@Stucifer that’s right
The starting setup I put out there is not optional. But if sides aren’t easily agreed on, bid from that starting point, or negotiate, whatever
crockett just forgot that for a mo, or didn’t understand.
@WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):
so can i unload them in amur?
Correct it just has to be during the combat phase
I fell like you prayed to the marti gods, this is brutal, you got double hits in southern france… need to see if i can hold lol
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 11 infantry and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier and 4 submarines moved from 8 Sea Zone to 6 Sea Zone
2 transports moved from 7 Sea Zone to 5 Sea Zone
1 artillery and 2 infantry moved from Hokkaido to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from 5 Sea Zone to Siberia
1 submarine moved from 7 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Gibraltar to Southern France
4 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Southern France
1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 7 Sea Zone to 5 Sea Zone
1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 5 Sea Zone to 6 Sea Zone
1 cruiser moved from 7 Sea Zone to 5 Sea Zone
1 marine moved from Hokkaido to 5 Sea Zone
1 cruiser and 1 marine moved from 5 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 transport moved from 7 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Hokkaido to 5 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Amur
Battle in Siberia
Battle in 6 Sea Zone
Americans attack with 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 5 fighters, 9 submarines and 5 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 15 fighters, 3 submarines, 2 tactical_bombers and 2 transports
Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 3/9 hits, 3.00 expected hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 7/18 hits, 9.17 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 15 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 17/29 hits, 14.83 expected hits
9 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 3 submarines owned by the Japanese, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 7 carriers owned by the Americans and 1 battleship owned by the Americans retreated to 5 Sea Zone
Japanese win, taking Amur from Japanese, taking Siberia from Japanese with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 15 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -104
Casualties for Americans: 2 carriers, 2 destroyers, 1 fighter, 9 submarines and 1 tactical_bomber
Casualties for Japanese: 3 submarines
Turning on Edit Mode
EDIT: Removing units owned by Americans from 5 Sea Zone: 2 artilleries, 2 infantry and 1 transport
EDIT: Adding units owned by Americans to 5 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Amur: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Battle in Southern France
Americans attack with 4 artilleries, 1 bomber, 1 fighter and 4 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 4 artilleries, 1 bomber, 1 fighter and 4 infantry in Southern France, round 2 : 4/10 hits, 3.67 expected hits
Italians roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 4 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Italians: 2 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
2 tactical_bombers owned by the Japanese and 8 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 5 Sea Zone
2 fighters and 2 tactical_bombers moved from Western United States to 5 Sea Zone
4 fighters moved from New Hebrides to Gilbert Islands
2 fighters and 2 tactical_bombers moved from New Zealand to Hawaiian Islands
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 bomber and 1 fighter moved from Southern France to Normandy Bordeaux
2 carriers moved from 11 Sea Zone to 27 Sea Zone
4 transports moved from 105 Sea Zone to 104 Sea Zone
1 infantry moved from Algeria to Morocco
Place Units - Americans
1 fighter placed in Eastern United States
8 infantry placed in Eastern United States
1 destroyer placed in 104 Sea Zone
3 infantry placed in Normandy Bordeaux
8 submarines placed in 11 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 11 Sea Zone: 8 submarines
EDIT: Adding units owned by Americans to 11 Sea Zone: 3 carriers
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,5,6,2,5,5,4,4,3,5,1
Americans collect 64 PUs (2 lost to blockades); end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -1.83
Italians regular : 1.33
Japanese regular : 2.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Western Sinkiang: Chinese has 1 infantry placed in Western Sinkiang
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gilbert Islands: 4 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Johnston Island: 4 fighters
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Northern Sinkiang to Kansu
1 artillery and 1 infantry moved from Szechwan to Hopei
1 artillery and 1 infantry moved from Szechwan to Hunan
1 infantry moved from Tsinghai to Honan
1 fighter moved from Szechwan to Honan
Combat - Chinese
Chinese creates battle in territory Western Sinkiang
