Result posted. When you get back I will probably be interested in a rematch. Was a fun game but I think I made some mistakes due to being out of practice. Guess I’ve already said that.
PtV WindowWasher (allies) vs Majikforce (axis)
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Allies in the pacific are rough… the carrier scrambling rule just kills the Aussies. Not sure how to play, or what targets to go for.
Somebody should make a strategy sheet, where we can discuss P2V things that work and dont work.
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@WindowWasher That’s a good idea. I’ve noticed that most of the changes in this game tend to make it harder for the Axis. That one definitely helps Japan in the island wars. Makes for an all new Pacific naval game.
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Yup, I think the US has to be dominant to get anything done, not just somewhat keep up and trade islands.
Maybe something will come of the Chinese being powerful… who knows. I just cant identify what to go after, the DEI arent so lucrative anymore… Maybe the 4 Japanese islands? only 5 IPCs though
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to New South Wales 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone 2 infantry moved from Egypt to Anglo-Egyptian Sudan Non Combat Move - ANZAC 1 infantry moved from 55 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to New South Wales 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone 2 infantry moved from Egypt to Anglo-Egyptian Sudan Non Combat Move - ANZAC 1 infantry moved from 55 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 destroyer moved from 78 Sea Zone to 83 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 4 fighters and 3 tactical_bombers moved from Western Germany to 117 Sea Zone 1 bomber moved from Norway to 117 Sea Zone Combat - Germans Battle in 117 Sea Zone Germans attack with 1 bomber, 4 fighters and 3 tactical_bombers Russians defend with 1 cruiser Germans roll dice for 1 bomber, 4 fighters and 3 tactical_bombers in 117 Sea Zone, round 2 : 1/8 hits, 4.50 expected hits Russians roll dice for 1 cruiser in 117 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Germans and 1 cruiser owned by the Russians lost in 117 Sea Zone Germans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 bomber Casualties for Russians: 1 cruiser Non Combat Move - Germans 1 infantry moved from Poland to Eastern Poland 1 armour and 7 mech_infantrys moved from Germany to Eastern Poland 2 aaGuns, 3 armour, 11 artilleries and 25 infantry moved from Slovakia Hungary to Eastern Poland 6 armour and 5 mech_infantrys moved from Austria to Eastern Poland 1 fighter moved from Bulgaria to Southern Italy 1 tactical_bomber moved from Bulgaria to Eastern Poland 1 submarine moved from 116 Sea Zone to 128 Sea Zone 3 infantry moved from Norway to Finland 3 tactical_bombers moved from 117 Sea Zone to Eastern Poland 1 fighter moved from 117 Sea Zone to France 3 fighters moved from 117 Sea Zone to Western Germany 2 infantry moved from Greece to Bulgaria 1 tactical_bomber moved from Southern Italy to Eastern Poland 1 artillery and 1 infantry moved from Western Germany to 116 Sea Zone 1 artillery and 1 infantry moved from 116 Sea Zone to Norway 1 artillery moved from Western Germany to France Place Units - Germans 1 submarine placed in 116 Sea Zone 3 armour and 4 mech_infantrys placed in Germany 2 infantry placed in France 1 artillery placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : 0.50 Germans regular : -3.50
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 5 infantry moved from Leningrad to Vologda 2 aaGuns, 1 artillery and 19 infantry moved from Northern Belarus to Smolensk 2 armour, 1 infantry and 2 mech_infantrys moved from Bryansk to Smolensk 4 artilleries and 9 infantry moved from Ukraine to Kursk 5 infantry moved from Rostov to Kursk 3 infantry moved from Stalingrad to Rostov 6 infantry moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Leningrad to Russia 1 fighter moved from Russia to Smolensk 1 artillery and 3 infantry moved from Sakha to Buryatia 2 infantry moved from Siberia to Amur 1 infantry moved from Siberia to Amur 1 infantry moved from Siberia to Amur 1 infantry moved from Amur to Buryatia 1 infantry moved from Siberia to Amur Place Units - Russians 1 armour, 1 artillery and 1 mech_infantry placed in Stalingrad 1 armour and 1 infantry placed in Siberia 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Combat Hit Differential Summary :
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You actually have to think about the Russians now! Not just running away anymore!
