FYI, I’m out on vacation soon. Might be able to squeeze a turn or 2 in, but likely out for a couple weeks.
PtV WindowWasher (allies) vs Majikforce (axis)
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so can i unload them in amur?
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that’s what i was planning to do, i just wanted flexibility
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part of combat move
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@WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):
so can i unload them in amur?
Correct it just has to be during the combat phase
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I fell like you prayed to the marti gods, this is brutal, you got double hits in southern france… need to see if i can hold lol
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 11 infantry and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier and 4 submarines moved from 8 Sea Zone to 6 Sea Zone 2 transports moved from 7 Sea Zone to 5 Sea Zone 1 artillery and 2 infantry moved from Hokkaido to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 infantry moved from 5 Sea Zone to Siberia 1 submarine moved from 7 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from Gibraltar to Southern France 4 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France 1 bomber moved from Normandy Bordeaux to Southern France 1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 7 Sea Zone to 5 Sea Zone 1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 5 Sea Zone to 6 Sea Zone 1 cruiser moved from 7 Sea Zone to 5 Sea Zone 1 marine moved from Hokkaido to 5 Sea Zone 1 cruiser and 1 marine moved from 5 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 transport moved from 7 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from Hokkaido to 5 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in Amur Battle in Siberia Battle in 6 Sea Zone Americans attack with 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 5 fighters, 9 submarines and 5 tactical_bombers; ANZAC loiter and taunt Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 15 fighters, 3 submarines, 2 tactical_bombers and 2 transports Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 3/9 hits, 3.00 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 7/18 hits, 9.17 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 15 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 17/29 hits, 14.83 expected hits 9 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 3 submarines owned by the Japanese, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 7 carriers owned by the Americans and 1 battleship owned by the Americans retreated to 5 Sea Zone Japanese win, taking Amur from Japanese, taking Siberia from Japanese with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 15 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -104 Casualties for Americans: 2 carriers, 2 destroyers, 1 fighter, 9 submarines and 1 tactical_bomber Casualties for Japanese: 3 submarines Turning on Edit Mode EDIT: Removing units owned by Americans from 5 Sea Zone: 2 artilleries, 2 infantry and 1 transport EDIT: Adding units owned by Americans to 5 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Amur: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Battle in Southern France Americans attack with 4 artilleries, 1 bomber, 1 fighter and 4 infantry Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 4 artilleries, 1 bomber, 1 fighter and 4 infantry in Southern France, round 2 : 4/10 hits, 3.67 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 4 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Italians: 2 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 2 tactical_bombers owned by the Japanese and 8 fighters owned by the Japanese forced to land in Japan Non Combat Move - Americans 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 5 Sea Zone 2 fighters and 2 tactical_bombers moved from Western United States to 5 Sea Zone 4 fighters moved from New Hebrides to Gilbert Islands 2 fighters and 2 tactical_bombers moved from New Zealand to Hawaiian Islands 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 bomber and 1 fighter moved from Southern France to Normandy Bordeaux 2 carriers moved from 11 Sea Zone to 27 Sea Zone 4 transports moved from 105 Sea Zone to 104 Sea Zone 1 infantry moved from Algeria to Morocco Place Units - Americans 1 fighter placed in Eastern United States 8 infantry placed in Eastern United States 1 destroyer placed in 104 Sea Zone 3 infantry placed in Normandy Bordeaux 8 submarines placed in 11 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 11 Sea Zone: 8 submarines EDIT: Adding units owned by Americans to 11 Sea Zone: 3 carriers EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,5,6,2,5,5,4,4,3,5,1 Americans collect 64 PUs (2 lost to blockades); end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -1.83 Italians regular : 1.33 Japanese regular : 2.67