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Western Sinkiang from Italians, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Honan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Honan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Honan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Honan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Honan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Honan
retreated to Honan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Honan to Szechwan
Place Units - Chinese
1 artillery and 1 infantry placed in Kansu
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -1.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 11 infantry and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier and 4 submarines moved from 8 Sea Zone to 6 Sea Zone
2 transports moved from 7 Sea Zone to 5 Sea Zone
1 artillery and 2 infantry moved from Hokkaido to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from 5 Sea Zone to Siberia
1 submarine moved from 7 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Gibraltar to Southern France
4 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Southern France
1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 7 Sea Zone to 5 Sea Zone
1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 5 Sea Zone to 6 Sea Zone
1 cruiser moved from 7 Sea Zone to 5 Sea Zone
1 marine moved from Hokkaido to 5 Sea Zone
1 cruiser and 1 marine moved from 5 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 transport moved from 7 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Hokkaido to 5 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Amur
Battle in Siberia
Battle in 6 Sea Zone
Americans attack with 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 5 fighters, 9 submarines and 5 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 15 fighters, 3 submarines, 2 tactical_bombers and 2 transports
Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 3/9 hits, 3.00 expected hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 7/18 hits, 9.17 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 15 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 17/29 hits, 14.83 expected hits
9 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 3 submarines owned by the Japanese, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 7 carriers owned by the Americans and 1 battleship owned by the Americans retreated to 5 Sea Zone
Japanese win, taking Amur from Japanese, taking Siberia from Japanese with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 15 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -104
Casualties for Americans: 2 carriers, 2 destroyers, 1 fighter, 9 submarines and 1 tactical_bomber
Casualties for Japanese: 3 submarines
Turning on Edit Mode
EDIT: Removing units owned by Americans from 5 Sea Zone: 2 artilleries, 2 infantry and 1 transport
EDIT: Adding units owned by Americans to 5 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Amur: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Battle in Southern France
Americans attack with 4 artilleries, 1 bomber, 1 fighter and 4 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 4 artilleries, 1 bomber, 1 fighter and 4 infantry in Southern France, round 2 : 4/10 hits, 3.67 expected hits
Italians roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 4 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Italians: 2 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
2 tactical_bombers owned by the Japanese and 8 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 5 Sea Zone
2 fighters and 2 tactical_bombers moved from Western United States to 5 Sea Zone
4 fighters moved from New Hebrides to Gilbert Islands
2 fighters and 2 tactical_bombers moved from New Zealand to Hawaiian Islands
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 bomber and 1 fighter moved from Southern France to Normandy Bordeaux
2 carriers moved from 11 Sea Zone to 27 Sea Zone
4 transports moved from 105 Sea Zone to 104 Sea Zone
1 infantry moved from Algeria to Morocco
Place Units - Americans
1 fighter placed in Eastern United States
8 infantry placed in Eastern United States
1 destroyer placed in 104 Sea Zone
3 infantry placed in Normandy Bordeaux
8 submarines placed in 11 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 11 Sea Zone: 8 submarines
EDIT: Adding units owned by Americans to 11 Sea Zone: 3 carriers
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,5,6,2,5,5,4,4,3,5,1
Americans collect 64 PUs (2 lost to blockades); end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Western Sinkiang: Chinese has 1 infantry placed in Western Sinkiang
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gilbert Islands: 4 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Johnston Island: 4 fighters
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Northern Sinkiang to Kansu
1 artillery and 1 infantry moved from Szechwan to Hopei
1 artillery and 1 infantry moved from Szechwan to Hunan
1 infantry moved from Tsinghai to Honan
1 fighter moved from Szechwan to Honan
Combat - Chinese
Chinese creates battle in territory Western Sinkiang
