@Stucifer thatâs right
The starting setup I put out there is not optional. But if sides arenât easily agreed on, bid from that starting point, or negotiate, whatever
crockett just forgot that for a mo, or didnât understand.
@majikforce Yes, I have noticed that the small battles have been atrocious for you! You assumed right on scramble. Im going to get FRANZAC to you now
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to 65 Sea Zone
1 armour moved from New South Wales to Northern Australia
ANZAC take Northern Australia from Japanese
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to 65 Sea Zone
2 carriers, 1 cruiser and 4 fighters moved from 17 Sea Zone to 27 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from Kenya to Italian Somaliland
ANZAC take Italian Somaliland from Italians
Combat - ANZAC
Combat Hit Differential Summary :
Scramble?
I figure if I take multiple game deciding 30% risks, one of them is going to pay off at some point :wink:
@WindowWasher Lol no scramble either battle.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to 65 Sea Zone
1 armour moved from New South Wales to Northern Australia
ANZAC take Northern Australia from Japanese
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to 65 Sea Zone
2 carriers, 1 cruiser and 4 fighters moved from 17 Sea Zone to 27 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from Kenya to Italian Somaliland
ANZAC take Italian Somaliland from Italians
Combat - ANZAC
Battle in 65 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 65 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Queensland
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Queensland, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
2 fighters moved from 65 Sea Zone to New South Wales
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,3,2,1,4
ANZAC collect 6 PUs (4 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to 65 Sea Zone
1 armour moved from New South Wales to Northern Australia
ANZAC take Northern Australia from Japanese
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to 65 Sea Zone
2 carriers, 1 cruiser and 4 fighters moved from 17 Sea Zone to 27 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from Kenya to Italian Somaliland
ANZAC take Italian Somaliland from Italians
Combat - ANZAC
Battle in 65 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 65 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Queensland
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Queensland, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
2 fighters moved from 65 Sea Zone to New South Wales
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,3,2,1,4
ANZAC collect 6 PUs (4 lost to blockades); end with 6 PUs
Combat Move - French
1 fighter moved from Malta to Gibraltar
1 infantry moved from Eire to Scotland
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.00
Just letting you know, Iâve got school starting tomorrow and two hurricanes heading my way, so I may be a little slow with my moves (maybe).
@WindowWasher Thanks for the heads up. Study hard and stay safe!
@WindowWasher Absolute baloney! You win on dice. Such a shame. I ran it 3 or 4 times and worst I did was 12 tanks left. Go live and get screwed! Too bad as well, India was going to fall this turn. Oh well GG although I am never playing this version again.
I think that taking multiple game-winning risks with the allies as long as youâre ahead can really pay off.
Well, I think that 95% KJF is quite powerful, as long as the US can effectively get a landing in europe for cheap. Iâd be interested to see what a KGF does.
Good game.