americans
        Strategic bombing raid in Northern Italy
                Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
            Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
            Bombing raid in Northern Italy causes 5 damage total. 
        Battle in Algeria
            Americans attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
            Neutral_Axis defend with 1 infantry
                Americans roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Algeria, round 2 : 1/5 hits, 1.67 expected hits
                Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Neutral_Axis lost in Algeria
            Americans win, taking Algeria from Neutral_Axis with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Neutral_Axis: 1 infantry
    Non Combat Move - Americans
        1 fighter moved from Algeria to Gibraltar
        1 bomber moved from Northern Italy to Malta
        1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
    Place Units - Americans
        1 artillery and 1 infantry placed in Eastern United States
        1 transport placed in 104 Sea Zone
        1 carrier, 2 destroyers and 2 submarines placed in 11 Sea Zone
        1 fighter and 1 tactical_bomber placed in Western United States
    Turn Complete - Americans
        Americans collect 53 PUs; end with 53 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Neutral_Axis regular : -0.33
Italians AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 infantry moved from Honan to Hopei
        1 artillery and 1 infantry moved from Honan to Anhwe
        1 artillery and 1 infantry moved from Honan to Shansi
        1 fighter moved from Honan to Hopei
    Combat - Chinese
        Battle in Hopei
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
            Chinese win with 1 fighter remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Shansi
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 3 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 4 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Shansi
            Chinese win, taking Shansi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Anhwe
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 2/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Anhwe
            Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Hopei to Inner Mongolia
        5 artilleries and 5 infantry moved from Honan to Inner Mongolia
    Place Units - Chinese
        4 infantry placed in Inner Mongolia
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
    Purchase Units - Americans
        Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 infantry and 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone
        2 carriers, 4 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone
        1 marine moved from New Guinea to Dutch New Guinea
        1 submarine moved from 26 Sea Zone to 27 Sea Zone
        1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
        1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
        1 infantry moved from Brazil to French Guiana
              Americans take French Guiana from Neutral_Axis
        1 infantry moved from Brazil to Suriname
        1 infantry moved from Brazil to British Guiana
        1 artillery and 1 infantry moved from Brazil to 88 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
        2 transports moved from 93 Sea Zone to 90 Sea Zone
        1 fighter moved from Gibraltar to Algeria
        1 armour, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
        1 bomber moved from Gibraltar to Northern Italy
    Combat - Americans
        Strategic bombing raid in Northern Italy
                Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
            Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
            Bombing raid in Northern Italy causes 5 damage total. 
        Battle in Algeria
            Americans attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
            Neutral_Axis defend with 1 infantry
                Americans roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Algeria, round 2 : 1/5 hits, 1.67 expected hits
                Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Neutral_Axis lost in Algeria
            Americans win, taking Algeria from Neutral_Axis with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Neutral_Axis: 1 infantry
    Non Combat Move - Americans
        1 fighter moved from Algeria to Gibraltar
        1 bomber moved from Northern Italy to Malta
        1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
    Place Units - Americans
        1 artillery and 1 infantry placed in Eastern United States
        1 transport placed in 104 Sea Zone
        1 carrier, 2 destroyers and 2 submarines placed in 11 Sea Zone
        1 fighter and 1 tactical_bomber placed in Western United States
    Turn Complete - Americans
        Americans collect 53 PUs; end with 53 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 infantry moved from Honan to Hopei
        1 artillery and 1 infantry moved from Honan to Anhwe
        1 artillery and 1 infantry moved from Honan to Shansi
        1 fighter moved from Honan to Hopei
    Combat - Chinese
        Battle in Hopei
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
            Chinese win with 1 fighter remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Shansi
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 3 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 4 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Shansi
            Chinese win, taking Shansi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Anhwe
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 2/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Anhwe
            Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Hopei to Inner Mongolia
        5 artilleries and 5 infantry moved from Honan to Inner Mongolia
    Place Units - Chinese
        4 infantry placed in Inner Mongolia
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 11 PUs
    Purchase Units - British
        British buy 1 factory_minor, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 aaGun and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from Dutch New Guinea: 1 marine
        EDIT: Adding units owned by Americans to Queensland: 1 marine
        EDIT: Turning off Edit Mode
        2 tactical_bombers moved from Egypt to Southern Persia
        1 armour and 1 infantry moved from Quebec to 109 Sea Zone
        1 armour, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
        1 fighter moved from 93 Sea Zone to Gibraltar
        1 fighter moved from United Kingdom to Gibraltar
        1 transport moved from 89 Sea Zone to 106 Sea Zone
        1 mech_infantry moved from Egypt to Iraq
        2 infantry moved from Union of South Africa to 73 Sea Zone
        1 artillery moved from Kenya to 74 Sea Zone
        1 infantry moved from French Madagascar to 74 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone
        1 battleship moved from 78 Sea Zone to 83 Sea Zone
        2 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
        1 armour moved from Iraq to Baluchistan
        1 infantry moved from Eastern India to Burma
        1 fighter moved from Eastern India to Burma
        1 bomber moved from Gibraltar to 101 Sea Zone
    Combat - British
        Battle in 101 Sea Zone
            British attack with 1 bomber
            Italians defend with 1 transport
                1 transport owned by the Italians lost in 101 Sea Zone
            British win with 1 bomber remaining. Battle score for attacker is 6
            Casualties for Italians: 1 transport
        Battle in Burma
            British attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Burma
            British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - British
        1 fighter moved from Burma to Eastern India
        1 artillery and 3 infantry moved from 83 Sea Zone to Egypt
        1 armour and 1 infantry moved from 93 Sea Zone to Morocco
        1 bomber moved from 101 Sea Zone to Egypt
    Place Units - British
        1 transport placed in 109 Sea Zone
        1 fighter placed in United Kingdom
        1 factory_minor placed in Iraq
        2 submarines placed in 83 Sea Zone
        1 infantry placed in Egypt
    Turn Complete - British
        British collect 34 PUs; end with 34 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
    Place Units - UK_Pacific
        1 aaGun and 1 mech_infantry placed in Eastern India
    Turn Complete - UK_Pacific
        UK_Pacific collect 7 PUs; end with 7 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
        Some Units in Eastern India change ownership: 1 aaGun and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.67
Japanese regular : -1.00
Neutral_Axis regular : -0.33
British regular : 1.33
Italians AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
    Purchase Units - Italians
        Italians buy 3 infantry; Remaining resources: 4 PUs; 
    Combat Move - Italians
        1 mech_infantry moved from Romania to Baltic States
              Italians take Baltic States from Russians
        3 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
              Italians take Bessarabia from Russians
              Italians take Ukraine from Russians
        1 transport moved from 99 Sea Zone to 98 Sea Zone
        1 artillery moved from Libya to 98 Sea Zone
        1 artillery and 1 transport moved from 98 Sea Zone to 100 Sea Zone
        1 artillery moved from 100 Sea Zone to Trans-Jordan
    Combat - Italians
        Battle in Trans-Jordan
        Trigger Italians Destroy Factories Ukraine: has removed 1 factory_minor owned by Italians in Ukraine
    Non Combat Move - Italians
        Trigger Ukraine Has Fallen to Italians Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed_Italians attached to Italians
        1 infantry moved from Tunisia to Libya
        1 aaGun and 3 infantry moved from Austria to Western Germany
        1 fighter moved from Germany to Southern Italy
        2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
        1 artillery moved from Southern Italy to Northern Italy
        1 mech_infantry moved from Romania to Ukraine
    Place Units - Italians
        3 infantry placed in Southern Italy
    Turn Complete - Italians
        Italians collect 17 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
    Purchase Units - ANZAC
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from 27 Sea Zone: 1 artillery, 1 infantry and 1 transport
        EDIT: Adding units owned by Americans to 27 Sea Zone: 1 transport
        EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
        EDIT: Turning off Edit Mode
        ANZAC buy 1 fighter; Remaining resources: 3 PUs; 
    Combat Move - ANZAC
        1 transport moved from 64 Sea Zone to 55 Sea Zone
        1 infantry moved from Queensland to 55 Sea Zone
        2 infantry moved from New South Wales to Queensland
        3 fighters moved from Queensland to 56 Sea Zone
        2 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa
        1 destroyer moved from 64 Sea Zone to 56 Sea Zone
    Combat - ANZAC
        Battle in 56 Sea Zone
            ANZAC attack with 1 destroyer and 3 fighters
            Japanese defend with 1 submarine
                ANZAC roll dice for 1 destroyer and 3 fighters in 56 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Japanese lost in 56 Sea Zone
            ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