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Western Sinkiang: Chinese has 1 infantry placed in Western Sinkiang Turning on Edit Mode EDIT: Removing units owned by Americans from Gilbert Islands: 4 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Johnston Island: 4 fighters EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Northern Sinkiang to Kansu 1 artillery and 1 infantry moved from Szechwan to Hopei 1 artillery and 1 infantry moved from Szechwan to Hunan 1 infantry moved from Tsinghai to Honan 1 fighter moved from Szechwan to Honan Combat - Chinese Chinese creates battle in territory Western Sinkiang Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Western Sinkiang from Italians, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Honan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Honan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Honan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Honan retreated to Honan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Honan to Szechwan Place Units - Chinese 1 artillery and 1 infantry placed in Kansu 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -1.33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 11 infantry and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier and 4 submarines moved from 8 Sea Zone to 6 Sea Zone 2 transports moved from 7 Sea Zone to 5 Sea Zone 1 artillery and 2 infantry moved from Hokkaido to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 infantry moved from 5 Sea Zone to Siberia 1 submarine moved from 7 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from Gibraltar to Southern France 4 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France 1 bomber moved from Normandy Bordeaux to Southern France 1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 7 Sea Zone to 5 Sea Zone 1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 5 Sea Zone to 6 Sea Zone 1 cruiser moved from 7 Sea Zone to 5 Sea Zone 1 marine moved from Hokkaido to 5 Sea Zone 1 cruiser and 1 marine moved from 5 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 transport moved from 7 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from Hokkaido to 5 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in Amur Battle in Siberia Battle in 6 Sea Zone Americans attack with 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 5 fighters, 9 submarines and 5 tactical_bombers; ANZAC loiter and taunt Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 15 fighters, 3 submarines, 2 tactical_bombers and 2 transports Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 3/9 hits, 3.00 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 7/18 hits, 9.17 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 15 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 17/29 hits, 14.83 expected hits 9 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 3 submarines owned by the Japanese, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 7 carriers owned by the Americans and 1 battleship owned by the Americans retreated to 5 Sea Zone Japanese win, taking Amur from Japanese, taking Siberia from Japanese with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 15 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -104 Casualties for Americans: 2 carriers, 2 destroyers, 1 fighter, 9 submarines and 1 tactical_bomber Casualties for Japanese: 3 submarines Turning on Edit Mode EDIT: Removing units owned by Americans from 5 Sea Zone: 2 artilleries, 2 infantry and 1 transport EDIT: Adding units owned by Americans to 5 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Amur: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Battle in Southern France Americans attack with 4 artilleries, 1 bomber, 1 fighter and 4 infantry Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 4 artilleries, 1 bomber, 1 fighter and 4 infantry in Southern France, round 2 : 4/10 hits, 3.67 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 4 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Italians: 2 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 2 tactical_bombers owned by the Japanese and 8 fighters owned by the Japanese forced to land in Japan Non Combat Move - Americans 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 5 Sea Zone 2 fighters and 2 tactical_bombers moved from Western United States to 5 Sea Zone 4 fighters moved from New Hebrides to Gilbert Islands 2 fighters and 2 tactical_bombers moved from New Zealand to Hawaiian Islands 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 bomber and 1 fighter moved from Southern France to Normandy Bordeaux 2 carriers moved from 11 Sea Zone to 27 Sea Zone 4 transports moved from 105 Sea Zone to 104 Sea Zone 1 infantry moved from Algeria to Morocco Place Units - Americans 1 fighter placed in Eastern United States 8 infantry placed in Eastern United States 1 destroyer placed in 104 Sea Zone 3 infantry placed in Normandy Bordeaux 8 submarines placed in 11 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 11 Sea Zone: 8 submarines EDIT: Adding units owned by Americans to 11 Sea Zone: 3 carriers EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,5,6,2,5,5,4,4,3,5,1 Americans collect 64 PUs (2 lost to blockades); end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Western Sinkiang: Chinese has 1 infantry placed in Western Sinkiang Turning on Edit Mode EDIT: Removing units owned by Americans from Gilbert Islands: 4 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Johnston Island: 4 fighters EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Northern Sinkiang