Let’s collect ourselves here! And have some fun. I prefer the Allies, but I am flexible.
PtV WindowWasher (allies) vs Majikforce (axis)
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That destroyer was a good move!
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the 25-30% on your navy is really tempting…
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@WindowWasher wish I had the kami’s for that. But it’ll be expensive for the ANZAC air force. Lol!
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The way I think about it is, there is a 30% chance that the Japanese are defeated, and since im on offence I can choose when to retreat… I think im going to do it, but dont take my word on it yet.
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@WindowWasher also a 70%you lose horribly. Just know I will spend all my money on navy next turn and eradicate your injured navy next turn. (Insert evil laugh).
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If i start loosing, ill just back out, my fighters in mainland us can land in sz 5, so ill leave 2 carriers un damaged and tip 4 carriers and take fighters as first casualties.
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Dont want to reload, chaning purchase from 8 subs, to 3 carriers
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Im assuming scramble… right?
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TripleA Move Summary: Americans round 8
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 11 infantry and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier and 4 submarines moved from 8 Sea Zone to 6 Sea Zone 2 transports moved from 7 Sea Zone to 5 Sea Zone 1 artillery and 2 infantry moved from Hokkaido to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 infantry moved from 5 Sea Zone to Siberia 1 submarine moved from 7 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from Gibraltar to Southern France 4 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France 1 bomber moved from Normandy Bordeaux to Southern France 1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 7 Sea Zone to 5 Sea Zone 1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 5 Sea Zone to 6 Sea Zone 1 cruiser moved from 7 Sea Zone to 5 Sea Zone 1 marine moved from Hokkaido to 5 Sea Zone 1 cruiser and 1 marine moved from 5 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 transport moved from 7 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from Hokkaido to 5 Sea Zone Combat - Americans
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It doesn’t at all make sense not to scramble, so im going to roll
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@WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):
It doesn’t at all make sense not to scramble, so im going to roll
Yeah scramble. Looking at map now. Ask for casualties after rd 1 please.
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Of course
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 11 infantry and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier and 4 submarines moved from 8 Sea Zone to 6 Sea Zone 2 transports moved from 7 Sea Zone to 5 Sea Zone 1 artillery and 2 infantry moved from Hokkaido to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 infantry moved from 5 Sea Zone to Siberia 1 submarine moved from 7 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from Gibraltar to Southern France 4 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France 1 bomber moved from Normandy Bordeaux to Southern France 1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 7 Sea Zone to 5 Sea Zone 1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 5 Sea Zone to 6 Sea Zone 1 cruiser moved from 7 Sea Zone to 5 Sea Zone 1 marine moved from Hokkaido to 5 Sea Zone 1 cruiser and 1 marine moved from 5 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 transport moved from 7 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from Hokkaido to 5 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in Amur Battle in Siberia Battle in 6 Sea Zone Americans attack with 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 5 fighters, 9 submarines and 5 tactical_bombers; ANZAC loiter and taunt Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 15 fighters, 3 submarines, 2 tactical_bombers and 2 transports Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 3/9 hits, 3.00 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 7/18 hits, 9.17 expected hits
Combat Hit Differential Summary :
Americans regular : -2.17
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@majikforce OOL?
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@WindowWasher Tip both BB’s, 5 carriers, and 3 subs. 10 total right including sub hits? Also you can’t keep those guys on the transport in sz5 they either have to unload or stay in Hokkaido.
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so, ncm?
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Can i NCM them?
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you got 18 hits lol
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@WindowWasher Since I built the dd those transports started in a hostile sz and had to either fight or move during the combat move phase. And if trn load during combat they must unload via amphib assault.
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@WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):
you got 18 hits lol
Ouch for you!