    Non Combat Move - ANZAC
        3 fighters moved from 56 Sea Zone to Queensland
        1 aaGun moved from Queensland to 55 Sea Zone
        1 aaGun and 1 infantry moved from 55 Sea Zone to New Guinea
        1 destroyer moved from 55 Sea Zone to 27 Sea Zone
    Place Units - ANZAC
        1 fighter placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 13 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : -0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
    Purchase Units - ANZAC
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from 27 Sea Zone: 1 artillery, 1 infantry and 1 transport
        EDIT: Adding units owned by Americans to 27 Sea Zone: 1 transport
        EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
        EDIT: Turning off Edit Mode
        ANZAC buy 1 fighter; Remaining resources: 3 PUs; 
    Combat Move - ANZAC
        1 transport moved from 64 Sea Zone to 55 Sea Zone
        1 infantry moved from Queensland to 55 Sea Zone
        2 infantry moved from New South Wales to Queensland
        3 fighters moved from Queensland to 56 Sea Zone
        2 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa
        1 destroyer moved from 64 Sea Zone to 56 Sea Zone
    Combat - ANZAC
        Battle in 56 Sea Zone
            ANZAC attack with 1 destroyer and 3 fighters
            Japanese defend with 1 submarine
                ANZAC roll dice for 1 destroyer and 3 fighters in 56 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Japanese lost in 56 Sea Zone
            ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
    Non Combat Move - ANZAC
        3 fighters moved from 56 Sea Zone to Queensland
        1 aaGun moved from Queensland to 55 Sea Zone
        1 aaGun and 1 infantry moved from 55 Sea Zone to New Guinea
        1 destroyer moved from 55 Sea Zone to 27 Sea Zone
    Place Units - ANZAC
        1 fighter placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 13 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    Combat Move - French
        1 infantry moved from Morocco to Algeria
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : -0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 artillery, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 armour moved from Eastern Poland to Western Ukraine
              Germans take Western Ukraine from Russians
        1 armour moved from Western Ukraine to Ukraine
        7 infantry moved from Finland to Karelia
              Germans take Karelia from Russians
        1 infantry moved from Norway to 116 Sea Zone
        1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
        1 infantry moved from Finland to 118 Sea Zone
        1 cruiser and 1 destroyer moved from 116 Sea Zone to 118 Sea Zone
        2 infantry moved from 118 Sea Zone to Leningrad
        1 artillery moved from Norway to Finland
        1 fighter moved from Western Germany to 118 Sea Zone
    Combat - Germans
        Battle in 118 Sea Zone
            Germans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
            Russians defend with 1 submarine
                Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 118 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Russians lost in 118 Sea Zone
            Germans win with 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
            Casualties for Russians: 1 submarine
        Battle in Leningrad
        Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
    Non Combat Move - Germans
        Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
        Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone
        Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
        Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
        Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
        1 fighter moved from 118 Sea Zone to Eastern Poland
        8 armour and 12 mech_infantrys moved from Eastern Poland to Ukraine
        1 armour moved from Eastern Poland to Ukraine
        5 tactical_bombers moved from Eastern Poland to Ukraine
        2 aaGuns, 11 artilleries and 26 infantry moved from Eastern Poland to Western Ukraine
        3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
        1 infantry moved from France to Southern France
              Germans take Southern France from Neutral_Axis
        1 fighter moved from Southern Italy to Western Germany
        1 infantry moved from France to Western Germany
        1 submarine moved from 116 Sea Zone to 122 Sea Zone
    Place Units - Germans
        7 mech_infantrys placed in Germany
        1 fighter and 1 infantry placed in France
        1 artillery placed in France
        Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
        Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    Turn Complete - Germans
        Germans collect 48 PUs; end with 48 PUs
        Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 59 PUs
        Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -0.17
Germans regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
    Purchase Units - Russians
        Russians buy 2 armour, 1 artillery and 12 infantry; Remaining resources: 0 PUs; 
    Politics - Russians
        Russians takes Political Action: Political Action Russians To War With Japanese
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    Combat Move - Russians
        Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
        1 fighter and 1 tactical_bomber moved from Russia to Rostov
        1 fighter moved from Smolensk to Rostov
        5 artilleries and 15 infantry moved from Kursk to Rostov
        1 armour, 1 artillery and 1 mech_infantry moved from Stalingrad to Rostov
        1 armour moved from Smolensk to Leningrad