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Western Sinkiang from Italians, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Honan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Honan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Honan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Honan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Honan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Honan
retreated to Honan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Honan to Szechwan
Place Units - Chinese
1 artillery and 1 infantry placed in Kansu
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 4 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber and 5 fighters moved from Norway to Normandy Bordeaux
2 fighters moved from 96 Sea Zone to Southern France
1 fighter moved from Malta to Southern France
3 fighters moved from United Kingdom to Southern France
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 16 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
3 infantry moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from Iraq to Eastern India
2 infantry moved from Egypt to Trans-Jordan
1 armour, 3 artilleries and 6 infantry moved from Normandy Bordeaux to Southern France
1 armour and 1 mech_infantry moved from Szechwan to Honan
1 armour and 1 mech_infantry moved from Baluchistan to Northwest Persia
Combat - British
Battle in Honan
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Honan, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Honan
British win, taking Honan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 transports moved from 113 Sea Zone to 115 Sea Zone
2 aaGuns and 2 infantry moved from Norway to 115 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone
2 aaGuns moved from 113 Sea Zone to Normandy Bordeaux
2 infantry moved from 113 Sea Zone to Normandy Bordeaux
Place Units - British
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 destroyer placed in 109 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -1.83
Italians regular : 1.33
Japanese regular : 1.00
British regular : 0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 3 PUs;
Combat Move - Italians
2 infantry and 2 marines moved from Southern Italy to 99 Sea Zone
1 battleship, 2 cruisers, 2 destroyers, 2 infantry, 2 marines, 3 submarines and 1 transport moved from 99 Sea Zone to 95 Sea Zone
2 infantry and 2 marines moved from 95 Sea Zone to Southern France
3 artilleries and 3 infantry moved from Northern Italy to Southern France
3 armour, 3 infantry and 2 mech_infantrys moved from France to Southern France
3 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 3 armour, 3 artilleries, 3 fighters, 8 infantry, 2 marines and 2 mech_infantrys
British defend with 1 armour, 3 artilleries, 6 fighters and 6 infantry; Americans defend with 4 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Southern France, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 3 armour, 3 artilleries, 3 fighters, 8 infantry, 2 marines and 2 mech_infantrys in Southern France, round 2 : 7/21 hits, 7.17 expected hits
Americans roll dice for 1 armour, 7 artilleries, 6 fighters and 8 infantry in Southern France, round 2 : 10/22 hits, 9.50 expected hits
2 infantry owned by the Americans, 2 artilleries owned by the Italians, 6 infantry owned by the British and 8 infantry owned by the Italians lost in Southern France
Italians roll dice for 3 armour, 1 artillery, 3 fighters, 2 marines and 2 mech_infantrys in Southern France, round 3 : 8/11 hits, 4.67 expected hits
Americans roll dice for 1 armour, 7 artilleries and 6 fighters in Southern France, round 3 : 6/14 hits, 6.83 expected hits
2 mech_infantrys owned by the Italians, 2 marines owned by the Italians, 4 artilleries owned by the Americans, 3 artilleries owned by the British, 1 artillery owned by the Italians, 1 armour owned by the British and 1 armour owned by the Italians lost in Southern France
2 armour retreated to France
Americans win with 6 fighters remaining. Battle score for attacker is -4
Casualties for Italians: 1 armour, 3 artilleries, 8 infantry, 2 marines and 2 mech_infantrys
Casualties for British: 1 armour, 3 artilleries and 6 infantry
Casualties for Americans: 4 artilleries and 2 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to France
1 fighter moved from Southern France to France
1 fighter moved from Southern France to France
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 2.50
An airbase in Normandy would have been smart. :face_with_rolling_eyes:
@WindowWasher lol. Yeah. I figured I had to burn you outta there before you wised up!
Yeah, my opponents have been pretty conservative (i am too) in the way they play, so im not used to/expecting people going and taking risks like that.
But, ive been told that i play too passively, and this game im trying to be more aggressive. definitely bit me in the ass on this last move
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 51 Sea Zone
1 carrier moved from 27 Sea Zone to 28 Sea Zone
1 cruiser moved from 7 Sea Zone to 5 Sea Zone
1 carrier and 1 fighter moved from 7 Sea Zone to 5 Sea Zone
1 fighter moved from 7 Sea Zone to 5 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 51 Sea Zone
