@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
PtV WindowWasher (allies) vs Majikforce (axis)
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to Southern France 1 fighter moved from Western Germany to Southern France 2 fighters moved from Southern Italy to Southern France 1 armour and 1 mech_infantry moved from Northern Caucasus to Western Sinkiang Italians take Kazakhstan from Russians Italians take Western Sinkiang from Chinese Combat - Italians Battle in Southern France Italians attack with 3 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 1/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 3 armour and 2 mech_infantrys moved from Northern Italy to France 3 fighters moved from Southern France to Southern Italy 2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy 1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 armour moved from Northern Caucasus to Southern Caucasus 1 mech_infantry moved from Rostov to Southern Caucasus Place Units - Italians 1 destroyer and 2 submarines placed in 99 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.83
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@WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):
well that was lucky…
Quite so, but on par with my overall dice this game. I guess I will not scramble the Japanese fighters.
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 aaGun and 2 infantry; Remaining resources: 9 PUs; Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from New Guinea to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Java 4 fighters moved from 7 Sea Zone to 6 Sea Zone Combat - ANZAC Battle in Java Battle in 6 Sea Zone ANZAC attack with 4 fighters Japanese defend with 1 cruiser and 3 transports ANZAC roll dice for 4 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 cruiser and 3 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone ANZAC win, taking Java from Japanese with 4 fighters remaining. Battle score for attacker is 29 Casualties for Japanese: 1 cruiser and 3 transports Non Combat Move - ANZAC 4 fighters moved from 6 Sea Zone to 7 Sea Zone 1 carrier moved from 65 Sea Zone to 27 Sea Zone 1 carrier moved from 27 Sea Zone to 7 Sea Zone 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 aaGun moved from New Guinea to 55 Sea Zone 1 aaGun and 1 transport moved from 55 Sea Zone to 64 Sea Zone 1 aaGun moved from 64 Sea Zone to New South Wales 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 destroyer moved from 34 Sea Zone to 22 Sea Zone 1 cruiser moved from 34 Sea Zone to 7 Sea Zone Place Units - ANZAC 1 aaGun and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 2,2 ANZAC collect 12 PUs (3 lost to blockades); end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50 ANZAC regular : 0.00
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 aaGun and 2 infantry; Remaining resources: 9 PUs; Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from New Guinea to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Java 4 fighters moved from 7 Sea Zone to 6 Sea Zone Combat - ANZAC Battle in Java Battle in 6 Sea Zone ANZAC attack with 4 fighters Japanese defend with 1 cruiser and 3 transports ANZAC roll dice for 4 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 cruiser and 3 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone ANZAC win, taking Java from Japanese with 4 fighters remaining. Battle score for attacker is 29 Casualties for Japanese: 1 cruiser and 3 transports Non Combat Move - ANZAC 4 fighters moved from 6 Sea Zone to 7 Sea Zone 1 carrier moved from 65 Sea Zone to 27 Sea Zone 1 carrier moved from 27 Sea Zone to 7 Sea Zone 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 aaGun moved from New Guinea to 55 Sea Zone 1 aaGun and 1 transport moved from 55 Sea Zone to 64 Sea Zone 1 aaGun moved from 64 Sea Zone to New South Wales 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 destroyer moved from 34 Sea Zone to 22 Sea Zone 1 cruiser moved from 34 Sea Zone to 7 Sea Zone Place Units - ANZAC 1 aaGun and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 2,2 ANZAC collect 12 PUs (3 lost to blockades); end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French 1 infantry moved from Tobruk to Alexandria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.50 ANZAC regular : 0.00