        2 infantry moved from Vologda to Leningrad
        1 artillery and 6 infantry moved from Russia to Samara
        1 artillery moved from Buryatia to Northern Manchuria
              Chinese take Northern Manchuria from Japanese
        1 infantry moved from Amur to Korea
              Russians take Korea from Japanese
        4 infantry moved from Amur to Northern Manchuria
        4 infantry moved from Buryatia to Northern Manchuria
        1 armour moved from Siberia to Northern Manchuria
        2 infantry moved from Siberia to Amur
        1 armour and 2 mech_infantrys moved from Smolensk to Russia
    Combat - Russians
        Battle in Leningrad
            Russians attack with 1 armour and 2 infantry
            Germans defend with 1 airfield, 1 harbour and 2 infantry
                Russians roll dice for 1 armour and 2 infantry in Leningrad, round 2 : 0/3 hits, 0.83 expected hits
                Germans roll dice for 2 infantry in Leningrad, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Russians lost in Leningrad
                Russians roll dice for 1 armour and 1 infantry in Leningrad, round 3 : 0/2 hits, 0.67 expected hits
                Germans roll dice for 2 infantry in Leningrad, round 3 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Russians lost in Leningrad
            1 armour owned by the Russians retreated to Vologda
            Germans win with 2 infantry remaining. Battle score for attacker is -6
            Casualties for Russians: 2 infantry
    Non Combat Move - Russians
        2 aaGuns moved from Kursk to Rostov
    Place Units - Russians
        2 armour placed in Siberia
        10 infantry placed in Russia
        1 artillery and 2 infantry placed in Stalingrad
    Turn Complete - Russians
        Russians collect 41 PUs; end with 41 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -1.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
    Purchase Units - Japanese
        Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 8 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        2 artilleries moved from Davao to 36 Sea Zone
        1 marine moved from Davao to 36 Sea Zone
        2 artilleries, 1 cruiser, 1 marine and 2 transports moved from 36 Sea Zone to 6 Sea Zone
        2 infantry moved from Japan to 6 Sea Zone
        2 artilleries, 2 infantry and 1 marine moved from 6 Sea Zone to Korea
        1 fighter and 1 tactical_bomber moved from Japan to Korea
        1 fighter moved from Japan to Amur
        2 bombers moved from Kiangsu to Amur
        1 artillery moved from Kiangsu to 20 Sea Zone
        1 infantry moved from Jehol to 20 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
        1 artillery and 1 infantry moved from 5 Sea Zone to Amur
        1 submarine moved from 7 Sea Zone to 5 Sea Zone
        3 infantry moved from Jehol to Shansi
        1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
        1 infantry moved from Szechwan to Hopei
        1 infantry moved from Yunnan to Szechwan
        1 artillery moved from Shan State to Yunnan
        1 artillery moved from Kiangsi to Anhwe
        1 tactical_bomber moved from Kiangsu to Anhwe
        1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi
        1 destroyer and 1 submarine moved from 43 Sea Zone to 56 Sea Zone
        2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 56 Sea Zone
        1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 56 Sea Zone
    Combat - Japanese
        Battle in Amur
            Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
            Russians defend with 2 infantry
                Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Amur, round 2 : 2/5 hits, 2.17 expected hits
                Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Russians lost in Amur
            Japanese win, taking Amur from Russians with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
            Casualties for Russians: 2 infantry
        Battle in Korea
            Japanese attack with 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
            Russians defend with 1 infantry
                Japanese roll dice for 1 cruiser in Korea, round 2 : 0/1 hits, 0.50 expected hits
                Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Korea, round 2 : 2/7 hits, 2.83 expected hits
                Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Korea
            Japanese win, taking Korea from Russians with 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Shansi
            Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
            Chinese defend with 1 artillery and 1 infantry
                Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shansi, round 2 : 2/5 hits, 1.67 expected hits
                Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shansi
            Japanese win, taking Shansi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 artillery and 1 infantry
        Battle in Anhwe
            Japanese attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber
            Chinese defend with 1 artillery and 1 infantry
                Japanese roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 4/4 hits, 1.83 expected hits
                Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
            Japanese win, taking Anhwe from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 artillery
            Casualties for Chinese: 1 artillery and 1 infantry
        Battle in 56 Sea Zone
            Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
            ANZAC defend with 1 destroyer
                Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 56 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the ANZAC lost in 56 Sea Zone