to Kansu 1 artillery and 1 infantry moved from Szechwan to Hopei 1 artillery and 1 infantry moved from Szechwan to Hunan 1 infantry moved from Tsinghai to Honan 1 fighter moved from Szechwan to Honan Combat - Chinese Chinese creates battle in territory Western Sinkiang Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Western Sinkiang from Italians, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Honan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Honan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Honan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Honan retreated to Honan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Honan to Szechwan Place Units - Chinese 1 artillery and 1 infantry placed in Kansu 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 4 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber and 5 fighters moved from Norway to Normandy Bordeaux 2 fighters moved from 96 Sea Zone to Southern France 1 fighter moved from Malta to Southern France 3 fighters moved from United Kingdom to Southern France 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 93 Sea Zone 1 armour, 1 artillery, 16 infantry and 1 mech_infantry moved from Iraq to Northwest Persia British take Northwest Persia from Germans 3 infantry moved from Trans-Jordan to Iraq 1 fighter and 1 tactical_bomber moved from Iraq to Eastern India 2 infantry moved from Egypt to Trans-Jordan 1 armour, 3 artilleries and 6 infantry moved from Normandy Bordeaux to Southern France 1 armour and 1 mech_infantry moved from Szechwan to Honan 1 armour and 1 mech_infantry moved from Baluchistan to Northwest Persia Combat - British Battle in Honan British attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Honan, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Honan British win, taking Honan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 transports moved from 113 Sea Zone to 115 Sea Zone 2 aaGuns and 2 infantry moved from Norway to 115 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone 2 aaGuns moved from 113 Sea Zone to Normandy Bordeaux 2 infantry moved from 113 Sea Zone to Normandy Bordeaux Place Units - British 3 armour placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt 1 destroyer placed in 109 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -1.83 Italians regular : 1.33 Japanese regular : 1.00 British regular : 0.17
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 3 PUs; Combat Move - Italians 2 infantry and 2 marines moved from Southern Italy to 99 Sea Zone 1 battleship, 2 cruisers, 2 destroyers, 2 infantry, 2 marines, 3 submarines and 1 transport moved from 99 Sea Zone to 95 Sea Zone 2 infantry and 2 marines moved from 95 Sea Zone to Southern France 3 artilleries and 3 infantry moved from Northern Italy to Southern France 3 armour, 3 infantry and 2 mech_infantrys moved from France to Southern France 3 fighters moved from Southern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 3 armour, 3 artilleries, 3 fighters, 8 infantry, 2 marines and 2 mech_infantrys British defend with 1 armour, 3 artilleries, 6 fighters and 6 infantry; Americans defend with 4 artilleries, 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Southern France, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 3 armour, 3 artilleries, 3 fighters, 8 infantry, 2 marines and 2 mech_infantrys in Southern France, round 2 : 7/21 hits, 7.17 expected hits Americans roll dice for 1 armour, 7 artilleries, 6 fighters and 8 infantry in Southern France, round 2 : 10/22 hits, 9.50 expected hits 2 infantry owned by the Americans, 2 artilleries owned by the Italians, 6 infantry owned by the British and 8 infantry owned by the Italians lost in Southern France Italians roll dice for 3 armour, 1 artillery, 3 fighters, 2 marines and 2 mech_infantrys in Southern France, round 3 : 8/11 hits, 4.67 expected hits Americans roll dice for 1 armour, 7 artilleries and 6 fighters in Southern France, round 3 : 6/14 hits, 6.83 expected hits 2 mech_infantrys owned by the Italians, 2 marines owned by the Italians, 4 artilleries owned by the Americans, 3 artilleries owned by the British, 1 artillery owned by the Italians, 1 armour owned by the British and 1 armour owned by the Italians lost in Southern France 2 armour retreated to France Americans win with 6 fighters remaining. Battle score for attacker is -4 Casualties for Italians: 1 armour, 3 artilleries, 8 infantry, 2 marines and 2 mech_infantrys Casualties for British: 1 armour, 3 artilleries and 6 infantry Casualties for Americans: 4 artilleries and 2 infantry Non Combat Move - Italians 1 fighter moved from Southern France to France 1 fighter moved from Southern France to France 1 fighter moved from Southern France to France Place Units - Italians 1 artillery, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 2.50
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An airbase in Normandy would have been smart. :face_with_rolling_eyes:
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@WindowWasher lol. Yeah. I figured I had to burn you outta there before you wised up!
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Yeah, my opponents have been pretty conservative (i am too) in the way they play, so im not used to/expecting people going and taking risks like that.