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 2 factory_minors and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 fighter moved from Western Germany to 128 Sea Zone 2 infantry moved from Archangel to Vologda 1 fighter and 2 tactical_bombers moved from Leningrad to Vologda 1 mech_infantry moved from Stalingrad to Urals Germans take Urals from Russians 1 armour moved from Southern Caucasus to Northwest Persia Germans take Northwest Persia from British 1 armour moved from Northwest Persia to Southern Caucasus 2 infantry moved from Western Germany to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium Combat - Germans Battle in 128 Sea Zone Germans attack with 1 fighter British defend with 2 transports; Americans defend with 1 transport 2 transports owned by the British and 1 transport owned by the Americans lost in 128 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 18 Casualties for Americans: 1 transport Casualties for British: 2 transports Battle in Holland Belgium Germans attack with 3 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Vologda Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Vologda, round 2 : 0/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Vologda, round 3 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Germans Destroy Factories Urals: has removed 1 factory_minor owned by Germans in Urals Non Combat Move - Germans Trigger Urals Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed attached to Germans 1 fighter and 2 tactical_bombers moved from Vologda to Leningrad 3 tactical_bombers moved from Northern Caucasus to Slovakia Hungary 2 infantry moved from Yugoslavia to Slovakia Hungary 9 mech_infantrys moved from Eastern Poland to Leningrad 1 infantry moved from Southern Belarus to Northern Belarus 3 infantry moved from Archangel to Leningrad 3 fighters moved from Western Germany to Leningrad 5 mech_infantrys moved from Leningrad to Finland 5 armour moved from Leningrad to Finland 9 mech_infantrys moved from Germany to Eastern Poland 1 transport moved from 118 Sea Zone to 117 Sea Zone 1 mech_infantry moved from Germany to 117 Sea Zone 1 mech_infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone 1 mech_infantry moved from 118 Sea Zone to Leningrad 1 cruiser moved from 116 Sea Zone to 118 Sea Zone 1 destroyer moved from 115 Sea Zone to 118 Sea Zone 1 submarine moved from 115 Sea Zone to 116 Sea Zone 1 fighter moved from 128 Sea Zone to Finland 3 mech_infantrys moved from Southern Caucasus to Stalingrad 3 armour moved from Southern Caucasus to Stalingrad 2 infantry moved from Kursk to Rostov 3 fighters moved from Holland Belgium to Western Germany 3 infantry moved from Western Germany to France Place Units - Germans 1 factory_minor placed in Southern Caucasus 1 factory_minor placed in Stalingrad 3 armour placed in Leningrad 3 artilleries placed in France 8 infantry placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -0.67 Germans regular : -1.83
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 2 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Samara to Western Sinkiang Russians take Kazakhstan from Italians 1 tactical_bomber moved from Russia to Western Sinkiang 1 fighter moved from Russia to Urals 1 fighter moved from Russia to Urals 1 infantry moved from Samara to Urals 1 artillery moved from Samara to Urals Combat - Russians Battle in Western Sinkiang Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Western Sinkiang, round 2 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Western Sinkiang, round 2 : 2/2 hits, 1.00 expected hits 1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 armour owned by the Russians and 1 armour owned by the Italians lost in Western Sinkiang Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Italians: 1 armour and 1 mech_infantry Battle in Urals Russians attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Urals, round 2 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Urals to Samara 1 mech_infantry moved from Novgorod to Russia 1 armour moved from Novgorod to Russia 3 armour moved from Yakut S.S.R. to Timguska 5 artilleries and 5 infantry moved from Russia to Samara 2 aaGuns, 1 artillery and 31 infantry moved from Novgorod to Yaroslavl 1 tactical_bomber moved from Western Sinkiang to Samara 2 fighters moved from Samara to Russia Place Units - Russians 2 artilleries, 1 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 Germans regular : -0.33 Russians regular : 1.83
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@WindowWasher This rule set is driving me nuts. Seems like a nerf to any thing the Axis like to do. Need another day to contemplate this turn.
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From what I observe, with a nerfed germany, and a full KJF, this game may be allied biased.
But, at this point… who knows, maybe there is some secret Japanese thing that nobody has tried yet that works.