            Japanese win with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
            Casualties for ANZAC: 1 destroyer
    Non Combat Move - Japanese
        1 destroyer moved from 45 Sea Zone to 47 Sea Zone
        1 infantry moved from Celebes to 45 Sea Zone
        1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
        1 infantry moved from Paulau to 36 Sea Zone
        2 infantry moved from 36 Sea Zone to Davao
        1 infantry moved from Guam to 22 Sea Zone
        1 infantry and 1 transport moved from 22 Sea Zone to 7 Sea Zone
        1 infantry moved from 7 Sea Zone to Japan
        1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
        1 carrier moved from 19 Sea Zone to 7 Sea Zone
        1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 7 Sea Zone
        1 destroyer moved from 17 Sea Zone to 7 Sea Zone
        1 carrier moved from 36 Sea Zone to 38 Sea Zone
        1 artillery and 1 marine moved from Java to 43 Sea Zone
        1 artillery and 1 transport moved from 43 Sea Zone to 38 Sea Zone
        1 infantry moved from Sumatra to 38 Sea Zone
        1 artillery and 1 infantry moved from 38 Sea Zone to Shan State
        1 battleship moved from 43 Sea Zone to 38 Sea Zone
        2 cruisers and 1 marine moved from 43 Sea Zone to 38 Sea Zone
        1 marine moved from 38 Sea Zone to Shan State
        2 carriers moved from 43 Sea Zone to 38 Sea Zone
        3 fighters and 3 tactical_bombers moved from 56 Sea Zone to 38 Sea Zone
        1 tactical_bomber moved from 38 Sea Zone to Shan State
        1 destroyer moved from 22 Sea Zone to 36 Sea Zone
        1 battleship moved from 36 Sea Zone to 7 Sea Zone
        2 bombers moved from Amur to Southern Manchuria
        1 mech_infantry moved from Chahar to Southern Manchuria
        1 armour moved from Jehol to Southern Manchuria
        1 aaGun moved from Jehol to Southern Manchuria
        1 artillery and 1 infantry moved from Jehol to Southern Manchuria
        1 infantry moved from Jehol to Chahar
        1 infantry moved from Jehol to Southern Manchuria
        1 fighter moved from Amur to Southern Manchuria
        1 fighter and 1 tactical_bomber moved from Korea to Japan
        1 tactical_bomber moved from Shansi to Kiangsu
        1 tactical_bomber moved from Anhwe to Kiangsu
        1 fighter moved from Shansi to Southern Manchuria
    Place Units - Japanese
        1 factory_minor placed in French Indo China
        1 destroyer and 2 submarines placed in 38 Sea Zone
        3 infantry placed in Kiangsu
        3 infantry placed in Southern Manchuria
        2 artilleries, 2 infantry and 1 marine placed in Japan
    Turn Complete - Japanese
        Japanese collect 59 PUs; end with 59 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -0.17
ANZAC regular : -0.33
Russians regular : -1.00
@WindowWasher Assumed no scramble in sz 56.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
    Purchase Units - Americans
        Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 infantry moved from Algeria to Morocco
        1 armour, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
        1 bomber moved from Malta to Tunisia
        1 submarine moved from 55 Sea Zone to 47 Sea Zone
        1 destroyer moved from 55 Sea Zone to 56 Sea Zone
        1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
        2 fighters moved from 55 Sea Zone to 47 Sea Zone
        2 fighters moved from 55 Sea Zone to 56 Sea Zone
        1 infantry moved from British Guiana to 90 Sea Zone
        1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
        1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
        1 fighter and 1 tactical_bomber moved from Western United States to 11 Sea Zone
        1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone
        1 fighter moved from 47 Sea Zone to 27 Sea Zone
        1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands
        1 artillery, 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 55 Sea Zone
        1 infantry and 1 transport moved from 90 Sea Zone to 104 Sea Zone
        1 infantry moved from French Guiana to 90 Sea Zone
        1 infantry moved from Suriname to 90 Sea Zone
        2 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
    Combat - Americans
        Battle in Tunisia
            Americans attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
            Italians defend with 1 infantry
                Americans roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.50 expected hits
                Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Tunisia
            Americans win, taking Tunisia from Italians with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
        Battle in 56 Sea Zone
            Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
            Japanese defend with 1 destroyer and 1 submarine
                Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 56 Sea Zone
            Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
            Casualties for Japanese: 1 destroyer and 1 submarine
        Battle in 47 Sea Zone
            Americans attack with 1 fighter and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 47 Sea Zone
            Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from Morocco: 1 infantry
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Adding units owned by Americans to Tunisia: 1 infantry
        EDIT: Turning off Edit Mode
        3 fighters moved from 56 Sea Zone to 55 Sea Zone
        1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone
        1 fighter moved from 47 Sea Zone to 55 Sea Zone
        1 artillery, 2 infantry and 1 mech_infantry moved from 55 Sea Zone to Queensland
        1 bomber moved from Tunisia to Gibraltar