But, ive been told that i play too passively, and this game im trying to be more aggressive. definitely bit me in the ass on this last move
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour and 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 51 Sea Zone 1 carrier moved from 27 Sea Zone to 28 Sea Zone 1 cruiser moved from 7 Sea Zone to 5 Sea Zone 1 carrier and 1 fighter moved from 7 Sea Zone to 5 Sea Zone 1 fighter moved from 7 Sea Zone to 5 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour and 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 51 Sea Zone 1 carrier moved from 27 Sea Zone to 28 Sea Zone 1 cruiser moved from 7 Sea Zone to 5 Sea Zone 1 carrier and 1 fighter moved from 7 Sea Zone to 5 Sea Zone 1 fighter moved from 7 Sea Zone to 5 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Politics - French Combat Move - French 1 fighter moved from Malta to Normandy Bordeaux 1 infantry moved from Alexandria to Egypt 1 infantry moved from United Kingdom to Scotland Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Stalingrad to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Stalingrad 1 armour moved from Stalingrad to Saratov Germans take Saratov from Russians 1 armour moved from Saratov to Stalingrad 1 infantry moved from Northern Belarus to Novgorod Germans take Novgorod from Russians 1 mech_infantry moved from Finland to 118 Sea Zone 1 cruiser, 1 destroyer, 1 mech_infantry and 1 transport moved from 118 Sea Zone to 116 Sea Zone 1 mech_infantry moved from 116 Sea Zone to Norway 1 armour and 2 mech_infantrys moved from Finland to Norway 1 fighter moved from Finland to Norway 3 artilleries and 3 infantry moved from France to Southern France 3 fighters moved from Western Germany to Southern France 2 tactical_bombers moved from Slovakia Hungary to Southern France Combat - Germans Battle in Norway Germans attack with 1 armour, 1 fighter and 3 mech_infantrys Americans defend with 2 infantry Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Norway, round 2 : 2/5 hits, 1.67 expected hits Americans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Norway Germans win, taking Norway from Americans with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 1 mech_infantry Casualties for Americans: 2 infantry Battle in Southern France Germans attack with 3 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers British defend with 6 fighters; Americans defend with 1 factory_minor and 1 harbour Germans roll dice for 3 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers in Southern France, round 2 : 5/11 hits, 4.83 expected hits Americans roll dice for 6 fighters in Southern France, round 2 : 2/6 hits, 4.00 expected hits 2 infantry owned by the Germans and 5 fighters owned by the British lost in Southern France Germans roll dice for 3 artilleries, 3 fighters, 1 infantry and 2 tactical_bombers in Southern France, round 3 : 5/9 hits, 4.17 expected hits Americans roll dice for 1 fighter in Southern France, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 fighter owned by the British lost in Southern France Germans win, taking Southern France from Americans with 3 artilleries, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 51 Casualties for Germans: 3 infantry Casualties for British: 6 fighters Non Combat Move - Germans 2 tactical_bombers moved from Southern France to France 3 fighters moved from Southern France to Western Germany 1 mech_infantry moved from Stalingrad to Southern Caucasus 2 infantry moved from Rostov to Stalingrad 1 tactical_bomber moved from Slovakia Hungary to Southern Caucasus 4 mech_infantrys moved from Stalingrad to Southern Caucasus 4 fighters and 2 tactical_bombers moved from Leningrad to Stalingrad 4 armour, 1 artillery, 6 infantry and 12 mech_infantrys moved from Leningrad to Novgorod 2 infantry moved from Vologda to Novgorod 4 armour moved from Finland to Leningrad 2 mech_infantrys moved from Finland to Leningrad 4 artilleries moved from Western Germany to France 1 infantry moved from Western Germany to France 2 infantry moved from Western Germany to France 2 infantry moved from Slovakia Hungary to Eastern Poland 3 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter moved from Norway to Leningrad 1 mech_infantry moved from Eastern Poland to Ukraine 5 mech_infantrys moved from Eastern Poland to Novgorod Place Units - Germans 3 armour placed in Stalingrad 3 armour placed in Southern Caucasus 3 mech_infantrys placed in Leningrad 3 infantry placed in France 1 artillery and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 Germans regular : 1.83
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Samara to Saratov Russians take Saratov from Germans 1 armour moved from Saratov to Samara 1 armour moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 1 armour moved from Kazakhstan to Samara 1 armour and 4 mech_infantrys moved from Russia to Samara 3 armour moved from Timguska to Samara 1 artillery and 1 infantry moved from Urals to Samara 2 artilleries and 1 infantry moved from Russia to Samara 1 tactical_bomber moved from Samara to Russia 1 infantry moved from Yaroslavl to Vologda Russians take Vologda from Germans 1 artillery and 30 infantry moved from Yaroslavl to Russia Combat - Russians Non Combat Move - Russians 2 aaGuns moved from Yaroslavl to Russia 1 infantry moved from Samara to Komi Place Units - Russians 2 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
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Are you gonna hit my fleet? If so, should i stay up for OOL and whatnot?
