PtV WindowWasher (allies) vs Majikforce (axis)

  • '22 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 carrier; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to 99 Sea Zone
            1 cruiser, 2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 submarine moved from 97 Sea Zone to 96 Sea Zone
            1 fighter moved from Southern Italy to 96 Sea Zone
            2 fighters moved from Western Germany to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Tunisia
            1 armour and 1 mech_infantry moved from Southern Caucasus to Stalingrad
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 cruiser, 3 fighters, 1 submarine and 1 transport
                French defend with 1 destroyer
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the French and 1 submarine owned by the Italians lost in 96 Sea Zone
                Italians win with 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for French: 1 destroyer
            Battle in Tunisia
            Battle in Stalingrad
                Italians attack with 1 armour and 1 mech_infantry
                British defend with 2 tactical_bombers; Russians defend with 2 aaGuns, 6 armour, 19 artilleries, 1 factory_minor, 52 infantry and 6 mech_infantrys
                    Italians roll dice for 1 armour and 1 mech_infantry in Stalingrad, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 2 aaGuns, 6 armour, 19 artilleries, 52 infantry, 6 mech_infantrys and 2 tactical_bombers in Stalingrad, round 2 : 27/85 hits, 30.67 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Stalingrad
                Russians win, taking Tunisia from Americans with 2 aaGuns, 6 armour, 19 artilleries, 52 infantry, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -11
                Casualties for Italians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from 96 Sea Zone to Southern Italy
            1 artillery and 1 infantry moved from Southern Italy to Northern Italy
            2 aaGuns moved from Southern Italy to Northern Italy
            2 fighters moved from 96 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Italians regular : -0.17
    Russians regular : -3.67
    

    Savegame

  • '22 '16

    @WindowWasher Assumed no scramble in sz 96. Looks like Russia is about to get real bloody! And for the record aside from that one bad US-Japan battle your small battle Defense dice have been ridiculous! Coupled with my awful attack dice you may have this one. Did you see how awful my Japan turn was? Should of had twice as many ground troops leftover after the fights.


  • @majikforce Yes, I have noticed that the small battles have been atrocious for you! You assumed right on scramble. Im going to get FRANZAC to you now

  • '21 '20

    TripleA Manual Gamesave Post: ANZAC round 10

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to 65 Sea Zone
            1 armour moved from New South Wales to Northern Australia
                  ANZAC take Northern Australia from Japanese
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 fighter moved from New South Wales to 65 Sea Zone
            2 carriers, 1 cruiser and 4 fighters moved from 17 Sea Zone to 27 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from Kenya to Italian Somaliland
                  ANZAC take Italian Somaliland from Italians
    
        Combat - ANZAC
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    Scramble?

  • '21 '20

    I figure if I take multiple game deciding 30% risks, one of them is going to pay off at some point :wink:


  • @WindowWasher Lol no scramble either battle.

  • '21 '20

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to 65 Sea Zone
            1 armour moved from New South Wales to Northern Australia
                  ANZAC take Northern Australia from Japanese
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 fighter moved from New South Wales to 65 Sea Zone
            2 carriers, 1 cruiser and 4 fighters moved from 17 Sea Zone to 27 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from Kenya to Italian Somaliland
                  ANZAC take Italian Somaliland from Italians
    
        Combat - ANZAC
            Battle in 65 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 65 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Queensland
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery and 3 infantry in Queensland, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
                ANZAC win, taking Queensland from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 aaGun moved from New South Wales to Queensland
            2 fighters moved from 65 Sea Zone to New South Wales
            1 aaGun moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,3,2,1,4
            ANZAC collect 6 PUs (4 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : 0.00
    

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to 65 Sea Zone
            1 armour moved from New South Wales to Northern Australia
                  ANZAC take Northern Australia from Japanese
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 fighter moved from New South Wales to 65 Sea Zone
            2 carriers, 1 cruiser and 4 fighters moved from 17 Sea Zone to 27 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from Kenya to Italian Somaliland
                  ANZAC take Italian Somaliland from Italians
    
        Combat - ANZAC
            Battle in 65 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 65 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Queensland
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery and 3 infantry in Queensland, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
                ANZAC win, taking Queensland from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 aaGun moved from New South Wales to Queensland
            2 fighters moved from 65 Sea Zone to New South Wales
            1 aaGun moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,3,2,1,4
            ANZAC collect 6 PUs (4 lost to blockades); end with 6 PUs
    
        Combat Move - French
            1 fighter moved from Malta to Gibraltar
            1 infantry moved from Eire to Scotland
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : 0.00
    

    Savegame

  • '21 '20

    Just letting you know, I’ve got school starting tomorrow and two hurricanes heading my way, so I may be a little slow with my moves (maybe).


  • @WindowWasher Thanks for the heads up. Study hard and stay safe!

  • '22 '16

    @WindowWasher Absolute baloney! You win on dice. Such a shame. I ran it 3 or 4 times and worst I did was 12 tanks left. Go live and get screwed! Too bad as well, India was going to fall this turn. Oh well GG although I am never playing this version again.

  • '21 '20

    I think that taking multiple game-winning risks with the allies as long as you’re ahead can really pay off.

    Well, I think that 95% KJF is quite powerful, as long as the US can effectively get a landing in europe for cheap. I’d be interested to see what a KGF does.

    Good game.

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