@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
the 25-30% on your navy is really tempting…
@WindowWasher wish I had the kami’s for that. But it’ll be expensive for the ANZAC air force. Lol!
The way I think about it is, there is a 30% chance that the Japanese are defeated, and since im on offence I can choose when to retreat… I think im going to do it, but dont take my word on it yet.
@WindowWasher also a 70%you lose horribly. Just know I will spend all my money on navy next turn and eradicate your injured navy next turn. (Insert evil laugh).
If i start loosing, ill just back out, my fighters in mainland us can land in sz 5, so ill leave 2 carriers un damaged and tip 4 carriers and take fighters as first casualties.
Dont want to reload, chaning purchase from 8 subs, to 3 carriers
Im assuming scramble… right?
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
    Purchase Units - Americans
        Americans buy 1 destroyer, 1 fighter, 11 infantry and 8 submarines; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 carrier and 4 submarines moved from 8 Sea Zone to 6 Sea Zone
        2 transports moved from 7 Sea Zone to 5 Sea Zone
        1 artillery and 2 infantry moved from Hokkaido to 5 Sea Zone
        1 artillery and 1 infantry moved from 5 Sea Zone to Amur
        1 infantry moved from 5 Sea Zone to Siberia
        1 submarine moved from 7 Sea Zone to 20 Sea Zone
              Americans take 20 Sea Zone from Japanese
        1 submarine moved from 20 Sea Zone to 6 Sea Zone
        1 fighter moved from Gibraltar to Southern France
        4 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France
        1 bomber moved from Normandy Bordeaux to Southern France
        1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 7 Sea Zone to 5 Sea Zone
        1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 5 Sea Zone to 6 Sea Zone
        1 cruiser moved from 7 Sea Zone to 5 Sea Zone
        1 marine moved from Hokkaido to 5 Sea Zone
        1 cruiser and 1 marine moved from 5 Sea Zone to 6 Sea Zone
        1 marine moved from 6 Sea Zone to Korea
        1 transport moved from 7 Sea Zone to 5 Sea Zone
        1 artillery and 1 infantry moved from Hokkaido to 5 Sea Zone
    Combat - Americans
It doesn’t at all make sense not to scramble, so im going to roll
@WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):
It doesn’t at all make sense not to scramble, so im going to roll
Yeah scramble. Looking at map now. Ask for casualties after rd 1 please.
Of course
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
    Purchase Units - Americans
        Americans buy 1 destroyer, 1 fighter, 11 infantry and 8 submarines; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 carrier and 4 submarines moved from 8 Sea Zone to 6 Sea Zone
        2 transports moved from 7 Sea Zone to 5 Sea Zone
        1 artillery and 2 infantry moved from Hokkaido to 5 Sea Zone
        1 artillery and 1 infantry moved from 5 Sea Zone to Amur
        1 infantry moved from 5 Sea Zone to Siberia
        1 submarine moved from 7 Sea Zone to 20 Sea Zone
              Americans take 20 Sea Zone from Japanese
        1 submarine moved from 20 Sea Zone to 6 Sea Zone
        1 fighter moved from Gibraltar to Southern France
        4 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France
        1 bomber moved from Normandy Bordeaux to Southern France
        1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 7 Sea Zone to 5 Sea Zone
        1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 5 Sea Zone to 6 Sea Zone
        1 cruiser moved from 7 Sea Zone to 5 Sea Zone
        1 marine moved from Hokkaido to 5 Sea Zone
        1 cruiser and 1 marine moved from 5 Sea Zone to 6 Sea Zone
        1 marine moved from 6 Sea Zone to Korea
        1 transport moved from 7 Sea Zone to 5 Sea Zone
        1 artillery and 1 infantry moved from Hokkaido to 5 Sea Zone
    Combat - Americans
        Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
        Battle in Amur
        Battle in Siberia
        Battle in 6 Sea Zone
            Americans attack with 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 5 fighters, 9 submarines and 5 tactical_bombers; ANZAC loiter and taunt
            Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 15 fighters, 3 submarines, 2 tactical_bombers and 2 transports
                Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 3/9 hits, 3.00 expected hits
            Units damaged: 3 carriers owned by the Japanese
                Americans roll dice for 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 7/18 hits, 9.17 expected hits
Combat Hit Differential Summary :
Americans regular : -2.17
@majikforce OOL?
@WindowWasher Tip both BB’s, 5 carriers, and 3 subs. 10 total right including sub hits? Also you can’t keep those guys on the transport in sz5 they either have to unload or stay in Hokkaido.
so, ncm?
Can i NCM them?
you got 18 hits lol
@WindowWasher Since I built the dd those transports started in a hostile sz and had to either fight or move during the combat move phase. And if trn load during combat they must unload via amphib assault.
@WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):
you got 18 hits lol
Ouch for you!
@majikforce said in PtV WindowWasher (allies) vs Majikforce (axis):
And if trn load during combat they must unload via amphib assault.
so ill put them back on hokaido and ncm them