Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 4 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 99 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
2 fighters moved from Western Germany to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tunisia
1 armour and 1 mech_infantry moved from Southern Caucasus to Stalingrad
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 cruiser, 3 fighters, 1 submarine and 1 transport
French defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 submarine owned by the Italians lost in 96 Sea Zone
Italians win with 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for French: 1 destroyer
Battle in Tunisia
Battle in Stalingrad
Italians attack with 1 armour and 1 mech_infantry
British defend with 2 tactical_bombers; Russians defend with 2 aaGuns, 6 armour, 19 artilleries, 1 factory_minor, 52 infantry and 6 mech_infantrys
Italians roll dice for 1 armour and 1 mech_infantry in Stalingrad, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 2 aaGuns, 6 armour, 19 artilleries, 52 infantry, 6 mech_infantrys and 2 tactical_bombers in Stalingrad, round 2 : 27/85 hits, 30.67 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Stalingrad
Russians win, taking Tunisia from Americans with 2 aaGuns, 6 armour, 19 artilleries, 52 infantry, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -11
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
2 fighters moved from 96 Sea Zone to 97 Sea Zone
Place Units - Italians
1 carrier placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
French regular : 0.67
Italians regular : -0.17
Russians regular : -3.67
@WindowWasher Assumed no scramble in sz 96. Looks like Russia is about to get real bloody! And for the record aside from that one bad US-Japan battle your small battle Defense dice have been ridiculous! Coupled with my awful attack dice you may have this one. Did you see how awful my Japan turn was? Should of had twice as many ground troops leftover after the fights.
@majikforce Yes, I have noticed that the small battles have been atrocious for you! You assumed right on scramble. Im going to get FRANZAC to you now
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to 65 Sea Zone
1 armour moved from New South Wales to Northern Australia
ANZAC take Northern Australia from Japanese
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to 65 Sea Zone
2 carriers, 1 cruiser and 4 fighters moved from 17 Sea Zone to 27 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from Kenya to Italian Somaliland
ANZAC take Italian Somaliland from Italians
Combat - ANZAC
Combat Hit Differential Summary :
Scramble?
I figure if I take multiple game deciding 30% risks, one of them is going to pay off at some point :wink:
@WindowWasher Lol no scramble either battle.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to 65 Sea Zone
1 armour moved from New South Wales to Northern Australia
ANZAC take Northern Australia from Japanese
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to 65 Sea Zone
2 carriers, 1 cruiser and 4 fighters moved from 17 Sea Zone to 27 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from Kenya to Italian Somaliland
ANZAC take Italian Somaliland from Italians
Combat - ANZAC
Battle in 65 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 65 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Queensland
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Queensland, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
2 fighters moved from 65 Sea Zone to New South Wales
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,3,2,1,4
ANZAC collect 6 PUs (4 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to 65 Sea Zone
1 armour moved from New South Wales to Northern Australia
ANZAC take Northern Australia from Japanese
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to 65 Sea Zone
2 carriers, 1 cruiser and 4 fighters moved from 17 Sea Zone to 27 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from Kenya to Italian Somaliland
ANZAC take Italian Somaliland from Italians
Combat - ANZAC
Battle in 65 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 65 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Queensland
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Queensland, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
2 fighters moved from 65 Sea Zone to New South Wales
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,3,2,1,4
ANZAC collect 6 PUs (4 lost to blockades); end with 6 PUs
Combat Move - French
1 fighter moved from Malta to Gibraltar
1 infantry moved from Eire to Scotland
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.00
Just letting you know, I’ve got school starting tomorrow and two hurricanes heading my way, so I may be a little slow with my moves (maybe).
@WindowWasher Thanks for the heads up. Study hard and stay safe!
@WindowWasher Absolute baloney! You win on dice. Such a shame. I ran it 3 or 4 times and worst I did was 12 tanks left. Go live and get screwed! Too bad as well, India was going to fall this turn. Oh well GG although I am never playing this version again.
I think that taking multiple game-winning risks with the allies as long as you’re ahead can really pay off.
Well, I think that 95% KJF is quite powerful, as long as the US can effectively get a landing in europe for cheap. I’d be interested to see what a KGF does.
Good game.