@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
It doesn’t at all make sense not to scramble, so im going to roll
@WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):
It doesn’t at all make sense not to scramble, so im going to roll
Yeah scramble. Looking at map now. Ask for casualties after rd 1 please.
Of course
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
    Purchase Units - Americans
        Americans buy 1 destroyer, 1 fighter, 11 infantry and 8 submarines; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 carrier and 4 submarines moved from 8 Sea Zone to 6 Sea Zone
        2 transports moved from 7 Sea Zone to 5 Sea Zone
        1 artillery and 2 infantry moved from Hokkaido to 5 Sea Zone
        1 artillery and 1 infantry moved from 5 Sea Zone to Amur
        1 infantry moved from 5 Sea Zone to Siberia
        1 submarine moved from 7 Sea Zone to 20 Sea Zone
              Americans take 20 Sea Zone from Japanese
        1 submarine moved from 20 Sea Zone to 6 Sea Zone
        1 fighter moved from Gibraltar to Southern France
        4 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France
        1 bomber moved from Normandy Bordeaux to Southern France
        1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 7 Sea Zone to 5 Sea Zone
        1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 5 Sea Zone to 6 Sea Zone
        1 cruiser moved from 7 Sea Zone to 5 Sea Zone
        1 marine moved from Hokkaido to 5 Sea Zone
        1 cruiser and 1 marine moved from 5 Sea Zone to 6 Sea Zone
        1 marine moved from 6 Sea Zone to Korea
        1 transport moved from 7 Sea Zone to 5 Sea Zone
        1 artillery and 1 infantry moved from Hokkaido to 5 Sea Zone
    Combat - Americans
        Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
        Battle in Amur
        Battle in Siberia
        Battle in 6 Sea Zone
            Americans attack with 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 5 fighters, 9 submarines and 5 tactical_bombers; ANZAC loiter and taunt
            Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 15 fighters, 3 submarines, 2 tactical_bombers and 2 transports
                Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 3/9 hits, 3.00 expected hits
            Units damaged: 3 carriers owned by the Japanese
                Americans roll dice for 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 7/18 hits, 9.17 expected hits
Combat Hit Differential Summary :
Americans regular : -2.17
@majikforce OOL?
@WindowWasher Tip both BB’s, 5 carriers, and 3 subs. 10 total right including sub hits? Also you can’t keep those guys on the transport in sz5 they either have to unload or stay in Hokkaido.
so, ncm?
Can i NCM them?
you got 18 hits lol
@WindowWasher Since I built the dd those transports started in a hostile sz and had to either fight or move during the combat move phase. And if trn load during combat they must unload via amphib assault.
@WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):
you got 18 hits lol
Ouch for you!
@majikforce said in PtV WindowWasher (allies) vs Majikforce (axis):
And if trn load during combat they must unload via amphib assault.
so ill put them back on hokaido and ncm them
@WindowWasher You can’t The transports have to move during the combat phase or stay and fight the dd. Which they will die. So they can only load during combat phase. Once they move during combat even if empty they cannot load again. Its kind of a pisser but trust me its the rules.
so can i unload them in amur?
that’s what i was planning to do, i just wanted flexibility
part of combat move
@WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):
so can i unload them in amur?