(im going to be up late no matter what, issue is whether or not im near my desktop)
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Oh, never mind. Seems you got off. We’ll see tomorrow I guess, i’ma stick around for a bit anyway.
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@WindowWasher Might be another day until I can post. NBA playoffs have kept me preoccupied.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 battleship, 13 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 7 units repaired. 1 armour moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 armour moved from Yenisey to Yakut S.S.R. 1 artillery and 3 infantry moved from Yakut S.S.R. to Buryatia 1 infantry moved from Kwangsi to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 infantry moved from Kiangsi to Hunan 2 bombers moved from French Indo China to Honan 1 infantry moved from Inner Mongolia to Honan 1 armour moved from Shansi to Honan 1 mech_infantry moved from Anhwe to Honan 1 infantry moved from Kiangsi to Hopei 2 tactical_bombers moved from French Indo China to Hunan 2 tactical_bombers moved from French Indo China to Hopei 1 infantry moved from Japan to Hokkaido Japanese take Hokkaido from Americans 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 destroyer moved from 7 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Iwo Jima 2 infantry moved from Dutch New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Northern Australia 2 infantry moved from Java to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Northern Australia 2 infantry moved from 7 Sea Zone to Iwo Jima Combat - Japanese Battle in Northern Australia Battle in Iwo Jima Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 marine Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Iwo Jima, round 2 : 2/6 hits, 2.67 expected hits Americans roll dice for 1 marine in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Iwo Jima Japanese win, taking Northern Australia from ANZAC, taking Iwo Jima from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Americans: 1 marine Battle in Hunan Japanese attack with 2 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 infantry and 2 tactical_bombers in Hunan, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Honan Japanese attack with 1 armour, 2 bombers, 1 infantry and 1 mech_infantry British defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 armour, 2 bombers, 1 infantry and 1 mech_infantry in Honan, round 2 : 1/5 hits, 2.00 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Honan, round 2 : 2/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Honan Japanese roll dice for 1 armour and 2 bombers in Honan, round 3 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 armour in Honan, round 3 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Japanese and 1 armour owned by the British lost in Honan Japanese win, taking Honan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -9 Casualties for Japanese: 1 bomber, 1 infantry and 1 mech_infantry Casualties for British: 1 armour and 1 mech_infantry Battle in Hopei Japanese attack with 1 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 infantry and 2 tactical_bombers in Hopei, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 1 infantry and 2 tactical_bombers in Hopei, round 3 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Kiangsi to Anhwe 1 tactical_bomber moved from Hopei to Anhwe 1 tactical_bomber moved from Hopei to Anhwe 2 tactical_bombers moved from Hunan to Anhwe 1 bomber moved from Honan to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 fighter and 2 tactical_bombers moved from Iwo Jima to Japan 1 fighter moved from Iwo Jima to 6 Sea Zone 9 fighters moved from Japan to 6 Sea Zone 2 artilleries and 1 infantry moved from French Indo China to Kwangsi 1 submarine moved from 59 Sea Zone to 40 Sea Zone 1 submarine moved from 43 Sea Zone to 55 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 56 Sea Zone Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 3 infantry placed in Southern Manchuria 1 infantry placed in Japan 1 battleship and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,5,4,3,3,1,1,2,1,5,2,5,4,2,6,2,3,2,2,3,6,5,1,4,1,5,6,4,2,5,3,2,2,2,3,4,2,3,6 Japanese collect 62 PUs (2 lost to blockades); end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 1.83 Americans regular : -0.33 Japanese regular : 0.17