        1 artillery and 3 infantry moved from 93 Sea Zone to Morocco
        1 infantry moved from 104 Sea Zone to Eastern United States
        1 marine moved from Queensland to 55 Sea Zone
        1 marine moved from 55 Sea Zone to New Guinea
    Place Units - Americans
        1 transport placed in 104 Sea Zone
        2 infantry placed in Eastern United States
        1 carrier, 2 destroyers and 1 submarine placed in 11 Sea Zone
        1 fighter and 1 tactical_bomber placed in Western United States
        1 infantry placed in Eastern United States
    Turn Complete - Americans
        Americans collect 54 PUs; end with 54 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 1.67
Japanese regular : -0.83
Italians regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
    Purchase Units - Americans
        Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 infantry moved from Algeria to Morocco
        1 armour, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
        1 bomber moved from Malta to Tunisia
        1 submarine moved from 55 Sea Zone to 47 Sea Zone
        1 destroyer moved from 55 Sea Zone to 56 Sea Zone
        1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
        2 fighters moved from 55 Sea Zone to 47 Sea Zone
        2 fighters moved from 55 Sea Zone to 56 Sea Zone
        1 infantry moved from British Guiana to 90 Sea Zone
        1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
        1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
        1 fighter and 1 tactical_bomber moved from Western United States to 11 Sea Zone
        1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone
        1 fighter moved from 47 Sea Zone to 27 Sea Zone
        1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands
        1 artillery, 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 55 Sea Zone
        1 infantry and 1 transport moved from 90 Sea Zone to 104 Sea Zone
        1 infantry moved from French Guiana to 90 Sea Zone
        1 infantry moved from Suriname to 90 Sea Zone
        2 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
    Combat - Americans
        Battle in Tunisia
            Americans attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
            Italians defend with 1 infantry
                Americans roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.50 expected hits
                Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Tunisia
            Americans win, taking Tunisia from Italians with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
        Battle in 56 Sea Zone
            Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
            Japanese defend with 1 destroyer and 1 submarine
                Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 56 Sea Zone
            Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
            Casualties for Japanese: 1 destroyer and 1 submarine
        Battle in 47 Sea Zone
            Americans attack with 1 fighter and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 47 Sea Zone
            Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from Morocco: 1 infantry
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Adding units owned by Americans to Tunisia: 1 infantry
        EDIT: Turning off Edit Mode
        3 fighters moved from 56 Sea Zone to 55 Sea Zone
        1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone
        1 fighter moved from 47 Sea Zone to 55 Sea Zone
        1 artillery, 2 infantry and 1 mech_infantry moved from 55 Sea Zone to Queensland
        1 bomber moved from Tunisia to Gibraltar
        1 artillery and 3 infantry moved from 93 Sea Zone to Morocco
        1 infantry moved from 104 Sea Zone to Eastern United States
        1 marine moved from Queensland to 55 Sea Zone
        1 marine moved from 55 Sea Zone to New Guinea
    Place Units - Americans
        1 transport placed in 104 Sea Zone
        2 infantry placed in Eastern United States
        1 carrier, 2 destroyers and 1 submarine placed in 11 Sea Zone
        1 fighter and 1 tactical_bomber placed in Western United States
        1 infantry placed in Eastern United States
    Turn Complete - Americans
        Americans collect 54 PUs; end with 54 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 1.67
Japanese regular : -0.83
Italians regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 artillery and 1 infantry moved from Inner Mongolia to Shansi
        1 infantry moved from Inner Mongolia to Chahar
        1 artillery moved from Inner Mongolia to Chahar
        1 fighter moved from Inner Mongolia to Shansi
        3 artilleries and 7 infantry moved from Inner Mongolia to Tsinghai
    Combat - Chinese
        Battle in Shansi
            Chinese attack with 1 artillery, 1 fighter and 1 infantry
            Japanese defend with 2 infantry
                Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shansi, round 2 : 1/3 hits, 1.17 expected hits
                Japanese roll dice for 2 infantry in Shansi, round 2 : 2/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shansi
             retreated to Shansi
            Japanese win with 1 infantry remaining. Battle score for attacker is -4
            Casualties for Chinese: 1 artillery and 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Chahar
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Chahar
            Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Shansi to Tsinghai
    Place Units - Chinese
        3 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : 1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 artillery and 1 infantry moved from Inner Mongolia to Shansi
        1 infantry moved from Inner Mongolia to Chahar