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 factory_minors, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Hunan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 2 infantry moved from Hunan to Hopei 2 bombers moved from Kiangsu to Hopei 1 transport moved from 21 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 infantry moved from Borneo to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Celebes 1 transport moved from 38 Sea Zone to 44 Sea Zone 1 infantry moved from Borneo to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Sumatra 1 submarine moved from 43 Sea Zone to 56 Sea Zone 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 56 Sea Zone Combat - Japanese Battle in Sumatra Battle in Guam Battle in Celebes Battle in 56 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 56 Sea Zone Japanese win, taking Sumatra from Dutch, taking Guam from Americans, taking Celebes from Dutch with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Hopei Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Hopei, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 artillery moved from Shansi to Jehol 1 aaGun and 6 infantry moved from Southern Manchuria to Jehol 1 infantry moved from Kwangtung to Hunan 1 artillery moved from Hunan to Kiangsi 1 artillery moved from Kwangtung to Kiangsi 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Anhwe to Shansi 2 bombers moved from Hopei to Kiangsu 1 armour and 1 infantry moved from Japan to 7 Sea Zone 1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone 1 armour and 1 infantry moved from 20 Sea Zone to Jehol 1 destroyer moved from 43 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 36 Sea Zone 1 marine moved from Malaya to 38 Sea Zone 1 cruiser and 1 marine moved from 38 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Java 1 submarine moved from 38 Sea Zone to 43 Sea Zone 1 battleship moved from 38 Sea Zone to 43 Sea Zone 3 fighters moved from Kwangsi to Manilla 3 fighters moved from Manilla to Davao 1 marine moved from Manilla to Davao 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 fighter and 2 tactical_bombers moved from Kwangsi to Kiangsu 1 carrier moved from 7 Sea Zone to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 22 Sea Zone 1 battleship moved from 43 Sea Zone to 36 Sea Zone 1 destroyer moved from 7 Sea Zone to 17 Sea Zone Place Units - Japanese 1 factory_minor placed in Malaya 1 factory_minor placed in Southern Manchuria 1 destroyer and 1 submarine placed in 7 Sea Zone 1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 60 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.33 Japanese regular : 1.33
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@majikforce good move, will take me a bit. Will get back to you either late tonight or tomorrow afternoon
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@WindowWasher no problem. Forgot to mention I assumed no scramble when I attacked the US sub.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone 2 carriers, 4 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 marine moved from New Guinea to Dutch New Guinea 1 submarine moved from 26 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 infantry moved from Brazil to Suriname 1 infantry moved from Brazil to British Guiana 1 artillery and 1 infantry moved from Brazil to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 2 transports moved from 93 Sea Zone to 90 Sea Zone 1 fighter moved from Gibraltar to Algeria 1 armour, 2 infantry and 1 mech_infantry moved from Morocco to Algeria 1 bomber moved from Gibraltar to Northern Italy Combat - Americans Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Northern Italy causes 5 damage total. Battle in Algeria Americans attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Algeria, round 2 : 1/5 hits, 1.67 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Algeria Americans win, taking Algeria from Neutral_Axis with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 fighter moved from Algeria to Gibraltar 1 bomber moved from Northern Italy to Malta 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 transport placed in 104 Sea Zone 1 carrier, 2 destroyers and 2 submarines placed in 11 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Neutral_Axis regular : -0.33 Italians AA : -0.17
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Honan to Hopei 1 artillery and 1 infantry moved from Honan to Anhwe 1 artillery and 1 infantry moved from Honan to Shansi 1 fighter moved from Honan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shansi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Inner Mongolia 5 artilleries and 5 infantry moved from Honan to Inner Mongolia Place Units - Chinese 4 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone 2 carriers, 4 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 marine moved from New Guinea to Dutch New Guinea 1 submarine moved from 26 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 infantry moved from Brazil to Suriname 1 infantry moved from Brazil to British Guiana 1 artillery and 1 infantry moved from Brazil to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 2 transports moved from 93 Sea Zone to 90 Sea Zone 1 fighter moved from Gibraltar to Algeria 1 armour, 2 infantry and 1 mech_infantry moved from Morocco to Algeria 1 bomber moved from Gibraltar to Northern Italy Combat - Americans Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Northern Italy causes 5 damage total. Battle in Algeria Americans attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Algeria, round 2 : 1/5 hits, 1.67 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Algeria Americans win, taking Algeria from Neutral_Axis with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 fighter moved from Algeria to Gibraltar 1 bomber moved from Northern Italy to Malta 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 transport placed in 104 Sea Zone 1 carrier, 2 destroyers and 2 submarines placed in 11 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Honan to Hopei 1 artillery and 1 infantry moved from Honan to Anhwe 1 artillery