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Japanese buy 2 artilleries, 2 carriers, 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 1 artillery and 3 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 2 infantry moved from French Indo China to Kwangsi 2 infantry moved from Kiangsi to Hunan 1 bomber moved from French Indo China to Kwangsi 1 bomber moved from French Indo China to Hunan 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 2 infantry moved from Malaya to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Java 1 submarine moved from 59 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Java 2 infantry moved from French Indo China to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to Dutch New Guinea 2 artilleries and 3 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 3 tactical_bombers moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to 21 Sea Zone 1 submarine moved from 36 Sea Zone to 21 Sea Zone 9 fighters and 1 tactical_bomber moved from 36 Sea Zone to 22 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Dutch New Guinea Battle in Java Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Dutch New Guinea from ANZAC, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 21 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 22 Sea Zone Japanese attack with 9 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 9 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 22 Sea Zone Japanese win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 2 artilleries, 4 infantry and 3 tactical_bombers British defend with 1 artillery and 2 infantry Japanese roll dice for 2 artilleries, 4 infantry and 3 tactical_bombers in Shan State, round 2 : 4/9 hits, 3.17 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 2 infantry Battle in Kwangsi Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 artillery Japanese roll dice for 1 bomber and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Non Combat Move - Japanese 1 submarine moved from 38 Sea Zone to 59 Sea Zone 1 carrier and 1 destroyer moved from 38 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 43 Sea Zone 3 tactical_bombers moved from Shan State to French Indo China 1 bomber moved from Kwangsi to French Indo China 1 bomber moved from Hunan to French Indo China 1 armour moved from Kansu to Shansi 1 mech_infantry moved from Shansi to Anhwe 1 infantry moved from Anhwe to Honan 1 infantry moved from Honan to Inner Mongolia 1 infantry moved from Inner Mongolia to Kansu 1 infantry moved from Kiangsu to Kiangsi 2 infantry and 1 marine moved from Davao to 36 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 6 Sea Zone 2 infantry and 1 marine moved from 6 Sea Zone to Japan 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from Kiangsu to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Japan 9 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 3 fighters moved from Davao to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan Place Units - Japanese 2 carriers and 3 submarines placed in 6 Sea Zone 1 destroyer placed in 7 Sea Zone 2 artilleries and 1 infantry placed in French Indo China 1 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 4,3,1,6,6,6,6,6,1,3,6,4,4,4,2,5,2,5,1,3,2,3,6,1,2,3,2,5,2,1,6,3,1,6,1,1,2,2,3,1,2,3,6,4,5,1,5 Japanese collect 55 PUs (7 lost to blockades); end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.67 Japanese regular : 2.00 UK_Pacific regular : 1.00 ANZAC regular : -0.67
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@WindowWasher Just a reminder that I have 0 kamikazes. I don’t think we can edit them out.
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That destroyer was a good move!
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the 25-30% on your navy is really tempting…
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@WindowWasher wish I had the kami’s for that. But it’ll be expensive for the ANZAC air force. Lol!
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The way I think about it is, there is a 30% chance that the Japanese are defeated, and since im on offence I can choose when to retreat… I think im going to do it, but dont take my word on it yet.
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@WindowWasher also a 70%you lose horribly. Just know I will spend all my money on navy next turn and eradicate your injured navy next turn. (Insert evil laugh).
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If i start loosing, ill just back out, my fighters in mainland us can land in sz 5, so ill leave 2 carriers un damaged and tip 4 carriers and take fighters as first casualties.
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Dont want to reload, chaning purchase from 8 subs, to 3 carriers
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Im assuming scramble… right?
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TripleA Move Summary: Americans round 8
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 11 infantry and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier and 4 submarines moved from 8 Sea Zone to 6 Sea Zone 2 transports moved from 7 Sea Zone to 5 Sea Zone 1 artillery and 2 infantry moved from Hokkaido to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 infantry moved from 5 Sea Zone to Siberia 1 submarine moved from 7 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from Gibraltar to Southern France 4 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France 1 bomber moved from Normandy Bordeaux to Southern France 1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 7 Sea Zone to 5 Sea Zone 1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 5 Sea Zone to 6 Sea Zone 1 cruiser moved from 7 Sea Zone to 5 Sea Zone 1 marine moved from Hokkaido to 5 Sea Zone 1 cruiser and 1 marine moved from 5 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 transport moved from 7 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from Hokkaido to 5 Sea Zone Combat - Americans
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It doesn’t at all make sense not to scramble, so im going to roll