        1 artillery moved from Inner Mongolia to Chahar
        1 fighter moved from Inner Mongolia to Shansi
        3 artilleries and 7 infantry moved from Inner Mongolia to Tsinghai
    Combat - Chinese
        Battle in Shansi
            Chinese attack with 1 artillery, 1 fighter and 1 infantry
            Japanese defend with 2 infantry
                Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shansi, round 2 : 1/3 hits, 1.17 expected hits
                Japanese roll dice for 2 infantry in Shansi, round 2 : 2/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shansi
             retreated to Shansi
            Japanese win with 1 infantry remaining. Battle score for attacker is -4
            Casualties for Chinese: 1 artillery and 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Chahar
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Chahar
            Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Shansi to Tsinghai
    Place Units - Chinese
        3 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : 1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
    Purchase Units - Americans
        Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 infantry moved from Algeria to Morocco
        1 armour, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
        1 bomber moved from Malta to Tunisia
        1 submarine moved from 55 Sea Zone to 47 Sea Zone
        1 destroyer moved from 55 Sea Zone to 56 Sea Zone
        1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
        2 fighters moved from 55 Sea Zone to 47 Sea Zone
        2 fighters moved from 55 Sea Zone to 56 Sea Zone
        1 infantry moved from British Guiana to 90 Sea Zone
        1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
        1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
        1 fighter and 1 tactical_bomber moved from Western United States to 11 Sea Zone
        1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone
        1 fighter moved from 47 Sea Zone to 27 Sea Zone
        1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands
        1 artillery, 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 55 Sea Zone
        1 infantry and 1 transport moved from 90 Sea Zone to 104 Sea Zone
        1 infantry moved from French Guiana to 90 Sea Zone
        1 infantry moved from Suriname to 90 Sea Zone
        2 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
    Combat - Americans
        Battle in Tunisia
            Americans attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
            Italians defend with 1 infantry
                Americans roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.50 expected hits
                Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Tunisia
            Americans win, taking Tunisia from Italians with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
        Battle in 56 Sea Zone
            Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
            Japanese defend with 1 destroyer and 1 submarine
                Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 56 Sea Zone
            Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
            Casualties for Japanese: 1 destroyer and 1 submarine
        Battle in 47 Sea Zone
            Americans attack with 1 fighter and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 47 Sea Zone
            Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from Morocco: 1 infantry
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Adding units owned by Americans to Tunisia: 1 infantry
        EDIT: Turning off Edit Mode
        3 fighters moved from 56 Sea Zone to 55 Sea Zone
        1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone
        1 fighter moved from 47 Sea Zone to 55 Sea Zone
        1 artillery, 2 infantry and 1 mech_infantry moved from 55 Sea Zone to Queensland
        1 bomber moved from Tunisia to Gibraltar
        1 artillery and 3 infantry moved from 93 Sea Zone to Morocco
        1 infantry moved from 104 Sea Zone to Eastern United States
        1 marine moved from Queensland to 55 Sea Zone
        1 marine moved from 55 Sea Zone to New Guinea
    Place Units - Americans
        1 transport placed in 104 Sea Zone
        2 infantry placed in Eastern United States
        1 carrier, 2 destroyers and 1 submarine placed in 11 Sea Zone
        1 fighter and 1 tactical_bomber placed in Western United States
        1 infantry placed in Eastern United States
    Turn Complete - Americans
        Americans collect 54 PUs; end with 54 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 artillery and 1 infantry moved from Inner Mongolia to Shansi
        1 infantry moved from Inner Mongolia to Chahar
        1 artillery moved from Inner Mongolia to Chahar
        1 fighter moved from Inner Mongolia to Shansi
        3 artilleries and 7 infantry moved from Inner Mongolia to Tsinghai
    Combat - Chinese
        Battle in Shansi
            Chinese attack with 1 artillery, 1 fighter and 1 infantry
            Japanese defend with 2 infantry
                Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shansi, round 2 : 1/3 hits, 1.17 expected hits
                Japanese roll dice for 2 infantry in Shansi, round 2 : 2/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shansi
             retreated to Shansi
            Japanese win with 1 infantry remaining. Battle score for attacker is -4
            Casualties for Chinese: 1 artillery and 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Chahar
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Chahar
            Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Shansi to Tsinghai
    Place Units - Chinese