and 1 infantry moved from Honan to Shansi 1 fighter moved from Honan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shansi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Inner Mongolia 5 artilleries and 5 infantry moved from Honan to Inner Mongolia Place Units - Chinese 4 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Dutch New Guinea: 1 marine EDIT: Adding units owned by Americans to Queensland: 1 marine EDIT: Turning off Edit Mode 2 tactical_bombers moved from Egypt to Southern Persia 1 armour and 1 infantry moved from Quebec to 109 Sea Zone 1 armour, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone 1 fighter moved from 93 Sea Zone to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 transport moved from 89 Sea Zone to 106 Sea Zone 1 mech_infantry moved from Egypt to Iraq 2 infantry moved from Union of South Africa to 73 Sea Zone 1 artillery moved from Kenya to 74 Sea Zone 1 infantry moved from French Madagascar to 74 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone 1 battleship moved from 78 Sea Zone to 83 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 1 armour moved from Iraq to Baluchistan 1 infantry moved from Eastern India to Burma 1 fighter moved from Eastern India to Burma 1 bomber moved from Gibraltar to 101 Sea Zone Combat - British Battle in 101 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 101 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in Burma British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to Eastern India 1 artillery and 3 infantry moved from 83 Sea Zone to Egypt 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 1 bomber moved from 101 Sea Zone to Egypt Place Units - British 1 transport placed in 109 Sea Zone 1 fighter placed in United Kingdom 1 factory_minor placed in Iraq 2 submarines placed in 83 Sea Zone 1 infantry placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 aaGun and 1 mech_infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 aaGun and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.67 Japanese regular : -1.00 Neutral_Axis regular : -0.33 British regular : 1.33 Italians AA : -0.17
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 4 PUs; Combat Move - Italians 1 mech_infantry moved from Romania to Baltic States Italians take Baltic States from Russians 3 armour and 1 mech_infantry moved from Eastern Poland to Ukraine Italians take Bessarabia from Russians Italians take Ukraine from Russians 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery moved from Libya to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 artillery moved from 100 Sea Zone to Trans-Jordan Combat - Italians Battle in Trans-Jordan Trigger Italians Destroy Factories Ukraine: has removed 1 factory_minor owned by Italians in Ukraine Non Combat Move - Italians Trigger Ukraine Has Fallen to Italians Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed_Italians attached to Italians 1 infantry moved from Tunisia to Libya 1 aaGun and 3 infantry moved from Austria to Western Germany 1 fighter moved from Germany to Southern Italy 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Southern Italy to Northern Italy 1 mech_infantry moved from Romania to Ukraine Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 27 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Americans to 27 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry EDIT: Turning off Edit Mode ANZAC buy 1 fighter; Remaining resources: 3 PUs; Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 2 infantry moved from New South Wales to Queensland 3 fighters moved from Queensland to 56 Sea Zone 2 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa 1 destroyer moved from 64 Sea Zone to 56 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 56 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 3 fighters moved from 56 Sea Zone to Queensland 1 aaGun moved from Queensland to 55 Sea Zone 1 aaGun and 1 infantry moved from 55 Sea Zone to New Guinea 1 destroyer moved from 55 Sea Zone to 27 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : -0.83
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 27 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Americans to 27 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry EDIT: Turning off Edit Mode ANZAC buy 1 fighter; Remaining resources: 3 PUs; Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 2 infantry moved from New South Wales to Queensland 3 fighters moved from Queensland to 56 Sea Zone 2 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa 1 destroyer moved from 64 Sea Zone to 56 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 56 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 3 fighters moved from 56 Sea Zone to Queensland 1 aaGun moved from Queensland to 55 Sea Zone 1 aaGun and 1 infantry moved from 55 Sea Zone to New Guinea 1 destroyer moved from 55 Sea Zone to 27 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Morocco to Algeria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : -0.83
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Norway to 116 Sea Zone 1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone 1 infantry moved from Finland to 118 Sea Zone 1 cruiser and 1 destroyer moved from 116 Sea Zone to 118 Sea Zone 2 infantry moved from 118 Sea Zone to Leningrad 1 artillery moved from Norway to Finland 1 fighter moved from Western Germany to 118 Sea Zone Combat - Germans Battle in 118 Sea Zone Germans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport Russians defend with 1 submarine Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 118 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 118 Sea Zone Germans win with 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Leningrad Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 fighter moved from 118 Sea Zone to Eastern Poland 8 armour and 12 mech_infantrys moved from Eastern Poland to Ukraine 1 armour moved from Eastern Poland to Ukraine 5 tactical_bombers moved from Eastern Poland to Ukraine 2 aaGuns, 11 artilleries and 26 infantry moved from Eastern Poland to Western Ukraine 3 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from