Correct it just has to be during the combat phase
I fell like you prayed to the marti gods, this is brutal, you got double hits in southern france… need to see if i can hold lol
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
    Purchase Units - Americans
        Americans buy 1 destroyer, 1 fighter, 11 infantry and 8 submarines; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 carrier and 4 submarines moved from 8 Sea Zone to 6 Sea Zone
        2 transports moved from 7 Sea Zone to 5 Sea Zone
        1 artillery and 2 infantry moved from Hokkaido to 5 Sea Zone
        1 artillery and 1 infantry moved from 5 Sea Zone to Amur
        1 infantry moved from 5 Sea Zone to Siberia
        1 submarine moved from 7 Sea Zone to 20 Sea Zone
              Americans take 20 Sea Zone from Japanese
        1 submarine moved from 20 Sea Zone to 6 Sea Zone
        1 fighter moved from Gibraltar to Southern France
        4 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France
        1 bomber moved from Normandy Bordeaux to Southern France
        1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 7 Sea Zone to 5 Sea Zone
        1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 5 Sea Zone to 6 Sea Zone
        1 cruiser moved from 7 Sea Zone to 5 Sea Zone
        1 marine moved from Hokkaido to 5 Sea Zone
        1 cruiser and 1 marine moved from 5 Sea Zone to 6 Sea Zone
        1 marine moved from 6 Sea Zone to Korea
        1 transport moved from 7 Sea Zone to 5 Sea Zone
        1 artillery and 1 infantry moved from Hokkaido to 5 Sea Zone
    Combat - Americans
        Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
        Battle in Amur
        Battle in Siberia
        Battle in 6 Sea Zone
            Americans attack with 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 5 fighters, 9 submarines and 5 tactical_bombers; ANZAC loiter and taunt
            Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 15 fighters, 3 submarines, 2 tactical_bombers and 2 transports
                Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 3/9 hits, 3.00 expected hits
            Units damaged: 3 carriers owned by the Japanese
                Americans roll dice for 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 7/18 hits, 9.17 expected hits
            Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
            Units damaged: 1 battleship owned by the Americans
                Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 15 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 17/29 hits, 14.83 expected hits
                9 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 3 submarines owned by the Japanese, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
            2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 7 carriers owned by the Americans and 1 battleship owned by the Americans retreated to 5 Sea Zone
            Japanese win, taking Amur from Japanese, taking Siberia from Japanese with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 15 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -104
            Casualties for Americans: 2 carriers, 2 destroyers, 1 fighter, 9 submarines and 1 tactical_bomber
            Casualties for Japanese: 3 submarines
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 5 Sea Zone: 2 artilleries, 2 infantry and 1 transport
            EDIT: Adding units owned by Americans to 5 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Amur: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
        Battle in Southern France
            Americans attack with 4 artilleries, 1 bomber, 1 fighter and 4 infantry
            Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                Americans roll dice for 4 artilleries, 1 bomber, 1 fighter and 4 infantry in Southern France, round 2 : 4/10 hits, 3.67 expected hits
                Italians roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
                2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
            Americans win, taking Southern France from Italians with 4 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
            Casualties for Americans: 2 infantry
            Casualties for Italians: 2 infantry
        Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
        Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
        Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            2 tactical_bombers owned by the Japanese and 8 fighters owned by the Japanese forced to land in Japan
    Non Combat Move - Americans
        4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 5 Sea Zone
        2 fighters and 2 tactical_bombers moved from Western United States to 5 Sea Zone
        4 fighters moved from New Hebrides to Gilbert Islands
        2 fighters and 2 tactical_bombers moved from New Zealand to Hawaiian Islands
        1 armour and 1 mech_infantry moved from Egypt to Iraq
        1 bomber and 1 fighter moved from Southern France to Normandy Bordeaux
        2 carriers moved from 11 Sea Zone to 27 Sea Zone
        4 transports moved from 105 Sea Zone to 104 Sea Zone
        1 infantry moved from Algeria to Morocco
    Place Units - Americans
        1 fighter placed in Eastern United States
        8 infantry placed in Eastern United States
        1 destroyer placed in 104 Sea Zone
        3 infantry placed in Normandy Bordeaux
        8 submarines placed in 11 Sea Zone
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from 11 Sea Zone: 8 submarines
        EDIT: Adding units owned by Americans to 11 Sea Zone: 3 carriers
        EDIT: Turning off Edit Mode
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 4
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,5,6,2,5,5,4,4,3,5,1
        Americans collect 64 PUs (2 lost to blockades); end with 64 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -1.83
Italians regular : 1.33
Japanese regular : 2.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Western Sinkiang: Chinese has 1 infantry placed in Western Sinkiang
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from Gilbert Islands: 4 fighters
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Adding units owned by Americans to Johnston Island: 4 fighters
        EDIT: Turning off Edit Mode
        1 artillery and 1 infantry moved from Northern Sinkiang to Kansu
        1 artillery and 1 infantry moved from Szechwan to Hopei
        1 artillery and 1 infantry moved from Szechwan to Hunan
        1 infantry moved from Tsinghai to Honan
        1 fighter moved from Szechwan to Honan
    Combat - Chinese
        Chinese creates battle in territory Western Sinkiang
        Battle in Hunan
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Hunan
            Chinese win, taking Western Sinkiang from Italians, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Honan
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Honan, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Honan, round 3 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Honan, round 4 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Honan, round 4 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Honan
             retreated to Honan
            Japanese win with 1 infantry remaining. Battle score for attacker is -3
            Casualties for Chinese: 1 infantry
        Battle in Hopei
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Hopei
            Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Kansu
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Kansu
            Chinese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Honan to Szechwan
    Place Units - Chinese
        1 artillery and 1 infantry placed in Kansu
        2 infantry placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 10 PUs; end with 10 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -1.33