        3 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 11 PUs
    Purchase Units - British
        British buy 1 armour, 1 carrier and 6 infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 artillery and 1 infantry moved from Quebec to 109 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
        1 transport moved from 106 Sea Zone to 109 Sea Zone
        1 carrier moved from 93 Sea Zone to 94 Sea Zone
        1 artillery and 1 infantry moved from Egypt to Trans-Jordan
        1 bomber moved from Egypt to 100 Sea Zone
        2 infantry moved from Egypt to Alexandria
        1 artillery and 1 infantry moved from Egypt to Trans-Jordan
        1 infantry moved from Egypt to Alexandria
        2 infantry moved from Egypt to Trans-Jordan
        1 armour moved from Baluchistan to Eastern India
        1 infantry moved from Burma to Yunnan
        1 fighter moved from Eastern India to Yunnan
        1 fighter moved from United Kingdom to Gibraltar
        1 destroyer moved from 94 Sea Zone to 93 Sea Zone
    Combat - British
        Battle in 100 Sea Zone
            British attack with 1 bomber
            Italians defend with 1 transport
                1 transport owned by the Italians lost in 100 Sea Zone
            British win with 1 bomber remaining. Battle score for attacker is 6
            Casualties for Italians: 1 transport
        Battle in Yunnan
            British attack with 1 fighter and 1 infantry
            Japanese defend with 1 artillery
                British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
            British win with 1 fighter remaining. Battle score for attacker is 1
            Casualties for British: 1 infantry
            Casualties for Japanese: 1 artillery
        Battle in Trans-Jordan
            British attack with 2 artilleries and 4 infantry
            Italians defend with 1 artillery
                British roll dice for 2 artilleries and 4 infantry in Trans-Jordan, round 2 : 4/6 hits, 1.67 expected hits
                Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
            British win, taking Trans-Jordan from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
            Casualties for British: 1 infantry
            Casualties for Italians: 1 artillery
    Non Combat Move - British
        1 mech_infantry moved from Iraq to Northeast Persia
              British take Northeast Persia from Neutral_Allies
        1 tactical_bomber moved from Southern Persia to Rostov
        1 fighter and 1 tactical_bomber moved from Southern Persia to Eastern India
        1 fighter moved from Yunnan to Eastern India
        1 bomber moved from 100 Sea Zone to Gibraltar
        1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
    Place Units - British
        2 infantry placed in Quebec
        1 carrier placed in 109 Sea Zone
        3 infantry placed in Egypt
        1 infantry placed in Iraq
        1 armour placed in Iraq
    Turn Complete - British
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 4,4
        British collect 35 PUs; end with 35 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
    Place Units - UK_Pacific
        1 artillery and 2 infantry placed in Eastern India
    Turn Complete - UK_Pacific
        UK_Pacific collect 7 PUs; end with 7 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
        Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 1.67
Japanese regular : 0.83
Italians regular : 0.33
British regular : 2.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
    Purchase Units - Italians
        Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 armour moved from Ukraine to Bryansk
              Italians take Kursk from Russians
              Italians take Bryansk from Russians
        2 armour and 2 mech_infantrys moved from Ukraine to Bryansk
    Combat - Italians
    Non Combat Move - Italians
        1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Southern Italy
        2 artilleries and 2 infantry moved from Yugoslavia to Bulgaria
        1 aaGun and 3 infantry moved from Western Germany to France
    Place Units - Italians
        1 armour, 1 fighter and 1 mech_infantry placed in Southern Italy
    Turn Complete - Italians
        Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
    Purchase Units - ANZAC
        ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 infantry moved from New Guinea to Dutch New Guinea
              ANZAC take Dutch New Guinea from Dutch
        1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 59 Sea Zone
        1 artillery and 1 infantry moved from 59 Sea Zone to Java
        1 infantry moved from Queensland to 55 Sea Zone
        1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
        1 infantry moved from 45 Sea Zone to Celebes
        1 fighter moved from New South Wales to 55 Sea Zone
        1 fighter moved from Queensland to 55 Sea Zone
        1 infantry moved from French Equatorial Africa to French Central Africa
              ANZAC take French Central Africa from Neutral_Axis
        1 infantry moved from French Equatorial Africa to French Central Africa
    Combat - ANZAC
        Battle in Celebes
        Battle in Java
            ANZAC attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the ANZAC lost in Java
                ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the ANZAC lost in Java
            Japanese win, taking Celebes from Japanese with 1 infantry remaining. Battle score for attacker is -7
            Casualties for ANZAC: 1 artillery and 1 infantry
    Non Combat Move - ANZAC
    Place Units - ANZAC
        1 carrier placed in 64 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 13 PUs; end with 13 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00
ANZAC regular : -1.33