France to Western Germany 1 submarine moved from 116 Sea Zone to 122 Sea Zone Place Units - Germans 7 mech_infantrys placed in Germany 1 fighter and 1 infantry placed in France 1 artillery placed in France Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 59 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -0.17 Germans regular : -0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 12 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Smolensk to Rostov 5 artilleries and 15 infantry moved from Kursk to Rostov 1 armour, 1 artillery and 1 mech_infantry moved from Stalingrad to Rostov 1 armour moved from Smolensk to Leningrad 2 infantry moved from Vologda to Leningrad 1 artillery and 6 infantry moved from Russia to Samara 1 artillery moved from Buryatia to Northern Manchuria Chinese take Northern Manchuria from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese 4 infantry moved from Amur to Northern Manchuria 4 infantry moved from Buryatia to Northern Manchuria 1 armour moved from Siberia to Northern Manchuria 2 infantry moved from Siberia to Amur 1 armour and 2 mech_infantrys moved from Smolensk to Russia Combat - Russians Battle in Leningrad Russians attack with 1 armour and 2 infantry Germans defend with 1 airfield, 1 harbour and 2 infantry Russians roll dice for 1 armour and 2 infantry in Leningrad, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Leningrad, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Leningrad Russians roll dice for 1 armour and 1 infantry in Leningrad, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Leningrad, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Leningrad 1 armour owned by the Russians retreated to Vologda Germans win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 2 aaGuns moved from Kursk to Rostov Place Units - Russians 2 armour placed in Siberia 10 infantry placed in Russia 1 artillery and 2 infantry placed in Stalingrad Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -1.50
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 8 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries moved from Davao to 36 Sea Zone 1 marine moved from Davao to 36 Sea Zone 2 artilleries, 1 cruiser, 1 marine and 2 transports moved from 36 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from Japan to Korea 1 fighter moved from Japan to Amur 2 bombers moved from Kiangsu to Amur 1 artillery moved from Kiangsu to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 submarine moved from 7 Sea Zone to 5 Sea Zone 3 infantry moved from Jehol to Shansi 1 armour and 1 mech_infantry moved from Kiangsu to Anhwe 1 infantry moved from Szechwan to Hopei 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Shan State to Yunnan 1 artillery moved from Kiangsi to Anhwe 1 tactical_bomber moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 destroyer and 1 submarine moved from 43 Sea Zone to 56 Sea Zone 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 56 Sea Zone Combat - Japanese Battle in Amur Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Amur, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Korea Japanese attack with 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 cruiser in Korea, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Korea, round 2 : 2/7 hits, 2.83 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shansi Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shansi, round 2 : 2/5 hits, 1.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shansi Japanese win, taking Shansi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Anhwe Japanese attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 4/4 hits, 1.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 artillery and 1 infantry Battle in 56 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 56 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 56 Sea Zone Japanese win with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 destroyer moved from 45 Sea Zone to 47 Sea Zone 1 infantry moved from Celebes to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone 1 infantry moved from Paulau to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Davao 1 infantry moved from Guam to 22 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 7 Sea Zone 1 infantry moved from 7 Sea Zone to Japan 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone 1 carrier moved from 19 Sea Zone to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 7 Sea Zone 1 destroyer moved from 17 Sea Zone to 7 Sea Zone 1 carrier moved from 36 Sea Zone to 38 Sea Zone 1 artillery and 1 marine moved from Java to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 38 Sea Zone 1 infantry moved from Sumatra to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Shan State 1 battleship moved from 43 Sea Zone to 38 Sea Zone 2 cruisers and 1 marine moved from 43 Sea Zone to 38 Sea Zone 1 marine moved from 38 Sea Zone to Shan State 2 carriers moved from 43 Sea Zone to 38 Sea Zone 3 fighters and 3 tactical_bombers moved from 56 Sea Zone to 38 Sea Zone 1 tactical_bomber moved from 38 Sea Zone to Shan State 1 destroyer moved from 22 Sea Zone to 36 Sea Zone 1 battleship moved from 36 Sea Zone to 7 Sea Zone 2 bombers moved from Amur to Southern Manchuria 1 mech_infantry moved from Chahar to Southern Manchuria 1 armour moved from Jehol to Southern Manchuria 1 aaGun moved from Jehol to Southern Manchuria 1 artillery and 1 infantry moved from Jehol to Southern Manchuria 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Southern Manchuria 1 fighter moved from Amur to Southern Manchuria 1 fighter and 1 tactical_bomber moved from Korea to Japan 1 tactical_bomber moved from Shansi to Kiangsu 1 tactical_bomber moved from Anhwe to Kiangsu 1 fighter moved from Shansi to Southern Manchuria Place Units - Japanese 1 factory_minor placed in French Indo China 1 destroyer and 2 submarines placed in 38 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in Southern Manchuria 2 artilleries, 2 infantry and 1 marine placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.17 ANZAC regular : -0.33 Russians regular : -1.00