1 carrier moved from 27 Sea Zone to 28 Sea Zone
1 cruiser moved from 7 Sea Zone to 5 Sea Zone
1 carrier and 1 fighter moved from 7 Sea Zone to 5 Sea Zone
1 fighter moved from 7 Sea Zone to 5 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Politics - French
Combat Move - French
1 fighter moved from Malta to Normandy Bordeaux
1 infantry moved from Alexandria to Egypt
1 infantry moved from United Kingdom to Scotland
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Stalingrad to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Stalingrad
1 armour moved from Stalingrad to Saratov
Germans take Saratov from Russians
1 armour moved from Saratov to Stalingrad
1 infantry moved from Northern Belarus to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Finland to 118 Sea Zone
1 cruiser, 1 destroyer, 1 mech_infantry and 1 transport moved from 118 Sea Zone to 116 Sea Zone
1 mech_infantry moved from 116 Sea Zone to Norway
1 armour and 2 mech_infantrys moved from Finland to Norway
1 fighter moved from Finland to Norway
3 artilleries and 3 infantry moved from France to Southern France
3 fighters moved from Western Germany to Southern France
2 tactical_bombers moved from Slovakia Hungary to Southern France
Combat - Germans
Battle in Norway
Germans attack with 1 armour, 1 fighter and 3 mech_infantrys
Americans defend with 2 infantry
Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Norway, round 2 : 2/5 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Norway
Germans win, taking Norway from Americans with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Southern France
Germans attack with 3 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers
British defend with 6 fighters; Americans defend with 1 factory_minor and 1 harbour
Germans roll dice for 3 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers in Southern France, round 2 : 5/11 hits, 4.83 expected hits
Americans roll dice for 6 fighters in Southern France, round 2 : 2/6 hits, 4.00 expected hits
2 infantry owned by the Germans and 5 fighters owned by the British lost in Southern France
Germans roll dice for 3 artilleries, 3 fighters, 1 infantry and 2 tactical_bombers in Southern France, round 3 : 5/9 hits, 4.17 expected hits
Americans roll dice for 1 fighter in Southern France, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Southern France
Germans win, taking Southern France from Americans with 3 artilleries, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 51
Casualties for Germans: 3 infantry
Casualties for British: 6 fighters
Non Combat Move - Germans
2 tactical_bombers moved from Southern France to France
3 fighters moved from Southern France to Western Germany
1 mech_infantry moved from Stalingrad to Southern Caucasus
2 infantry moved from Rostov to Stalingrad
1 tactical_bomber moved from Slovakia Hungary to Southern Caucasus
4 mech_infantrys moved from Stalingrad to Southern Caucasus
4 fighters and 2 tactical_bombers moved from Leningrad to Stalingrad
4 armour, 1 artillery, 6 infantry and 12 mech_infantrys moved from Leningrad to Novgorod
2 infantry moved from Vologda to Novgorod
4 armour moved from Finland to Leningrad
2 mech_infantrys moved from Finland to Leningrad
4 artilleries moved from Western Germany to France
1 infantry moved from Western Germany to France
2 infantry moved from Western Germany to France
2 infantry moved from Slovakia Hungary to Eastern Poland
3 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter moved from Norway to Leningrad
1 mech_infantry moved from Eastern Poland to Ukraine
5 mech_infantrys moved from Eastern Poland to Novgorod
Place Units - Germans
3 armour placed in Stalingrad
3 armour placed in Southern Caucasus
3 mech_infantrys placed in Leningrad
3 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
Germans regular : 1.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Samara to Saratov
Russians take Saratov from Germans
1 armour moved from Saratov to Samara
1 armour moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 armour moved from Kazakhstan to Samara
1 armour and 4 mech_infantrys moved from Russia to Samara
3 armour moved from Timguska to Samara
1 artillery and 1 infantry moved from Urals to Samara
2 artilleries and 1 infantry moved from Russia to Samara
1 tactical_bomber moved from Samara to Russia
1 infantry moved from Yaroslavl to Vologda
Russians take Vologda from Germans
1 artillery and 30 infantry moved from Yaroslavl to Russia
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Yaroslavl to Russia
1 infantry moved from Samara to Komi
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Are you gonna hit my fleet? If so, should i stay up for OOL and whatnot?
(im going to be up late no matter what, issue is whether or not im near my desktop)
Oh, never mind. Seems you got off. We’ll see tomorrow I guess, i’ma stick around for a bit anyway.
@WindowWasher Might be another day until I can post. NBA playoffs have kept me preoccupied.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 battleship, 13 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
7 units repaired.
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Yakut S.S.R.
1 artillery and 3 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kwangsi to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Kiangsi to Hunan
2 bombers moved from French Indo China to Honan
1 infantry moved from Inner Mongolia to Honan
1 armour moved from Shansi to Honan
1 mech_infantry moved from Anhwe to Honan
1 infantry moved from Kiangsi to Hopei
2 tactical_bombers moved from French Indo China to Hunan
2 tactical_bombers moved from French Indo China to Hopei
1 infantry moved from Japan to Hokkaido
Japanese take Hokkaido from Americans
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to Iwo Jima
2 infantry moved from Dutch New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Northern Australia
2 infantry moved from Java to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Northern Australia
2 infantry moved from 7 Sea Zone to Iwo Jima
Combat - Japanese
Battle in Northern Australia
Battle in Iwo Jima
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 marine
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Iwo Jima, round 2 : 2/6 hits, 2.67 expected hits
Americans roll dice for 1 marine in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Iwo Jima
Japanese win, taking Northern Australia from ANZAC, taking Iwo Jima from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Hunan
Japanese attack with 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 infantry and 2 tactical_bombers in Hunan, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Honan
Japanese attack with 1 armour, 2 bombers, 1 infantry and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour, 2 bombers, 1 infantry and 1 mech_infantry in Honan, round 2 : 1/5 hits, 2.00 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Honan, round 2 : 2/2 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Honan
Japanese roll dice for 1 armour and 2 bombers in Honan, round 3 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 armour in Honan, round 3 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Japanese and 1 armour owned by the British lost in Honan
Japanese win, taking Honan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -9
Casualties for Japanese: 1 bomber, 1 infantry and 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Hopei
Japanese attack with 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Hopei, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 infantry and 2 tactical_bombers in Hopei, round 3 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Kiangsi to Anhwe
1 tactical_bomber moved from Hopei to Anhwe
1 tactical_bomber moved from Hopei to Anhwe
2 tactical_bombers moved from Hunan to Anhwe
1 bomber moved from Honan to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 fighter and 2 tactical_bombers moved from Iwo Jima to Japan
1 fighter moved from Iwo Jima to 6 Sea Zone
9 fighters moved from Japan to 6 Sea Zone
2 artilleries and 1 infantry moved from French Indo China to Kwangsi
1 submarine moved from 59 Sea Zone to 40 Sea Zone
1 submarine moved from 43 Sea Zone to 55 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 56 Sea Zone
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
3 infantry placed in Southern Manchuria
1 infantry placed in Japan
1 battleship and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,5,4,3,3,1,1,2,1,5,2,5,4,2,6,2,3,2,2,3,6,5,1,4,1,5,6,4,2,5,3,2,2,2,3,4,2,3,6
Japanese collect 62 PUs (2 lost to blockades); end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 1.83
Americans regular : -0.33
Japanese regular : 0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 3 fighters, 6 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 fighters and 6 tactical_bombers moved from 5 Sea Zone to 7 Sea Zone
2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 7 Sea Zone
1 infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 destroyer moved from 104 Sea Zone to 119 Sea Zone
1 bomber moved from Normandy Bordeaux to Germany
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in 7 Sea Zone
Americans attack with 8 fighters and 8 tactical_bombers
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 7 Sea Zone
Americans win with 8 fighters and 8 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 119 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 119 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 bomber moved from Germany to Normandy Bordeaux
8 infantry moved from Eastern United States to 104 Sea Zone
8 infantry and 4 transports moved from 104 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern United States to 113 Sea Zone
1 fighter moved from Normandy Bordeaux to 113 Sea Zone
8 fighters and 8 tactical_bombers moved from 7 Sea Zone to 17 Sea Zone
2 fighters moved from Johnston Island to 28 Sea Zone
2 carriers moved from 27 Sea Zone to 17 Sea Zone
1 carrier moved from 11 Sea Zone to 26 Sea Zone
2 carriers moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from Johnston Island to 27 Sea Zone
1 fighter moved from Johnston Island to 26 Sea Zone
8 infantry moved from 93 Sea Zone to Gibraltar
1 artillery moved from Amur to 5 Sea Zone
1 artillery moved from Amur to 5 Sea Zone
1 infantry moved from Amur to 5 Sea Zone
1 infantry moved from Amur to 5 Sea Zone
2 artilleries, 1 battleship, 7 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 1 marine and 3 transports moved from 5 Sea Zone to 17 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Baluchistan
Place Units - Americans
2 transports placed in 104 Sea Zone
4 infantry placed in Eastern United States
1 fighter placed in Eastern United States
2 fighters placed in Western United States
5 submarines placed in 11 Sea Zone
1 artillery and 2 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Germans AA : -0.17
Germans regular : 0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
Trigger Chinese Guerilla Inner Mongolia: Chinese has 1 infantry placed in Inner Mongolia
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 artillery and 1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Hunan
2 artilleries and 2 infantry moved from Kansu to Tsinghai
1 infantry moved from Western Sinkiang to Eastern Sinkiang
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Chinese creates battle in territory Anhwe
Chinese creates battle in territory Shansi
Chinese creates battle in territory Inner Mongolia
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 1 bomber and 4 tactical_bombers
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 1 bomber and 4 tactical_bombers in Anhwe, round 2 : 0/5 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 1 bomber and 4 tactical_bombers in Anhwe, round 3 : 2/5 hits, 2.17 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Shansi from Japanese, taking Inner Mongolia from Japanese with 1 bomber and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGun
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17
Japanese regular : -2.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 3 fighters, 6 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 fighters and 6 tactical_bombers moved from 5 Sea Zone to 7 Sea Zone
2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 7 Sea Zone
1 infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 destroyer moved from 104 Sea Zone to 119 Sea Zone
1 bomber moved from Normandy Bordeaux to Germany
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in 7 Sea Zone
Americans attack with 8 fighters and 8 tactical_bombers
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 7 Sea Zone
Americans win with 8 fighters and 8 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 119 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 119 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 bomber moved from Germany to Normandy Bordeaux
8 infantry moved from Eastern United States to 104 Sea Zone
8 infantry and 4 transports moved from 104 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern United States to 113 Sea Zone
1 fighter moved from Normandy Bordeaux to 113 Sea Zone
8 fighters and 8 tactical_bombers moved from 7 Sea Zone to 17 Sea Zone
2 fighters moved from Johnston Island to 28 Sea Zone
2 carriers moved from 27 Sea Zone to 17 Sea Zone
1 carrier moved from 11 Sea Zone to 26 Sea Zone
2 carriers moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from Johnston Island to 27 Sea Zone
1 fighter moved from Johnston Island to 26 Sea Zone
8 infantry moved from 93 Sea Zone to Gibraltar
1 artillery moved from Amur to 5 Sea Zone
1 artillery moved from Amur to 5 Sea Zone
1 infantry moved from Amur to 5 Sea Zone
1 infantry moved from Amur to 5 Sea Zone
2 artilleries, 1 battleship, 7 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 1 marine and 3 transports moved from 5 Sea Zone to 17 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Baluchistan
Place Units - Americans
2 transports placed in 104 Sea Zone
4 infantry placed in Eastern United States
1 fighter placed in Eastern United States
2 fighters placed in Western United States
5 submarines placed in 11 Sea Zone
1 artillery and 2 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
Trigger Chinese Guerilla Inner Mongolia: Chinese has 1 infantry placed in Inner Mongolia
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 artillery and 1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Hunan
2 artilleries and 2 infantry moved from Kansu to Tsinghai
1 infantry moved from Western Sinkiang to Eastern Sinkiang
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Chinese creates battle in territory Anhwe
Chinese creates battle in territory Shansi
Chinese creates battle in territory Inner Mongolia
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 1 bomber and 4 tactical_bombers
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 1 bomber and 4 tactical_bombers in Anhwe, round 2 : 0/5 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 1 bomber and 4 tactical_bombers in Anhwe, round 3 : 2/5 hits, 2.17 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Shansi from Japanese, taking Inner Mongolia from Japanese with 1 bomber and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGun
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 bomber and 5 fighters moved from Normandy Bordeaux to 95 Sea Zone
Combat - British
Battle in 95 Sea Zone
British attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 5 fighters
Italians defend with 1 battleship, 2 cruisers, 2 destroyers, 3 submarines and 1 transport
British roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 5 fighters in 95 Sea Zone, round 2 : 1/9 hits, 4.50 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 1 transport in 95 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the British
1 carrier owned by the British lost in 95 Sea Zone
British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 5 fighters in 95 Sea Zone, round 3 : 6/9 hits, 4.50 expected hits
Italians roll dice for 3 submarines in 95 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 1 transport in 95 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
2 destroyers owned by the Italians, 1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 cruiser owned by the British, 3 submarines owned by the Italians, 1 battleship owned by the British and 1 fighter owned by the British lost in 95 Sea Zone
British roll dice for 1 bomber and 4 fighters in 95 Sea Zone, round 4 : 2/5 hits, 2.50 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 95 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits
1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 95 Sea Zone
1 transport owned by the Italians lost in 95 Sea Zone
British win with 1 bomber and 4 fighters remaining. Battle score for attacker is 17
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Casualties for Italians: 1 battleship, 2 cruisers, 2 destroyers, 3 submarines and 1 transport
Non Combat Move - British
1 bomber and 3 fighters moved from 95 Sea Zone to Normandy Bordeaux
1 fighter moved from 95 Sea Zone to Normandy Bordeaux
2 aaGuns and 2 infantry moved from United Kingdom to 113 Sea Zone
2 aaGuns and 2 infantry moved from 113 Sea Zone to Normandy Bordeaux
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Trans-Jordan to Iraq
3 armour and 3 infantry moved from Iraq to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 tactical_bombers moved from Eastern India to Iraq
1 infantry moved from Szechwan to Tsinghai
Place Units - British
3 armour placed in Iraq
3 mech_infantrys placed in Egypt
3 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 fighter placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 1,3
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in Eastern India change ownership: 1 fighter
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : -0.33
Italians regular : 0.17
Japanese regular : -2.00
Germans AA : -0.17
Germans regular : 0.83
British regular : -2.50